package Slic3r::Polygon; use strict; use warnings; # a polygon is a closed polyline. # if you're asking why there's a Slic3r::Polygon as well # as a Slic3r::Polyline::Closed you're right. I plan to # ditch the latter and port everything to this class. use Slic3r::Geometry qw(polygon_lines polygon_remove_parallel_continuous_edges polygon_segment_having_point point_in_polygon move_points rotate_points); # the constructor accepts an array(ref) of points sub new { my $class = shift; my $self; if (@_ == 1) { $self = [ @{$_[0]} ]; } else { $self = [ @_ ]; } bless $self, $class; bless $_, 'Slic3r::Point' for @$self; $self; } # legacy method, to be removed when we ditch Slic3r::Polyline::Closed sub closed_polyline { my $self = shift; return Slic3r::Polyline::Closed->cast($self); } sub lines { my $self = shift; return map Slic3r::Line->new($_), polygon_lines($self); } sub cleanup { my $self = shift; polygon_remove_parallel_continuous_edges($self); } sub point_on_segment { my $self = shift; my ($point) = @_; return polygon_segment_having_point($self, $point); } sub encloses_point { my $self = shift; my ($point) = @_; return point_in_polygon($point, $self); } sub translate { my $self = shift; my ($x, $y) = @_; @$self = move_points([$x, $y], @$self); } sub rotate { my $self = shift; my ($angle, $center) = @_; @$self = rotate_points($angle, $center, @$self); } sub area { my $self = shift; return Slic3r::Geometry::Clipper::area($self); } sub safety_offset { my $self = shift; return (ref $self)->new(Slic3r::Geometry::Clipper::safety_offset([$self])->[0]); } 1;