#ifndef slic3r_GLGizmo_hpp_ #define slic3r_GLGizmo_hpp_ #include "../../slic3r/GUI/GLTexture.hpp" #include "../../libslic3r/Point.hpp" #include "../../libslic3r/BoundingBox.hpp" #include namespace Slic3r { class BoundingBoxf3; class Linef3; class ModelObject; namespace GUI { class GLCanvas3D; class GLGizmoBase { protected: struct Grabber { static const float HalfSize; static const float DraggingScaleFactor; Vec3d center; Vec3d angles; float color[3]; bool dragging; Grabber(); void render(bool hover) const; void render_for_picking() const { render(color, false); } private: void render(const float* render_color, bool use_lighting) const; void render_face(float half_size) const; }; public: enum EState { Off, Hover, On, Num_States }; protected: GLCanvas3D& m_parent; int m_group_id; EState m_state; // textures are assumed to be square and all with the same size in pixels, no internal check is done GLTexture m_textures[Num_States]; int m_hover_id; bool m_dragging; float m_base_color[3]; float m_drag_color[3]; float m_highlight_color[3]; mutable std::vector m_grabbers; public: explicit GLGizmoBase(GLCanvas3D& parent); virtual ~GLGizmoBase() {} bool init() { return on_init(); } int get_group_id() const { return m_group_id; } void set_group_id(int id) { m_group_id = id; } EState get_state() const { return m_state; } void set_state(EState state) { m_state = state; on_set_state(); } unsigned int get_texture_id() const { return m_textures[m_state].get_id(); } int get_textures_size() const { return m_textures[Off].get_width(); } int get_hover_id() const { return m_hover_id; } void set_hover_id(int id); void set_highlight_color(const float* color); void start_dragging(const BoundingBoxf3& box); void stop_dragging(); bool is_dragging() const { return m_dragging; } void update(const Linef3& mouse_ray); void render(const BoundingBoxf3& box) const { on_render(box); } void render_for_picking(const BoundingBoxf3& box) const { on_render_for_picking(box); } protected: virtual bool on_init() = 0; virtual void on_set_state() {} virtual void on_set_hover_id() {} virtual void on_start_dragging(const BoundingBoxf3& box) {} virtual void on_stop_dragging() {} virtual void on_update(const Linef3& mouse_ray) = 0; virtual void on_render(const BoundingBoxf3& box) const = 0; virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0; float picking_color_component(unsigned int id) const; void render_grabbers() const; void render_grabbers_for_picking() const; void set_tooltip(const std::string& tooltip) const; std::string format(float value, unsigned int decimals) const; }; class GLGizmoRotate : public GLGizmoBase { static const float Offset; static const unsigned int CircleResolution; static const unsigned int AngleResolution; static const unsigned int ScaleStepsCount; static const float ScaleStepRad; static const unsigned int ScaleLongEvery; static const float ScaleLongTooth; static const float ScaleShortTooth; static const unsigned int SnapRegionsCount; static const float GrabberOffset; public: enum Axis : unsigned char { X, Y, Z }; private: Axis m_axis; double m_angle; mutable Vec3d m_center; mutable float m_radius; public: GLGizmoRotate(GLCanvas3D& parent, Axis axis); double get_angle() const { return m_angle; } void set_angle(double angle); protected: virtual bool on_init(); virtual void on_start_dragging(const BoundingBoxf3& box); virtual void on_update(const Linef3& mouse_ray); virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const; private: void render_circle() const; void render_scale() const; void render_snap_radii() const; void render_reference_radius() const; void render_angle() const; void render_grabber() const; void transform_to_local() const; // returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray) const; }; class GLGizmoRotate3D : public GLGizmoBase { std::vector m_gizmos; public: explicit GLGizmoRotate3D(GLCanvas3D& parent); double get_angle_x() const { return m_gizmos[X].get_angle(); } void set_angle_x(double angle) { m_gizmos[X].set_angle(angle); } double get_angle_y() const { return