%module{Slic3r::XS}; %{ #include #include "libslic3r/TriangleMesh.hpp" #include "libslic3r/TriangleMeshSlicer.hpp" %} %name{Slic3r::TriangleMesh} class TriangleMesh { TriangleMesh(); ~TriangleMesh(); Clone clone() %code{% RETVAL = THIS; %}; void write_ascii(char* output_file); void write_binary(char* output_file); void scale(float factor); void scale_xyz(Vec3d* versor) %code{% THIS->scale(versor->cast()); %}; void translate(float x, float y, float z); void rotate_x(float angle); void rotate_y(float angle); void rotate_z(float angle); void mirror_x(); void mirror_y(); void mirror_z(); void align_to_origin(); void rotate(double angle, Point* center); void merge(TriangleMesh* mesh) %code{% THIS->merge(*mesh); %}; Clone convex_hull(); Clone bounding_box(); Clone center() %code{% RETVAL = THIS->bounding_box().center(); %}; int facets_count(); %{ void TriangleMesh::ReadFromPerl(vertices, facets) SV* vertices SV* facets CODE: std::vector out_vertices; { AV* vertices_av = (AV*)SvRV(vertices); int number_of_vertices = av_len(vertices_av) + 1; out_vertices.reserve(number_of_vertices); for (int i = 0; i < number_of_vertices; ++ i) { AV* vertex_av = (AV*)SvRV(*av_fetch(vertices_av, i, 0)); out_vertices.push_back(Slic3r::Vec3f(SvNV(*av_fetch(vertex_av, 0, 0)), SvNV(*av_fetch(vertex_av, 1, 0)), SvNV(*av_fetch(vertex_av, 2, 0)))); } } std::vector out_indices; { AV* facets_av = (AV*)SvRV(facets); int number_of_facets = av_len(facets_av) + 1; out_indices.reserve(number_of_facets); for (int i = 0; i < number_of_facets; ++ i) { AV* facet_av = (AV*)SvRV(*av_fetch(facets_av, i, 0)); out_indices.push_back(Slic3r::Vec3i(SvIV(*av_fetch(facet_av, 0, 0)), SvIV(*av_fetch(facet_av, 1, 0)), SvIV(*av_fetch(facet_av, 2, 0)))); } } *THIS = TriangleMesh(std::move(out_vertices), std::move(out_indices)); SV* TriangleMesh::vertices() CODE: // vertices AV* vertices = newAV(); av_extend(vertices, THIS->its.vertices.size()); for (size_t i = 0; i < THIS->its.vertices.size(); i++) { AV* vertex = newAV(); av_store(vertices, i, newRV_noinc((SV*)vertex)); av_extend(vertex, 2); av_store(vertex, 0, newSVnv(THIS->its.vertices[i](0))); av_store(vertex, 1, newSVnv(THIS->its.vertices[i](1))); av_store(vertex, 2, newSVnv(THIS->its.vertices[i](2))); } RETVAL = newRV_noinc((SV*)vertices); OUTPUT: RETVAL SV* TriangleMesh::facets() CODE: // facets AV* facets = newAV(); av_extend(facets, THIS->facets_count()); for (int i = 0; i < THIS->facets_count(); i++) { AV* facet = newAV(); av_store(facets, i, newRV_noinc((SV*)facet)); av_extend(facet, 2); av_store(facet, 0, newSVnv(THIS->its.indices[i][0])); av_store(facet, 1, newSVnv(THIS->its.indices[i][1])); av_store(facet, 2, newSVnv(THIS->its.indices[i][2])); } RETVAL = newRV_noinc((SV*)facets); OUTPUT: RETVAL SV* TriangleMesh::size() CODE: AV* size = newAV(); av_extend(size, 2); av_store(size, 0, newSVnv(THIS->stats().size(0))); av_store(size, 1, newSVnv(THIS->stats().size(1))); av_store(size, 2, newSVnv(THIS->stats().size(2))); RETVAL = newRV_noinc((SV*)size); OUTPUT: RETVAL %} };