# Enable C++11 language standard. set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD_REQUIRED ON) # Add our own cmake module path. list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/modules/) # Where all the bundled libraries reside? set(LIBDIR ${CMAKE_CURRENT_SOURCE_DIR}/src/) # For the bundled boost libraries (boost::nowide) include_directories(${LIBDIR}) # For libslic3r.h include_directories(${LIBDIR}/libslic3r) #set(CMAKE_INCLUDE_CURRENT_DIR ON) if (WIN32) add_definitions(-D_USE_MATH_DEFINES -D_WIN32) endif () add_library(libslic3r STATIC ${LIBDIR}/libslic3r/BoundingBox.cpp ${LIBDIR}/libslic3r/BoundingBox.hpp ${LIBDIR}/libslic3r/BridgeDetector.cpp ${LIBDIR}/libslic3r/BridgeDetector.hpp ${LIBDIR}/libslic3r/ClipperUtils.cpp ${LIBDIR}/libslic3r/ClipperUtils.hpp ${LIBDIR}/libslic3r/Config.cpp ${LIBDIR}/libslic3r/Config.hpp ${LIBDIR}/libslic3r/EdgeGrid.cpp ${LIBDIR}/libslic3r/EdgeGrid.hpp ${LIBDIR}/libslic3r/ExPolygon.cpp ${LIBDIR}/libslic3r/ExPolygon.hpp ${LIBDIR}/libslic3r/ExPolygonCollection.cpp ${LIBDIR}/libslic3r/ExPolygonCollection.hpp ${LIBDIR}/libslic3r/Extruder.cpp ${LIBDIR}/libslic3r/Extruder.hpp ${LIBDIR}/libslic3r/ExtrusionEntity.cpp ${LIBDIR}/libslic3r/ExtrusionEntity.hpp ${LIBDIR}/libslic3r/ExtrusionEntityCollection.cpp ${LIBDIR}/libslic3r/ExtrusionEntityCollection.hpp ${LIBDIR}/libslic3r/ExtrusionSimulator.cpp ${LIBDIR}/libslic3r/ExtrusionSimulator.hpp ${LIBDIR}/libslic3r/Fill/Fill.cpp ${LIBDIR}/libslic3r/Fill/Fill.hpp ${LIBDIR}/libslic3r/Fill/Fill3DHoneycomb.cpp ${LIBDIR}/libslic3r/Fill/Fill3DHoneycomb.hpp ${LIBDIR}/libslic3r/Fill/FillBase.cpp ${LIBDIR}/libslic3r/Fill/FillBase.hpp ${LIBDIR}/libslic3r/Fill/FillConcentric.cpp ${LIBDIR}/libslic3r/Fill/FillConcentric.hpp ${LIBDIR}/libslic3r/Fill/FillHoneycomb.cpp ${LIBDIR}/libslic3r/Fill/FillHoneycomb.hpp ${LIBDIR}/libslic3r/Fill/FillPlanePath.cpp ${LIBDIR}/libslic3r/Fill/FillPlanePath.hpp ${LIBDIR}/libslic3r/Fill/FillRectilinear.cpp ${LIBDIR}/libslic3r/Fill/FillRectilinear.hpp ${LIBDIR}/libslic3r/Fill/FillRectilinear2.cpp ${LIBDIR}/libslic3r/Fill/FillRectilinear2.hpp ${LIBDIR}/libslic3r/Fill/FillRectilinear3.cpp ${LIBDIR}/libslic3r/Fill/FillRectilinear3.hpp ${LIBDIR}/libslic3r/Flow.cpp ${LIBDIR}/libslic3r/Flow.hpp ${LIBDIR}/libslic3r/Format/AMF.cpp ${LIBDIR}/libslic3r/Format/AMF.hpp ${LIBDIR}/libslic3r/Format/OBJ.cpp ${LIBDIR}/libslic3r/Format/OBJ.hpp ${LIBDIR}/libslic3r/Format/objparser.cpp ${LIBDIR}/libslic3r/Format/objparser.hpp ${LIBDIR}/libslic3r/Format/PRUS.cpp ${LIBDIR}/libslic3r/Format/PRUS.hpp ${LIBDIR}/libslic3r/Format/STL.cpp ${LIBDIR}/libslic3r/Format/STL.hpp ${LIBDIR}/libslic3r/GCode/Analyzer.cpp ${LIBDIR}/libslic3r/GCode/Analyzer.hpp ${LIBDIR}/libslic3r/GCode/CoolingBuffer.cpp ${LIBDIR}/libslic3r/GCode/CoolingBuffer.hpp ${LIBDIR}/libslic3r/GCode/PressureEqualizer.cpp ${LIBDIR}/libslic3r/GCode/PressureEqualizer.hpp ${LIBDIR}/libslic3r/GCode/SpiralVase.cpp ${LIBDIR}/libslic3r/GCode/SpiralVase.hpp ${LIBDIR}/libslic3r/GCode/ToolOrdering.cpp ${LIBDIR}/libslic3r/GCode/ToolOrdering.hpp ${LIBDIR}/libslic3r/GCode/WipeTower.hpp ${LIBDIR}/libslic3r/GCode/WipeTowerPrusaMM.cpp ${LIBDIR}/libslic3r/GCode/WipeTowerPrusaMM.hpp ${LIBDIR}/libslic3r/GCode.cpp ${LIBDIR}/libslic3r/GCode.hpp ${LIBDIR}/libslic3r/GCodeReader.cpp ${LIBDIR}/libslic3r/GCodeReader.hpp ${LIBDIR}/libslic3r/GCodeSender.cpp ${LIBDIR}/libslic3r/GCodeSender.hpp ${LIBDIR}/libslic3r/GCodeTimeEstimator.cpp ${LIBDIR}/libslic3r/GCodeTimeEstimator.hpp ${LIBDIR}/libslic3r/GCodeWriter.cpp ${LIBDIR}/libslic3r/GCodeWriter.hpp ${LIBDIR}/libslic3r/Geometry.cpp ${LIBDIR}/libslic3r/Geometry.hpp ${LIBDIR}/libslic3r/Int128.hpp # ${LIBDIR}/libslic3r/KdTree.hpp ${LIBDIR}/libslic3r/Layer.cpp ${LIBDIR}/libslic3r/Layer.hpp ${LIBDIR}/libslic3r/LayerRegion.cpp ${LIBDIR}/libslic3r/libslic3r.h ${LIBDIR}/libslic3r/Line.cpp ${LIBDIR}/libslic3r/Line.hpp ${LIBDIR}/libslic3r/Model.cpp ${LIBDIR}/libslic3r/Model.hpp ${LIBDIR}/libslic3r/MotionPlanner.cpp ${LIBDIR}/libslic3r/MotionPlanner.hpp ${LIBDIR}/libslic3r/MultiPoint.cpp ${LIBDIR}/libslic3r/MultiPoint.hpp ${LIBDIR}/libslic3r/MutablePriorityQueue.hpp ${LIBDIR}/libslic3r/PerimeterGenerator.cpp ${LIBDIR}/libslic3r/PerimeterGenerator.hpp ${LIBDIR}/libslic3r/PlaceholderParser.cpp ${LIBDIR}/libslic3r/PlaceholderParser.hpp ${LIBDIR}/libslic3r/Point.cpp ${LIBDIR}/libslic3r/Point.hpp ${LIBDIR}/libslic3r/Polygon.cpp ${LIBDIR}/libslic3r/Polygon.hpp ${LIBDIR}/libslic3r/Polyline.cpp ${LIBDIR}/libslic3r/Polyline.hpp ${LIBDIR}/libslic3r/PolylineCollection.cpp ${LIBDIR}/libslic3r/PolylineCollection.hpp ${LIBDIR}/libslic3r/Print.cpp ${LIBDIR}/libslic3r/Print.hpp ${LIBDIR}/libslic3r/PrintConfig.cpp ${LIBDIR}/libslic3r/PrintConfig.hpp ${LIBDIR}/libslic3r/PrintObject.cpp ${LIBDIR}/libslic3r/PrintRegion.cpp ${LIBDIR}/libslic3r/Slicing.cpp ${LIBDIR}/libslic3r/Slicing.hpp ${LIBDIR}/libslic3r/SlicingAdaptive.cpp ${LIBDIR}/libslic3r/SlicingAdaptive.hpp ${LIBDIR}/libslic3r/SupportMaterial.cpp ${LIBDIR}/libslic3r/SupportMaterial.hpp ${LIBDIR}/libslic3r/Surface.cpp ${LIBDIR}/libslic3r/Surface.hpp ${LIBDIR}/libslic3r/SurfaceCollection.cpp ${LIBDIR}/libslic3r/SurfaceCollection.hpp ${LIBDIR}/libslic3r/SVG.cpp ${LIBDIR}/libslic3r/SVG.hpp ${LIBDIR}/libslic3r/TriangleMesh.cpp ${LIBDIR}/libslic3r/TriangleMesh.hpp # ${LIBDIR}/libslic3r/utils.cpp ${LIBDIR}/libslic3r/Utils.hpp ) add_library(libslic3r_gui STATIC ${LIBDIR}/slic3r/GUI/3DScene.cpp ${LIBDIR}/slic3r/GUI/3DScene.hpp ${LIBDIR}/slic3r/GUI/GLShader.cpp ${LIBDIR}/slic3r/GUI/GLShader.hpp ${LIBDIR}/slic3r/GUI/GUI.cpp ${LIBDIR}/slic3r/GUI/GUI.hpp ) add_library(admesh STATIC ${LIBDIR}/admesh/connect.cpp ${LIBDIR}/admesh/normals.cpp ${LIBDIR}/admesh/shared.cpp ${LIBDIR}/admesh/stl.h ${LIBDIR}/admesh/stl_io.cpp ${LIBDIR}/admesh/stlinit.cpp ${LIBDIR}/admesh/util.cpp ) add_library(clipper STATIC ${LIBDIR}/clipper.cpp ${LIBDIR}/clipper.hpp ) add_library(polypartition STATIC ${LIBDIR}/polypartition.cpp ${LIBDIR}/polypartition.h ) add_library(poly2tri STATIC ${LIBDIR}/poly2tri/common/shapes.cc ${LIBDIR}/poly2tri/common/shapes.h ${LIBDIR}/poly2tri/common/utils.h ${LIBDIR}/poly2tri/poly2tri.h ${LIBDIR}/poly2tri/sweep/advancing_front.cc ${LIBDIR}/poly2tri/sweep/advancing_front.h ${LIBDIR}/poly2tri/sweep/cdt.cc ${LIBDIR}/poly2tri/sweep/cdt.h ${LIBDIR}/poly2tri/sweep/sweep.cc ${LIBDIR}/poly2tri/sweep/sweep.h ${LIBDIR}/poly2tri/sweep/sweep_context.cc ${LIBDIR}/poly2tri/sweep/sweep_context.h ) add_library(nowide STATIC ${LIBDIR}/boost/nowide/args.hpp ${LIBDIR}/boost/nowide/cenv.hpp ${LIBDIR}/boost/nowide/config.hpp ${LIBDIR}/boost/nowide/convert.hpp ${LIBDIR}/boost/nowide/cstdio.hpp ${LIBDIR}/boost/nowide/cstdlib.hpp ${LIBDIR}/boost/nowide/filebuf.hpp ${LIBDIR}/boost/nowide/fstream.hpp ${LIBDIR}/boost/nowide/integration/filesystem.hpp ${LIBDIR}/boost/nowide/iostream.cpp ${LIBDIR}/boost/nowide/iostream.hpp ${LIBDIR}/boost/nowide/stackstring.hpp ${LIBDIR}/boost/nowide/system.hpp ${LIBDIR}/boost/nowide/utf8_codecvt.hpp ${LIBDIR}/boost/nowide/windows.hpp ) add_library(Shiny STATIC ${LIBDIR}/Shiny/Shiny.h ${LIBDIR}/Shiny/ShinyConfig.h ${LIBDIR}/Shiny/ShinyData.h ${LIBDIR}/Shiny/ShinyMacros.h ${LIBDIR}/Shiny/ShinyManager.c ${LIBDIR}/Shiny/ShinyManager.h ${LIBDIR}/Shiny/ShinyNode.c ${LIBDIR}/Shiny/ShinyNode.h ${LIBDIR}/Shiny/ShinyNodePool.c ${LIBDIR}/Shiny/ShinyNodePool.h ${LIBDIR}/Shiny/ShinyNodeState.c ${LIBDIR}/Shiny/ShinyNodeState.h ${LIBDIR}/Shiny/ShinyOutput.c ${LIBDIR}/Shiny/ShinyOutput.h ${LIBDIR}/Shiny/ShinyPrereqs.h ${LIBDIR}/Shiny/ShinyTools.c ${LIBDIR}/Shiny/ShinyTools.h ${LIBDIR}/Shiny/ShinyVersion.h ${LIBDIR}/Shiny/ShinyZone.c ${LIBDIR}/Shiny/ShinyZone.h ) # Generate the Slic3r Perl module (XS) typemap file. #FIXME add the dependencies. find_package(Perl