#ifndef slic3r_Brim_hpp_ #define slic3r_Brim_hpp_ namespace Slic3r { class Print; // Produce brim lines around those objects, that have the brim enabled. // Collect islands_area to be merged into the final 1st layer convex hull. ExtrusionEntityCollection make_brim(const Print &print, PrintTryCancel try_cancel, Polygons &islands_area); } // Slic3r #endif // slic3r_Brim_hpp_