#include "Emboss.hpp" #include <stdio.h> #include <cstdlib> #include <boost/nowide/convert.hpp> #include <boost/log/trivial.hpp> #include <ClipperUtils.hpp> // union_ex + for boldness(polygon extend(offset)) #include "IntersectionPoints.hpp" #define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation #include "imgui/imstb_truetype.h" // stbtt_fontinfo #include "Utils.hpp" // ScopeGuard #include <Triangulation.hpp> // CGAL project #include "libslic3r.h" // to heal shape #include "ExPolygonsIndex.hpp" #include "libslic3r/AABBTreeLines.hpp" // search structure for found close points #include "libslic3r/Line.hpp" #include "libslic3r/BoundingBox.hpp" using namespace Slic3r; using namespace Emboss; using fontinfo_opt = std::optional<stbtt_fontinfo>; // for try approach to heal shape by Clipper::Closing //#define HEAL_WITH_CLOSING // functionality to remove all spikes from shape //#define REMOVE_SPIKES // do not expose out of this file stbtt_ data types namespace priv{ using Polygon = Slic3r::Polygon; bool is_valid(const FontFile &font, unsigned int index); fontinfo_opt load_font_info(const unsigned char *data, unsigned int index = 0); std::optional<Glyph> get_glyph(const stbtt_fontinfo &font_info, int unicode_letter, float flatness); // take glyph from cache const Glyph* get_glyph(int unicode, const FontFile &font, const FontProp &font_prop, Glyphs &cache, fontinfo_opt &font_info_opt); EmbossStyle create_style(std::wstring name, std::wstring path); // scale and convert float to int coordinate Point to_point(const stbtt__point &point); // bad is contour smaller than 3 points void remove_bad(Polygons &polygons); void remove_bad(ExPolygons &expolygons); // helpr for heal shape // Return true when erase otherwise false bool remove_same_neighbor(Polygon &points); bool remove_same_neighbor(Polygons &polygons); bool remove_same_neighbor(ExPolygons &expolygons); // Try to remove self intersection by subtracting rect 2x2 px bool remove_self_intersections(ExPolygons &shape, unsigned max_iteration = 10); ExPolygon create_bounding_rect(const ExPolygons &shape); void remove_small_islands(ExPolygons &shape, double minimal_area); // NOTE: expolygons can't contain same_neighbor Points collect_close_points(const ExPolygons &expolygons, double distance = .6); // Heal duplicates points and self intersections bool heal_dupl_inter(ExPolygons &shape, unsigned max_iteration); // for debug purpose void visualize_heal(const std::string& svg_filepath, const ExPolygons &expolygons); const Points pts_2x2({Point(0, 0), Point(1, 0), Point(1, 1), Point(0, 1)}); const Points pts_3x3({Point(-1, -1), Point(1, -1), Point(1, 1), Point(-1, 1)}); struct SpikeDesc { // cosinus of max spike angle double cos_angle; // speed up to skip acos // Half of Wanted bevel size double half_bevel; /// <summary> /// Calculate spike description /// </summary> /// <param name="bevel_size">Size of spike width after cut of the tip, has to be grater than 2.5</param> /// <param name="pixel_spike_length">When spike has same or more pixels with width less than 1 pixel</param> SpikeDesc(double bevel_size, double pixel_spike_length = 6) { // create min angle given by spike_length // Use it as minimal height of 1 pixel base spike double angle = 2. * atan2(pixel_spike_length, .5); // [rad] cos_angle = std::fabs(cos(angle)); // When remove spike this angle is set. // Value must be grater than min_angle half_bevel = bevel_size / 2; } }; // return TRUE when remove point. It could create polygon with 2 points. bool remove_when_spike(Polygon &polygon, size_t index, const SpikeDesc &spike_desc); void remove_spikes_in_duplicates(ExPolygons &expolygons, const Points &duplicates); #ifdef REMOVE_SPIKES // Remove long sharp corners aka spikes // by adding points to bevel tip of spikes - Not printable parts // Try to not modify long sides of spike and add points on it's side void remove_spikes(Polygon &polygon, const SpikeDesc &spike_desc); void remove_spikes(Polygons &polygons, const SpikeDesc &spike_desc); void remove_spikes(ExPolygons &expolygons, const SpikeDesc &spike_desc); #endif }; bool priv::remove_when_spike(Polygon &polygon, size_t index, const SpikeDesc &spike_desc) { std::optional<Point> add; bool do_erase = false; Points &pts = polygon.points; { size_t pts_size = pts.size(); if (pts_size < 3) return false; const Point &a = (index == 0) ? pts.back() : pts[index - 1]; const Point &b = pts[index]; const Point &c = (index == (pts_size - 1)) ? pts.front() : pts[index + 1]; // calc sides Vec2d ba = (a - b).cast<double>(); Vec2d bc = (c - b).cast<double>(); double dot_product = ba.dot(bc); // sqrt together after multiplication save one sqrt double ba_size_sq = ba.squaredNorm(); double bc_size_sq = bc.squaredNorm(); double norm = sqrt(ba_size_sq * bc_size_sq); double cos_angle = dot_product / norm; // small angle are around 1 --> cos(0) = 1 if (cos_angle < spike_desc.cos_angle) return false; // not a spike // has to be in range <-1, 1> // Due to preccission of floating point number could be sligtly out of range if (cos_angle > 1.) cos_angle = 1.; // if (cos_angle < -1.) // cos_angle = -1.; // Current Spike angle double angle = acos(cos_angle); double wanted_size = spike_desc.half_bevel / cos(angle / 2.); double wanted_size_sq = wanted_size * wanted_size; bool is_ba_short = ba_size_sq < wanted_size_sq; bool is_bc_short = bc_size_sq < wanted_size_sq; auto a_side = [&b, &ba, &ba_size_sq, &wanted_size]() -> Point { Vec2d ba_norm = ba / sqrt(ba_size_sq); return b + (wanted_size * ba_norm).cast<coord_t>(); }; auto c_side = [&b, &bc, &bc_size_sq, &wanted_size]() -> Point { Vec2d bc_norm = bc / sqrt(bc_size_sq); return b + (wanted_size * bc_norm).cast<coord_t>(); }; if (is_ba_short && is_bc_short) { // remove short spike do_erase = true; } else if (is_ba_short) { // move point B on C-side pts[index] = c_side(); } else if (is_bc_short) { // move point B on A-side pts[index] = a_side(); } else { // move point B on C-side and add point on A-side(left - before) pts[index] = c_side(); add = a_side(); if (*add == pts[index]) { // should be very rare, when SpikeDesc has small base // will be fixed by remove B point add.reset(); do_erase = true; } } } if (do_erase) { pts.erase(pts.begin() + index); return true; } if (add.has_value()) pts.insert(pts.begin() + index, *add); return false; } void priv::remove_spikes_in_duplicates(ExPolygons &expolygons, const Points &duplicates) { auto check = [](Polygon &polygon, const Point &d) -> bool { double spike_bevel = 1 / SHAPE_SCALE; double spike_length = 5.; const static SpikeDesc sd(spike_bevel, spike_length); Points& pts = polygon.points; bool exist_remove = false; for (size_t i = 0; i < pts.size(); i++) { if (pts[i] != d) continue; exist_remove |= remove_when_spike(polygon, i, sd); } return exist_remove && pts.size() < 3; }; bool exist_remove = false; for (ExPolygon &expolygon : expolygons) { BoundingBox bb(to_points(expolygon.contour)); for (const Point &d : duplicates) { if (!bb.contains(d)) continue; exist_remove |= check(expolygon.contour, d); for (Polygon &hole : expolygon.holes) exist_remove |= check(hole, d); } } if (exist_remove) remove_bad(expolygons); } bool priv::is_valid(const FontFile &font, unsigned int index) { if (font.data == nullptr) return false; if (font.data->empty()) return false; if (index >= font.infos.size()) return false; return true; } fontinfo_opt priv::load_font_info( const unsigned char *data, unsigned int index) { int font_offset = stbtt_GetFontOffsetForIndex(data, index); if (font_offset < 0) { assert(false); // "Font index(" << index << ") doesn't exist."; return {}; } stbtt_fontinfo font_info; if (stbtt_InitFont(&font_info, data, font_offset) == 0) { // Can't initialize font. assert(false); return {}; } return font_info; } void priv::remove_bad(Polygons &polygons) { polygons.erase( std::remove_if(polygons.begin(), polygons.end(), [](const Polygon &p) { return p.size() < 3; }), polygons.end()); } void priv::remove_bad(ExPolygons &expolygons) { expolygons.erase( std::remove_if(expolygons.begin(), expolygons.end(), [](const ExPolygon &p) { return p.contour.size() < 3; }), expolygons.end()); for (ExPolygon &expolygon : expolygons) remove_bad(expolygon.holes); } bool priv::remove_same_neighbor(Slic3r::Polygon &polygon) { Points &points = polygon.points; if (points.empty()) return false; auto last = std::unique(points.begin(), points.end()); // remove first and last neighbor duplication if (const Point& last_point = *(last - 1); last_point == points.front()) { --last; } // no duplicits if (last == points.end()) return false; points.erase(last, points.end()); return true; } bool priv::remove_same_neighbor(Polygons &polygons) { if (polygons.empty()) return false; bool exist = false; for (Polygon& polygon : polygons) exist |= remove_same_neighbor(polygon); // remove empty polygons polygons.erase( std::remove_if(polygons.begin(), polygons.end(), [](const Polygon &p) { return p.points.size() <= 2; }), polygons.end()); return exist; } bool priv::remove_same_neighbor(ExPolygons &expolygons) { if(expolygons.empty()) return false; bool remove_from_holes = false; bool remove_from_contour = false; for (ExPolygon &expoly : expolygons) { remove_from_contour |= remove_same_neighbor(expoly.contour); remove_from_holes |= remove_same_neighbor(expoly.holes); } // Removing of expolygons without contour if (remove_from_contour) expolygons.erase( std::remove_if(expolygons.begin(), expolygons.end(), [](const ExPolygon &p) { return p.contour.points.size() <=2; }), expolygons.end()); return remove_from_holes || remove_from_contour; } Points priv::collect_close_points(const ExPolygons &expolygons, double distance) { if (expolygons.empty()) return {}; if (distance < 0.) return {}; // IMPROVE: use int(insted of double) lines and tree const ExPolygonsIndices ids(expolygons); const std::vector<Linef> lines = Slic3r::to_linesf(expolygons, ids.get_count()); AABBTreeIndirect::Tree<2, double> tree = AABBTreeLines::build_aabb_tree_over_indexed_lines(lines); // Result close points Points res; size_t point_index = 0; auto collect_close = [&res, &point_index, &lines, &tree, &distance, &ids, &expolygons](const Points &pts) { for (const Point &p : pts) { Vec2d p_d = p.cast<double>(); std::vector<size_t> close_lines = AABBTreeLines::all_lines_in_radius(lines, tree, p_d, distance); for (size_t index : close_lines) { // skip point neighbour lines indices if (index == point_index) continue; if (&p != &pts.front()) { if (index == point_index - 1) continue; } else if (index == (pts.size()-1)) continue; // do not doubled side point of segment const ExPolygonsIndex id = ids.cvt(index); const ExPolygon &expoly = expolygons[id.expolygons_index]; const Polygon &poly = id.is_contour() ? expoly.contour : expoly.holes[id.hole_index()]; const Points &poly_pts = poly.points; const Point &line_a = poly_pts[id.point_index]; const Point &line_b = (!ids.is_last_point(id)) ? poly_pts[id.point_index + 1] : poly_pts.front(); assert(line_a == lines[index].a.cast<int>()); assert(line_b == lines[index].b.cast<int>()); if (p == line_a || p == line_b) continue; res.push_back(p); } ++point_index; } }; for (const ExPolygon &expoly : expolygons) { collect_close(expoly.contour.points); for (const Polygon &hole : expoly.holes) collect_close(hole.points); } if (res.empty()) return {}; std::sort(res.begin(), res.end()); // only unique points res.erase(std::unique(res.begin(), res.end()), res.end()); return res; } bool Emboss::divide_segments_for_close_point(ExPolygons &expolygons, double distance) { if (expolygons.empty()) return false; if (distance < 0.) return false; // ExPolygons can't contain same neigbours priv::remove_same_neighbor(expolygons); // IMPROVE: use int(insted of double) lines and tree const ExPolygonsIndices ids(expolygons); const std::vector<Linef> lines = Slic3r::to_linesf(expolygons, ids.get_count()); AABBTreeIndirect::Tree<2, double> tree = AABBTreeLines::build_aabb_tree_over_indexed_lines(lines); using Div = std::pair<Point, size_t>; std::vector<Div> divs; size_t point_index = 0; auto check_points = [&divs, &point_index, &lines, &tree, &distance, &ids, &expolygons](const Points &pts) { for (const Point &p : pts) { Vec2d p_d = p.cast<double>(); std::vector<size_t> close_lines = AABBTreeLines::all_lines_in_radius(lines, tree, p_d, distance); for (size_t index : close_lines) { // skip point neighbour lines indices if (index == point_index) continue; if (&p != &pts.front()) { if (index == point_index - 1) continue; } else if (index == (pts.size()-1)) continue; // do not doubled side point of segment const ExPolygonsIndex id = ids.cvt(index); const ExPolygon &expoly = expolygons[id.expolygons_index]; const Polygon &poly = id.is_contour() ? expoly.contour : expoly.holes[id.hole_index()]; const Points &poly_pts = poly.points; const Point &line_a = poly_pts[id.point_index]; const Point &line_b = (!ids.is_last_point(id)) ? poly_pts[id.point_index + 1] : poly_pts.front(); assert(line_a == lines[index].a.cast<int>()); assert(line_b == lines[index].b.cast<int>()); if (p == line_a || p == line_b) continue; divs.emplace_back(p, index); } ++point_index; } }; for (const ExPolygon &expoly : expolygons) { check_points(expoly.contour.points); for (const Polygon &hole : expoly.holes) check_points(hole.points); } // check if exist division if (divs.empty()) return false; // sort from biggest index to zero // to be able add points and not interupt indices std::sort(divs.begin(), divs.end(), [](const Div &d1, const Div &d2) { return d1.second > d2.second; }); auto it = divs.begin(); // divide close line while (it != divs.end()) { // colect division of a line segmen size_t index = it->second; auto it2 = it+1; while (it2 != divs.end() && it2->second == index) ++it2; ExPolygonsIndex id = ids.cvt(index); ExPolygon &expoly = expolygons[id.expolygons_index]; Polygon &poly = id.is_contour() ? expoly.contour : expoly.holes[id.hole_index()]; Points &pts = poly.points; size_t count = it2 - it; // add points into polygon to divide in place of near point if (count == 1) { pts.insert(pts.begin() + id.point_index + 1, it->first); ++it; } else { // collect points to add into polygon Points points; points.reserve(count); for (; it < it2; ++it) points.push_back(it->first); // need sort by line direction const Linef &line = lines[index]; Vec2d dir = line.b - line.a; // select mayorit direction int axis = (abs(dir.x()) > abs(dir.y())) ? 