package Slic3r::Print; use Moo; use Math::ConvexHull 1.0.4 qw(convex_hull); use Slic3r::Geometry qw(X Y PI); use Slic3r::Geometry::Clipper qw(explode_expolygons safety_offset diff_ex intersection_ex union_ex offset JT_ROUND JT_MITER); use XXX; has 'x_length' => ( is => 'ro', required => 1, coerce => sub { sprintf '%.0f', $_[0] }, ); has 'y_length' => ( is => 'ro', required => 1, coerce => sub { sprintf '%.0f', $_[0] }, ); has 'layers' => ( traits => ['Array'], is => 'rw', #isa => 'ArrayRef[Slic3r::Layer]', default => sub { [] }, ); sub new_from_stl { my $self = shift; my ($stl_file) = @_; my $print = Slic3r::STL->new->parse_file($stl_file); print "\n==> PROCESSING SLICES:\n"; foreach my $layer (@{ $print->layers }) { printf "Making surfaces for layer %d:\n", $layer->id; # layer currently has many lines representing intersections of # model facets with the layer plane. there may also be lines # that we need to ignore (for example, when two non-horizontal # facets share a common edge on our plane, we get a single line; # however that line has no meaning for our layer as it's enclosed # inside a closed polyline) # build surfaces from sparse lines $layer->make_surfaces; } return $print; } sub layer_count { my $self = shift; return scalar @{ $self->layers }; } sub max_length { my $self = shift; return ($self->x_length > $self->y_length) ? $self->x_length : $self->y_length; } sub layer { my $self = shift; my ($layer_id) = @_; # extend our print by creating all necessary layers if ($self->layer_count < $layer_id + 1) { for (my $i = $self->layer_count; $i <= $layer_id; $i++) { push @{ $self->layers }, Slic3r::Layer->new(id => $i); } } return $self->layers->[$layer_id]; } sub detect_surfaces_type { my $self = shift; # prepare a reusable subroutine to make surface differences my $surface_difference = sub { my ($subject_surfaces, $clip_surfaces, $result_type) = @_; my $expolygons = diff_ex( [ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$subject_surfaces ], [ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$clip_surfaces ], ); return grep $_->contour->is_printable, map Slic3r::Surface->cast_from_expolygon($_, surface_type => $result_type), @$expolygons; }; # clip surfaces to the fill boundaries foreach my $layer (@{$self->layers}) { my $intersection = intersection_ex( [ map $_->p, @{$layer->surfaces} ], [ map $_->p, @{$layer->fill_boundaries} ], ); @{$layer->surfaces} = map Slic3r::Surface->cast_from_expolygon ($_, surface_type => 'internal'), @$intersection; } for (my $i = 0; $i < $self->layer_count; $i++) { my $layer = $self->layers->[$i]; Slic3r::debugf "Detecting solid surfaces for layer %d\n", $layer->id; my $upper_layer = $self->layers->[$i+1]; my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef; my (@bottom, @top, @internal) = (); # find top surfaces (difference between current surfaces # of current layer and upper one) if ($upper_layer) { # only consider those upper surfaces that are not small # (if they're too small, the interface with them can be treated # like a continuous solid surface instead of cutting a little # internal surface in it) my $min_area = ((7 * $Slic3r::flow_width / $Slic3r::resolution)**2) * PI; my $upper_surfaces = [ grep { $_->expolygon->contour->area > $min_area } @{$upper_layer->surfaces} ]; @top = $surface_difference->($layer->surfaces, $upper_surfaces, 'top'); } else { # if no upper layer, all surfaces of this one are solid @top = @{$layer->surfaces}; $_->surface_type('top') for @top; } # find bottom surfaces (difference between current surfaces # of current layer and lower one) if ($lower_layer) { @bottom = $surface_difference->($layer->surfaces, $lower_layer->surfaces, 'bottom'); $_->contour->merge_continuous_lines for @bottom; # merge_continuous_lines could return polylines with less than 3 points (thus invalid) # actually, this shouldn't happen so it deserves further investigation @bottom = grep $_->contour->is_valid, @bottom; foreach my $surface (@bottom) { $surface->contour->remove_acute_vertices; # okay, this is an Ugly Hack(tm) to avoid floating point math problems # with diagonal bridges. will find a nicer solution, promised. my $offset = safety_offset([$surface->contour->p]); @{$surface->contour->points} = map Slic3r::Point->new($_), @{ $offset->[0] }; } } else { # if no lower layer, all surfaces of this one