#include #include #include #include #include #include #ifdef _MSC_VER #pragma warning(push) #pragma warning(disable: 4244) #pragma warning(disable: 4267) #endif #include #include #include #include #include #ifdef _MSC_VER #pragma warning(pop) #endif const std::string USAGE_STR = { "Usage: aabb-evaluation stlfilename.stl" }; using namespace Slic3r; void profile(const TriangleMesh &mesh) { Eigen::MatrixXd V; Eigen::MatrixXi F; Eigen::MatrixXd vertex_normals; sla::to_eigen_mesh(mesh, V, F); igl::per_vertex_normals(V, F, vertex_normals); static constexpr int num_samples = 100; const int num_vertices = std::min(10000, int(mesh.its.vertices.size())); const Eigen::MatrixXd dirs = igl::random_dir_stratified(num_samples).cast(); Eigen::MatrixXd occlusion_output0; { AABBTreeIndirect::Tree3f tree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(mesh.its.vertices, mesh.its.indices); occlusion_output0.resize(num_vertices, 1); for (int ivertex = 0; ivertex < num_vertices; ++ ivertex) { const Eigen::Vector3d origin = mesh.its.vertices[ivertex].template cast(); const Eigen::Vector3d normal = vertex_normals.row(ivertex).template cast(); int num_hits = 0; for (int s = 0; s < num_samples; s++) { Eigen::Vector3d d = dirs.row(s); if(d.dot(normal) < 0) { // reverse ray d *= -1; } igl::Hit hit; if (AABBTreeIndirect::intersect_ray_first_hit(mesh.its.vertices, mesh.its.indices, tree, (origin + 1e-4 * d).eval(), d, hit)) ++ num_hits; } occlusion_output0(ivertex) = (double)num_hits/(double)num_samples; } occlusion_output0.resize(num_vertices, 1); for (int ivertex = 0; ivertex < num_vertices; ++ ivertex) { const Eigen::Vector3d origin = mesh.its.vertices[ivertex].template cast(); const Eigen::Vector3d normal = vertex_normals.row(ivertex).template cast(); int num_hits = 0; for (int s = 0; s < num_samples; s++) { Eigen::Vector3d d = dirs.row(s); if(d.dot(normal) < 0) { // reverse ray d *= -1; } igl::Hit hit; if (AABBTreeIndirect::intersect_ray_first_hit(mesh.its.vertices, mesh.its.indices, tree, Eigen::Vector3f((origin + 1e-4 * d).template cast()), Eigen::Vector3f(d.template cast()), hit)) ++ num_hits; } occlusion_output0(ivertex) = (double)num_hits/(double)num_samples; } } Eigen::MatrixXd occlusion_output1; { std::vector vertices; std::vector triangles; for (int i = 0; i < V.rows(); ++ i) vertices.emplace_back(V.row(i).transpose()); for (int i = 0; i < F.rows(); ++ i) triangles.emplace_back(F.row(i).transpose()); AABBTreeIndirect::Tree3d tree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(vertices, triangles); occlusion_output1.resize(num_vertices, 1); for (int ivertex = 0; ivertex < num_vertices; ++ ivertex) { const Eigen::Vector3d origin = V.row(ivertex).template cast(); const Eigen::Vector3d normal = vertex_normals.row(ivertex).template cast(); int num_hits = 0; for (int s = 0; s < num_samples; s++) { Eigen::Vector3d d = dirs.row(s); if(d.dot(normal) < 0) { // reverse ray d *= -1; } igl::Hit hit; if (AABBTreeIndirect::intersect_ray_first_hit(vertices, triangles, tree, Eigen::Vector3d(origin + 1e-4 * d), d, hit)) ++ num_hits; } occlusion_output1(ivertex) = (double)num_hits/(double)num_samples; } } // Build the AABB accelaration tree Eigen::MatrixXd occlusion_output2; { igl::AABB AABB; AABB.init(V, F); occlusion_output2.resize(num_vertices, 1); for (int ivertex = 0; ivertex < num_vertices; ++ ivertex) { const Eigen::Vector3d origin = V.row(ivertex).template cast(); const Eigen::Vector3d normal = vertex_normals.row(ivertex).template cast(); int num_hits = 0; for (int s = 0; s < num_samples; s++) { Eigen::Vector3d d = dirs.row(s); if(d.dot(normal) < 0) { // reverse ray d *= -1; } igl::Hit hit; if (AABB.intersect_ray(V, F, origin + 1e-4 * d, d, hit)) ++ num_hits; } occlusion_output2(ivertex) = (double)num_hits/(double)num_samples; } } Eigen::MatrixXd occlusion_output3; { typedef Eigen::Map> MapMatrixXfUnaligned; typedef Eigen::Map> MapMatrixXiUnaligned; igl::AABB AABB; auto vertices = MapMatrixXfUnaligned(mesh.its.vertices.front().data(), mesh.its.vertices.size(), 3); auto faces = MapMatrixXiUnaligned(mesh.its.indices.front().data(), mesh.its.indices.size(), 3); AABB.init( vertices, faces); occlusion_output3.resize(num_vertices, 1); for (int ivertex = 0; ivertex < num_vertices; ++ ivertex) { const Eigen::Vector3d origin = mesh.its.vertices[ivertex].template cast(); const Eigen::Vector3d normal = vertex_normals.row(ivertex).template cast(); int num_hits = 0; for (int s = 0; s < num_samples; s++) { Eigen::Vector3d d = dirs.row(s); if(d.dot(normal) < 0) { // reverse ray d *= -1; } igl::Hit hit; if (AABB.intersect_ray(vertices, faces, (origin + 1e-4 * d).eval().template cast(), d.template cast(), hit)) ++ num_hits; } occlusion_output3(ivertex) = (double)num_hits/(double)num_samples; } } } int main(const int argc, const char *argv[]) { if(argc < 2) { std::cout << USAGE_STR << std::endl; return EXIT_SUCCESS; } TriangleMesh mesh; if (! mesh.ReadSTLFile(argv[1])) { std::cerr << "Error loading " << argv[1] << std::endl; return -1; } if (mesh.empty()) { std::cerr << "Error loading " << argv[1] << " . It is empty." << std::endl; return -1; } profile(mesh); return EXIT_SUCCESS; }