#ifndef slic3r_GCodeViewer_hpp_ #define slic3r_GCodeViewer_hpp_ #if ENABLE_GCODE_VIEWER #include "GLShader.hpp" #include "3DScene.hpp" #include "libslic3r/GCode/GCodeProcessor.hpp" #include namespace Slic3r { class Print; namespace GUI { class GCodeViewer { static const std::array, erCount> Default_Extrusion_Role_Colors; static const size_t Default_Range_Colors_Count = 10; static const std::array, Default_Range_Colors_Count> Default_Range_Colors; // buffer containing vertices data struct VBuffer { unsigned int vbo_id{ 0 }; size_t vertices_count{ 0 }; size_t data_size_bytes() { return vertices_count * vertex_size_bytes(); } void reset(); static size_t vertex_size() { return 3; } static size_t vertex_size_bytes() { return vertex_size() * sizeof(float); } }; // Used to identify different toolpath sub-types inside a IBuffer struct Path { GCodeProcessor::EMoveType type{ GCodeProcessor::EMoveType::Noop }; ExtrusionRole role{ erNone }; unsigned int first{ 0 }; unsigned int last{ 0 }; float height{ 0.0f }; float width{ 0.0f }; float feedrate{ 0.0f }; float fan_speed{ 0.0f }; float volumetric_rate{ 0.0f }; bool matches(const GCodeProcessor::MoveVertex& move) const { return type == move.type && role == move.extrusion_role && height == move.height && width == move.width && feedrate == move.feedrate && fan_speed == move.fan_speed && volumetric_rate == move.volumetric_rate(); } }; // buffer containing indices data and shader for a specific toolpath type struct IBuffer { unsigned int ibo_id{ 0 }; Shader shader; std::vector data; size_t data_size{ 0 }; std::vector paths; bool visible{ false }; void reset(); bool init_shader(const std::string& vertex_shader_src, const std::string& fragment_shader_src); void add_path(const GCodeProcessor::MoveVertex& move); }; struct Shells { GLVolumeCollection volumes; bool visible{ false }; Shader shader; }; // helper to render extrusion paths struct Extrusions { struct Range { float min; float max; Range() { reset(); } void update_from(const float value) { min = std::min(min, value); max = std::max(max, value); } void reset() { min = FLT_MAX; max = -FLT_MAX; } float step_size() const { return (max - min) / (static_cast(Default_Range_Colors_Count) - 1.0f); } std::array get_color_at(float value, const std::array, Default_Range_Colors_Count>& colors) const; }; struct Ranges { std::array, Default_Range_Colors_Count> colors; // Color mapping by layer height. Range height; // Color mapping by extrusion width. Range width; // Color mapping by feedrate. Range feedrate; // Color mapping by fan speed. Range fan_speed; // Color mapping by volumetric extrusion rate. Range volumetric_rate; void reset() { height.reset(); width.reset(); feedrate.reset(); fan_speed.reset(); volumetric_rate.reset(); } }; std::array, erCount> role_colors; unsigned int role_visibility_flags{ 0 }; Ranges ranges; void reset_role_visibility_flags() { role_visibility_flags = 0; for (unsigned int i = 0; i < erCount; ++i) { role_visibility_flags |= 1 << i; } } void reset_ranges() { ranges.reset(); } static bool is_role_visible(unsigned int flags, ExtrusionRole role) { return role < erCount && (flags & (1 << role)) != 0; } }; public: enum class EViewType : unsigned char { FeatureType, Height, Width, Feedrate, FanSpeed, VolumetricRate, Tool, ColorPrint, Count }; private: VBuffer m_vertices; std::vector m_buffers{ static_cast(GCodeProcessor::EMoveType::Extrude) }; BoundingBoxf3 m_bounding_box; unsigned int m_last_result_id{ 0 }; std::vector m_layers_zs; std::vector m_roles; Extrusions m_extrusions; Shells m_shells; EViewType m_view_type{ EViewType::FeatureType }; bool m_legend_enabled{ true }; public: GCodeViewer() = default; ~GCodeViewer() { reset(); } bool init() { m_extrusions.role_colors = Default_Extrusion_Role_Colors; m_extrusions.ranges.colors = Default_Range_Colors; set_toolpath_move_type_visible(GCodeProcessor::EMoveType::Extrude, true); return init_shaders(); } void load(const GCodeProcessor::Result& gcode_result, const Print& print, bool initialized); void refresh_toolpaths_ranges(const GCodeProcessor::Result& gcode_result); void reset(); void render() const; const BoundingBoxf3& get_bounding_box() const { return m_bounding_box; } const std::vector& get_layers_zs() const { return m_layers_zs; }; EViewType get_view_type() const { return m_view_type; } void set_view_type(EViewType type) { if (type == EViewType::Count) type = EViewType::FeatureType; m_view_type = type; } bool is_toolpath_visible(GCodeProcessor::EMoveType type) const; void set_toolpath_move_type_visible(GCodeProcessor::EMoveType type, bool visible); void set_toolpath_role_visibility_flags(unsigned int flags) { m_extrusions.role_visibility_flags = flags; } bool are_shells_visible() const { return m_shells.visible; } void set_shells_visible(bool visible) { m_shells.visible = visible; } bool is_legend_enabled() const { return m_legend_enabled; } void enable_legend(bool enable) { m_legend_enabled = enable; } private: bool init_shaders(); void load_toolpaths(const GCodeProcessor::Result& gcode_result); void load_shells(const Print& print, bool initialized); void render_toolpaths() const; void render_shells() const; void render_overlay() const; }; } // namespace GUI } // namespace Slic3r #endif // ENABLE_GCODE_VIEWER #endif // slic3r_GCodeViewer_hpp_