package Slic3r::Model; use Moo; use List::Util qw(first max); use Slic3r::Geometry qw(X Y Z MIN move_points); has 'materials' => (is => 'ro', default => sub { {} }); has 'objects' => (is => 'ro', default => sub { [] }); sub read_from_file { my $class = shift; my ($input_file) = @_; my $model = $input_file =~ /\.stl$/i ? Slic3r::Format::STL->read_file($input_file) : $input_file =~ /\.obj$/i ? Slic3r::Format::OBJ->read_file($input_file) : $input_file =~ /\.amf(\.xml)?$/i ? Slic3r::Format::AMF->read_file($input_file) : die "Input file must have .stl, .obj or .amf(.xml) extension\n"; $_->input_file($input_file) for @{$model->objects}; return $model; } sub merge { my $class = shift; my @models = @_; my $new_model = $class->new; foreach my $model (@models) { # merge material attributes (should we rename them in case of duplicates?) $new_model->set_material($_, { %{$model->materials->{$_}}, %{$model->materials->{$_} || {}} }) for keys %{$model->materials}; foreach my $object (@{$model->objects}) { my $new_object = $new_model->add_object( input_file => $object->input_file, vertices => $object->vertices, layer_height_ranges => $object->layer_height_ranges, ); $new_object->add_volume( material_id => $_->material_id, facets => $_->facets, ) for @{$object->volumes}; $new_object->add_instance( offset => $_->offset, rotation => $_->rotation, ) for @{ $object->instances // [] }; } } return $new_model; } sub add_object { my $self = shift; my $object = Slic3r::Model::Object->new(model => $self, @_); push @{$self->objects}, $object; return $object; } sub set_material { my $self = shift; my ($material_id, $attributes) = @_; return $self->materials->{$material_id} = Slic3r::Model::Region->new( model => $self, attributes => $attributes || {}, ); } sub scale { my $self = shift; $_->scale(@_) for @{$self->objects}; } sub arrange_objects { my $self = shift; my ($config) = @_; # do we have objects with no position? if (first { !defined $_->instances } @{$self->objects}) { # we shall redefine positions for all objects my ($copies, @positions) = $self->_arrange( config => $config, items => $self->objects, ); # apply positions to objects foreach my $object (@{$self->objects}) { $object->align_to_origin; $object->instances([]); $object->add_instance( offset => $_, rotation => 0, ) for splice @positions, 0, $copies; } } else { # we only have objects with defined position # align the whole model to origin as it is $self->align_to_origin; # arrange this model as a whole my ($copies, @positions) = $self->_arrange( config => $config, items => [$self], ); # apply positions to objects by translating the current positions foreach my $object (@{$self->objects}) { my @old_instances = @{$object->instances}; $object->instances([]); foreach my $instance (@old_instances) { $object->add_instance( offset => $_, rotation => $instance->rotation, ) for move_points($instance->offset, @positions); } } } } sub _arrange { my $self = shift; my %params = @_; my $config = $params{config}; my @items = @{$params{items}}; # can be Model or Object objects, they have to implement size() if ($config->duplicate_grid->[X] > 1 || $config->duplicate_grid->[Y] > 1) { if (@items > 1) { die "Grid duplication is not supported with multiple objects\n"; } my @positions = (); my $size = $items[0]->size; my $dist = $config->duplicate_distance; for my $x_copy (1..$config->duplicate_grid->[X]) { for my $y_copy (1..$config->duplicate_grid->[Y]) { push @positions, [ ($size->[X] + $dist) * ($x_copy-1), ($size->[Y] + $dist) * ($y_copy-1), ]; } } return ($config->duplicate_grid->[X] * $config->duplicate_grid->[Y]), @positions; } else { my $total_parts = $config->duplicate * @items; my $partx = max(map $_->size->[X], @items); my $party = max(map $_->size->[Y], @items); return $config->duplicate, Slic3r::Geometry::arrange ($total_parts, $partx, $party, (map $_, @{$config->bed_size}), $config->min_object_distance, $config); } } sub vertices { my $self = shift; return [ map @{$_->vertices}, @{$self->objects} ]; } sub used_vertices { my $self = shift; return [ map @{$_->used_vertices}, @{$self->objects} ]; } sub size { my $self = shift; return [ Slic3r::Geometry::size_3D($self->used_vertices) ]; } sub extents { my $self = shift; return Slic3r::Geometry::bounding_box_3D($self->used_vertices); } sub align_to_origin { my $self = shift; # calculate the displacements needed to # have lowest value for each axis at coordinate 0 { my @extents = $self->extents; $self->move(map -$extents[$_][MIN], X,Y,Z); } # align all instances to 0,0 as well { my @instances = map @{$_->instances}, @{$self->objects}; my @extents = Slic3r::Geometry::bounding_box_3D([ map $_->offset, @instances ]); $_->offset->translate(-$extents[X][MIN], -$extents[Y][MIN]) for @instances; } } sub move { my $self = shift; $_->move(@_) for @{$self->objects}; } # flattens everything to a single mesh sub mesh { my $self = shift; my @meshes = (); foreach my $object (@{$self->objects}) { my @instances = $object->instances ? @{$object->instances} : (undef); foreach my $instance (@instances) { my $mesh = $object->mesh->clone; if ($instance) { $mesh->rotate($instance->rotation); $mesh->align_to_origin; $mesh->move(@{$instance->offset}); } push @meshes, $mesh; } } return Slic3r::TriangleMesh->merge(@meshes); } # this method splits objects into multiple distinct objects by walking their meshes sub split_meshes { my $self = shift; my @objects = @{$self->objects}; @{$self->objects} = (); foreach my $object (@objects) { if (@{$object->volumes} > 1) { # We can't split meshes if there's more than one material, because # we can't group the resulting meshes by object afterwards push @{$self->objects}, $object; next; } my $volume = $object->volumes->[0]; foreach my $mesh ($volume->mesh->split_mesh) { my $new_object = $self->add_object( input_file => $object->input_file, layer_height_ranges => $object->layer_height_ranges, ); $new_object->add_volume( vertices => $mesh->vertices, facets => $mesh->facets, material_id => $volume->material_id, ); # let's now align the new object to the origin and put its displacement # (extents) in the instances info my @extents = $mesh->extents; $new_object->align_to_origin; # add one instance per original instance applying the displacement $new_object->add_instance( offset => [ $_->offset->[X] + $extents[X][MIN], $_->offset->[Y] + $extents[Y][MIN] ], rotation => $_->rotation, ) for @{ $object->instances // [] }; } } } package Slic3r::Model::Region; use Moo; has 'model' => (is => 'ro', weak_ref => 1, required => 1); has 'attributes' => (is => 'rw', default => sub { {} }); package Slic3r::Model::Object; use Moo; use List::Util qw(first); use Slic3r::Geometry qw(X Y Z MIN move_points move_points_3D); use Storable qw(dclone); has 'input_file' => (is => 'rw'); has 'model' => (is => 'ro', weak_ref => 1, required => 1); has 'vertices' => (is => 'ro', default => sub { [] }); has 'volumes' => (is => 'ro', default => sub { [] }); has 'instances' => (is => 'rw'); has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ] sub add_volume { my $self = shift; my %args = @_; if (my $vertices = delete $args{vertices}) { my $v_offset = @{$self->vertices}; push @{$self->vertices}, @$vertices; @{$args{facets}} = map { my $f = [@$_]; $f->[$_] += $v_offset for -3..-1; $f; } @{$args{facets}}; } my $volume = Slic3r::Model::Volume->new(object => $self, %args); push @{$self->volumes}, $volume; return $volume; } sub add_instance { my $self = shift; $self->instances([]) if !defined $self->instances; push @{$self->instances}, Slic3r::Model::Instance->new(object => $self, @_); return $self->instances->[-1]; } sub mesh { my $self = shift; # this mesh won't be suitable for check_manifoldness as multiple # facets from different volumes may use the same vertices return Slic3r::TriangleMesh->new( vertices => $self->vertices, facets => [ map @{$_->facets}, @{$self->volumes} ], ); } sub used_vertices { my $self = shift; return [ map $self->vertices->[$_], map @$_, map @{$_->facets}, @{$self->volumes} ]; } sub size { my $self = shift; return [ Slic3r::Geometry::size_3D($self->used_vertices) ]; } sub extents { my $self = shift; return Slic3r::Geometry::bounding_box_3D($self->used_vertices); } sub align_to_origin { my $self = shift; # calculate the displacements needed to # have lowest value for each axis at coordinate 0 my @extents = $self->extents; $self->move(map -$extents[$_][MIN], X,Y,Z); } sub move { my $self = shift; @{$self->vertices} = move_points_3D([ @_ ], @{$self->vertices}); } sub scale { my $self = shift; my ($factor) = @_; return if $factor == 1; # transform vertex coordinates foreach my $vertex (@{$self->vertices}) { $vertex->[$_] *= $factor for X,Y,Z; } } sub rotate { my $self = shift; my ($deg) = @_; return if $deg == 0; my $rad = Slic3r::Geometry::deg2rad($deg); # transform vertex coordinates foreach my $vertex (@{$self->vertices}) { @$vertex = (@{ +(Slic3r::Geometry::rotate_points($rad, undef, [ $vertex->[X], $vertex->[Y] ]))[0] }, $vertex->[Z]); } } sub materials_count { my $self = shift; my %materials = map { $_->material_id // '_default' => 1 } @{$self->volumes}; return scalar keys %materials; } sub check_manifoldness { my $self = shift; return (first { !$_->mesh->check_manifoldness } @{$self->volumes}) ? 0 : 1; } sub clone { dclone($_[0]) } package Slic3r::Model::Volume; use Moo; has 'object' => (is => 'ro', weak_ref => 1, required => 1); has 'material_id' => (is => 'rw'); has 'facets' => (is => 'rw', default => sub { [] }); sub mesh { my $self = shift; return Slic3r::TriangleMesh->new( vertices => $self->object->vertices, facets => $self->facets, ); } package Slic3r::Model::Instance; use Moo; has 'object' => (is => 'ro', weak_ref => 1, required => 1); has 'rotation' => (is => 'rw', default => sub { 0 }); # around mesh center point has 'offset' => (is => 'rw'); # must be Slic3r::Point object 1;