#include #include #include #include #include // For compilers that support precompilation, includes "wx/wx.h". #include #ifndef WX_PRECOMP #include #endif #include #include #include #include #include #include #include "GLScene.hpp" #include "libslic3r/Model.hpp" #include "libslic3r/Format/3mf.hpp" #include "libslic3r/SLAPrint.hpp" #include "slic3r/GUI/Job.hpp" #include "slic3r/GUI/ProgressStatusBar.hpp" using namespace Slic3r::GL; class Canvas: public wxGLCanvas, public Slic3r::GL::Display { shptr m_context; public: void set_active(long w, long h) override { SetCurrent(*m_context); Slic3r::GL::Display::set_active(w, h); } void swap_buffers() override { SwapBuffers(); } template Canvas(Args &&...args): wxGLCanvas(std::forward(args)...) { auto ctx = new wxGLContext(this); if (!ctx || !ctx->IsOK()) { wxMessageBox("Could not create OpenGL context.", "Error", wxOK | wxICON_ERROR); return; } m_context.reset(ctx); } ~Canvas() override { m_scene_cache.clear(); m_context.reset(); } }; class MyFrame: public wxFrame { shptr m_scene; // Model shptr m_canvas; // View shptr m_ctl; // Controller shptr m_stbar; uqptr m_ui_job; class SLAJob: public Slic3r::GUI::Job { MyFrame *m_parent; std::unique_ptr m_print; std::string m_fname; public: SLAJob(MyFrame *frame, const std::string &fname) : Slic3r::GUI::Job{frame->m_stbar} , m_parent{frame} , m_fname{fname} {} void process() override; protected: void finalize() override { m_parent->m_scene->set_print(std::move(m_print)); m_parent->m_stbar->set_status_text( wxString::Format("Model %s loaded.", m_fname)); } }; public: MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); private: void bind_canvas_events_to_controller(); void OnClose(wxCloseEvent& /*event*/) { RemoveChild(m_canvas.get()); m_canvas.reset(); Destroy(); } void OnOpen(wxCommandEvent &/*evt*/) { wxFileDialog dlg(this, "Select project file", wxEmptyString, wxEmptyString, "*.3mf"); if (dlg.ShowModal() == wxID_OK) { m_ui_job = std::make_unique(this, dlg.GetPath().ToStdString()); m_ui_job->start(); } } void OnShown(wxShowEvent&) { const wxSize ClientSize = GetClientSize(); m_canvas->set_active(ClientSize.x, ClientSize.y); // Do the repaint continuously Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) { m_canvas->repaint(); evt.RequestMore(); }); } }; class App : public wxApp { MyFrame *m_frame; public: bool OnInit() override { m_frame = new MyFrame("PrusaSlicer OpenCSG Demo", wxDefaultPosition, wxSize(1024, 768)); m_frame->Show( true ); return true; } }; wxIMPLEMENT_APP(App); MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size): wxFrame(nullptr, wxID_ANY, title, pos, size) { wxMenu *menuFile = new wxMenu; menuFile->Append(wxID_OPEN); menuFile->Append(wxID_EXIT); wxMenuBar *menuBar = new wxMenuBar; menuBar->Append( menuFile, "&File" ); SetMenuBar( menuBar ); m_stbar = std::make_shared(this); m_stbar->embed(this); SetStatusText( "Welcome to wxWidgets!" ); int attribList[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, // RGB channels each should be allocated with 8 bit depth. One // should almost certainly get these bit depths by default. WX_GL_MIN_RED, 8, WX_GL_MIN_GREEN, 8, WX_GL_MIN_BLUE, 8, // Requesting an 8 bit alpha channel. Interestingly, the NVIDIA // drivers would most likely work with some