package Slic3r::Model; use Moo; use List::Util qw(first max); use Slic3r::Geometry qw(X Y Z MIN move_points); has 'materials' => (is => 'ro', default => sub { {} }); has 'objects' => (is => 'ro', default => sub { [] }); has '_bounding_box' => (is => 'rw'); sub read_from_file { my $class = shift; my ($input_file) = @_; my $model = $input_file =~ /\.stl$/i ? Slic3r::Format::STL->read_file($input_file) : $input_file =~ /\.obj$/i ? Slic3r::Format::OBJ->read_file($input_file) : $input_file =~ /\.amf(\.xml)?$/i ? Slic3r::Format::AMF->read_file($input_file) : die "Input file must have .stl, .obj or .amf(.xml) extension\n"; $_->input_file($input_file) for @{$model->objects}; return $model; } sub merge { my $class = shift; my @models = @_; my $new_model = ref($class) ? $class : $class->new; foreach my $model (@models) { # merge material attributes (should we rename them in case of duplicates?) $new_model->set_material($_, { %{$model->materials->{$_}}, %{$model->materials->{$_} || {}} }) for keys %{$model->materials}; foreach my $object (@{$model->objects}) { my $new_object = $new_model->add_object( input_file => $object->input_file, config => $object->config, layer_height_ranges => $object->layer_height_ranges, ); $new_object->add_volume( material_id => $_->material_id, mesh => $_->mesh->clone, ) for @{$object->volumes}; $new_object->add_instance( offset => $_->offset, rotation => $_->rotation, ) for @{ $object->instances // [] }; } } return $new_model; } sub add_object { my $self = shift; my $object = Slic3r::Model::Object->new(model => $self, @_); push @{$self->objects}, $object; $self->_bounding_box(undef); return $object; } sub set_material { my $self = shift; my ($material_id, $attributes) = @_; return $self->materials->{$material_id} = Slic3r::Model::Region->new( model => $self, attributes => $attributes || {}, ); } sub arrange_objects { my $self = shift; my ($config) = @_; # do we have objects with no position? if (first { !defined $_->instances } @{$self->objects}) { # we shall redefine positions for all objects my ($copies, @positions) = $self->_arrange( config => $config, items => $self->objects, ); # apply positions to objects foreach my $object (@{$self->objects}) { $object->align_to_origin; $object->instances([]); $object->add_instance( offset => $_, rotation => 0, ) for splice @positions, 0, $copies; } } else { # we only have objects with defined position # align the whole model to origin as it is $self->align_to_origin; # arrange this model as a whole my ($copies, @positions) = $self->_arrange( config => $config, items => [$self], ); # apply positions to objects by translating the current positions foreach my $object (@{$self->objects}) { my @old_instances = @{$object->instances}; $object->instances([]); foreach my $instance (@old_instances) { $object->add_instance( offset => $_, rotation => $instance->rotation, scaling_factor => $instance->scaling_factor, ) for move_points($instance->offset, @positions); } } } } sub _arrange { my $self = shift; my %params = @_; my $config = $params{config}; my @items = @{$params{items}}; # can be Model or Object objects, they have to implement size() if ($config->duplicate_grid->[X] > 1 || $config->duplicate_grid->[Y] > 1) { if (@items > 1) { die "Grid duplication is not supported with multiple objects\n"; } my @positions = (); my $size = $items[0]->size; my $dist = $config->duplicate_distance; for my $x_copy (1..$config->duplicate_grid->[X]) { for my $y_copy (1..