0 : 1; using Fnc = std::function<bool(const Point &, const Point &)>; Fnc fnc = (dir[axis] < 0) ? Fnc([axis](const Point &p1, const Point &p2) { return p1[axis] > p2[axis]; }) : Fnc([axis](const Point &p1, const Point &p2) { return p1[axis] < p2[axis]; }) ; std::sort(points.begin(), points.end(), fnc); // use only unique points points.erase(std::unique(points.begin(), points.end()), points.end()); // divide line by adding points into polygon pts.insert(pts.begin() + id.point_index + 1, points.begin(), points.end()); } assert(it == it2); } return true; } bool priv::remove_self_intersections(ExPolygons &shape, unsigned max_iteration) { if (shape.empty()) return true; Pointfs intersections_f = intersection_points(shape); if (intersections_f.empty()) return true; // create loop permanent memory Polygons holes; Points intersections; while (--max_iteration) { // convert intersections into Points assert(intersections.empty()); intersections.reserve(intersections_f.size()); std::transform(intersections_f.begin(), intersections_f.end(), std::back_inserter(intersections), [](const Vec2d &p) { return Point(std::floor(p.x()), std::floor(p.y())); }); // intersections should be unique poits std::sort(intersections.begin(), intersections.end()); auto it = std::unique(intersections.begin(), intersections.end()); intersections.erase(it, intersections.end()); assert(holes.empty()); holes.reserve(intersections.size()); // Fix self intersection in result by subtracting hole 2x2 for (const Point &p : intersections) { Polygon hole(priv::pts_2x2); hole.translate(p); holes.push_back(hole); } // Union of overlapped holes is not neccessary // Clipper calculate winding number separately for each input parameter // if (holes.size() > 1) holes = Slic3r::union_(holes); shape = Slic3r::diff_ex(shape, holes, ApplySafetyOffset::Yes); // TODO: find where diff ex could create same neighbor priv::remove_same_neighbor(shape); // find new intersections made by diff_ex intersections_f = intersection_points(shape); if (intersections_f.empty()) return true; else { // clear permanent vectors holes.clear(); intersections.clear(); } } assert(max_iteration == 0); assert(!intersections_f.empty()); return false; } ExPolygons Emboss::heal_shape(const Polygons &shape) { // When edit this code check that font 'ALIENATE.TTF' and glyph 'i' still work // fix of self intersections // http://www.angusj.com/delphi/clipper/documentation/Docs/Units/ClipperLib/Functions/SimplifyPolygon.htm ClipperLib::Paths paths = ClipperLib::SimplifyPolygons(ClipperUtils::PolygonsProvider(shape), ClipperLib::pftNonZero); const double clean_distance = 1.415; // little grater than sqrt(2) ClipperLib::CleanPolygons(paths, clean_distance); Polygons polygons = to_polygons(paths); polygons.erase(std::remove_if(polygons.begin(), polygons.end(), [](const Polygon &p) { return p.size() < 3; }), polygons.end()); // Do not remove all duplicates but do it better way // Overlap all duplicit points by rectangle 3x3 Points duplicits = collect_duplicates(to_points(polygons)); if (!duplicits.empty()) { polygons.reserve(polygons.size() + duplicits.size()); for (const Point &p : duplicits) { Polygon rect_3x3(priv::pts_3x3); rect_3x3.translate(p); polygons.push_back(rect_3x3); } } // TrueTypeFonts use non zero winding number // https://docs.microsoft.com/en-us/typography/opentype/spec/ttch01 // https://developer.apple.com/fonts/TrueType-Reference-Manual/RM01/Chap1.html ExPolygons res = Slic3r::union_ex(polygons, ClipperLib::pftNonZero); heal_shape(res); return res; } #include "libslic3r/SVG.hpp" void priv::visualize_heal(const std::string &svg_filepath, const ExPolygons &expolygons) { Points pts = to_points(expolygons); BoundingBox bb(pts); //double svg_scale = SHAPE_SCALE / unscale<double>(1.); // bb.scale(svg_scale); SVG svg(svg_filepath, bb); svg.draw(expolygons); Points duplicits = collect_duplicates(pts); svg.draw(duplicits, "black", 7 / SHAPE_SCALE); Pointfs intersections_f = intersection_points(expolygons); Points intersections; intersections.reserve(intersections_f.size()); std::transform(intersections_f.begin(), intersections_f.end(), std::back_inserter(intersections), [](const Vec2d &p) { return p.cast<int>(); }); svg.draw(intersections, "red", 8 / SHAPE_SCALE); } bool Emboss::heal_shape(ExPolygons &shape, unsigned max_iteration) { return priv::heal_dupl_inter(shape, max_iteration); } #ifndef HEAL_WITH_CLOSING bool priv::heal_dupl_inter(ExPolygons &shape, unsigned max_iteration) { if (shape.empty()) return true; // create loop permanent memory Polygons holes; Points intersections; while (--max_iteration) { priv::remove_same_neighbor(shape); Pointfs intersections_f = intersection_points(shape); // convert intersections into Points assert(intersections.empty()); intersections.reserve(intersections_f.size()); std::transform(intersections_f.begin(), intersections_f.end(), std::back_inserter(intersections), [](const Vec2d &p) { return Point(std::floor(p.x()), std::floor(p.y())); }); // intersections should be unique poits std::sort(intersections.begin(), intersections.end()); auto it = std::unique(intersections.begin(), intersections.end()); intersections.erase(it, intersections.end()); Points duplicates = collect_duplicates(to_points(shape)); // duplicates are already uniqua and sorted // Check whether shape is already healed if (intersections.empty() && duplicates.empty()) return true; assert(holes.empty()); holes.reserve(intersections.size() + duplicates.size()); remove_spikes_in_duplicates(shape, duplicates); // Fix self intersection in result by subtracting hole 2x2 for (const Point &p : intersections) { Polygon hole(priv::pts_2x2); hole.translate(p); holes.push_back(hole); } // Fix duplicit points by hole 3x3 around duplicit point for (const Point &p : duplicates) { Polygon