#include "Layer.hpp" #include "BridgeDetector.hpp" #include "ClipperUtils.hpp" #include "PerimeterGenerator.hpp" #include "Print.hpp" #include "Surface.hpp" #include "BoundingBox.hpp" #include "SVG.hpp" #include #include namespace Slic3r { LayerRegion::LayerRegion(Layer *layer, PrintRegion *region) : _layer(layer), _region(region) { } LayerRegion::~LayerRegion() { } Layer* LayerRegion::layer() { return this->_layer; } Flow LayerRegion::flow(FlowRole role, bool bridge, double width) const { return this->_region->flow( role, this->_layer->height, bridge, this->_layer->id() == 0, width, *this->_layer->object() ); } void LayerRegion::merge_slices() { ExPolygons expp; // without safety offset, artifacts are generated (GH #2494) union_(this->slices, &expp, true); this->slices.surfaces.clear(); this->slices.surfaces.reserve(expp.size()); for (ExPolygons::const_iterator expoly = expp.begin(); expoly != expp.end(); ++expoly) this->slices.surfaces.push_back(Surface(stInternal, *expoly)); } void LayerRegion::make_perimeters(const SurfaceCollection &slices, SurfaceCollection* perimeter_surfaces, SurfaceCollection* fill_surfaces) { this->perimeters.clear(); this->thin_fills.clear(); PerimeterGenerator g( // input: &slices, this->layer()->height, this->flow(frPerimeter), &this->region()->config, &this->layer()->object()->config, &this->layer()->object()->print()->config, // output: &this->perimeters, &this->thin_fills, perimeter_surfaces, fill_surfaces ); if (this->layer()->lower_layer != NULL) // Cummulative sum of polygons over all the regions. g.lower_slices = &this->layer()->lower_layer->slices; g.layer_id = this->layer()->id(); g.ext_perimeter_flow = this->flow(frExternalPerimeter); g.overhang_flow = this->region()->flow(frPerimeter, -1, true, false, -1, *this->layer()->object()); g.solid_infill_flow = this->flow(frSolidInfill); g.process(); } void LayerRegion::process_external_surfaces(const Layer* lower_layer) { const Surfaces &surfaces = this->fill_surfaces.surfaces; const double margin = scale_(EXTERNAL_INFILL_MARGIN); #ifdef SLIC3R_DEBUG_SLICE_PROCESSING export_region_fill_surfaces_to_svg_debug("3_process_external_surfaces-initial"); #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ #if 0 SurfaceCollection bottom; // For all stBottom && stBottomBridge surfaces: for (Surfaces::const_iterator surface = surfaces.begin(); surface != surfaces.end(); ++surface) { if (!surface->is_bottom()) continue; ExPolygons grown = offset_ex(surface->expolygon, +margin); /* detect bridge direction before merging grown surfaces otherwise adjacent bridges would get merged into a single one while they need different directions also, supply the original expolygon instead of the grown one, because in case of very thin (but still working) anchors, the grown expolygon would go beyond them */ double angle = -1; if (lower_layer != NULL) { BridgeDetector bd( surface->expolygon, lower_layer->slices, this->flow(frInfill, this->layer()->height, true).scaled_width() ); #ifdef SLIC3R_DEBUG printf("Processing bridge at layer " PRINTF_ZU ":\n", this->layer()->id(); #endif if (bd.detect_angle()) { angle = bd.angle; if (this->layer()->object()->config.support_material) { Polygons coverage = bd.coverage(); this->bridged.insert(this->bridged.end(), coverage.begin(), coverage.end()); this->unsupported_bridge_edges.append(bd.unsupported_edges()); } } } for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it) { Surface s = *surface; s.expolygon = *it; s.bridge_angle = angle; bottom.surfaces.push_back(s); } } #else // 1) Collect bottom and bridge surfaces, each of them grown by a fixed 3mm offset // for better anchoring. SurfaceCollection bottom; SurfaceCollection bridges; std::vector bridge_bboxes; // For all stBottom && stBottomBridge surfaces: for (Surfaces::const_iterator surface = surfaces.begin(); surface != surfaces.end(); ++surface) { if (!surface->is_bottom()) continue; // Grown by 3mm. ExPolygons grown = offset_ex(surface->expolygon, +margin); for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it) { Surface s = *surface; s.expolygon = *it; if (surface->surface_type == stBottomBridge) { bridges.surfaces.push_back(s); bridge_bboxes.push_back(get_extents(s)); } else bottom.surfaces.push_back(s); } } #if 0 { static int iRun = 0; bridges.export_to_svg(debug_out_path("bridges-before-grouping-%d.svg", iRun ++), true); } #endif // 2) Group the bridge surfaces by overlaps. std::vector bridge_group(bridges.surfaces.size(), (size_t)-1); size_t n_groups = 0; for (size_t i = 0; i < bridges.surfaces.size(); ++ i) { // A grup id for this bridge. size_t group_id = (bridge_group[i] == -1) ? (n_groups ++) : bridge_group[i]; bridge_group[i] = group_id; // For all possibly overlaping bridges: for (size_t j = i + 1; j < bridges.surfaces.size(); ++ j) { if (! bridge_bboxes[i].overlap(bridge_bboxes[j])) continue; if (! bridges.surfaces[i].expolygon.overlaps(bridges.surfaces[j].expolygon)) continue; // The two bridge regions intersect. Give them the same group id. if (bridge_group[j] != -1) { // The j'th bridge has been merged with some other bridge before. size_t group_id_new = bridge_group[j]; for (size_t k = 0; k < j; ++ k) if (bridge_group[k] == group_id) bridge_group[k] = group_id_new; group_id = group_id_new; } bridge_group[j] = group_id; } } // 3) Merge the groups with the same group id. { SurfaceCollection bridges_merged; bridges_merged.surfaces.reserve(n_groups); for (size_t group_id = 0; group_id < n_groups; ++ group_id) { size_t n_bridges_merged = 0; size_t idx_last = (size_t)-1; for (size_t i = 0; i < bridges.surfaces.size(); ++ i) { if (bridge_group[i] == group_id) { ++ n_bridges_merged; idx_last = i; } } if (n_bridges_merged == 1) bridges_merged.surfaces.push_back(bridges.surfaces[idx_last]); else if (n_bridges_merged > 1) { Slic3r::Polygons polygons; for (size_t i = 0; i < bridges.surfaces.size(); ++ i) { if (bridge_group[i] != group_id) continue; const Surface &surface = bridges.surfaces[i]; polygons.push_back(surface.expolygon.contour); for (size_t j = 0; j < surface.expolygon.holes.size(); ++ j) polygons.push_back(surface.expolygon.holes[j]); } ExPolygons expp; // without safety offset, artifacts are generated (GH #2494) union_(polygons, &expp, true); Surface &surface0 = bridges.surfaces[idx_last]; surface0.expolygon.clear(); for (size_t i = 0; i < expp.size(); ++ i) { surface0.expolygon = expp[i]; bridges_merged.surfaces.push_back(surface0); } } } std::swap(bridges_merged, bridges); } #if 0 { static int iRun = 0; bridges.export_to_svg(debug_out_path("bridges-after-grouping-%d.svg", iRun ++), true); } #endif // 4) Detect bridge directions. if (lower_layer != NULL) { for (size_t i = 0; i < bridges.surfaces.size(); ++ i) { Surface &surface = bridges.surfaces[i]; /* detect bridge direction before merging grown surfaces otherwise adjacent bridges would get merged into a single one while they need different directions also, supply the original expolygon instead of the grown one, because in case of very thin (but still working) anchors, the grown expolygon would go beyond them */ BridgeDetector bd( surface.expolygon, lower_layer->slices, //FIXME parameters are not correct! // flow(FlowRole role, bool bridge = false, double width = -1) const; this->flow(frInfill, this->layer()->height, true).scaled_width() ); #ifdef SLIC3R_DEBUG printf("Processing bridge at layer " PRINTF_ZU ":\n", this->layer()->id()); #endif if (bd.detect_angle()) { surface.bridge_angle = bd.angle; if (this->layer()->object()->config.support_material) { Polygons coverage = bd.coverage(); this->bridged.insert(this->bridged.end(), coverage.begin(), coverage.end()); this->unsupported_bridge_edges.append(bd.unsupported_edges()); } } } } bottom.surfaces.insert(bottom.surfaces.end(), bridges.surfaces.begin(), bridges.surfaces.end()); #endif SurfaceCollection top; for (Surfaces::const_iterator surface = surfaces.begin(); surface != surfaces.end(); ++surface) { if (surface->surface_type != stTop) continue; // give priority to bottom surfaces ExPolygons grown = diff_ex( offset(surface->expolygon, +margin), (Polygons)bottom ); for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it) { Surface s = *surface; s.expolygon = *it; top.surfaces.push_back(s); } } /* if we're slicing with no infill, we can't extend external surfaces over non-existent infill */ SurfaceCollection fill_boundaries; if (this->region()->config.fill_density.value > 0) { fill_boundaries = SurfaceCollection(surfaces); } else { for (Surfaces::const_iterator it = surfaces.begin(); it != surfaces.end(); ++it) { if (it->surface_type != stInternal) fill_boundaries.surfaces.push_back(*it); } } // intersect the grown surfaces with the actual fill boundaries SurfaceCollection new_surfaces; { // merge top and bottom in a single collection SurfaceCollection tb = top; tb.surfaces.insert(tb.surfaces.end(), bottom.surfaces.begin(), bottom.surfaces.end()); // group surfaces std::vector groups; tb.group(&groups); for (std::vector::const_iterator g = groups.begin(); g != groups.end(); ++g) { Polygons subject; for (SurfacesPtr::const_iterator s = g->begin(); s != g->end(); ++s) { Polygons pp = **s; subject.insert(subject.end(), pp.begin(), pp.end()); } ExPolygons expp = intersection_ex( subject, (Polygons)fill_boundaries, true // to ensure adjacent expolygons are unified ); for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) { Surface s = *g->front(); s.expolygon = *ex; new_surfaces.surfaces.push_back(s); } } } /* subtract the new top surfaces from the other non-top surfaces and re-add them */ { SurfaceCollection other; for (Surfaces::const_iterator s = surfaces.begin(); s != surfaces.end(); ++s) { if (s->surface_type != stTop && !s->is_bottom()) other.surfaces.push_back(*s); } // group surfaces std::vector groups; other.group(&groups); for (std::vector::const_iterator g = groups.begin(); g != groups.end(); ++g) { Polygons subject; for (SurfacesPtr::const_iterator s = g->begin(); s != g->end(); ++s) { Polygons pp = **s; subject.insert(subject.end(), pp.begin(), pp.end()); } ExPolygons expp = diff_ex( subject, (Polygons)new_surfaces ); for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) { Surface s = *g->front(); s.expolygon = *ex; new_surfaces.surfaces.push_back(s); } } } this->fill_surfaces = new_surfaces; #ifdef SLIC3R_DEBUG_SLICE_PROCESSING export_region_fill_surfaces_to_svg_debug("3_process_external_surfaces-final"); #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ } void LayerRegion::prepare_fill_surfaces() { /* Note: in order to make the psPrepareInfill step idempotent, we should never alter fill_surfaces boundaries on which our idempotency relies since that's the only meaningful information returned by psPerimeters. */ // if no solid layers are requested, turn top/bottom surfaces to internal if (this->region()->config.top_solid_layers == 0) { for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) { if (surface->surface_type == stTop) { if (this->layer()->object()->config.infill_only_where_needed) { surface->surface_type = stInternalVoid; } else { surface->surface_type = stInternal; } } } } if (this->region()->config.bottom_solid_layers == 0) { for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) { if (surface->surface_type == stBottom || surface->surface_type == stBottomBridge) surface->surface_type = stInternal; } } // turn too small internal regions into solid regions according to the user setting if (this->region()->config.fill_density.value > 0) { // scaling an area requires two calls! double min_area = scale_(scale_(this->region()->config.solid_infill_below_area.value)); for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) { if (surface->surface_type == stInternal && surface->area() <= min_area) surface->surface_type = stInternalSolid; } } #ifdef SLIC3R_DEBUG_SLICE_PROCESSING export_region_slices_to_svg_debug("2_prepare_fill_surfaces"); #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ } double LayerRegion::infill_area_threshold() const { double ss = this->flow(frSolidInfill).scaled_spacing(); return ss*ss; } void LayerRegion::export_region_slices_to_svg(const char *path) { BoundingBox bbox; for (Surfaces::const_iterator surface = this->slices.surfaces.begin(); surface != this->slices.surfaces.end(); ++surface) bbox.merge(get_extents(surface->expolygon)); Point legend_size = export_surface_type_legend_to_svg_box_size(); Point legend_pos(bbox.min.x, bbox.max.y); bbox.merge(Point(std::max(bbox.min.x + legend_size.x, bbox.max.x), bbox.max.y + legend_size.y)); SVG svg(path, bbox); const float transparency = 0.5f; for (Surfaces::const_iterator surface = this->slices.surfaces.begin(); surface != this->slices.surfaces.end(); ++surface) svg.draw(surface->expolygon, surface_type_to_color_name(surface->surface_type), transparency); for (Surfaces::const_iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) svg.draw(surface->expolygon.lines(), surface_type_to_color_name(surface->surface_type)); export_surface_type_legend_to_svg(svg, legend_pos); svg.Close(); } // Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export. void LayerRegion::export_region_slices_to_svg_debug(const char *name) { static std::map idx_map; size_t &idx = idx_map[name]; this->export_region_slices_to_svg(debug_out_path("LayerRegion-slices-%s-%d.svg", name, idx ++).c_str()); } void LayerRegion::export_region_fill_surfaces_to_svg(const char *path) { BoundingBox bbox; for (Surfaces::const_iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) bbox.merge(get_extents(surface->expolygon)); Point legend_size = export_surface_type_legend_to_svg_box_size(); Point legend_pos(bbox.min.x, bbox.max.y); bbox.merge(Point(std::max(bbox.min.x + legend_size.x, bbox.max.x), bbox.max.y + legend_size.y)); SVG svg(path, bbox); const float transparency = 0.5f; for (Surfaces::const_iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) svg.draw(surface->expolygon, surface_type_to_color_name(surface->surface_type), transparency); export_surface_type_legend_to_svg(svg, legend_pos); svg.Close(); } // Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export. void LayerRegion::export_region_fill_surfaces_to_svg_debug(const char *name) { static std::map idx_map; size_t &idx = idx_map[name]; this->export_region_fill_surfaces_to_svg(debug_out_path("LayerRegion-fill_surfaces-%s-%d.svg", name, idx ++).c_str()); } }