_Q: Oh cool, a new RepRap slicer?_ A: Yes. # Slic3r ## What's it? Slic3r is an STL-to-GCODE translator for RepRap 3D printers, like Enrique's Skeinforge or RevK's E3D. ## Why a new one? Why Perl? The purpose is to build something more maintainable and flexible than both Skeinforge and E3D. The code makes extensive use of object-oriented programming to achieve some level of abstraction instead of working with raw geometry and low-level data structures. This should help to maintain code, fix bugs and implement new and better algorithms in the future. I also aim at implementing better support for hollow objects, as Skeinforge isn't smart enough to generate internal support structures for horizontal facets. Also, http://xkcd.com/224/ ## What's its current status? Slic3r current features are: * read binary and ASCII STL files; * generate multiple perimeters (skins); * generate rectilinear fill; * set 0% - 100% infill density; * set infill angle; * retraction; * skirt (with rounded corners); * use relative or absolute extrusion commands; * center print around bed center point; * multiple solid layers near horizontal external surfaces; * ability to scale, rotate and multiply input object; * use different speed for bottom layer. Roadmap includes the following goals: * output some statistics; * allow the user to customize initial and final GCODE commands; * support material for internal perimeters; * ability to infill in the direction of bridges; * cool; * other fill patterns; * nice packaging for cross-platform deployment. ## Is it usable already? Yes, although its extrusion math needs to be tested. I need to write a script to install dependencies and to package dependency-free executables for main platforms. ## Can I help? Sure! Send patches and/or drop me a line at aar@cpan.org. You can also find me in #reprap on FreeNode with the nickname _Sound_. ## What's Slic3r license? Slic3r is dual-licensed under the _Perl Artistic License_ and the _AGPLv3_. The author is Alessandro Ranellucci (me). ## How can I invoke slic3r.pl? Usage: slic3r.pl [ OPTIONS ] file.stl --help Output this usage screen and exit Printer options: --nozzle-diameter Diameter of nozzle in mm (default: 0.45) --print-center Coordinates of the point to center the print around (default: 100,100) --use-relative-e-distances Use relative distances for extrusion in GCODE output --z-offset Additional height in mm to add to vertical coordinates (+/-, default: 0) Filament options: --filament-diameter Diameter of your raw filament (default: 3) --filament-packing-density Ratio of the extruded volume over volume pushed into the extruder (default: 0.85) Speed options: --print-feed-rate Speed of print moves in mm/sec (default: 60) --travel-feed-rate Speed of non-print moves in mm/sec (default: 130) --bottom-layer-speed-ratio Factor to increase/decrease speeds on bottom layer by (default: 0.6) Accuracy options: --layer-height Layer height in mm (default: 0.4) Print options: --perimeters Number of perimeters/horizontal skins (range: 1+, default: 3) --solid-layers Number of solid layers to do for top/bottom surfaces (range: 1+, default: 3) --fill-density Infill density (range: 0-1, default: 0.4) --fill-angle Infill angle in degrees (range: 0-90, default: 0) --temperature Extrusion temperature (default: 195) Retraction options: --retract-length Length of retraction in mm when pausing extrusion (default: 2) --retract-speed Speed for retraction in mm/sec (default: 40) --retract-restart-extra Additional amount of filament in mm to push after compensating retraction (default: 0) Skirt options: --skirts Number of skirts to draw (default: 1) --skirt-distance Distance in mm between innermost skirt and object (default: 6) -o, --output File to output gcode to (default: .gcode) Transform options: --scale Factor for scaling input object (default: 1) --rotate Rotation angle in degrees (0-360, default: 0) --multiply-x Number of items along X axis (1+, default: 1) --multiply-y Number of items along Y axis (1+, default: 1) --multiply-distance Distance in mm between copies (default: 6)