#include "libslic3r/libslic3r.h" #include "Mouse3DController.hpp" #include "Camera.hpp" #include "GUI_App.hpp" #include "PresetBundle.hpp" #include "AppConfig.hpp" #include "GLCanvas3D.hpp" #include #include #include #include "I18N.hpp" #include //unofficial linux lib //#include // WARN: If updating these lists, please also update resources/udev/90-3dconnexion.rules static const std::vector _3DCONNEXION_VENDORS = { 0x046d, // LOGITECH = 1133 // Logitech (3Dconnexion is made by Logitech) 0x256F // 3DCONNECTION = 9583 // 3Dconnexion }; // See: https://github.com/FreeSpacenav/spacenavd/blob/a9eccf34e7cac969ee399f625aef827f4f4aaec6/src/dev.c#L202 static const std::vector _3DCONNEXION_DEVICES = { 0xc603, /* 50691 spacemouse plus XT */ 0xc605, /* 50693 cadman */ 0xc606, /* 50694 spacemouse classic */ 0xc621, /* 50721 spaceball 5000 */ 0xc623, /* 50723 space traveller */ 0xc625, /* 50725 space pilot */ 0xc626, /* 50726 space navigator *TESTED* */ 0xc627, /* 50727 space explorer */ 0xc628, /* 50728 space navigator for notebooks*/ 0xc629, /* 50729 space pilot pro*/ 0xc62b, /* 50731 space mouse pro*/ 0xc62e, /* 50734 spacemouse wireless (USB cable) *TESTED* */ 0xc62f, /* 50735 spacemouse wireless receiver */ 0xc631, /* 50737 spacemouse pro wireless *TESTED* */ 0xc632, /* 50738 spacemouse pro wireless receiver */ 0xc633, /* 50739 spacemouse enterprise */ 0xc635, /* 50741 spacemouse compact *TESTED* */ 0xc636, /* 50742 spacemouse module */ 0xc640, /* 50752 nulooq */ 0xc652, /* 50770 3Dconnexion universal receiver *TESTED* */ }; namespace Slic3r { namespace GUI { const double Mouse3DController::State::DefaultTranslationScale = 2.5; const double Mouse3DController::State::MaxTranslationDeadzone = 0.2; const double Mouse3DController::State::DefaultTranslationDeadzone = 0.5 * Mouse3DController::State::MaxTranslationDeadzone; const float Mouse3DController::State::DefaultRotationScale = 1.0f; const float Mouse3DController::State::MaxRotationDeadzone = 0.2f; const float Mouse3DController::State::DefaultRotationDeadzone = 0.5f * Mouse3DController::State::MaxRotationDeadzone; const double Mouse3DController::State::DefaultZoomScale = 0.1; Mouse3DController::State::State() : m_buttons_enabled(false) , m_translation_params(DefaultTranslationScale, DefaultTranslationDeadzone) , m_rotation_params(DefaultRotationScale, DefaultRotationDeadzone) , m_zoom_params(DefaultZoomScale, 0.0) , m_mouse_wheel_counter(0) #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT , m_translation_queue_max_size(0) , m_rotation_queue_max_size(0) , m_buttons_queue_max_size(0) #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT { } void Mouse3DController::State::append_translation(const Vec3d& translation) { while (m_translation.queue.size() >= m_translation.max_size) { m_translation.queue.pop(); } m_translation.queue.push(translation); #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT m_translation_queue_max_size = std::max(m_translation_queue_max_size, m_translation.queue.size()); #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT } void Mouse3DController::State::append_rotation(const Vec3f& rotation) { while (m_rotation.queue.size() >= m_rotation.max_size) { m_rotation.queue.pop(); } m_rotation.queue.push(rotation); #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT m_rotation_queue_max_size = std::max(m_rotation_queue_max_size, m_rotation.queue.size()); #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT if (rotation(0) != 0.0f) ++m_mouse_wheel_counter; } void Mouse3DController::State::append_button(unsigned int id) { if (!m_buttons_enabled) return; m_buttons.push(id); #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT m_buttons_queue_max_size = std::max(m_buttons_queue_max_size, m_buttons.size()); #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT } bool Mouse3DController::State::process_mouse_wheel() { if (m_mouse_wheel_counter.load() == 0) return false; else if (!m_rotation.queue.empty()) { --m_mouse_wheel_counter; return