#include "Geometry.hpp" #include namespace Slic3r { static bool sort_points (Point a, Point b) { return (a.x < b.x) || (a.x == b.x && a.y < b.y); } /* This implementation is based on Steffen Mueller's work for the Perl module Math::ConvexHull::MonotoneChain (available on CPAN under the GPL terms) */ void convex_hull(Points points, Polygon &hull) { assert(points.size() >= 2); // sort input points std::sort(points.begin(), points.end(), sort_points); typedef const Point* PointPtr; PointPtr* out_hull = (PointPtr*)malloc(points.size()*2*sizeof(PointPtr)); /* lower hull */ size_t k = 0; for (Points::const_iterator it = points.begin(); it != points.end(); ++it) { while (k >= 2 && it->ccw(out_hull[k-2], out_hull[k-1]) <= 0) --k; Point pz = *&*it; out_hull[k++] = &*it; } /* upper hull */ size_t t = k+1; for (Points::const_iterator it = points.end() - 2; it != points.begin(); --it) { while (k >= t && it->ccw(out_hull[k-2], out_hull[k-1]) <= 0) --k; out_hull[k++] = &*it; } // we assume hull is empty hull.points.reserve(k); for (size_t i = 0; i < k; ++i) { hull.points.push_back(*(out_hull[i])); } // not sure why this happens randomly if (hull.points.front().coincides_with(hull.points.back())) hull.points.pop_back(); free(out_hull); } }