alpha plane, but // glReadPixels would not return the alpha channel on NVIDIA if // not requested when the GL context is created. WX_GL_MIN_ALPHA, 8, WX_GL_DEPTH_SIZE, 8, WX_GL_STENCIL_SIZE, 8, WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4, 0}; m_scene = std::make_shared(); m_ctl = std::make_shared(); m_ctl->set_scene(m_scene); m_canvas = std::make_shared(this, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE); m_ctl->add_display(m_canvas); wxPanel *control_panel = new wxPanel(this); auto controlsizer = new wxBoxSizer(wxHORIZONTAL); auto slider_sizer = new wxBoxSizer(wxVERTICAL); auto console_sizer = new wxBoxSizer(wxVERTICAL); auto slider = new wxSlider(control_panel, wxID_ANY, 0, 0, 100, wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL); slider_sizer->Add(slider, 1, wxEXPAND); auto ms_toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling"); console_sizer->Add(ms_toggle, 0, wxALL | wxEXPAND, 5); auto csg_toggle = new wxToggleButton(control_panel, wxID_ANY, "CSG"); csg_toggle->SetValue(true); console_sizer->Add(csg_toggle, 0, wxALL | wxEXPAND, 5); auto add_combobox = [control_panel, console_sizer] (const wxString &label, std::vector &&list) { auto widget = new wxComboBox(control_panel, wxID_ANY, list[0], wxDefaultPosition, wxDefaultSize, int(list.size()), list.data()); auto sz = new wxBoxSizer(wxHORIZONTAL); sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0, wxALL | wxALIGN_CENTER, 5); sz->Add(widget, 1, wxALL | wxEXPAND, 5); console_sizer->Add(sz, 0, wxEXPAND); return widget; }; auto add_spinctl = [control_panel, console_sizer] (const wxString &label, int initial, int min, int max) { auto widget = new wxSpinCtrl( control_panel, wxID_ANY, wxString::Format("%d", initial), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max, initial); auto sz = new wxBoxSizer(wxHORIZONTAL); sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0, wxALL | wxALIGN_CENTER, 5); sz->Add(widget, 1, wxALL | wxEXPAND, 5); console_sizer->Add(sz, 0, wxEXPAND); return widget; }; auto convexity_spin = add_spinctl("Convexity", CSGSettings::DEFAULT_CONVEXITY, 0, 100); auto alg_select = add_combobox("Algorithm", {"Auto", "Goldfeather", "SCS"}); auto depth_select = add_combobox("Depth Complexity", {"Off", "OcclusionQuery", "On"}); auto optimization_select = add_combobox("Optimization", { "Default", "ForceOn", "On", "Off" }); depth_select->Disable(); controlsizer->Add(slider_sizer, 0, wxEXPAND); controlsizer->Add(console_sizer, 1, wxEXPAND); control_panel->SetSizer(controlsizer); auto sizer = new wxBoxSizer(wxHORIZONTAL); sizer->Add(m_canvas.get(), 1, wxEXPAND); sizer->Add(control_panel, 0, wxEXPAND); SetSizer(sizer); Bind(wxEVT_MENU, &MyFrame::OnOpen, this, wxID_OPEN); Bind(wxEVT_CLOSE_WINDOW, &MyFrame::OnClose, this); Bind(wxEVT_MENU, [this](wxCommandEvent &) { Close(true); }, wxID_EXIT); Bind(wxEVT_SHOW, &MyFrame::OnShown, this, GetId()); Bind(wxEVT_SLIDER, [this, slider](wxCommandEvent &) { m_ctl->move_clip_plane(double(slider->GetValue())); }); ms_toggle->Bind(wxEVT_TOGGLEBUTTON, [this, ms_toggle](wxCommandEvent &){ enable_multisampling(ms_toggle->GetValue()); m_canvas->repaint(); }); csg_toggle->Bind(wxEVT_TOGGLEBUTTON, [this, csg_toggle](wxCommandEvent &){ CSGSettings settings = m_canvas->get_csgsettings(); settings.enable_csg(csg_toggle->GetValue()); m_canvas->apply_csgsettings(settings); }); alg_select->Bind(wxEVT_COMBOBOX, [this, alg_select, depth_select](wxCommandEvent &) { int sel = alg_select->GetSelection(); depth_select->Enable(sel > 0); CSGSettings settings = m_canvas->get_csgsettings(); settings.set_algo(OpenCSG::Algorithm(sel)); m_canvas->apply_csgsettings(settings); }); depth_select->Bind(wxEVT_COMBOBOX, [this, depth_select](wxCommandEvent &) { int sel = depth_select->GetSelection(); CSGSettings settings = m_canvas->get_csgsettings(); settings.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(sel)); m_canvas->apply_csgsettings(settings); }); optimization_select->Bind(wxEVT_COMBOBOX, [this, optimization_select](wxCommandEvent &) { int sel = optimization_select->GetSelection(); CSGSettings settings = m_canvas->get_csgsettings(); settings.set_optimization(OpenCSG::Optimization(sel)); m_canvas->apply_csgsettings(settings); }); convexity_spin->Bind(wxEVT_SPINCTRL, [this, convexity_spin](wxSpinEvent &) { CSGSettings settings = m_canvas->get_csgsettings(); int c = convexity_spin->GetValue(); if (c > 0) { settings.set_convexity(unsigned(c)); m_canvas->apply_csgsettings(settings); } }); bind_canvas_events_to_controller(); } void MyFrame::bind_canvas_events_to_controller() { m_canvas->Bind(wxEVT_MOUSEWHEEL, [this](wxMouseEvent &evt) { m_ctl->on_scroll(evt.GetWheelRotation(), evt.GetWheelDelta(), evt.GetWheelAxis() == wxMOUSE_WHEEL_VERTICAL ? Slic3r::GL::MouseInput::waVertical : Slic3r::GL::MouseInput::waHorizontal); }); m_canvas->Bind(wxEVT_MOTION, [this](wxMouseEvent &evt) { m_ctl->on_moved_to(evt.GetPosition().x, evt.GetPosition().y); }); m_canvas->Bind(wxEVT_RIGHT_DOWN, [this](wxMouseEvent & /*evt*/) { m_ctl->on_right_click_down(); }); m_canvas->Bind(wxEVT_RIGHT_UP, [this](wxMouseEvent & /*evt*/) { m_ctl->on_right_click_up(); }); m_canvas->Bind(wxEVT_LEFT_DOWN, [this](wxMouseEvent & /*evt*/) { m_ctl->on_left_click_down(); }); m_canvas->Bind(wxEVT_LEFT_UP, [this](wxMouseEvent & /*evt*/) { m_ctl->on_left_click_up(); }); m_canvas->Bind(wxEVT_PAINT, [this](wxPaintEvent &) { // This is required even though dc is not used otherwise. wxPaintDC dc(m_canvas.get()); // Set the OpenGL viewport according to the client size of this // canvas. This is done here rather than in a wxSizeEvent handler // because our OpenGL rendering context (and thus viewport setting) is // used with multiple canvases: If we updated the viewport in the // wxSizeEvent handler, changing the size of one canvas causes a // viewport setting that is wrong when next another canvas is // repainted. const wxSize ClientSize = m_canvas->GetClientSize(); m_canvas->set_screen_size(ClientSize.x, ClientSize.y); m_canvas->repaint(); }, m_canvas->GetId()); } void MyFrame::SLAJob::process() { using Status = Slic3r::PrintBase::SlicingStatus; Slic3r::DynamicPrintConfig cfg; auto model = Slic3r::Model::read_from_file(m_fname, &cfg); m_print = std::make_unique(); m_print->apply(model, cfg); Slic3r::PrintBase::TaskParams params; params.to_object_step = Slic3r::slaposHollowing; m_print->set_task(params); m_print->set_status_callback([this](const Status &status) { update_status(status.percent, status.text); }); m_print->process(); } //int main() {}