#ifndef slic3r_GLGizmo_hpp_ #define slic3r_GLGizmo_hpp_ #include "../../slic3r/GUI/GLTexture.hpp" #include "../../libslic3r/Point.hpp" #include #define ENABLE_GIZMOS_3D 1 namespace Slic3r { class BoundingBoxf3; class Pointf3; class Linef3; namespace GUI { class GLGizmoBase { protected: struct Grabber { static const float HalfSize; static const float DraggingScaleFactor; Pointf3 center; float angle_x; float angle_y; float angle_z; float color[3]; bool dragging; Grabber(); void render(bool hover) const; void render_for_picking() const; private: void render(const float* render_color) const; }; public: enum EState { Off, Hover, On, Num_States }; protected: int m_group_id; EState m_state; // textures are assumed to be square and all with the same size in pixels, no internal check is done GLTexture m_textures[Num_States]; int m_hover_id; float m_base_color[3]; float m_drag_color[3]; float m_highlight_color[3]; mutable std::vector m_grabbers; bool m_is_container; public: GLGizmoBase(); virtual ~GLGizmoBase() {} bool init() { return on_init(); } int get_group_id() const { return m_group_id; } void set_group_id(int id) { m_group_id = id; } EState get_state() const { return m_state; } void set_state(EState state) { m_state = state; on_set_state(); } unsigned int get_texture_id() const; int get_textures_size() const; int get_hover_id() const { return m_hover_id; } void set_hover_id(int id); void set_highlight_color(const float* color); void start_dragging(); void stop_dragging(); void update(const Linef3& mouse_ray); void refresh(); void render(const BoundingBoxf3& box) const; void render_for_picking(const BoundingBoxf3& box) const; protected: virtual bool on_init() = 0; virtual void on_set_state() {} virtual void on_set_hover_id() {} virtual void on_start_dragging() {} virtual void on_stop_dragging() {} virtual void on_update(const Linef3& mouse_ray) = 0; virtual void on_refresh() {} virtual void on_render(const BoundingBoxf3& box) const = 0; virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0; float picking_color_component(unsigned int id) const; void render_grabbers() const; void render_grabbers_for_picking() const; }; class GLGizmoRotate : public GLGizmoBase { static const float Offset; static const unsigned int CircleResolution; static const unsigned int AngleResolution; static const unsigned int ScaleStepsCount; static const float ScaleStepRad; static const unsigned int ScaleLongEvery; static const float ScaleLongTooth; static const float ScaleShortTooth; static const unsigned int SnapRegionsCount; static const float GrabberOffset; public: enum Axis : unsigned char { X, Y, Z }; private: Axis m_axis; float m_angle; mutable Pointf3 m_center; mutable float m_radius; mutable bool m_keep_initial_values; public: explicit GLGizmoRotate(Axis axis); float get_angle() const; void set_angle(float angle); protected: virtual bool on_init(); virtual void on_set_state(); virtual void on_update(const Linef3& mouse_ray); virtual void on_refresh(); virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const; private: void render_circle() const; void render_scale() const; void render_snap_radii() const; void render_reference_radius() const; void render_angle() const; void render_grabber() const; void transform_to_local() const; Pointf mouse_position_in_local_plane(const Linef3& mouse_ray) const; }; class GLGizmoRotate3D : public GLGizmoBase { GLGizmoRotate m_x; GLGizmoRotate m_y; GLGizmoRotate m_z; public: GLGizmoRotate3D(); float get_angle_x() const; void set_angle_x(float angle); float get_angle_y() const; void set_angle_y(float angle); float get_angle_z() const; void set_angle_z(float angle); protected: virtual bool on_init(); virtual void on_set_state(); virtual void on_set_hover_id(); virtual void on_start_dragging(); virtual void on_stop_dragging(); virtual void on_update(const Linef3& mouse_ray); virtual void on_refresh(); virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const; }; class GLGizmoScale : public GLGizmoBase { static const float Offset; float m_scale; float m_starting_scale; Pointf m_starting_drag_position; public: GLGizmoScale(); float get_scale() const; void set_scale(float scale); protected: virtual bool on_init(); virtual void on_start_dragging(); virtual void on_update(const Linef3& mouse_ray); virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const; }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLGizmo_hpp_