true; } m_mouse_wheel_counter.store(0); return true; } void Mouse3DController::State::set_queues_max_size(size_t size) { if (size > 0) { m_translation.max_size = size; m_rotation.max_size = size; #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT m_translation_queue_max_size = 0; m_rotation_queue_max_size = 0; m_buttons_queue_max_size = 0; #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT } } bool Mouse3DController::State::apply(Camera& camera) { if (!wxGetApp().IsActive()) return false; bool ret = false; if (has_translation()) { const Vec3d& translation = m_translation.queue.front(); double zoom_factor = camera.min_zoom() / camera.get_zoom(); camera.set_target(camera.get_target() + zoom_factor * m_translation_params.scale * (translation(0) * camera.get_dir_right() + translation(2) * camera.get_dir_up())); if (translation(1) != 0.0) camera.update_zoom(m_zoom_params.scale * translation(1) / std::abs(translation(1))); m_translation.queue.pop(); ret = true; } if (has_rotation()) { Vec3d rot = (m_rotation_params.scale * m_rotation.queue.front()).cast() * (PI / 180.); camera.rotate_local_around_target(Vec3d(rot.x(), - rot.z(), rot.y())); m_rotation.queue.pop(); ret = true; } if (m_buttons_enabled && has_button()) { unsigned int button = m_buttons.front(); switch (button) { case 0: { camera.update_zoom(1.0); break; } case 1: { camera.update_zoom(-1.0); break; } default: { break; } } m_buttons.pop(); ret = true; } return ret; } Mouse3DController::Mouse3DController() : m_initialized(false) , m_device(nullptr) , m_device_str("") , m_running(false) , m_show_settings_dialog(false) , m_mac_mouse_connected(false) , m_settings_dialog_closed_by_user(false) #if __APPLE__ ,m_handler_mac(new Mouse3DHandlerMac(this)) #endif //__APPLE__ { m_last_time = std::chrono::high_resolution_clock::now(); } void Mouse3DController::init() { if (m_initialized) return; // Initialize the hidapi library int res = hid_init(); if (res != 0) { BOOST_LOG_TRIVIAL(error) << "Unable to initialize hidapi library"; return; } m_initialized = true; } void Mouse3DController::shutdown() { if (!m_initialized) return; stop(); disconnect_device(); // Finalize the hidapi library hid_exit(); m_initialized = false; } bool Mouse3DController::apply(Camera& camera) { if (!m_initialized) return false; // check if the user unplugged the device if (!is_running() && is_device_connected()) { disconnect_device(); // hides the settings dialog if the user un-plug the device m_show_settings_dialog = false; m_settings_dialog_closed_by_user = false; } // check if the user plugged the device if (connect_device()) start(); return is_device_connected() ? m_state.apply(camera) : false; } void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const { if (!is_running() || !m_show_settings_dialog) return; // when the user clicks on [X] or [Close] button we need to trigger // an extra frame to let the dialog disappear if (m_settings_dialog_closed_by_user) { m_show_settings_dialog = false; m_settings_dialog_closed_by_user = false; canvas.request_extra_frame(); return; } Size cnv_size = canvas.get_canvas_size(); ImGuiWrapper& imgui = *wxGetApp().imgui(); imgui.set_next_window_pos(0.5f * (float)cnv_size.get_width(), 0.5f * (float)cnv_size.get_height(), ImGuiCond_Always, 0.5f, 0.5f); static ImVec2 last_win_size(0.0f, 0.0f); bool shown = true; if (imgui.begin(_(L("3Dconnexion settings")), &shown, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse)) { if (shown) { ImVec2 win_size = ImGui::GetWindowSize(); if ((last_win_size.x != win_size.x) || (last_win_size.y != win_size.y)) { // when the user clicks on [X] button, the next time the dialog is shown // has a dummy size, so we trigger an extra frame to let it have the correct size last_win_size = win_size; canvas.request_extra_frame(); } const ImVec4& color = ImGui::GetStyleColorVec4(ImGuiCol_Separator); ImGui::PushStyleColor(ImGuiCol_Text, color); imgui.text(_(L("Device:"))); ImGui::PopStyleColor(); ImGui::SameLine(); imgui.text(m_device_str); ImGui::Separator(); ImGui::PushStyleColor(ImGuiCol_Text, color); imgui.text(_(L("Speed:"))); ImGui::PopStyleColor(); float