package Slic3r::Fill::Rectilinear2; use Moo; extends 'Slic3r::Fill::Base'; use Slic3r::Geometry qw(scale X1 Y1 X2 Y2 A B X Y); use XXX; sub fill_surface { my $self = shift; my ($surface, %params) = @_; my $polygons = [ $surface->p ]; # rotate polygons so that we can work with vertical lines here my $rotate_vector = $self->infill_direction($surface); $self->rotate_points($polygons, $rotate_vector); my $distance_between_lines = scale $params{flow_width} / $params{density}; my $number_of_lines = int(0.99999999 + $self->max_print_dimension / $distance_between_lines); # ceil #printf "distance = %f\n", $distance_between_lines; #printf "number_of_lines = %d\n", $number_of_lines; # this arrayref will hold intersection points of the fill grid with surface segments my $points = [ map [], 0..$number_of_lines-1 ]; foreach my $line (map Slic3r::Geometry::polygon_lines($_), @$polygons) { # find out the coordinates my @coordinates = map @$_, @$line; # get the extents of the segment along the primary axis my @line_c = sort { $a <=> $b } @coordinates[X1, X2]; Slic3r::debugf "Segment %d,%d - %d,%d (extents: %f, %f)\n", @coordinates, @line_c; for (my $c = int($line_c[0] / $distance_between_lines) * $distance_between_lines; $c <= $line_c[1]; $c += $distance_between_lines) { next if $c < $line_c[0] || $c > $line_c[1]; my $i = sprintf('%.0f', $c / $distance_between_lines) - 1; #printf "CURRENT \$i = %d, \$c = %f\n", $i, $c; # if the segment is parallel to our ray, there will be two intersection points if ($line_c[0] == $line_c[1]) { Slic3r::debugf " Segment is parallel!\n"; push @{ $points->[$i] }, $coordinates[Y1], $coordinates[Y2]; Slic3r::debugf " intersections at %f (%d) = %f, %f\n", $c, $i, $points->[$i][-2], $points->[$i][-1]; } else { Slic3r::debugf " Segment NOT parallel!\n"; # one point of intersection push @{ $points->[$i] }, $coordinates[Y1] + ($coordinates[Y2] - $coordinates[Y1]) * ($c - $coordinates[X1]) / ($coordinates[X2] - $coordinates[X1]); Slic3r::debugf " intersection at %f (%d) = %f\n", $c, $i, $points->[$i][-1]; } } } # sort and remove duplicates for (my $i = 0; $i <= $#$points; $i++) { my %h = map { sprintf("%.9f", $_) => 1 } @{ $points->[$i] }; $points->[$i] = [ sort { $a <=> $b } keys %h ]; } # generate extrusion paths my (@paths, @path_points) = (); my $direction = 0; my $stop_path = sub { # defensive programming if (@path_points == 1) { #warn "There shouldn't be only one point in the current path"; } # if we were constructing a path, stop it push @paths, [ @path_points ] if @path_points > 1; @path_points = (); }; # loop until we have spare points CYCLE: while (scalar map(@$_, @$points) > 1) { # loop through rows ROW: for (my $i = 0; $i <= $#$points; $i++) { my $row = $points->[$i] or next ROW; Slic3r::debugf "\nProcessing row %d (direction: %d)...\n", $i, $direction; if (!@$row) { Slic3r::debugf " no points\n"; $stop_path->(); next ROW; } Slic3r::debugf " points = %s\n", join ', ', @$row if $Slic3r::debug; # coordinate of current row my $c = ($i + 1) * $distance_between_lines; # need to start a path? if (!@path_points) { Slic3r::debugf " path starts at %d\n", $row->[0]; push @path_points, [ $c, shift @$row ]; } my @search_points = @$row; @search_points = reverse @search_points if $direction == 1; my @connectable_points = $self->find_connectable_points($polygons, $path_points[-1], $c, [@search_points]); Slic3r::debugf " ==> found %d connectable points = %s\n", scalar(@connectable_points), join ', ', @connectable_points if $Slic3r::debug; if (!@connectable_points && @path_points && $path_points[-1][0] != $c) { # no connectable in this row $stop_path->(); } if (@connectable_points == 1 && $path_points[0][0] != $c && (($connectable_points[0] == $row->[-1] && $direction == 0) || ($connectable_points[0] == $row->[0] && $direction == 1))) { $i--; # keep searching on current row in the opposite direction } foreach my $p (@connectable_points) { push @path_points, [ $c, $p ]; @$row = grep $_ != $p, @$row; # remove point from row } # invert direction $direction = $direction ? 0 : 1; } $stop_path->() if @path_points; } # paths must be rotated back $self->rotate_points_back(\@paths, $rotate_vector); return @paths; } # this function will select the first contiguous block of # points connectable to a given one sub find_connectable_points { my $self = shift; my ($polygons, $point, $c, $points) = @_; my @connectable_points = (); foreach my $p (@$points) { if (!Slic3r::Geometry::can_connect_points($point, [ $c, $p ], $polygons)) { @connectable_points ? last : next; } push @connectable_points, $p; $point = [ $c, $p ] if $point->[0] != $c; } return @connectable_points; } 1;