package Slic3r::Polyline; use strict; use warnings; use Scalar::Util qw(reftype); use Slic3r::Geometry qw(A B X Y X1 X2 Y1 Y2 polyline_remove_parallel_continuous_edges polyline_remove_acute_vertices polyline_lines move_points same_point); # the constructor accepts an array(ref) of points sub new { my $class = shift; my $self; if (@_ == 1) { $self = [ @{$_[0]} ]; } else { $self = [ @_ ]; } bless $self, $class; bless $_, 'Slic3r::Point' for @$self; $self; } sub clone { my $self = shift; return (ref $self)->new(map $_->clone, @$self); } sub serialize { my $self = shift; return pack 'l*', map @$_, @$self; } sub deserialize { my $class = shift; my ($s) = @_; my @v = unpack '(l2)*', $s; return $class->new(map [ $v[2*$_], $v[2*$_+1] ], 0 .. int($#v/2)); } sub lines { my $self = shift; return polyline_lines($self); } sub boost_linestring { my $self = shift; return Boost::Geometry::Utils::linestring($self); } sub wkt { my $self = shift; return sprintf "LINESTRING((%s))", join ',', map "$_->[0] $_->[1]", @$self; } sub merge_continuous_lines { my $self = shift; polyline_remove_parallel_continuous_edges($self); } sub remove_acute_vertices { my $self = shift; polyline_remove_acute_vertices($self); } sub simplify { my $self = shift; my $tolerance = shift || 10; @$self = @{ Slic3r::Geometry::douglas_peucker($self, $tolerance) }; bless $_, 'Slic3r::Point' for @$self; } sub reverse { my $self = shift; @$self = CORE::reverse @$self; } sub length { my $self = shift; my $length = 0; $length += $_->length for $self->lines; return $length; } # this only applies to polylines sub grow { my $self = shift; return Slic3r::Polygon->new(@$self, CORE::reverse @$self[1..($#$self-1)])->offset(@_); } sub nearest_point_to { my $self = shift; my ($point) = @_; $point = Slic3r::Geometry::nearest_point($point, $self); return Slic3r::Point->new($point); } sub nearest_point_index_to { my $self = shift; my ($point) = @_; return Slic3r::Geometry::nearest_point_index($point, $self); } sub clip_with_polygon { my $self = shift; my ($polygon) = @_; return $self->clip_with_expolygon(Slic3r::ExPolygon->new($polygon)); } sub clip_with_expolygon { my $self = shift; my ($expolygon) = @_; my $result = Boost::Geometry::Utils::polygon_linestring_intersection( $expolygon->boost_polygon, $self->boost_linestring, ); bless $_, 'Slic3r::Polyline' for @$result; bless $_, 'Slic3r::Point' for map @$_, @$result; return @$result; } sub bounding_box { my $self = shift; return Slic3r::Geometry::bounding_box($self); } sub size { my $self = shift; return [ Slic3r::Geometry::size_2D($self) ]; } sub align_to_origin { my $self = shift; my @bb = $self->bounding_box; return $self->translate(-$bb[X1], -$bb[Y1]); } sub rotate { my $self = shift; my ($angle, $center) = @_; @$self = Slic3r::Geometry::rotate_points($angle, $center, @$self); bless $_, 'Slic3r::Point' for @$self; return $self; } sub translate { my $self = shift; my ($x, $y) = @_; @$self = Slic3r::Geometry::move_points([$x, $y], @$self); bless $_, 'Slic3r::Point' for @$self; return $self; } sub scale { my $self = shift; my ($factor) = @_; return if $factor == 1; # transform point coordinates foreach my $point (@$self) { $point->[$_] *= $factor for X,Y; } return $self; } sub clip_end { my $self = shift; my ($distance) = @_; while ($distance > 0) { my $last_point = pop @$self; last if !@$self; my $last_segment_length = $last_point->distance_to($self->[-1]); if ($last_segment_length <= $distance) { $distance -= $last_segment_length; next; } my $new_point = Slic3r::Geometry::point_along_segment($last_point, $self->[-1], $distance); push @$self, Slic3r::Point->new($new_point); $distance = 0; } } package Slic3r::Polyline::Collection; use Moo; has 'polylines' => (is => 'ro', default => sub { [] }); # If the second argument is provided, this method will return its items sorted # instead of returning the actual sorted polylines. # Note that our polylines will be reversed in place when necessary. sub shortest_path { my $self = shift; my ($start_near, $items) = @_; $items ||= $self->polylines; my %items_map = map { $self->polylines->[$_] => $items->[$_] } 0 .. $#{$self->polylines}; my @my_paths = @{$self->polylines}; my @paths = (); my $start_at; my $endpoints = [ map { $_->[0], $_->[-1] } @my_paths ]; while (@my_paths) { # find nearest point my $start_index = $start_near ? Slic3r::Geometry::nearest_point_index($start_near, $endpoints) : 0; my $path_index = int($start_index/2); if ($start_index%2) { # index is end so reverse to make it the start $my_paths[$path_index]->reverse; } push @paths, splice @my_paths, $path_index, 1; splice @$endpoints, $path_index*2, 2; $start_near = $paths[-1][-1]; } return map $items_map{"$_"}, @paths; } 1;