$config->duplicate_grid->[Y]) { push @positions, [ ($size->[X] + $dist) * ($x_copy-1), ($size->[Y] + $dist) * ($y_copy-1), ]; } } return ($config->duplicate_grid->[X] * $config->duplicate_grid->[Y]), @positions; } else { my $total_parts = $config->duplicate * @items; my @sizes = map $_->size, @items; my $partx = max(map $_->[X], @sizes); my $party = max(map $_->[Y], @sizes); return $config->duplicate, Slic3r::Geometry::arrange ($total_parts, $partx, $party, (map $_, @{$config->bed_size}), $config->min_object_distance, $config); } } sub size { my $self = shift; return $self->bounding_box->size; } sub bounding_box { my $self = shift; if (!defined $self->_bounding_box) { $self->_bounding_box(Slic3r::Geometry::BoundingBox->merge(map $_->bounding_box, @{$self->objects})); } return $self->_bounding_box; } sub align_to_origin { my $self = shift; # calculate the displacements needed to # have lowest value for each axis at coordinate 0 { my $bb = $self->bounding_box; $self->move(map -$bb->extents->[$_][MIN], X,Y,Z); } # align all instances to 0,0 as well { my @instances = map @{$_->instances}, @{$self->objects}; my @extents = Slic3r::Geometry::bounding_box_3D([ map $_->offset, @instances ]); $_->offset->translate(-$extents[X][MIN], -$extents[Y][MIN]) for @instances; } } sub scale { my $self = shift; $_->scale(@_) for @{$self->objects}; $self->_bounding_box->scale(@_) if defined $self->_bounding_box; } sub move { my $self = shift; my @shift = @_; $_->move(@shift) for @{$self->objects}; $self->_bounding_box->translate(@shift) if defined $self->_bounding_box; } # flattens everything to a single mesh sub mesh { my $self = shift; my @meshes = (); foreach my $object (@{$self->objects}) { my @instances = $object->instances ? @{$object->instances} : (undef); foreach my $instance (@instances) { my $mesh = $object->mesh->clone; if ($instance) { $mesh->rotate($instance->rotation, Slic3r::Point->new(0,0)); $mesh->scale($instance->scaling_factor); $mesh->align_to_origin; $mesh->translate(@{$instance->offset}, 0); } push @meshes, $mesh; } } my $mesh = Slic3r::TriangleMesh->new; $mesh->merge($_) for @meshes; return $mesh; } # this method splits objects into multiple distinct objects by walking their meshes sub split_meshes { my $self = shift; my @objects = @{$self->objects}; @{$self->objects} = (); foreach my $object (@objects) { if (@{$object->volumes} > 1) { # We can't split meshes if there's more than one material, because # we can't group the resulting meshes by object afterwards push @{$self->objects}, $object; next; } my $volume = $object->volumes->[0]; foreach my $mesh (@{$volume->mesh->split}) { my $new_object = $self->add_object( input_file => $object->input_file, config => $object->config, layer_height_ranges => $object->layer_height_ranges, ); $new_object->add_volume( mesh => $mesh, material_id => $volume->material_id, ); # let's now align the new object to the origin and put its displacement # (extents) in the instances info my $bb = $mesh->bounding_box; $new_object->align_to_origin; # add one instance per original instance applying the displacement $new_object->add_instance( offset => [ $_->offset->[X] + $bb->x_min, $_->offset->[Y] + $bb->y_min ], rotation => $_->rotation, scaling_factor => $_->scaling_factor, ) for @{ $object->instances // [] }; } } } sub print_info { my $self = shift; $_->print_info for @{$self->objects}; } sub get_material_name { my $self = shift; my ($material_id) = @_; my $name; if (exists $self->materials->{$material_id}) { $name //= $self->materials->{$material_id}->attributes->{$_} for qw(Name name); } elsif ($material_id eq '_') { $name = 'Default material'; } $name //= $material_id; return $name; } package Slic3r::Model::Region; use Moo; has 'model' => (is => 'ro', weak_ref => 1, required => 1); has 'attributes' => (is => 'rw', default => sub { {} }); package Slic3r::Model::Object; use Moo; use File::Basename qw(basename); use List::Util qw(first sum); use Slic3r::Geometry qw(X Y Z MIN MAX move_points move_points_3D); use Storable qw(dclone); has 'input_file' => (is => 'rw'); has 'model' => (is => 'ro', weak_ref => 1, required => 1); has 'volumes' => (is => 'ro', default => sub { [] }); has 'instances' => (is => 'rw'); has 'config' => (is => 'rw', default => sub { Slic3r::Config->new }); has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ] has 'material_mapping' => (is => 'rw', default => sub { {} }); # { material_id => extruder_idx } has '_bounding_box' => (is => 