hole(priv::pts_3x3); hole.translate(p); holes.push_back(hole); } shape = Slic3r::diff_ex(shape, holes, ApplySafetyOffset::Yes); // prepare for next loop holes.clear(); intersections.clear(); } //priv::visualize_heal("C:/data/temp/heal.svg", shape); assert(false); shape = {priv::create_bounding_rect(shape)}; return false; } #else bool priv::heal_dupl_inter(ExPolygons &shape, unsigned max_iteration) { priv::remove_same_neighbor(shape); const float delta = 2.f; const ClipperLib::JoinType joinType = ClipperLib::JoinType::jtRound; // remove double points while (max_iteration) { --max_iteration; // if(!priv::remove_self_intersections(shape, max_iteration)) break; shape = Slic3r::union_ex(shape); shape = Slic3r::closing_ex(shape, delta, joinType); // double minimal_area = 1000; // priv::remove_small_islands(shape, minimal_area); // check that duplicates and intersections do NOT exists Points duplicits = collect_duplicates(to_points(shape)); Pointfs intersections_f = intersection_points(shape); if (duplicits.empty() && intersections_f.empty()) return true; } // priv::visualize_heal("C:/data/temp/heal.svg", shape); assert(false); shape = {priv::create_bounding_rect(shape)}; return false; } #endif // !HEAL_WITH_CLOSING ExPolygon priv::create_bounding_rect(const ExPolygons &shape) { BoundingBox bb = get_extents(shape); Point size = bb.size(); if (size.x() < 10) bb.max.x() += 10; if (size.y() < 10) bb.max.y() += 10; Polygon rect({// CCW bb.min, {bb.max.x(), bb.min.y()}, bb.max, {bb.min.x(), bb.max.y()}}); Point offset = bb.size() * 0.1; Polygon hole({// CW bb.min + offset, {bb.min.x() + offset.x(), bb.max.y() - offset.y()}, bb.max - offset, {bb.max.x() - offset.x(), bb.min.y() + offset.y()}}); return ExPolygon(rect, hole); } void priv::remove_small_islands(ExPolygons &expolygons, double minimal_area) { if (expolygons.empty()) return; // remove small expolygons contours auto expoly_it = std::remove_if(expolygons.begin(), expolygons.end(), [&minimal_area](const ExPolygon &p) { return p.contour.area() < minimal_area; }); expolygons.erase(expoly_it, expolygons.end()); // remove small holes in expolygons for (ExPolygon &expoly : expolygons) { Polygons& holes = expoly.holes; auto it = std::remove_if(holes.begin(), holes.end(), [&minimal_area](const Polygon &p) { return -p.area() < minimal_area; }); holes.erase(it, holes.end()); } } std::optional<Glyph> priv::get_glyph(const stbtt_fontinfo &font_info, int unicode_letter, float flatness) { int glyph_index = stbtt_FindGlyphIndex(&font_info, unicode_letter); if (glyph_index == 0) { //wchar_t wchar = static_cast<wchar_t>(unicode_letter); //<< "Character unicode letter (" //<< "decimal value = " << std::dec << unicode_letter << ", " //<< "hexadecimal value = U+" << std::hex << unicode_letter << std::dec << ", " //<< "wchar value = " << wchar //<< ") is NOT defined inside of the font. \n"; return {}; } Glyph glyph; stbtt_GetGlyphHMetrics(&font_info, glyph_index, &glyph.advance_width, &glyph.left_side_bearing); stbtt_vertex *vertices; int num_verts = stbtt_GetGlyphShape(&font_info, glyph_index, &vertices); if (num_verts <= 0) return glyph; // no shape ScopeGuard sg1([&vertices]() { free(vertices); }); int *contour_lengths = NULL; int num_countour_int = 0; stbtt__point *points = stbtt_FlattenCurves(vertices, num_verts, flatness, &contour_lengths, &num_countour_int, font_info.userdata); if (!points) return glyph; // no valid flattening ScopeGuard sg2([&contour_lengths, &points]() { free(contour_lengths); free(points); }); size_t num_contour = static_cast<size_t>(num_countour_int); Polygons glyph_polygons; glyph_polygons.reserve(num_contour); size_t pi = 0; // point index for (size_t ci = 0; ci < num_contour; ++ci) { int length = contour_lengths[ci]; // check minimal length for triangle if (length < 4) { // weird font pi+=length; continue; } // last point is first point --length; Points pts; pts.reserve(length); for (int i = 0; i < length; ++i) pts.emplace_back(to_point(points[pi++])); // last point is first point --> closed contour assert(pts.front() == to_point(points[pi])); ++pi; // change outer cw to ccw and inner ccw to cw order std::reverse(pts.begin(), pts.end()); glyph_polygons.emplace_back(pts); } if (!glyph_polygons.empty()) glyph.shape = Emboss::heal_shape(glyph_polygons); return glyph; } const Glyph* priv::get_glyph( int unicode, const FontFile & font, const FontProp & font_prop, Glyphs & cache, fontinfo_opt &font_info_opt) { // TODO: Use resolution by printer configuration, or add it into FontProp const float RESOLUTION = 0.0125f; // [in mm] auto glyph_item = cache.find(unicode); if (glyph_item != cache.end()) return &glyph_item->second; unsigned int font_index = font_prop.collection_number.has_value()? *font_prop.collection_number : 0; if (!is_valid(font, font_index)) return nullptr; if (!font_info_opt.has_value()) { font_info_opt = priv::load_font_info(font.data->data(), font_index); // can load font info? if (!font_info_opt.has_value()) return nullptr; } float flatness = font.infos[font_index].ascent * RESOLUTION / font_prop.size_in_mm; // Fix for very small flatness because it create huge amount of points from curve if (flatness < RESOLUTION) flatness = RESOLUTION; std::optional<Glyph> glyph_opt = priv::get_glyph(*font_info_opt, unicode, flatness); // IMPROVE: multiple loadig glyph without data // has definition inside of font? if (!glyph_opt.has_value()) return nullptr; if (font_prop.char_gap.has_value()) glyph_opt->advance_width += *font_prop.char_gap; // scale glyph size glyph_opt->advance_width = static_cast<int>(glyph_opt->advance_width / SHAPE_SCALE); glyph_opt->left_side_bearing = static_cast<int>(glyph_opt->left_side_bearing / SHAPE_SCALE); if (!glyph_opt->shape.empty()) { if (font_prop.boldness.has_value()) { float delta = *font_prop.boldness / SHAPE_SCALE / font_prop.size_in_mm; glyph_opt->shape = Slic3r::union_ex(offset_ex(glyph_opt->shape, delta)); } if (font_prop.skew.has_value()) { const float &ratio = *font_prop.skew; auto skew = [&ratio](Polygon &polygon) { for (Slic3r::Point &p : polygon.points) { p.x() += p.y() * ratio; } }; for (ExPolygon &expolygon : glyph_opt->shape) { skew(expolygon.contour); for (Polygon &hole : expolygon.holes) skew(hole); } } } auto it = cache.insert({unicode, std::move(*glyph_opt)}); assert(it.second); return &it.first->second; } EmbossStyle priv::create_style(std::wstring name, std::wstring path) { return { boost::nowide::narrow(name.c_str()), boost::nowide::narrow(path.c_str()), EmbossStyle::Type::file_path, FontProp() }; } Point priv::to_point(const stbtt__point &point) { return Point(static_cast<int>(std::round(point.x / SHAPE_SCALE)), static_cast<int>(std::round(point.y / SHAPE_SCALE))); } #ifdef _WIN32 #include <windows.h> #include <wingdi.h> #include <windef.h> #include <WinUser.h> // Get system font file path std::optional<std::wstring> Emboss::get_font_path(const std::wstring &font_face_name) { // static const LPWSTR fontRegistryPath = L"Software\\Microsoft\\Windows NT\\CurrentVersion\\Fonts"; static const LPCWSTR fontRegistryPath = L"Software\\Microsoft\\Windows NT\\CurrentVersion\\Fonts"; HKEY hKey; LONG result; // Open Windows font registry key result = RegOpenKeyEx(HKEY_LOCAL_MACHINE, fontRegistryPath, 0, KEY_READ, &hKey); if (result != ERROR_SUCCESS) return {}; DWORD maxValueNameSize, maxValueDataSize; result = RegQueryInfoKey(hKey, 0, 0, 0, 0, 0, 0, 0, &maxValueNameSize, &maxValueDataSize, 0, 0); if (result != ERROR_SUCCESS) return {}; DWORD valueIndex = 0; LPWSTR valueName = new WCHAR[maxValueNameSize]; LPBYTE valueData = new BYTE[maxValueDataSize]; DWORD valueNameSize, valueDataSize, valueType; std::wstring wsFontFile; // Look for a matching font name do { wsFontFile.clear(); valueDataSize = maxValueDataSize; valueNameSize = maxValueNameSize; result = RegEnumValue(hKey, valueIndex, valueName, &valueNameSize, 0, &valueType, valueData, &valueDataSize); valueIndex++; if (result != ERROR_SUCCESS || valueType != REG_SZ) { continue; } std::wstring wsValueName(valueName, valueNameSize); // Found a match if (_wcsnicmp(font_face_name.c_str(), wsValueName.c_str(), font_face_name.length()) == 0) { wsFontFile.assign((LPWSTR)valueData, valueDataSize); break; } }while (result != ERROR_NO_MORE_ITEMS); delete[] valueName; delete[] valueData; RegCloseKey(hKey); if (wsFontFile.empty()) return {}; // Build full font file path WCHAR winDir[MAX_PATH]; GetWindowsDirectory(winDir, MAX_PATH); std::wstringstream ss; ss << winDir << "\\Fonts\\" << wsFontFile; wsFontFile = ss.str(); return wsFontFile; } EmbossStyles Emboss::get_font_list() { //EmbossStyles list1 = get_font_list_by_enumeration(); //EmbossStyles list2 = get_font_list_by_register(); //EmbossStyles list3 = get_font_list_by_folder(); return get_font_list_by_register(); } EmbossStyles Emboss::get_font_list_by_register() { // static const LPWSTR fontRegistryPath = L"Software\\Microsoft\\Windows NT\\CurrentVersion\\Fonts"; static const LPCWSTR fontRegistryPath = L"Software\\Microsoft\\Windows NT\\CurrentVersion\\Fonts"; HKEY hKey; LONG result; // Open Windows font registry key result = RegOpenKeyEx(HKEY_LOCAL_MACHINE, fontRegistryPath, 0, KEY_READ, &hKey); if (result != ERROR_SUCCESS) { assert(false); //std::wcerr << L"Can not Open register key (" << fontRegistryPath << ")" // << L", function 'RegOpenKeyEx' return code: " << result << std::endl; return {}; } DWORD maxValueNameSize, maxValueDataSize; result = RegQueryInfoKey(hKey, 0, 0, 0, 0, 0, 0, 0, &maxValueNameSize, &maxValueDataSize, 0, 0); if (result != ERROR_SUCCESS) { assert(false); // Can not earn query key, function 'RegQueryInfoKey' return code: result return {}; } // Build full font file path WCHAR winDir[MAX_PATH]; GetWindowsDirectory(winDir, MAX_PATH); std::wstring font_path = std::wstring(winDir) + L"\\Fonts\\"; EmbossStyles font_list; DWORD valueIndex = 0; // Look for a matching font name LPWSTR font_name = new WCHAR[maxValueNameSize]; LPBYTE fileTTF_name = new BYTE[maxValueDataSize]; DWORD font_name_size, fileTTF_name_size, valueType; do { fileTTF_name_size = maxValueDataSize; font_name_size = maxValueNameSize; result = RegEnumValue(hKey, valueIndex, font_name, &font_name_size, 0, &valueType, fileTTF_name, &fileTTF_name_size); valueIndex++; if (result != ERROR_SUCCESS || valueType != REG_SZ) continue; std::wstring font_name_w(font_name, font_name_size); std::wstring file_name_w((LPWSTR) fileTTF_name, fileTTF_name_size); std::wstring path_w = font_path + file_name_w; // filtrate .fon from lists size_t pos = font_name_w.rfind(L" (TrueType)"); if (pos >= font_name_w.size()) continue; // remove TrueType text from name font_name_w = std::wstring(font_name_w, 0, pos); font_list.emplace_back(priv::create_style(font_name_w, path_w)); } while (result != ERROR_NO_MORE_ITEMS); delete[] font_name; delete[] fileTTF_name; RegCloseKey(hKey); return font_list; } // TODO: Fix global function bool CALLBACK EnumFamCallBack(LPLOGFONT lplf, LPNEWTEXTMETRIC lpntm, DWORD FontType, LPVOID aFontList) { std::vector<std::wstring> *fontList = (std::vector<std::wstring> *) (aFontList); if (FontType & TRUETYPE_FONTTYPE) { std::wstring name = lplf->lfFaceName; fontList->push_back(name); } return true; // UNREFERENCED_PARAMETER(lplf); UNREFERENCED_PARAMETER(lpntm); } EmbossStyles Emboss::get_font_list_by_enumeration() { HDC hDC = GetDC(NULL); std::vector<std::wstring> font_names; EnumFontFamilies(hDC, (LPCTSTR) NULL, (FONTENUMPROC) EnumFamCallBack, (LPARAM) &font_names); EmbossStyles font_list; for (const std::wstring &font_name : font_names) { font_list.emplace_back(priv::create_style(font_name, L"")); } return font_list; } EmbossStyles Emboss::get_font_list_by_folder() { EmbossStyles result; WCHAR winDir[MAX_PATH]; UINT winDir_size = GetWindowsDirectory(winDir, MAX_PATH); std::wstring search_dir = std::wstring(winDir, winDir_size) + L"\\Fonts\\"; WIN32_FIND_DATA fd; HANDLE hFind; // By https://en.wikipedia.org/wiki/TrueType has also suffix .tte std::vector<std::wstring> suffixes = {L"*.ttf", L"*.ttc", L"*.tte"}; for (const std::wstring &suffix : suffixes) { hFind = ::FindFirstFile((search_dir + suffix).c_str(), &fd); if (hFind == INVALID_HANDLE_VALUE) continue; do { // skip folder . and .. if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) continue; std::wstring file_name(fd.cFileName); // TODO: find font name instead of filename result.emplace_back(priv::create_style(file_name, search_dir + file_name)); } while (::FindNextFile(hFind, &fd)); ::FindClose(hFind); } return result; } #else EmbossStyles Emboss::get_font_list() { // not implemented return {}; } std::optional<std::wstring> Emboss::get_font_path(const std::wstring &font_face_name){ // not implemented return {}; } #endif std::unique_ptr<FontFile> Emboss::create_font_file( std::unique_ptr<std::vector<unsigned char>> data) { int collection_size = stbtt_GetNumberOfFonts(data->data()); // at least one font must be inside collection if (collection_size < 1) { assert(false); // There is no font collection inside font data return nullptr; } unsigned int c_size = static_cast<unsigned int>(collection_size); std::vector<FontFile::Info> infos; infos.reserve(c_size); for (unsigned int i = 0; i < c_size; ++i) { auto font_info = priv::load_font_info(data->data(), i); if (!font_info.has_value()) return nullptr; const stbtt_fontinfo *info = &(*font_info); // load information about line gap int ascent, descent, linegap; stbtt_GetFontVMetrics(info, &ascent, &descent, &linegap); float pixels = 1000.; // value is irelevant float em_pixels = stbtt_ScaleForMappingEmToPixels(info, pixels); int units_per_em = static_cast<int>(std::round(pixels / em_pixels)); infos.emplace_back(FontFile::Info{ascent, descent, linegap, units_per_em}); } return std::make_unique<FontFile>(std::move(data), std::move(infos)); } std::unique_ptr<FontFile> Emboss::create_font_file(const char *file_path) { FILE *file = std::fopen(file_path, "rb"); if (file == nullptr) { assert(false); BOOST_LOG_TRIVIAL(error) << "Couldn't open " << file_path << " for reading."; return nullptr; } ScopeGuard sg([&file]() { std::fclose(file); }); // find size of file if (fseek(file, 0L, SEEK_END) != 0) { assert(false); BOOST_LOG_TRIVIAL(error) << "Couldn't fseek file " << file_path << " for size measure."; return nullptr; } size_t size = ftell(file); if (size == 0) { assert(false); BOOST_LOG_TRIVIAL(error) << "Size of font file is zero. Can't read."; return nullptr; } rewind(file); auto buffer = std::make_unique<std::vector<unsigned char>>(size); size_t count_loaded_bytes = fread((void *) &buffer->front(), 1, size, file); if (count_loaded_bytes != size) { assert(false); BOOST_LOG_TRIVIAL(error) << "Different loaded(from file) data size."; return nullptr; } return create_font_file(std::move(buffer)); } #ifdef _WIN32 static bool load_hfont(void* hfont, DWORD &dwTable, DWORD &dwOffset, size_t& size, HDC hdc = nullptr){ bool del_hdc = false; if (hdc == nullptr) { del_hdc = true; hdc = ::CreateCompatibleDC(NULL); if (hdc == NULL) return false; } // To retrieve the data from the beginning of the file for TrueType // Collection files specify 'ttcf' (0x66637474). dwTable = 0x66637474; dwOffset = 0; ::SelectObject(hdc, hfont); size = ::GetFontData(hdc, dwTable, dwOffset, NULL, 0); if (size == GDI_ERROR) { // HFONT is NOT TTC(collection) dwTable = 0; size = ::GetFontData(hdc, dwTable, dwOffset, NULL, 0); } if (size == 0 || size == GDI_ERROR) { if (del_hdc) ::DeleteDC(hdc); return false; } return true; } void *Emboss::can_load(void *hfont) { DWORD dwTable=0, dwOffset=0; size_t size = 0; if (!load_hfont(hfont, dwTable, dwOffset, size)) return nullptr; return hfont; } std::unique_ptr<FontFile> Emboss::create_font_file(void *hfont) { HDC hdc = ::CreateCompatibleDC(NULL); if (hdc == NULL) { assert(false); BOOST_LOG_TRIVIAL(error) << "Can't create HDC by CreateCompatibleDC(NULL)."; return nullptr; } DWORD dwTable=0,dwOffset = 0; size_t size; if (!load_hfont(hfont, dwTable, dwOffset, size, hdc)) { ::DeleteDC(hdc); return nullptr; } auto buffer = std::make_unique<std::vector<unsigned char>>(size); size_t loaded_size = ::GetFontData(hdc, dwTable, dwOffset, buffer->data(), size); ::DeleteDC(hdc); if (size != loaded_size) { assert(false); BOOST_LOG_TRIVIAL(error) << "Different loaded(from HFONT) data size."; return nullptr; } return create_font_file(std::move(buffer)); } #endif // _WIN32 std::optional<Glyph> Emboss::letter2glyph(const FontFile &font, unsigned int font_index, int letter, float flatness) { if (!priv::is_valid(font, font_index)) return {}; auto font_info_opt = priv::load_font_info(font.data->data(), font_index); if (!font_info_opt.has_value()) return {}; return priv::get_glyph(*font_info_opt, letter, flatness); } ExPolygons Emboss::text2shapes(FontFileWithCache &font_with_cache, const char *text, const FontProp &font_prop, std::function<bool()> was_canceled) { assert(font_with_cache.has_value()); fontinfo_opt font_info_opt; Point cursor(0, 0); ExPolygons result; const FontFile& font = *font_with_cache.font_file; unsigned int font_index = font_prop.collection_number.has_value()? *font_prop.collection_number : 0; if (!priv::is_valid(font, font_index)) return {}; const FontFile::Info& info = font.infos[font_index]; Glyphs& cache = *font_with_cache.cache; std::wstring ws = boost::nowide::widen(text); for (wchar_t wc: ws){ if (wc == '\n') { int line_height = info.ascent - info.descent + info.linegap; if (font_prop.line_gap.has_value()) line_height += *font_prop.line_gap; line_height = static_cast<int>(line_height / SHAPE_SCALE); cursor.x() = 0; cursor.y() -= line_height; continue; } if (wc == '\t') { // '\t' = 4*space => same as imgui const int count_spaces = 4; const Glyph* space = priv::get_glyph(int(' '), font, font_prop, cache, font_info_opt); if (space == nullptr) continue; cursor.x() += count_spaces * space->advance_width; continue; } if (wc == '\r') continue; int unicode = static_cast<int>(wc); // check cancelation only before unknown symbol - loading of symbol could be timeconsuming on slow computer and dificult fonts auto it = cache.find(unicode); if (it == cache.end() && was_canceled != nullptr && was_canceled()) return {}; const Glyph *glyph_ptr = (it != cache.end())? &it->second : priv::get_glyph(unicode, font, font_prop, cache, font_info_opt); if (glyph_ptr == nullptr) continue; // move glyph to cursor position ExPolygons expolygons = glyph_ptr->shape; // copy for (ExPolygon &expolygon : expolygons) expolygon.translate(cursor); cursor.x() += glyph_ptr->advance_width; expolygons_append(result, std::move(expolygons)); } result = Slic3r::union_ex(result); heal_shape(result); return result; } void Emboss::apply_transformation(const FontProp &font_prop, Transform3d &transformation){ apply_transformation(font_prop.angle, font_prop.distance, transformation); } void Emboss::apply_transformation(const std::optional<float>& angle, const std::optional<float>& distance, Transform3d &transformation) { if (angle.has_value()) { double angle_z = *angle; transformation *= Eigen::AngleAxisd(angle_z, Vec3d::UnitZ()); } if (distance.has_value()) { Vec3d translate = Vec3d::UnitZ() * (*distance); transformation.translate(translate); } } bool Emboss::is_italic(const FontFile &font, unsigned int font_index) { if (font_index >= font.infos.size()) return false; fontinfo_opt font_info_opt = priv::load_font_info(font.data->data(), font_index); if (!font_info_opt.has_value()) return false; stbtt_fontinfo *info = &(*font_info_opt); // https://docs.microsoft.com/cs-cz/typography/opentype/spec/name // https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6name.html // 2 ==> Style / Subfamily name int name_id = 2; int length; const char* value = stbtt_GetFontNameString(info, &length, STBTT_PLATFORM_ID_MICROSOFT, STBTT_MS_EID_UNICODE_BMP, STBTT_MS_LANG_ENGLISH, name_id); // value is big endian utf-16 i need extract only normal chars std::string value_str; value_str.reserve(length / 2); for (int i = 1; i < length; i += 2) value_str.push_back(value[i]); // lower case std::transform(value_str.begin(), value_str.end(), value_str.begin(), [](unsigned char c) { return std::tolower(c); }); const std::vector<std::string> italics({"italic", "oblique"}); for (const std::string &it : italics) { if (value_str.find(it) != std::string::npos) { return