package Slic3r::Extruder; use Moo; has 'layer' => (is => 'rw'); has 'shift_x' => (is => 'ro', default => sub {0} ); has 'shift_y' => (is => 'ro', default => sub {0} ); has 'z' => (is => 'rw', default => sub {0} ); has 'flow_ratio' => (is => 'rw', default => sub {1}); has 'extrusion_distance' => (is => 'rw', default => sub {0} ); has 'retracted' => (is => 'rw', default => sub {1} ); # this spits out some plastic at start has 'lifted' => (is => 'rw', default => sub {0} ); has 'last_pos' => (is => 'rw', default => sub { [0,0] } ); has 'last_f' => (is => 'rw', default => sub {0}); has 'dec' => (is => 'ro', default => sub { 3 } ); # calculate speeds has 'travel_feed_rate' => ( is => 'ro', default => sub { $Slic3r::travel_feed_rate * 60 }, # mm/min ); has 'print_feed_rate' => ( is => 'ro', default => sub { $Slic3r::print_feed_rate * 60 }, # mm/min ); has 'perimeter_feed_rate' => ( is => 'ro', default => sub { $Slic3r::perimeter_feed_rate * 60 }, # mm/min ); has 'retract_speed' => ( is => 'ro', default => sub { $Slic3r::retract_speed * 60 }, # mm/min ); use Slic3r::Geometry qw(points_coincide PI X Y); use XXX; sub change_layer { my $self = shift; my ($layer) = @_; $self->layer($layer); my $z = $Slic3r::z_offset + $layer->print_z * $Slic3r::resolution; my $gcode = ""; $gcode .= $self->retract(move_z => $z); $gcode .= $self->G0(undef, $z, 0, 'move to next layer') if $self->z != $z; return $gcode; } sub extrude_loop { my $self = shift; my ($loop, $description) = @_; # find the point of the loop that is closest to the current extruder position my $start_at = $loop->nearest_point_to($self->last_pos); # split the loop at the starting point and make a path my $extrusion_path = $loop->split_at($start_at); # clip the path to avoid the extruder to get exactly on the first point of the loop $extrusion_path->clip_end($Slic3r::flow_width / $Slic3r::resolution); # extrude along the path return $self->extrude($extrusion_path, $description); } sub extrude { my $self = shift; my ($path, $description, $recursive) = @_; $path->merge_continuous_lines; # detect arcs if ($Slic3r::gcode_arcs && !$recursive) { my $gcode = ""; $gcode .= $self->extrude($_, $description, 1) for $path->detect_arcs; return $gcode; } my $gcode = ""; # retract if distance from previous position is greater or equal to the one # specified by the user *and* to the maximum distance between infill lines my $distance_from_last_pos = Slic3r::Geometry::distance_between_points($self->last_pos, $path->points->[0]) * $Slic3r::resolution; if ($distance_from_last_pos >= $Slic3r::retract_before_travel && ($Slic3r::fill_density == 0 || $distance_from_last_pos >= $Slic3r::flow_width / $Slic3r::fill_density * sqrt(2))) { $gcode .= $self->retract(travel_to => $path->points->[0]); } # go to first point of extrusion path $gcode .= $self->G0($path->points->[0], undef, 0, "move to first $description point") if !points_coincide($self->last_pos, $path->points->[0]); # compensate retraction $gcode .= $self->unretract if $self->retracted; # calculate extrusion length per distance unit my $e = $Slic3r::resolution * (($Slic3r::nozzle_diameter**2) / ($Slic3r::filament_diameter ** 2)) * $Slic3r::thickness_ratio * $self->flow_ratio * $Slic3r::filament_packing_density * $path->depth_layers; # extrude arc or line if ($path->isa('Slic3r::ExtrusionPath::Arc')) { $gcode .= $self->G2_G3($path->points->[-1], $path->orientation, $path->center, $e * $path->length, $description); } else { foreach my $line ($path->lines) { $gcode .= $self->G1($line->b, undef, $e * $line->length, $description); } } return $gcode; } sub retract { my $self = shift; my %params = @_; return "" unless $Slic3r::retract_length > 0 && !