package Slic3r::Fill::Base; use Moo; use XXX; has 'layer' => (is => 'rw'); has 'max_print_dimension' => (is => 'rw'); use constant PI => 4 * atan2(1, 1); sub infill_direction { my $self = shift; my ($surface) = @_; # set infill angle my (@rotate, @shift); $rotate[0] = Slic3r::Geometry::deg2rad($Slic3r::fill_angle); $rotate[1] = [ $self->max_print_dimension / 2, $self->max_print_dimension / 2 ]; @shift = @{$rotate[1]}; # alternate fill direction if ($self->layer->id % 2) { $rotate[0] = Slic3r::Geometry::deg2rad($Slic3r::fill_angle) + PI/2; } # use bridge angle if ($surface->isa('Slic3r::Surface::Bridge')) { Slic3r::debugf "Filling bridge with angle %d\n", $surface->bridge_angle; $rotate[0] = Slic3r::Geometry::deg2rad($surface->bridge_angle); } @shift = @{ +(Slic3r::Geometry::rotate_points(@rotate, \@shift))[0] }; return [\@rotate, \@shift]; } sub rotate_points { my $self = shift; my ($polygons, $rotate_vector) = @_; my @rotate = @{$rotate_vector->[0]}; my @shift = @{$rotate_vector->[1]}; # rotate surface as needed @$polygons = map [ Slic3r::Geometry::move_points(\@shift, @$_) ], map [ Slic3r::Geometry::rotate_points(@rotate, @$_) ], @$polygons if $rotate[0]; } sub rotate_points_back { my $self = shift; my ($paths, $rotate_vector) = @_; my @rotate = @{$rotate_vector->[0]}; my @shift = @{$rotate_vector->[1]}; if ($rotate[0]) { @$paths = map [ Slic3r::Geometry::rotate_points(-$rotate[0], $rotate[1], @$_) ], map [ Slic3r::Geometry::move_points([map -$_, @shift], @$_) ], @$paths; } } 1;