true; } } return false; } std::string Emboss::create_range_text(const std::string &text, const FontFile &font, unsigned int font_index, bool *exist_unknown) { if (!priv::is_valid(font, font_index)) return {}; std::wstring ws = boost::nowide::widen(text); // need remove symbols not contained in font std::sort(ws.begin(), ws.end()); auto font_info_opt = priv::load_font_info(font.data->data(), 0); if (!font_info_opt.has_value()) return {}; const stbtt_fontinfo *font_info = &(*font_info_opt); if (exist_unknown != nullptr) *exist_unknown = false; int prev_unicode = -1; ws.erase(std::remove_if(ws.begin(), ws.end(), [&prev_unicode, font_info, exist_unknown](wchar_t wc) -> bool { int unicode = static_cast<int>(wc); // skip white spaces if (unicode == '\n' || unicode == '\r' || unicode == '\t') return true; // is duplicit? if (prev_unicode == unicode) return true; prev_unicode = unicode; // can find in font? bool is_unknown = !stbtt_FindGlyphIndex(font_info, unicode); if (is_unknown && exist_unknown != nullptr) *exist_unknown = true; return is_unknown; }), ws.end()); return boost::nowide::narrow(ws); } double Emboss::get_shape_scale(const FontProp &fp, const FontFile &ff) { const auto &cn = fp.collection_number; unsigned int font_index = (cn.has_value()) ? *cn : 0; int unit_per_em = ff.infos[font_index].unit_per_em; double scale = fp.size_in_mm / unit_per_em; // Shape is scaled for store point coordinate as integer return scale * SHAPE_SCALE; } namespace priv { void add_quad(uint32_t i1, uint32_t i2, indexed_triangle_set &result, uint32_t count_point) { // bottom indices uint32_t i1_ = i1 + count_point; uint32_t i2_ = i2 + count_point; result.indices.emplace_back(i2, i2_, i1); result.indices.emplace_back(i1_, i1, i2_); }; indexed_triangle_set polygons2model_unique( const ExPolygons &shape2d, const IProjection &projection, const Points &points) { // CW order of triangle indices std::vector<Vec3i> shape_triangles=Triangulation::triangulate(shape2d, points); uint32_t count_point = points.size(); indexed_triangle_set result; result.vertices.reserve(2 * count_point); std::vector<Vec3f> &front_points = result.vertices; // alias std::vector<Vec3f> back_points; back_points.reserve(count_point); for (const Point &p : points) { auto p2 = projection.create_front_back(p); front_points.push_back(p2.first.cast<float>()); back_points.push_back(p2.second.cast<float>()); } // insert back points, front are already in result.vertices.insert(result.vertices.end(), std::make_move_iterator(back_points.begin()), std::make_move_iterator(back_points.end())); result.indices.reserve(shape_triangles.size() * 2 + points.size() * 2); // top triangles - change to CCW for (const Vec3i &t : shape_triangles) result.indices.emplace_back(t.x(), t.z(), t.y()); // bottom triangles - use CW for (const Vec3i &t : shape_triangles) result.indices.emplace_back(t.x() + count_point, t.y() + count_point, t.z() + count_point); // quads around - zig zag by triangles size_t polygon_offset = 0; auto add_quads = [&polygon_offset,&result, &count_point] (const Polygon& polygon) { uint32_t polygon_points = polygon.points.size(); // previous index uint32_t prev = polygon_offset + polygon_points - 1; for (uint32_t p = 0; p < polygon_points; ++p) { uint32_t index = polygon_offset + p; add_quad(prev, index, result, count_point); prev = index; } polygon_offset += polygon_points; }; for (const ExPolygon &expolygon : shape2d) { add_quads(expolygon.contour); for (const Polygon &hole : expolygon.holes) add_quads(hole); } return result; } indexed_triangle_set polygons2model_duplicit( const ExPolygons &shape2d, const IProjection &projection, const Points &points, const Points &duplicits) { // CW order of triangle indices std::vector<uint32_t> changes = Triangulation::create_changes(points, duplicits); std::vector<Vec3i> shape_triangles = Triangulation::triangulate(shape2d, points, changes); uint32_t count_point = *std::max_element(changes.begin(), changes.end()) + 1; indexed_triangle_set result; result.vertices.reserve(2 * count_point); std::vector<Vec3f> &front_points = result.vertices; std::vector<Vec3f> back_points; back_points.reserve(count_point); uint32_t max_index = std::numeric_limits<uint32_t>::max(); for (uint32_t i = 0; i < changes.size(); ++i) { uint32_t index = changes[i]; if (max_index != std::numeric_limits<uint32_t>::max() && index <= max_index) continue; // duplicit point assert(index == max_index + 1); assert(front_points.size() == index); assert(back_points.size() == index); max_index = index; const Point &p = points[i]; auto p2 = projection.create_front_back(p); front_points.push_back(p2.first.cast<float>()); back_points.push_back(p2.second.cast<float>()); } assert(max_index+1 == count_point); // insert back points, front are already in result.vertices.insert(result.vertices.end(), std::make_move_iterator(back_points.begin()), std::make_move_iterator(back_points.end())); result.indices.reserve(shape_triangles.size() * 2 + points.size() * 2); // top triangles - change to CCW for (const Vec3i &t : shape_triangles) result.indices.emplace_back(t.x(), t.z(), t.y()); // bottom triangles - use CW for (const Vec3i &t : shape_triangles) result.indices.emplace_back(t.x() + count_point, t.y() + count_point, t.z() + count_point); // quads around - zig zag by triangles size_t polygon_offset = 0; auto add_quads = [&polygon_offset, &result, count_point, &changes] (const Polygon &polygon) { uint32_t polygon_points = polygon.points.size(); // previous index uint32_t prev = changes[polygon_offset + polygon_points - 1]; for (uint32_t p = 0; p < polygon_points; ++p) { uint32_t index = changes[polygon_offset + p]; if (prev == index) continue; add_quad(prev, index, result, count_point); prev = index; } polygon_offset += polygon_points; }; for (const ExPolygon &expolygon : shape2d) { add_quads(expolygon.contour); for (const Polygon &hole : expolygon.holes) add_quads(hole); } return result; } } // namespace priv indexed_triangle_set Emboss::polygons2model(const ExPolygons &shape2d, const IProjection &projection) { Points points = to_points(shape2d); Points duplicits = collect_duplicates(points); return (duplicits.empty()) ? priv::polygons2model_unique(shape2d, projection, points) : priv::polygons2model_duplicit(shape2d, projection, points, duplicits); } std::pair<Vec3d, Vec3d> Emboss::ProjectZ::create_front_back(const Point &p) const { Vec3d front( p.x() * SHAPE_SCALE, p.y() * SHAPE_SCALE, 0.); return std::make_pair(front, project(front)); } Vec3d Emboss::ProjectZ::project(const Vec3d &point) const { Vec3d res = point; // copy res.z() = m_depth; return res; } std::optional<Vec2d> Emboss::ProjectZ::unproject(const Vec3d &p, double *depth) const { if (depth != nullptr) *depth /= SHAPE_SCALE; return