are solid @bottom = @{$layer->surfaces}; $_->surface_type('bottom') for @bottom; } # now, if the object contained a thin membrane, we could have overlapping bottom # and top surfaces; let's do an intersection to discover them and consider them # as bottom surfaces (to allow for bridge detection) if (@top && @bottom) { my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]); Slic3r::debugf " layer %d contains %d membrane(s)\n", $layer->id, scalar(@$overlapping); @top = $surface_difference->([@top], $overlapping, 'top'); } # find internal surfaces (difference between top/bottom surfaces and others) @internal = $surface_difference->($layer->surfaces, [@top, @bottom], 'internal'); # save surfaces to layer $layer->surfaces([ @bottom, @top, @internal ]); Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n", $layer->id, scalar(@bottom), scalar(@top), scalar(@internal); } # remove internal surfaces if no infill is requested if ($Slic3r::fill_density == 0) { foreach my $layer (@{$self->layers}) { @{$layer->surfaces} = grep $_->surface_type ne 'internal', @{$layer->surfaces}; } } } sub discover_horizontal_shells { my $self = shift; Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n"; for (my $i = 0; $i < $self->layer_count; $i++) { my $layer = $self->layers->[$i]; foreach my $type (qw(top bottom)) { # find surfaces of current type for current layer my @surfaces = grep $_->surface_type eq $type, @{$layer->surfaces} or next; my $surfaces_p = [ map $_->p, @surfaces ]; Slic3r::debugf "Layer %d has %d surfaces of type '%s'\n", $i, scalar(@surfaces), $type; for (my $n = $type eq 'top' ? $i-1 : $i+1; abs($n - $i) <= $Slic3r::solid_layers-1; $type eq 'top' ? $n-- : $n++) { next if $n < 0 || $n >= $self->layer_count; Slic3r::debugf " looking for neighbors on layer %d...\n", $n; my $surfaces = $self->layers->[$n]->surfaces; my @neighbor = @$surfaces; # find intersection between @surfaces and current layer's surfaces # intersections have contours and holes my $new_internal_solid = intersection_ex( $surfaces_p, [ map $_->p, grep $_->surface_type =~ /internal/, @neighbor ], ); next if !@$new_internal_solid; # internal-solid are the union of the existing internal-solid surfaces # and new ones my $internal_solid = union_ex([ ( map $_->p, grep $_->surface_type eq 'internal-solid', @neighbor ), ( map @$_, @$new_internal_solid ), ]); # subtract intersections from layer surfaces to get resulting inner surfaces my $internal = diff_ex( [ map $_->p, grep $_->surface_type eq 'internal', @neighbor ], [ map @$_, @$internal_solid ], ); Slic3r::debugf " %d internal-solid and %d internal surfaces found\n", scalar(@$internal_solid), scalar(@$internal); # Note: due to floating point math we're going to get some very small # polygons as $internal; they will be removed by removed_small_features() # assign resulting inner surfaces to layer @$surfaces = (); push @$surfaces, Slic3r::Surface->cast_from_expolygon ($_, surface_type => 'internal') for @$internal; # assign new internal-solid surfaces to layer push @$surfaces, Slic3r::Surface->cast_from_expolygon ($_, surface_type => 'internal-solid') for @$internal_solid; # assign top and bottom surfaces to layer foreach my $s (Slic3r::Surface->group(grep $_->surface_type =~ /top|bottom/, @neighbor)) { my $solid_surfaces = diff_ex( [ map $_->p, @$s ], [ map @$_, @$internal_solid, @$internal ], ); push @$surfaces, Slic3r::Surface->cast_from_expolygon ($_, surface_type => $s->[0]->surface_type, bridge_angle => $s->[0]->bridge_angle) for @$solid_surfaces; } } } } } sub extrude_skirt { my $self = shift; return unless $Slic3r::skirts > 0; # collect points from all layers contained in skirt height my @points = (); my @layers = map $self->layer($_), 0..