REQUIRED) set(MyTypemap ${CMAKE_CURRENT_BINARY_DIR}/typemap) add_custom_command( OUTPUT ${MyTypemap} DEPENDS ${CMAKE_CURRENT_LIST_DIR}/xsp/my.map COMMAND ${PERL_EXECUTABLE} -MExtUtils::Typemaps -MExtUtils::Typemaps::Basic -e "$typemap = ExtUtils::Typemaps->new(file => \"${CMAKE_CURRENT_LIST_DIR}/xsp/my.map\"); $typemap->merge(typemap => ExtUtils::Typemaps::Basic->new); $typemap->write(file => \"${MyTypemap}\")" VERBATIM ) # Generate the Slic3r Perl module (XS) main.xs file. set(XS_MAIN_XS ${CMAKE_CURRENT_BINARY_DIR}/main.xs) #FIXME list the dependecies explicitely, add dependency on the typemap. file(GLOB XS_XSP_FILES ${LIBDIR}/xsp/BoundingBox.xsp ${LIBDIR}/xsp/BridgeDetector.xsp ${LIBDIR}/xsp/Clipper.xsp ${LIBDIR}/xsp/Config.xsp ${LIBDIR}/xsp/ExPolygon.xsp ${LIBDIR}/xsp/ExPolygonCollection.xsp ${LIBDIR}/xsp/ExtrusionEntityCollection.xsp ${LIBDIR}/xsp/ExtrusionLoop.xsp ${LIBDIR}/xsp/ExtrusionMultiPath.xsp ${LIBDIR}/xsp/ExtrusionPath.xsp ${LIBDIR}/xsp/ExtrusionSimulator.xsp ${LIBDIR}/xsp/Filler.xsp ${LIBDIR}/xsp/Flow.xsp ${LIBDIR}/xsp/GCode.xsp ${LIBDIR}/xsp/GCodeSender.xsp ${LIBDIR}/xsp/Geometry.xsp ${LIBDIR}/xsp/GUI.xsp ${LIBDIR}/xsp/GUI_3DScene.xsp ${LIBDIR}/xsp/Layer.xsp ${LIBDIR}/xsp/Line.xsp ${LIBDIR}/xsp/Model.xsp ${LIBDIR}/xsp/MotionPlanner.xsp ${LIBDIR}/xsp/PerimeterGenerator.xsp ${LIBDIR}/xsp/PlaceholderParser.xsp ${LIBDIR}/xsp/Point.xsp ${LIBDIR}/xsp/Polygon.xsp ${LIBDIR}/xsp/Polyline.xsp ${LIBDIR}/xsp/PolylineCollection.xsp ${LIBDIR}/xsp/Print.xsp ${LIBDIR}/xsp/Surface.xsp ${LIBDIR}/xsp/SurfaceCollection.xsp ${LIBDIR}/xsp/TriangleMesh.xsp ${LIBDIR}/xsp/XS.xsp ) foreach (file ${XS_XSP_FILES}) if (MSVC) # Visual Studio C compiler has issues with FILE pragmas containing quotes. set(INCLUDE_COMMANDS "${INCLUDE_COMMANDS}INCLUDE_COMMAND: $^X -MExtUtils::XSpp::Cmd -e xspp -- -t ${CMAKE_CURRENT_LIST_DIR}/xsp/typemap.xspt ${file}\n") else () set(INCLUDE_COMMANDS "${INCLUDE_COMMANDS}INCLUDE_COMMAND: $^X -MExtUtils::XSpp::Cmd -e xspp -- -t \"${CMAKE_CURRENT_LIST_DIR}/xsp/typemap.xspt\" \"${file}\"\n") endif () endforeach () configure_file(main.xs.in ${XS_MAIN_XS} @ONLY) # Insert INCLUDE_COMMANDS into main.xs # Generate the Slic3r Perl module (XS) XS.cpp file. #FIXME add the dependency on main.xs and typemap. set(XS_MAIN_CPP ${CMAKE_CURRENT_BINARY_DIR}/XS.cpp) add_custom_command( OUTPUT ${XS_MAIN_CPP} DEPENDS ${MyTemplate} ${MyTypemap} COMMAND COMMAND xsubpp -typemap typemap -output ${XS_MAIN_CPP} -hiertype ${XS_MAIN_XS} ) # Define the Perl XS shared library. add_library(XS SHARED ${XS_MAIN_CPP} ${LIBDIR}/perlglue.cpp ${LIBDIR}/libslic3r/utils.cpp ) target_link_libraries(XS libslic3r libslic3r_gui admesh clipper nowide polypartition poly2tri) if(SLIC3R_DEBUG) target_link_libraries(Shiny) endif() # Add the OpenGL and GLU libraries. if (SLIC3R_GUI) if (MSVC) target_link_libraries(XS OpenGL32.Lib GlU32.Lib) elseif (MINGW) target_link_libraries(XS -lopengl32) elseif (APPLE) target_link_libraries(XS -framework OpenGL) else () target_link_libraries(XS -lGL -lGLU) endif () endif () target_include_directories(XS PRIVATE src src/libslic3r) # Local include directories target_compile_definitions(XS PRIVATE -DSLIC3RXS) set_target_properties(XS PROPERTIES PREFIX "") # Prevent cmake from generating libXS.so instead of XS.so if (APPLE) # add_compile_options(-stdlib=libc++) # add_definitions(-DBOOST_THREAD_DONT_USE_CHRONO -DBOOST_NO_CXX11_RVALUE_REFERENCES -DBOOST_THREAD_USES_MOVE) target_link_libraries(XS -framework IOKit -framework CoreFoundation -lc++) elseif (MSVC) target_link_libraries(XS ) else () target_link_libraries(XS -lstdc++) endif () # Windows specific stuff if (WIN32) target_compile_definitions(XS PRIVATE -DNOGDI -DNOMINMAX -DHAS_BOOL) endif () ## Configuration flags if (SLIC3R_GUI) message("Slic3r will be built with GUI support") target_compile_definitions(XS PRIVATE -DSLIC3R_GUI) endif () if (SLIC3R_PROFILE) message("Slic3r will be built with a Shiny invasive profiler") target_compile_definitions(XS PRIVATE -DSLIC3R_PROFILE) endif () if (SLIC3R_HAS_BROKEN_CROAK) target_compile_definitions(XS PRIVATE -DSLIC3R_HAS_BROKEN_CROAK) endif () if (CMAKE_BUILD_TYPE MATCHES DEBUG) target_compile_definitions(XS PRIVATE -DSLIC3R_DEBUG -DDEBUG -D_DEBUG) else () target_compile_definitions(XS PRIVATE -DNDEBUG) endif () # Perl specific stuff find_package(PerlLibs REQUIRED) set(PerlEmbed_DEBUG 1) find_package(PerlEmbed REQUIRED) target_include_directories(XS PRIVATE ${PERL_INCLUDE_PATH}) target_compile_options(XS PRIVATE ${PerlEmbed_CCFLAGS}) # If the Perl is compiled with optimization off, disable optimization over the whole project. #if ("-Od" IN_LIST PerlEmbed_CCFLAGS OR "/Od" IN_LIST PerlEmbed_CCFLAGS) # set(CMAKE_CXX_FLAGS_RELEASE /Od) # set(CMAKE_C_FLAGS_RELEASE /Od) #endif() target_link_libraries(XS ${PERL_LIBRARY}) ## REQUIRED packages # Find and configure boost if (SLIC3R_STATIC) # Use static boost libraries. set(Boost_USE_STATIC_LIBS ON) # Use boost libraries linked statically to the C++ runtime. # set(Boost_USE_STATIC_RUNTIME ON) endif () find_package(Boost REQUIRED COMPONENTS system filesystem thread log locale) if (Boost_FOUND) include_directories(${Boost_INCLUDE_DIRS}) target_link_libraries(XS ${Boost_LIBRARIES}) target_compile_definitions(XS PRIVATE -DBOOST_ASIO_DISABLE_KQUEUE -DBOOST_LIBS -DBOOST_ALL_NO_LIB) if (NOT SLIC3R_STATIC) target_compile_definitions(XS PRIVATE -DBOOST_LOG_DYN_LINK) endif () endif () # Find and configure intel-tbb if(SLIC3R_STATIC) set(TBB_STATIC 1) endif() set(TBB_DEBUG 1) find_package(TBB REQUIRED) include_directories(${TBB_INCLUDE_DIRS}) add_definitions(${TBB_DEFINITIONS}) if(MSVC) # Suppress implicit linking of the TBB libraries by the Visual Studio compiler. add_definitions(-D__TBB_NO_IMPLICIT_LINKAGE) endif() target_link_libraries(XS ${TBB_LIBRARIES}) # Find and configure wxWidgets if (SLIC3R_PRUSACONTROL) set(wxWidgets_UseAlienWx 1) if (wxWidgets_UseAlienWx) set(AlienWx_DEBUG 1) find_package(AlienWx REQUIRED COMPONENTS base) include_directories(${AlienWx_INCLUDE_DIRS}) #add_compile_options(${AlienWx_CXX_FLAGS}) add_definitions(${AlienWx_DEFINITIONS}) target_link_libraries(XS ${AlienWx_LIBRARIES}) else () find_package(wxWidgets REQUIRED COMPONENTS base) include(${wxWidgets_USE_FILE}) target_link_libraries(XS ${wxWidgets_LIBRARIES}) endif () target_compile_definitions(XS PRIVATE -DSLIC3R_GUI -DSLIC3R_PRUS) endif() ## OPTIONAL packages # Find eigen3 or use bundled version if (NOT SLIC3R_STATIC) find_package(Eigen3) endif () if (NOT Eigen3_FOUND) set(Eigen3_FOUND 1) set(EIGEN3_INCLUDE_DIR ${LIBDIR}/eigen/) endif () include_directories(${EIGEN3_INCLUDE_DIR}) # Find expat or use bundled version # Always use the system libexpat on Linux. if (NOT SLIC3R_STATIC OR CMAKE_SYSTEM_NAME STREQUAL "Linux") find_package(EXPAT) endif () if (NOT EXPAT_FOUND) add_library(expat STATIC ${LIBDIR}/expat/xmlparse.c ${LIBDIR}/expat/xmlrole.c ${LIBDIR}/expat/xmltok.c ) set(EXPAT_FOUND 1) set(EXPAT_INCLUDE_DIRS ${LIBDIR}/expat/) set(EXPAT_LIBRARIES expat) endif () include_directories(${EXPAT_INCLUDE_DIRS}) target_link_libraries(XS ${EXPAT_LIBRARIES}) # Find glew or use bundled version if (NOT SLIC3R_STATIC) find_package(GLEW) endif () if (NOT GLEW_FOUND) add_library(glew STATIC ${LIBDIR}/glew/src/glew.c) set(GLEW_FOUND 1) set(GLEW_INCLUDE_DIRS ${LIBDIR}/glew/include/) set(GLEW_LIBRARIES glew) target_compile_definitions(glew PRIVATE -DGLEW_STATIC) target_compile_definitions(XS PRIVATE -DGLEW_STATIC) endif () include_directories(${GLEW_INCLUDE_DIRS}) target_link_libraries(XS ${GLEW_LIBRARIES}) # Installation install(TARGETS XS DESTINATION lib/slic3r-prusa3d/auto/Slic3r/XS) install(FILES lib/Slic3r/XS.pm DESTINATION lib/slic3r-prusa3d/Slic3r)