%module{Slic3r::XS}; %{ #include #include "SurfaceCollection.hpp" %} %name{Slic3r::Surface::Collection} class SurfaceCollection { ~SurfaceCollection(); void clear() %code{% THIS->surfaces.clear(); %}; %{ SurfaceCollection* SurfaceCollection::new(...) CODE: RETVAL = new SurfaceCollection (); // ST(0) is class name, others are surfaces RETVAL->surfaces.resize(items-1); for (unsigned int i = 1; i < items; i++) { // Note: a COPY of the input is stored RETVAL->surfaces[i-1] = (Surface *)SvIV((SV*)SvRV( ST(i) )); RETVAL->surfaces[i-1]->in_collection = true; } OUTPUT: RETVAL SV* SurfaceCollection::arrayref() CODE: AV* av = newAV(); av_fill(av, THIS->surfaces.size()-1); int i = 0; for (SurfacesPtr::iterator it = THIS->surfaces.begin(); it != THIS->surfaces.end(); ++it) { SV* sv = newSV(0); sv_setref_pv( sv, "Slic3r::Surface", *it ); av_store(av, i++, sv); } RETVAL = newRV_noinc((SV*)av); OUTPUT: RETVAL void SurfaceCollection::append(...) CODE: for (unsigned int i = 1; i < items; i++) { THIS->surfaces.push_back((Surface *)SvIV((SV*)SvRV( ST(i) ))); THIS->surfaces.back()->in_collection = true; } %} };