#include "Model.hpp" namespace Slic3r { Model::Model() {} Model::Model(const Model &other) { // copy materials for (ModelMaterialMap::const_iterator i = other.materials.begin(); i != other.materials.end(); ++i) this->add_material(i->first, *i->second); // copy objects this->objects.reserve(other.objects.size()); for (ModelObjectPtrs::const_iterator i = other.objects.begin(); i != other.objects.end(); ++i) this->add_object(**i); } Model& Model::operator= (Model other) { this->swap(other); return *this; } void Model::swap(Model &other) { std::swap(this->materials, other.materials); std::swap(this->objects, other.objects); } Model::~Model() { this->clear_objects(); this->clear_materials(); } ModelObject* Model::add_object() { ModelObject* new_object = new ModelObject(this); this->objects.push_back(new_object); return new_object; } ModelObject* Model::add_object(const ModelObject &other) { ModelObject* new_object = new ModelObject(this, other); this->objects.push_back(new_object); return new_object; } void Model::delete_object(size_t idx) { ModelObjectPtrs::iterator i = this->objects.begin() + idx; delete *i; this->objects.erase(i); } void Model::clear_objects() { // int instead of size_t because it can be -1 when vector is empty for (int i = this->objects.size()-1; i >= 0; --i) this->delete_object(i); } void Model::delete_material(t_model_material_id material_id) { ModelMaterialMap::iterator i = this->materials.find(material_id); if (i != this->materials.end()) { delete i->second; this->materials.erase(i); } } void Model::clear_materials() { while (!this->materials.empty()) this->delete_material( this->materials.begin()->first ); } ModelMaterial* Model::add_material(t_model_material_id material_id) { ModelMaterial* material = this->get_material(material_id); if (material == NULL) { material = this->materials[material_id] = new ModelMaterial(this); } return material; } ModelMaterial* Model::add_material(t_model_material_id material_id, const ModelMaterial &other) { // delete existing material if any ModelMaterial* material = this->get_material(material_id); if (material != NULL) { delete material; } // set new material material = new ModelMaterial(this, other); this->materials[material_id] = material; return material; } ModelMaterial* Model::get_material(t_model_material_id material_id) { ModelMaterialMap::iterator i = this->materials.find(material_id); if (i == this->materials.end()) { return NULL; } else { return i->second; } } /* void Model::duplicate_objects_grid(unsigned int x, unsigned int y, coordf_t distance) { if (this->objects.size() > 1) throw "Grid duplication is not supported with multiple objects"; if (this->objects.empty()) throw "No objects!"; ModelObject* object = this->objects.front(); object->clear_instances(); BoundingBoxf3 bb; object->bounding_box(&bb); Sizef3 size = bb.size(); for (unsigned int x_copy = 1; x_copy <= x; ++x_copy) { for (unsigned int y_copy = 1; y_copy <= y; ++y_copy) { ModelInstance* instance = object->add_instance(); instance->offset.x = (size.x + distance) * (x_copy-1); instance->offset.y = (size.y + distance) * (y_copy-1); } } } */ bool Model::has_objects_with_no_instances() const { for (ModelObjectPtrs::const_iterator i = this->objects.begin(); i != this->objects.end(); ++i) { if ((*i)->instances.empty()) { return true; } } return false; } // makes sure all objects have at least one instance bool Model::add_default_instances() { bool added = false; // apply a default position to all objects not having one for (ModelObjectPtrs::const_iterator o = this->objects.begin(); o != this->objects.end(); ++o) { if ((*o)->instances.empty()) { (*o)->add_instance(); added = true; } } return true; } #ifdef SLIC3RXS REGISTER_CLASS(Model, "Model"); #endif ModelMaterial::ModelMaterial(Model *model) : model(model) {} ModelMaterial::ModelMaterial(Model *model, const ModelMaterial &other) : model(model), config(other.config), attributes(other.attributes) {} void ModelMaterial::apply(const t_model_material_attributes &attributes) { this->attributes.insert(attributes.begin(), attributes.end()); } #ifdef SLIC3RXS REGISTER_CLASS(ModelMaterial, "Model::Material"); #endif ModelObject::ModelObject(Model *model) : model(model) {} ModelObject::ModelObject(Model *model, const ModelObject &other) : model(model), name(other.name), input_file(other.input_file), instances(), volumes(), config(other.config), layer_height_ranges(other.layer_height_ranges), origin_translation(other.origin_translation), _bounding_box(other._bounding_box), _bounding_box_valid(other._bounding_box_valid) { this->volumes.reserve(other.volumes.size()); for (ModelVolumePtrs::const_iterator i = other.volumes.begin(); i != other.volumes.end(); ++i) this->add_volume(**i); this->instances.reserve(other.instances.size()); for (ModelInstancePtrs::const_iterator i = other.instances.begin(); i != other.instances.end(); ++i) this->add_instance(**i); } ModelObject& ModelObject::operator= (ModelObject other) { this->swap(other); return *this; } void ModelObject::swap(ModelObject &other) { std::swap(this->input_file, other.input_file); std::swap(this->instances, other.instances); std::swap(this->volumes, other.volumes); std::swap(this->config, other.config); std::swap(this->layer_height_ranges, other.layer_height_ranges); std::swap(this->origin_translation, other.origin_translation); std::swap(this->_bounding_box, other._bounding_box); std::swap(this->_bounding_box_valid, other._bounding_box_valid); } ModelObject::~ModelObject() { this->clear_volumes(); this->clear_instances(); } ModelVolume* ModelObject::add_volume(const TriangleMesh &mesh) { ModelVolume* v = new ModelVolume(this, mesh); this->volumes.push_back(v); this->invalidate_bounding_box(); return v; } ModelVolume* ModelObject::add_volume(const ModelVolume &other) { ModelVolume* v = new ModelVolume(this, other); this->volumes.push_back(v); this->invalidate_bounding_box(); return v; } void ModelObject::delete_volume(size_t idx) { ModelVolumePtrs::iterator i = this->volumes.begin() + idx; delete *i; this->volumes.erase(i); this->invalidate_bounding_box(); } void ModelObject::clear_volumes() { // int instead of size_t because it can be -1 when vector is empty for (int i = this->volumes.size()-1; i >= 0; --i) this->delete_volume(i); } ModelInstance* ModelObject::add_instance() { ModelInstance* i = new ModelInstance(this); this->instances.push_back(i); this->invalidate_bounding_box(); return i; } ModelInstance* ModelObject::add_instance(const ModelInstance &other) { ModelInstance* i = new ModelInstance(this, other); this->instances.push_back(i); this->invalidate_bounding_box(); return i; } void ModelObject::delete_instance(size_t idx) { ModelInstancePtrs::iterator i = this->instances.begin() + idx; delete *i; this->instances.erase(i); this->invalidate_bounding_box(); } void ModelObject::delete_last_instance() { this->delete_instance(this->instances.size() - 1); } void ModelObject::clear_instances() { for (size_t i = 0; i < this->instances.size(); ++i) this->delete_instance(i); } void ModelObject::invalidate_bounding_box() { this->_bounding_box_valid = false; } void ModelObject::raw_mesh(TriangleMesh* mesh) const { for (ModelVolumePtrs::const_iterator v = this->volumes.begin(); v != this->volumes.end(); ++v) { if ((*v)->modifier) continue; mesh->merge((*v)->mesh); } } size_t ModelObject::facets_count() const { size_t num = 0; for (ModelVolumePtrs::const_iterator v = this->volumes.begin(); v != this->volumes.end(); ++v) { if ((*v)->modifier) continue; num += (*v)->mesh.stl.stats.number_of_facets; } return num; } bool ModelObject::needed_repair() const { for (ModelVolumePtrs::const_iterator v = this->volumes.begin(); v != this->volumes.end(); ++v) { if ((*v)->modifier) continue; if ((*v)->mesh.needed_repair()) return true; } return false; } #ifdef SLIC3RXS REGISTER_CLASS(ModelObject, "Model::Object"); #endif ModelVolume::ModelVolume(ModelObject* object, const TriangleMesh &mesh) : object(object), mesh(mesh), modifier(false) {} ModelVolume::ModelVolume(ModelObject* object, const ModelVolume &other) : object(object), name(other.name), mesh(other.mesh), config(other.config), modifier(other.modifier) { this->material_id(other.material_id()); } t_model_material_id ModelVolume::material_id() const { return this->_material_id; } void ModelVolume::material_id(t_model_material_id material_id) { this->_material_id = material_id; // ensure this->_material_id references an existing material (void)this->object->get_model()->add_material(material_id); } ModelMaterial* ModelVolume::material() const { return this->object->get_model()->get_material(this->_material_id); } ModelMaterial* ModelVolume::assign_unique_material() { Model* model = this->get_object()->get_model(); this->_material_id = 1 + model->materials.size(); return model->add_material(this->_material_id); } #ifdef SLIC3RXS REGISTER_CLASS(ModelVolume, "Model::Volume"); #endif ModelInstance::ModelInstance(ModelObject *object) : object(object), rotation(0), scaling_factor(1) {} ModelInstance::ModelInstance(ModelObject *object, const ModelInstance &other) : object(object), rotation(other.rotation), scaling_factor(other.scaling_factor), offset(other.offset) {} void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const { mesh->rotate_z(this->rotation); // rotate around mesh origin mesh->scale(this->scaling_factor); // scale around mesh origin if (!dont_translate) mesh->translate(this->offset.x, this->offset.y, 0); } void ModelInstance::transform_polygon(Polygon* polygon) const { polygon->rotate(this->rotation, Point(0,0)); // rotate around polygon origin polygon->scale(this->scaling_factor); // scale around polygon origin } #ifdef SLIC3RXS REGISTER_CLASS(ModelInstance, "Model::Instance"); #endif }