#include #include #include #include "libslic3r/OpenVDBUtils.hpp" #include #include "libslic3r/Format/OBJ.hpp" #include #if defined(WIN32) || defined(_WIN32) #define PATH_SEPARATOR R"(\)" #else #define PATH_SEPARATOR R"(/)" #endif static Slic3r::TriangleMesh load_model(const std::string &obj_filename) { Slic3r::TriangleMesh mesh; auto fpath = TEST_DATA_DIR PATH_SEPARATOR + obj_filename; Slic3r::load_obj(fpath.c_str(), &mesh); return mesh; } TEST_CASE("Negative 3D offset should produce smaller object.", "[Hollowing]") { Slic3r::TriangleMesh in_mesh = load_model("20mm_cube.obj"); in_mesh.scale(3.); Slic3r::sla::Contour3D imesh = Slic3r::sla::Contour3D{in_mesh}; Benchmark bench; bench.start(); openvdb::math::Transform tr; auto ptr = Slic3r::meshToVolume(imesh, {}, 0.0f, 10.0f); REQUIRE(ptr); openvdb::tools::Filter{*ptr}.gaussian(1, 3); double iso_surface = -3.0; double adaptivity = 0.5; Slic3r::sla::Contour3D omesh = Slic3r::volumeToMesh(*ptr, iso_surface, adaptivity); REQUIRE(!omesh.empty()); imesh.merge(omesh); for (auto &p : imesh.points) p /= 3.; bench.stop(); std::cout << "Elapsed processing time: " << bench.getElapsedSec() << std::endl; std::fstream merged_outfile("merged_out.obj", std::ios::out); imesh.to_obj(merged_outfile); std::fstream outfile("out.obj", std::ios::out); omesh.to_obj(outfile); }