($Slic3r::skirt_height-1); push @points, map @$_, map $_->p, map @{ $_->surfaces }, @layers; # find out convex hull my $convex_hull = convex_hull(\@points); # draw outlines from outside to inside my @skirts = (); for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) { my $distance = ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution; my $outline = offset([$convex_hull], $distance, $Slic3r::resolution * 100, JT_ROUND); push @skirts, Slic3r::ExtrusionLoop->cast([ @{$outline->[0]} ], role => 'skirt'); } # apply skirts to all layers push @{$_->skirts}, @skirts for @layers; } # combine fill surfaces across layers sub infill_every_layers { my $self = shift; return unless $Slic3r::infill_every_layers > 1; printf "==> COMBINING INFILL\n"; # start from bottom, skip first layer for (my $i = 1; $i < $self->layer_count; $i++) { my $layer = $self->layer($i); # skip layer if no internal fill surfaces next if !grep $_->surface_type eq 'internal', @{$layer->surfaces}; # for each possible depth, look for intersections with the lower layer # we do this from the greater depth to the smaller for (my $d = $Slic3r::infill_every_layers - 1; $d >= 1; $d--) { next if ($i - $d) < 0; my $lower_layer = $self->layer($i - 1); # select surfaces of the lower layer having the depth we're looking for my @lower_surfaces = grep $_->depth_layers == $d && $_->surface_type eq 'internal', @{$lower_layer->surfaces}; next if !@lower_surfaces; # calculate intersection between our surfaces and theirs my $intersection = intersection_ex( [ map $_->p, grep $_->depth_layers <= $d, @lower_surfaces ], [ map $_->p, grep $_->surface_type eq 'internal', @{$layer->surfaces} ], ); next if !@$intersection; my $intersection_offsetted = safety_offset([ map @$_, @$intersection ]); # new fill surfaces of the current layer are: # - any non-internal surface # - intersections found (with a $d + 1 depth) # - any internal surface not belonging to the intersection (with its original depth) { my @new_surfaces = (); push @new_surfaces, grep $_->surface_type ne 'internal', @{$layer->surfaces}; push @new_surfaces, map Slic3r::Surface->cast_from_expolygon ($_, surface_type => 'internal', depth_layers => $d + 1), @$intersection; foreach my $depth (reverse $d..$Slic3r::infill_every_layers) { push @new_surfaces, map Slic3r::Surface->cast_from_expolygon ($_, surface_type => 'internal', depth_layers => $depth), # difference between our internal layers with depth == $depth # and the intersection found @{diff_ex( [ map $_->p, grep $_->surface_type eq 'internal' && $_->depth_layers == $depth, @{$layer->surfaces}, ], $intersection_offsetted, )}; } @{$layer->surfaces} = @new_surfaces; } # now we remove the intersections from lower layer { my @new_surfaces = (); push @new_surfaces, grep $_->surface_type ne 'internal', @{$lower_layer->surfaces}; foreach my $depth (1..$Slic3r::infill_every_layers) { push @new_surfaces, map Slic3r::Surface->cast_from_expolygon ($_, surface_type => 'internal', depth_layers => $depth), # difference between internal layers with depth == $depth # and the intersection found @{diff_ex( [ map $_->p, grep $_->surface_type eq 'internal' && $_->depth_layers == $depth, @{$lower_layer->surfaces}, ], $intersection_offsetted, )}; } @{$lower_layer->surfaces} = @new_surfaces; } } } } sub export_gcode { my $self = shift; my ($file) = @_; printf "Exporting GCODE file...\n"; # open output gcode file open my $fh, ">", $file or die "Failed to open $file for writing\n"; # write start commands to file printf $fh "M104 S%d ; set temperature\n", $Slic3r::temperature if $Slic3r::temperature; print $fh "$Slic3r::start_gcode\n"; printf $fh "M109 S%d ; wait for temperature to be reached\n", $Slic3r::temperature if $Slic3r::temperature; print $fh "G90 ; use absolute coordinates\n"; print $fh "G21 ; set units to millimeters\n"; print $fh "G92 E0 ; reset extrusion distance\n" if !$Slic3r::no_extrusion; if ($Slic3r::use_relative_e_distances) { print $fh "M83 ; use relative distances for extrusion\n"; } else { print $fh "M82 ; use absolute distances for extrusion\n"; } # set up our extruder object my $extruder = Slic3r::Extruder->new( # calculate X,Y shift to center print around specified origin shift_x => $Slic3r::print_center->[X] - ($self->x_length * $Slic3r::resolution / 2), shift_y => $Slic3r::print_center->[Y] - ($self->y_length * $Slic3r::resolution / 2), ); # write gcode commands layer by layer foreach my $layer (@{ $self->layers }) { # go to layer printf $fh $extruder->change_layer($layer); # extrude skirts printf $fh $extruder->extrude_loop($_, 'skirt') for @{ $layer->skirts }; # extrude perimeters printf $fh $extruder->extrude_loop($_, 'perimeter') for @{ $layer->perimeters }; # extrude fills for my $fill (@{ $layer->fills }) { printf $fh $extruder->extrude($_, 'fill') for $fill->shortest_path($extruder->last_pos); } } # write end commands to file print $fh "$Slic3r::end_gcode\n"; # close our gcode file close $fh; } 1;