translation_scale = (float)m_state.get_translation_scale() / State::DefaultTranslationScale; if (imgui.slider_float(_(L("Translation")) + "##1", &translation_scale, 0.1f, 10.0f, "%.1f")) m_state.set_translation_scale(State::DefaultTranslationScale * (double)translation_scale); float rotation_scale = m_state.get_rotation_scale() / State::DefaultRotationScale; if (imgui.slider_float(_(L("Rotation")) + "##1", &rotation_scale, 0.1f, 10.0f, "%.1f")) m_state.set_rotation_scale(State::DefaultRotationScale * rotation_scale); float zoom_scale = m_state.get_zoom_scale() / State::DefaultZoomScale; if (imgui.slider_float(_(L("Zoom")), &zoom_scale, 0.1f, 10.0f, "%.1f")) m_state.set_zoom_scale(State::DefaultZoomScale * zoom_scale); ImGui::Separator(); ImGui::PushStyleColor(ImGuiCol_Text, color); imgui.text(_(L("Deadzone:"))); ImGui::PopStyleColor(); float translation_deadzone = (float)m_state.get_translation_deadzone(); if (imgui.slider_float(_(L("Translation")) + "/" + _(L("Zoom")), &translation_deadzone, 0.0f, (float)State::MaxTranslationDeadzone, "%.2f")) m_state.set_translation_deadzone((double)translation_deadzone); float rotation_deadzone = m_state.get_rotation_deadzone(); if (imgui.slider_float(_(L("Rotation")) + "##2", &rotation_deadzone, 0.0f, State::MaxRotationDeadzone, "%.2f")) m_state.set_rotation_deadzone(rotation_deadzone); #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT ImGui::Separator(); ImGui::Separator(); ImGui::PushStyleColor(ImGuiCol_Text, color); imgui.text("DEBUG:"); imgui.text("Vectors:"); ImGui::PopStyleColor(); Vec3f translation = m_state.get_translation().cast(); Vec3f rotation = m_state.get_rotation(); ImGui::InputFloat3("Translation##3", translation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly); ImGui::InputFloat3("Rotation##3", rotation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly); ImGui::PushStyleColor(ImGuiCol_Text, color); imgui.text("Queue size:"); ImGui::PopStyleColor(); int translation_size[2] = { (int)m_state.get_translation_queue_size(), (int)m_state.get_translation_queue_max_size() }; int rotation_size[2] = { (int)m_state.get_rotation_queue_size(), (int)m_state.get_rotation_queue_max_size() }; int buttons_size[2] = { (int)m_state.get_buttons_queue_size(), (int)m_state.get_buttons_queue_max_size() }; ImGui::InputInt2("Translation##4", translation_size, ImGuiInputTextFlags_ReadOnly); ImGui::InputInt2("Rotation##4", rotation_size, ImGuiInputTextFlags_ReadOnly); ImGui::InputInt2("Buttons", buttons_size, ImGuiInputTextFlags_ReadOnly); int queue_size = (int)m_state.get_queues_max_size(); if (ImGui::InputInt("Max size", &queue_size, 1, 1, ImGuiInputTextFlags_ReadOnly)) { if (queue_size > 0) m_state.set_queues_max_size(queue_size); } ImGui::Separator(); ImGui::PushStyleColor(ImGuiCol_Text, color); imgui.text("Camera:"); ImGui::PopStyleColor(); Vec3f target = wxGetApp().plater()->get_camera().get_target().cast(); ImGui::InputFloat3("Target", target.data(), "%.3f", ImGuiInputTextFlags_ReadOnly); #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT ImGui::Separator(); if (imgui.button(_(L("Close")))) { // the user clicked on the [Close] button m_settings_dialog_closed_by_user = true; canvas.set_as_dirty(); } } else { // the user clicked on the [X] button m_settings_dialog_closed_by_user = true; canvas.set_as_dirty(); } } imgui.end(); } bool Mouse3DController::connect_device() { #ifdef __APPLE__ return false; #endif//__APPLE__ static const long long DETECTION_TIME_MS = 2000; // two seconds if (is_device_connected()) return false; // check time since last detection took place if (std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - m_last_time).count() < DETECTION_TIME_MS) return false; m_last_time = std::chrono::high_resolution_clock::now(); // Enumerates devices hid_device_info* devices = hid_enumerate(0, 0); if (devices == nullptr) { BOOST_LOG_TRIVIAL(error) << "Unable to enumerate HID devices"; return false; } // Searches for 1st connected 3Dconnexion device struct DeviceData { std::string path; unsigned short usage_page; unsigned short usage; DeviceData() : path(""), usage_page(0), usage(0) {} DeviceData(const std::string& path, unsigned short usage_page, unsigned short usage) : path(path), usage_page(usage_page), usage(usage) {} bool has_valid_usage() const { return (usage_page == 1) && (usage == 8); } }; #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT hid_device_info* cur = devices; std::cout << std::endl << "======================================================================================================================================" << std::endl; std::cout << "Detected devices:" << std::endl; while (cur != nullptr) { std::cout << "\""; std::wcout << ((cur->manufacturer_string != nullptr) ? cur->manufacturer_string : L"Unknown"); std::cout << "/"; std::wcout << ((cur->product_string != nullptr) ? cur->product_string : L"Unknown"); std::cout << "\" code: " << cur->vendor_id << "/" << cur->product_id << " (" << std::hex << cur->vendor_id << "/" << cur->product_id << std::dec << ")"; std::cout << " serial number: '"; std::wcout << ((cur->serial_number != nullptr) ? cur->serial_number : L"Unknown"); std::cout << "' usage page: " << cur->usage_page << " usage: " << cur->usage << " interface number: " << cur->interface_number << std::endl; cur = cur->next; } #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT // When using 3Dconnexion universal receiver, multiple devices are detected sharing the same vendor_id and product_id. // To choose from them the right one we use: // On Windows and Mac: usage_page == 1 and usage == 8 // On Linux: as usage_page and usage are not defined (see hidapi.h) we try all detected devices until one is succesfully open // When only a single device is detected, as for wired connections, vendor_id and product_id are enough // First we count all the valid devices from the enumerated list, hid_device_info* current = devices; typedef std::pair DeviceIds; typedef std::vector DeviceDataList; typedef std::map DetectedDevices; DetectedDevices detected_devices; #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT std::cout << std::endl << "Detected 3D connexion devices:" << std::endl; #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT while (current != nullptr) { unsigned short vendor_id = 0; unsigned short product_id = 0; for (size_t i = 0; i < _3DCONNEXION_VENDORS.size(); ++i) { if (_3DCONNEXION_VENDORS[i] == current->vendor_id) { vendor_id = current->vendor_id; break; } } if (vendor_id != 0) { for (size_t i = 0; i < _3DCONNEXION_DEVICES.size(); ++i) { if (_3DCONNEXION_DEVICES[i] == current->product_id) { product_id = current->product_id; DeviceIds detected_device(vendor_id, product_id); DetectedDevices::iterator it = detected_devices.find(detected_device); if (it == detected_devices.end()) it = detected_devices.insert(DetectedDevices::value_type(detected_device, DeviceDataList())).first; it->second.emplace_back(current->path, current->usage_page, current->usage); #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT std::wcout << "\"" << ((current->manufacturer_string != nullptr) ? current->manufacturer_string : L"Unknown"); std::cout << "/"; std::wcout << ((current->product_string != nullptr) ? current->product_string : L"Unknown"); std::cout << "\" code: " << current->vendor_id << "/" << current->product_id << " (" << std::hex << current->vendor_id << "/" << current->product_id << std::dec << ")"; std::cout << " serial number: '"; std::wcout << ((current->serial_number != nullptr) ? current->serial_number : L"Unknown"); std::cout << "' usage page: " << current->usage_page << " usage: " << current->usage << std::endl; #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT } } } current = current->next; } // Free enumerated devices hid_free_enumeration(devices); if (detected_devices.empty()) return false; std::string path = ""; unsigned short vendor_id = 0; unsigned short product_id = 0; // Then we'll decide the choosing logic to apply in dependence of the device count and operating system for (const DetectedDevices::value_type& device : detected_devices) { if (device.second.size() == 1) { #if defined(__linux__) hid_device* test_device = hid_open(device.first.first, device.first.second, nullptr); if (test_device != nullptr) { hid_close(test_device); #else if (device.second.front().has_valid_usage()) { #endif // __linux__ vendor_id = device.first.first; product_id = device.first.second; break; } } else { bool found = false; #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT std::cout << std::endl; #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT for (const DeviceData& data : device.second) { #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT std::cout << "Test device: " << std::hex << device.first.first << std::dec << "/" << std::hex << device.first.second << std::dec << " \"" << data.path << "\""; #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT #ifdef __linux__ hid_device* test_device = hid_open_path(data.path.c_str()); if (test_device != nullptr) { path = data.path; vendor_id = device.first.first; product_id = device.first.second; found = true; #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT std::cout << "-> PASSED" << std::endl; #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT hid_close(test_device); break; } #else // !__linux__ if (data.has_valid_usage()) { path = data.path; vendor_id = device.first.first; product_id = device.first.second; found = true; #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT std::cout << "-> PASSED" << std::endl; #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT break; } #endif // __linux__ #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT else std::cout << "-> NOT PASSED" << std::endl; #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT } if (found) break; } } if (path.empty()) { if ((vendor_id != 0) && (product_id != 0)) { // Open the 3Dconnexion device using vendor_id and product_id #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT std::cout << std::endl << "Opening device: " << std::hex << vendor_id << std::dec << "/" << std::hex << product_id << std::dec << " using hid_open()" << std::endl; #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT m_device = hid_open(vendor_id, product_id, nullptr); } else return false; } else { // Open the 3Dconnexion device using the device path #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT std::cout << std::endl << "Opening device: " << std::hex << vendor_id << std::dec << "/" << std::hex << product_id << std::dec << "\"" << path << "\" using hid_open_path()" << std::endl; #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT m_device = hid_open_path(path.c_str()); } if (m_device != nullptr) { wchar_t buffer[1024]; hid_get_manufacturer_string(m_device, buffer, 1024); m_device_str = boost::nowide::narrow(buffer); // #3479 seems to show that sometimes an extra whitespace is added, so we remove it boost::algorithm::trim(m_device_str); hid_get_product_string(m_device, buffer, 1024); m_device_str += "/" + boost::nowide::narrow(buffer); // #3479 seems to show that sometimes an extra whitespace is added, so we remove it boost::algorithm::trim(m_device_str); BOOST_LOG_TRIVIAL(info) << "Connected 3DConnexion device:"; BOOST_LOG_TRIVIAL(info) << "Manufacturer/product: " << m_device_str; BOOST_LOG_TRIVIAL(info) << "Manufacturer id.....: " << vendor_id << " (" << std::hex << vendor_id << std::dec << ")"; BOOST_LOG_TRIVIAL(info) << "Product id..........: " << product_id << " (" << std::hex << product_id << std::dec << ")"; if (!path.empty()) BOOST_LOG_TRIVIAL(info) << "Path................: '" << path << "'"; #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT std::cout << "Opened device." << std::endl; #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT // get device parameters from the config, if present double translation_speed = 4.0; float rotation_speed = 4.0; double translation_deadzone = State::DefaultTranslationDeadzone; float rotation_deadzone = State::DefaultRotationDeadzone; double zoom_speed = 2.0; wxGetApp().app_config->get_mouse_device_translation_speed(m_device_str, translation_speed); wxGetApp().app_config->get_mouse_device_translation_deadzone(m_device_str, translation_deadzone); wxGetApp().app_config->get_mouse_device_rotation_speed(m_device_str, rotation_speed); wxGetApp().app_config->get_mouse_device_rotation_deadzone(m_device_str, rotation_deadzone); wxGetApp().app_config->get_mouse_device_zoom_speed(m_device_str, zoom_speed); // clamp to valid values m_state.set_translation_scale(State::DefaultTranslationScale * std::clamp(translation_speed, 0.1, 10.0)); m_state.set_translation_deadzone(std::clamp(translation_deadzone, 0.0, State::MaxTranslationDeadzone)); m_state.set_rotation_scale(State::DefaultRotationScale * std::clamp(rotation_speed, 0.1f, 10.0f)); m_state.set_rotation_deadzone(std::clamp(rotation_deadzone, 0.0f, State::MaxRotationDeadzone)); m_state.set_zoom_scale(State::DefaultZoomScale * std::clamp(zoom_speed, 0.1, 10.0)); } #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT else { std::cout << std::endl << "Unable to connect to device:" << std::endl; std::cout << "Manufacturer/product: " << m_device_str << std::endl; std::cout << "Manufacturer id.....: " << vendor_id << " (" << std::hex << vendor_id << std::dec << ")" << std::endl; std::cout << "Product id..........: " << product_id << " (" << std::hex << product_id << std::dec << ")" << std::endl; std::cout << "Path................: '" << path << "'" << std::endl; } #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT return (m_device != nullptr); } void Mouse3DController::disconnect_device() { if (!is_device_connected()) return; // Stop the secondary thread, if running if (m_thread.joinable()) m_thread.join(); // Store current device parameters into the config wxGetApp().app_config->set_mouse_device(m_device_str, m_state.get_translation_scale() / State::DefaultTranslationScale, m_state.get_translation_deadzone(), m_state.get_rotation_scale() / State::DefaultRotationScale, m_state.get_rotation_deadzone(), m_state.get_zoom_scale() / State::DefaultZoomScale); wxGetApp().app_config->save(); // Close the 3Dconnexion device hid_close(m_device); m_device = nullptr; BOOST_LOG_TRIVIAL(info) << "Disconnected device: " << m_device_str; m_device_str = ""; } void Mouse3DController::start() { if (!is_device_connected() || m_running) return; m_thread = std::thread(&Mouse3DController::run, this); } void Mouse3DController::run() { m_running = true; while (m_running) { collect_input(); } } void Mouse3DController::collect_input() { DataPacketRaw packet = { 0 }; int res = hid_read_timeout(m_device, packet.data(), packet.size(), 100); if (res < 0) { // An error occourred (device detached from pc ?) stop(); return; } handle_input(packet, res); } void Mouse3DController::handle_input_axis(const DataPacketAxis& packet) { if (!wxGetApp().IsActive()) return; bool appended = false; //translation double deadzone = m_state.get_translation_deadzone(); Vec3d translation(std::abs(packet[0]) > deadzone ? -packet[0] : 0.0, std::abs(packet[1]) > deadzone ? packet[1] : 0.0, std::abs(packet[2]) > deadzone ? packet[2] : 0.0); if (!translation.isApprox(Vec3d::Zero())) { m_state.append_translation(translation); appended = true; } //rotation deadzone = m_state.get_rotation_deadzone(); Vec3f rotation(std::abs(packet[3]) > deadzone ? (float)packet[3] : 0.0, std::abs(packet[4]) > deadzone ? (float)packet[4] : 0.0, std::abs(packet[5]) > deadzone ? (float)packet[5] : 0.0); if (!rotation.isApprox(Vec3f::Zero())) { m_state.append_rotation(rotation); appended = true; } if (appended) { wxGetApp().plater()->set_current_canvas_as_dirty(); // ask for an idle event to update 3D scene wxWakeUpIdle(); } } void