$self->retracted; # prepare moves my $retract = [undef, undef, -$Slic3r::retract_length, "retract"]; my $lift = ($Slic3r::retract_lift == 0) ? undef : [undef, $self->z + $Slic3r::retract_lift, 0, 'lift plate during retraction']; my $gcode = ""; if ($Slic3r::g0 && $params{travel_to}) { if ($lift) { # combine lift and retract $lift->[2] = $retract->[2]; $gcode .= $self->G0(@$lift); } else { # combine travel and retract my $travel = [$params{travel_to}, undef, $retract->[2], 'travel and retract']; $gcode .= $self->G0(@$travel); } } elsif ($Slic3r::g0 && defined $params{move_z}) { # combine Z change and retraction my $travel = [undef, $params{move_z}, $retract->[2], 'change layer and retract']; $gcode .= $self->G0(@$travel); } else { $gcode .= $self->G1(@$retract); if ($lift) { $gcode .= $self->G1(@$lift); } } $self->retracted(1); $self->lifted(1) if $lift; # reset extrusion distance during retracts # this makes sure we leave sufficient precision in the firmware if (!$Slic3r::use_relative_e_distances) { $gcode .= "G92 E0\n"; $self->extrusion_distance(0); } return $gcode; } sub unretract { my $self = shift; $self->retracted(0); my $gcode = ""; if ($self->lifted) { $gcode .= $self->G0(undef, $self->z - $Slic3r::retract_lift, 0, 'restore layer Z'); $self->lifted(0); } $gcode .= $self->G0(undef, undef, ($Slic3r::retract_length + $Slic3r::retract_restart_extra), "compensate retraction"); return $gcode; } sub G0 { my $self = shift; return $self->G1(@_) if !$Slic3r::g0; return "G0" . $self->G0_G1(@_); } sub G1 { my $self = shift; return "G1" . $self->G0_G1(@_); } sub G0_G1 { my $self = shift; my ($point, $z, $e, $comment) = @_; my $dec = $self->dec; my $gcode = ""; if ($point) { $gcode .= sprintf " X%.${dec}f Y%.${dec}f", ($point->x * $Slic3r::resolution) + $self->shift_x, ($point->y * $Slic3r::resolution) + $self->shift_y; #** $self->last_pos($point); } if (defined $z && $z != $self->z) { $self->z($z); $gcode .= sprintf " Z%.${dec}f", $z; } return $self->_Gx($gcode, $e, $comment); } sub G2_G3 { my $self = shift; my ($point, $orientation, $center, $e, $comment) = @_; my $dec = $self->dec; my $gcode = $orientation eq 'cw' ? "G2" : "G3"; $gcode .= sprintf " X%.${dec}f Y%.${dec}f", ($point->x * $Slic3r::resolution) + $self->shift_x, ($point->y * $Slic3r::resolution) + $self->shift_y; #** # XY distance of the center from the start position $gcode .= sprintf " I%.${dec}f J%.${dec}f", ($center->[X] - $self->last_pos->[X]) * $Slic3r::resolution, ($center->[Y] - $self->last_pos->[Y]) * $Slic3r::resolution; $self->last_pos($point); return $self->_Gx($gcode, $e, $comment); } sub _Gx { my $self = shift; my ($gcode, $e, $comment) = @_; my $dec = $self->dec; # apply the speed reduction for print moves on bottom layer my $speed_multiplier = $e && $self->layer->id == 0 ? $Slic3r::bottom_layer_speed_ratio : 1; # determine speed my $speed = $self->travel_feed_rate * $speed_multiplier; if ($e) { $speed = $self->print_feed_rate * $speed_multiplier; $speed = $self->retract_speed if $comment =~ /retract/; $speed = $self->perimeter_feed_rate * $speed_multiplier if $comment =~ /perimeter/; } # output speed if it's different from last one used # (goal: reduce gcode size) if ($speed != $self->last_f) { $gcode .= sprintf " F%.${dec}f", $speed; $self->last_f($speed); } # output extrusion distance if ($e && !$Slic3r::no_extrusion) { $self->extrusion_distance(0) if $Slic3r::use_relative_e_distances; $self->extrusion_distance($self->extrusion_distance + $e); $gcode .= sprintf " E%.5f", $self->extrusion_distance; } $gcode .= sprintf " ; %s", $comment if $comment; return "$gcode\n"; } 1;