#ifndef slic3r_GLCanvas3DManager_hpp_ #define slic3r_GLCanvas3DManager_hpp_ #include "libslic3r/BoundingBox.hpp" #include #include class wxWindow; class wxGLCanvas; class wxGLContext; namespace Slic3r { class BackgroundSlicingProcess; class DynamicPrintConfig; class Model; class ExPolygon; typedef std::vector ExPolygons; class ModelObject; class PrintObject; namespace GUI { class GLCanvas3D; class Bed3D; class GLToolbar; struct Camera; class GLCanvas3DManager { struct GLInfo { std::string version; std::string glsl_version; std::string vendor; std::string renderer; GLInfo(); void detect(); bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const; std::string to_string(bool format_as_html, bool extensions) const; }; enum EMultisampleState : unsigned char { MS_Unknown, MS_Enabled, MS_Disabled }; typedef std::map CanvasesMap; CanvasesMap m_canvases; wxGLContext* m_context; GLInfo m_gl_info; bool m_gl_initialized; bool m_use_legacy_opengl; bool m_use_VBOs; static EMultisampleState s_multisample; #if ENABLE_COMPRESSED_TEXTURES static bool s_compressed_textures_supported; #endif // ENABLE_COMPRESSED_TEXTURES public: GLCanvas3DManager(); ~GLCanvas3DManager(); bool add(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar); bool remove(wxGLCanvas* canvas); void remove_all(); unsigned int count() const; void init_gl(); std::string get_gl_info(bool format_as_html, bool extensions) const; bool init(wxGLCanvas* canvas); GLCanvas3D* get_canvas(wxGLCanvas* canvas); static bool can_multisample() { return s_multisample == MS_Enabled; } #if ENABLE_COMPRESSED_TEXTURES static bool are_compressed_textures_supported() { return s_compressed_textures_supported; } #endif // ENABLE_COMPRESSED_TEXTURES static wxGLCanvas* create_wxglcanvas(wxWindow *parent); private: CanvasesMap::iterator do_get_canvas(wxGLCanvas* canvas); CanvasesMap::const_iterator do_get_canvas(wxGLCanvas* canvas) const; bool init(GLCanvas3D& canvas); static void detect_multisample(int* attribList); }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLCanvas3DManager_hpp_