package Slic3r::Fill::Concentric; use Moo; extends 'Slic3r::Fill::Base'; use Slic3r::Geometry qw(scale unscale X nearest_point_index); use Slic3r::Geometry::Clipper qw(offset offset2 union_pt traverse_pt PFT_EVENODD); sub fill_surface { my $self = shift; my ($surface, %params) = @_; # no rotation is supported for this infill pattern my $expolygon = $surface->expolygon; my $bounding_box = $expolygon->bounding_box; my $min_spacing = scale $params{flow_spacing}; my $distance = $min_spacing / $params{density}; my $flow_spacing = $params{flow_spacing}; if ($params{density} == 1 && !$params{dont_adjust}) { $distance = $self->adjust_solid_spacing( width => $bounding_box->size->[X], distance => $distance, ); $flow_spacing = unscale $distance; } # compensate the overlap which is good for rectilinear but harmful for concentric # where the perimeter/infill spacing should be equal to any other loop spacing my @loops = my @last = offset($expolygon, -&Slic3r::INFILL_OVERLAP_OVER_SPACING * $min_spacing / 2); while (@last) { push @loops, @last = offset2(\@last, -1.5*$distance, +0.5*$distance); } # generate paths from the outermost to the innermost, to avoid # adhesion problems of the first central tiny loops @loops = map Slic3r::Polygon->new(@$_), reverse traverse_pt( union_pt(\@loops, PFT_EVENODD) ); # order paths using a nearest neighbor search my @paths = (); my $last_pos = [0,0]; foreach my $loop (@loops) { push @paths, $loop->split_at_index(nearest_point_index($last_pos, $loop)); $last_pos = $paths[-1][-1]; } # clip the paths to avoid the extruder to get exactly on the first point of the loop my $clip_length = scale $flow_spacing * &Slic3r::LOOP_CLIPPING_LENGTH_OVER_SPACING; $_->clip_end($clip_length) for @paths; # TODO: return ExtrusionLoop objects to get better chained paths return { flow_spacing => $flow_spacing, no_sort => 1 }, @paths; } 1;