'rw'); sub add_volume { my $self = shift; my %args = @_; push @{$self->volumes}, my $volume = Slic3r::Model::Volume->new( object => $self, %args, ); $self->_bounding_box(undef); $self->model->_bounding_box(undef); return $volume; } sub add_instance { my $self = shift; $self->instances([]) if !defined $self->instances; push @{$self->instances}, Slic3r::Model::Instance->new(object => $self, @_); $self->model->_bounding_box(undef); return $self->instances->[-1]; } sub mesh { my $self = shift; my $mesh = Slic3r::TriangleMesh->new; $mesh->merge($_->mesh) for @{$self->volumes}; return $mesh; } sub size { my $self = shift; return $self->bounding_box->size; } sub center { my $self = shift; return $self->bounding_box->center; } sub center_2D { my $self = shift; return $self->bounding_box->center_2D; } sub bounding_box { my $self = shift; if (!defined $self->_bounding_box) { my @meshes = map $_->mesh, @{$self->volumes}; my $bounding_box = Slic3r::Geometry::BoundingBox->new_from_bb((shift @meshes)->bb3); $bounding_box->merge(Slic3r::Geometry::BoundingBox->new_from_bb($_->bb3)) for @meshes; $self->_bounding_box($bounding_box); } return $self->_bounding_box; } sub align_to_origin { my $self = shift; # calculate the displacements needed to # have lowest value for each axis at coordinate 0 my $bb = $self->bounding_box; my @shift = map -$bb->extents->[$_][MIN], X,Y,Z; $self->move(@shift); return @shift; } sub move { my $self = shift; my @shift = @_; $_->mesh->translate(@shift) for @{$self->volumes}; $self->_bounding_box->translate(@shift) if defined $self->_bounding_box; } sub scale { my $self = shift; my ($factor) = @_; return if $factor == 1; $_->mesh->scale($factor) for @{$self->volumes}; $self->_bounding_box->scale($factor) if defined $self->_bounding_box; } sub rotate { my $self = shift; my ($deg) = @_; return if $deg == 0; $_->mesh->rotate($deg, Slic3r::Point->(0,0)) for @{$self->volumes}; $self->_bounding_box(undef); } sub materials_count { my $self = shift; my %materials = map { $_->material_id // '_default' => 1 } @{$self->volumes}; return scalar keys %materials; } sub unique_materials { my $self = shift; my %materials = (); $materials{ $_->material_id // '_' } = 1 for @{$self->volumes}; return sort keys %materials; } sub facets_count { my $self = shift; return sum(map $_->facets_count, @{$self->volumes}); } sub needed_repair { my $self = shift; return (first { !$_->mesh->needed_repair } @{$self->volumes}) ? 0 : 1; } sub mesh_stats { my $self = shift; # TODO: sum values from all volumes return $self->volumes->[0]->mesh->stats; } sub print_info { my $self = shift; printf "Info about %s:\n", basename($self->input_file); printf " size: x=%.3f y=%.3f z=%.3f\n", @{$self->size}; if (my $stats = $self->mesh_stats) { printf " number of facets: %d\n", $stats->{number_of_facets}; printf " number of shells: %d\n", $stats->{number_of_parts}; printf " volume: %.3f\n", $stats->{volume}; if ($self->needed_repair) { printf " needed repair: yes\n"; printf " degenerate facets: %d\n", $stats->{degenerate_facets}; printf " edges fixed: %d\n", $stats->{edges_fixed}; printf " facets removed: %d\n", $stats->{facets_removed}; printf " facets added: %d\n", $stats->{facets_added}; printf " facets reversed: %d\n", $stats->{facets_reversed}; printf " backwards edges: %d\n", $stats->{backwards_edges}; } else { printf " needed repair: no\n"; } } else { printf " number of facets: %d\n", scalar(map @{$_->facets}, @{$self->volumes}); } } sub clone { dclone($_[0]) } package Slic3r::Model::Volume; use Moo; has 'object' => (is => 'ro', weak_ref => 1, required => 1); has 'material_id' => (is => 'rw'); has 'mesh' => (is => 'rw', required => 1); package Slic3r::Model::Instance; use Moo; has 'object' => (is => 'ro', weak_ref => 1, required => 1); has 'rotation' => (is => 'rw', default => sub { 0 }); # around mesh center point has 'scaling_factor' => (is => 'rw', default => sub { 1 }); has 'offset' => (is => 'rw'); # must be Slic3r::Point object 1;