Vec2d(p.x() / SHAPE_SCALE, p.y() / SHAPE_SCALE); } Vec3d Emboss::suggest_up(const Vec3d normal, double up_limit) { // Normal must be 1 assert(is_approx(normal.squaredNorm(), 1.)); // wanted up direction of result Vec3d wanted_up_side = (std::fabs(normal.z()) > up_limit)? Vec3d::UnitY() : Vec3d::UnitZ(); // create perpendicular unit vector to surface triangle normal vector // lay on surface of triangle and define up vector for text Vec3d wanted_up_dir = normal.cross(wanted_up_side).cross(normal); // normal3d is NOT perpendicular to normal_up_dir wanted_up_dir.normalize(); return wanted_up_dir; } std::optional<float> Emboss::calc_up(const Transform3d &tr, double up_limit) { auto tr_linear = tr.linear(); // z base of transformation ( tr * UnitZ ) Vec3d normal = tr_linear.col(2); // scaled matrix has base with different size normal.normalize(); Vec3d suggested = suggest_up(normal); assert(is_approx(suggested.squaredNorm(), 1.)); Vec3d up = tr_linear.col(1); // tr * UnitY() up.normalize(); double dot = suggested.dot(up); if (dot >= 1. || dot <= -1.) return {}; // zero angle Matrix3d m; m.row(0) = up; m.row(1) = suggested; m.row(2) = normal; double det = m.determinant(); return -atan2(det, dot); } Transform3d Emboss::create_transformation_onto_surface(const Vec3d &position, const Vec3d &normal, double up_limit) { // is normalized ? assert(is_approx(normal.squaredNorm(), 1.)); // up and emboss direction for generated model Vec3d up_dir = Vec3d::UnitY(); Vec3d emboss_dir = Vec3d::UnitZ(); // after cast from float it needs to be normalized again Vec3d wanted_up_dir = suggest_up(normal, up_limit); // perpendicular to emboss vector of text and normal Vec3d axis_view; double angle_view; if (normal == -Vec3d::UnitZ()) { // text_emboss_dir has opposit direction to wanted_emboss_dir axis_view = Vec3d::UnitY(); angle_view = M_PI; } else { axis_view = emboss_dir.cross(normal); angle_view = std::acos(emboss_dir.dot(normal)); // in rad axis_view.normalize(); } Eigen::AngleAxis view_rot(angle_view, axis_view); Vec3d wanterd_up_rotated = view_rot.matrix().inverse() * wanted_up_dir; wanterd_up_rotated.normalize(); double angle_up = std::acos(up_dir.dot(wanterd_up_rotated)); Vec3d text_view = up_dir.cross(wanterd_up_rotated); Vec3d diff_view = emboss_dir - text_view; if (std::fabs(diff_view.x()) > 1. || std::fabs(diff_view.y()) > 1. || std::fabs(diff_view.z()) > 1.) // oposit direction angle_up *= -1.; Eigen::AngleAxis up_rot(angle_up, emboss_dir); Transform3d transform = Transform3d::Identity(); transform.translate(position); transform.rotate(view_rot); transform.rotate(up_rot); return transform; } // OrthoProject std::pair<Vec3d, Vec3d> Emboss::OrthoProject::create_front_back(const Point &p) const { Vec3d front(p.x(), p.y(), 0.); Vec3d front_tr = m_matrix * front; return std::make_pair(front_tr, project(front_tr)); } Vec3d Emboss::OrthoProject::project(const Vec3d &point) const { return point + m_direction; } std::optional<Vec2d> Emboss::OrthoProject::unproject(const Vec3d &p, double *depth) const { Vec3d pp = m_matrix_inv * p; if (depth != nullptr) *depth = pp.z(); return Vec2d(pp.x(), pp.y()); } #ifdef REMOVE_SPIKES #include <Geometry.hpp> void priv::remove_spikes(Polygon &polygon, const SpikeDesc &spike_desc) { enum class Type { add, // Move with point B on A-side and add new point on C-side move, // Only move with point B erase // left only points A and C without move }; struct SpikeHeal { Type type; size_t index; Point b; Point add; }; using SpikeHeals = std::vector<SpikeHeal>; SpikeHeals heals; size_t count = polygon.size(); if (count < 3) return; const Point *ptr_a = &polygon[count - 2]; const Point *ptr_b = &polygon[count - 1]; for (const Point &c : polygon) { const Point &a = *ptr_a; const Point &b = *ptr_b; ScopeGuard sg([&ptr_a, &ptr_b, &c]() { // prepare for next loop ptr_a = ptr_b; ptr_b = &c; }); // calc sides Point ba = a - b; Point bc = c - b; Vec2d ba_f = ba.cast<double>(); Vec2d bc_f = bc.cast<double>(); double dot_product = ba_f.dot(bc_f); // sqrt together after multiplication save one sqrt double ba_size_sq = ba_f.squaredNorm(); double bc_size_sq = bc_f.squaredNorm(); double norm = sqrt(ba_size_sq * bc_size_sq); double cos_angle = dot_product / norm; // small angle are around 1 --> cos(0) = 1 if (cos_angle < spike_desc.cos_angle) continue; SpikeHeal heal; heal.index = &b - &polygon.points.front(); // has to be in range <-1, 1> // Due to preccission of floating point number could be sligtly out of range if (cos_angle > 1.) cos_angle = 1.; if (cos_angle < -1.) cos_angle = -1.; // Current Spike angle double angle = acos(cos_angle); double wanted_size = spike_desc.half_bevel / cos(angle / 2.); double wanted_size_sq = wanted_size * wanted_size; bool is_ba_short = ba_size_sq < wanted_size_sq; bool is_bc_short = bc_size_sq < wanted_size_sq; auto a_side = [&b, &ba_f, &ba_size_sq, &wanted_size]() { Vec2d ba_norm = ba_f / sqrt(ba_size_sq); return b + (wanted_size * ba_norm).cast<coord_t>(); }; auto c_side = [&b, &bc_f, &bc_size_sq, &wanted_size]() { Vec2d bc_norm = bc_f / sqrt(bc_size_sq); return b + (wanted_size * bc_norm).cast<coord_t>(); }; if (is_ba_short && is_bc_short) { // remove short spike heal.type = Type::erase; } else if (is_ba_short){ // move point B on C-side heal.type = Type::move; heal.b = c_side(); } else if (is_bc_short) { // move point B on A-side heal.type = Type::move; heal.b = a_side(); } else { // move point B on A-side and add point on C-side heal.type = Type::add; heal.b = a_side(); heal.add = c_side(); } heals.push_back(heal); } if (heals.empty()) return; // sort index from high to low if (heals.front().index == (count - 1)) std::rotate(heals.begin(), heals.begin()+1, heals.end()); std::reverse(heals.begin(), heals.end()); int extend = 0; int curr_extend = 0; for (const SpikeHeal &h : heals) switch (h.type) { case Type::add: ++curr_extend; if (extend < curr_extend) extend = curr_extend; break; case Type::erase: --curr_extend; } Points &pts = polygon.points; if (extend > 0) pts.reserve(pts.size() + extend); for (const SpikeHeal &h : heals) { switch (h.type) { case Type::add: pts[h.index] = h.b; pts.insert(pts.begin() + h.index+1, h.add); break; case Type::erase: pts.erase(pts.begin() + h.index); break; case Type::move: pts[h.index] = h.b; break; default: break; } } } void priv::remove_spikes(Polygons &polygons, const SpikeDesc &spike_desc) { for (Polygon &polygon : polygons) remove_spikes(polygon, spike_desc); remove_bad(polygons); } void priv::remove_spikes(ExPolygons &expolygons, const SpikeDesc &spike_desc) { for (ExPolygon &expolygon : expolygons) { remove_spikes(expolygon.contour, spike_desc); remove_spikes(expolygon.holes, spike_desc); } remove_bad(expolygons); } #endif // REMOVE_SPIKES