m_gizmos[Y].get_angle(); } void set_angle_y(double angle) { m_gizmos[Y].set_angle(angle); } double get_angle_z() const { return m_gizmos[Z].get_angle(); } void set_angle_z(double angle) { m_gizmos[Z].set_angle(angle); } protected: virtual bool on_init(); virtual void on_set_state() { for (GLGizmoRotate& g : m_gizmos) { g.set_state(m_state); } } virtual void on_set_hover_id() { for (unsigned int i = 0; i < 3; ++i) { m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1); } } virtual void on_start_dragging(const BoundingBoxf3& box); virtual void on_stop_dragging(); virtual void on_update(const Linef3& mouse_ray) { for (GLGizmoRotate& g : m_gizmos) { g.update(mouse_ray); } } virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const { for (const GLGizmoRotate& g : m_gizmos) { g.render_for_picking(box); } } }; class GLGizmoScale3D : public GLGizmoBase { static const float Offset; mutable BoundingBoxf3 m_box; Vec3d m_scale; Vec3d m_starting_scale; Vec3d m_starting_drag_position; bool m_show_starting_box; BoundingBoxf3 m_starting_box; public: explicit GLGizmoScale3D(GLCanvas3D& parent); double get_scale_x() const { return m_scale(0); } void set_scale_x(double scale) { m_starting_scale(0) = scale; } double get_scale_y() const { return m_scale(1); } void set_scale_y(double scale) { m_starting_scale(1) = scale; } double get_scale_z() const { return m_scale(2); } void set_scale_z(double scale) { m_starting_scale(2) = scale; } void set_scale(double scale) { m_starting_scale = scale * Vec3d::Ones(); } protected: virtual bool on_init(); virtual void on_start_dragging(const BoundingBoxf3& box); virtual void on_stop_dragging() { m_show_starting_box = false; } virtual void on_update(const Linef3& mouse_ray); virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const; private: void render_box(const BoundingBoxf3& box) const; void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const; void do_scale_x(const Linef3& mouse_ray); void do_scale_y(const Linef3& mouse_ray); void do_scale_z(const Linef3& mouse_ray); void do_scale_uniform(const Linef3& mouse_ray); double calc_ratio(unsigned int preferred_plane_id, const Linef3& mouse_ray, const Vec3d& center) const; }; class GLGizmoMove3D : public GLGizmoBase { static const double Offset; Vec3d m_position; Vec3d m_starting_drag_position; Vec3d m_starting_box_center; public: explicit GLGizmoMove3D(GLCanvas3D& parent); const Vec3d& get_position() const { return m_position; } void set_position(const Vec3d& position) { m_position = position; } protected: virtual bool on_init(); virtual void on_start_dragging(const BoundingBoxf3& box); virtual void on_update(const Linef3& mouse_ray); virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const; private: double calc_displacement(unsigned int preferred_plane_id, const Linef3& mouse_ray) const; }; class GLGizmoFlatten : public GLGizmoBase { // This gizmo does not use grabbers. The m_hover_id relates to polygon managed by the class itself. private: mutable Vec3d m_normal; struct PlaneData { std::vector vertices; Vec3d normal; float area; }; struct SourceDataSummary { std::vector bounding_boxes; // bounding boxes of convex hulls of individual volumes float scaling_factor; float rotation; Vec3d mesh_first_point; }; // This holds information to decide whether recalculation is necessary: SourceDataSummary m_source_data; std::vector m_planes; std::vector m_instances_positions; Vec3d m_starting_center; const ModelObject* m_model_object = nullptr; void update_planes(); bool is_plane_update_necessary() const; public: explicit GLGizmoFlatten(GLCanvas3D& parent); void set_flattening_data(const ModelObject* model_object); Vec3d get_flattening_normal() const; protected: virtual bool on_init(); virtual void on_start_dragging(const BoundingBoxf3& box); virtual void on_update(const Linef3& mouse_ray) {} virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const; virtual void on_set_state() { if (m_state == On && is_plane_update_necessary()) update_planes(); } }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLGizmo_hpp_