Mouse3DController::handle_input(const DataPacketRaw& packet, const int packet_lenght) { if (!wxGetApp().IsActive()) return; int res = packet_lenght; bool updated = false; if (res == 7) updated = handle_packet(packet); else if (res == 13) updated = handle_wireless_packet(packet); else if ((res == 3) && (packet[0] == 3)) // On Mac button packets can be 3 bytes long updated = handle_packet(packet); #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT else if (res > 0) std::cout << "Got unknown data packet of length: " << res << ", code:" << (int)packet[0] << std::endl; #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT if (updated) { wxGetApp().plater()->set_current_canvas_as_dirty(); // ask for an idle event to update 3D scene wxWakeUpIdle(); } } bool Mouse3DController::handle_packet(const DataPacketRaw& packet) { switch (packet[0]) { case 1: // Translation { if (handle_packet_translation(packet)) return true; break; } case 2: // Rotation { if (handle_packet_rotation(packet, 1)) return true; break; } case 3: // Button { if (handle_packet_button(packet, packet.size() - 1)) return true; break; } case 23: // Battery charge { #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT std::cout << m_device_str << " - battery level: " << (int)packet[1] << " percent" << std::endl; #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT break; } default: { #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT std::cout << "Got unknown data packet of code: " << (int)packet[0] << std::endl; #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT break; } } return false; } bool Mouse3DController::handle_wireless_packet(const DataPacketRaw& packet) { switch (packet[0]) { case 1: // Translation + Rotation { bool updated = handle_packet_translation(packet); updated |= handle_packet_rotation(packet, 7); if (updated) return true; break; } case 3: // Button { if (handle_packet_button(packet, 12)) return true; break; } case 23: // Battery charge { #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT std::cout << m_device_str << " - battery level: " << (int)packet[1] << " percent" << std::endl; #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT break; } default: { #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT std::cout << "Got unknown data packet of code: " << (int)packet[0] << std::endl; #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT break; } } return false; } double convert_input(unsigned char first, unsigned char second, double deadzone) { short value = first | second << 8; double ret = (double)value / 350.0; return (std::abs(ret) > deadzone) ? ret : 0.0; } bool Mouse3DController::handle_packet_translation(const DataPacketRaw& packet) { double deadzone = m_state.get_translation_deadzone(); Vec3d translation(-convert_input(packet[1], packet[2], deadzone), convert_input(packet[3], packet[4], deadzone), convert_input(packet[5], packet[6], deadzone)); if (!translation.isApprox(Vec3d::Zero())) { m_state.append_translation(translation); return true; } return false; } bool Mouse3DController::handle_packet_rotation(const DataPacketRaw& packet, unsigned int first_byte) { double deadzone = (double)m_state.get_rotation_deadzone(); Vec3f rotation((float)convert_input(packet[first_byte + 0], packet[first_byte + 1], deadzone), (float)convert_input(packet[first_byte + 2], packet[first_byte + 3], deadzone), (float)convert_input(packet[first_byte + 4], packet[first_byte + 5], deadzone)); if (!rotation.isApprox(Vec3f::Zero())) { m_state.append_rotation(rotation); return true; } return false; } bool Mouse3DController::handle_packet_button(const DataPacketRaw& packet, unsigned int packet_size) { unsigned int data = 0; for (unsigned int i = 1; i < packet_size; ++i) { data |= packet[i] << 8 * (i - 1); } const std::bitset<32> data_bits{ data }; for (size_t i = 0; i < data_bits.size(); ++i) { if (data_bits.test(i)) { m_state.append_button((unsigned int)i); return true; } } return false; } } // namespace GUI } // namespace Slic3r