#include "BackgroundSlicingProcess.hpp" #include "GUI_App.hpp" #include #include #include // Print now includes tbb, and tbb includes Windows. This breaks compilation of wxWidgets if included before wx. #include "../../libslic3r/Print.hpp" #include "../../libslic3r/Utils.hpp" #include "../../libslic3r/GCode/PostProcessor.hpp" //#undef NDEBUG #include #include #include #include #include namespace Slic3r { BackgroundSlicingProcess::BackgroundSlicingProcess() { boost::filesystem::path temp_path(wxStandardPaths::Get().GetTempDir().utf8_str().data()); temp_path /= (boost::format(".%1%.gcode") % get_current_pid()).str(); m_temp_output_path = temp_path.string(); } BackgroundSlicingProcess::~BackgroundSlicingProcess() { this->stop(); this->join_background_thread(); boost::nowide::remove(m_temp_output_path.c_str()); } void BackgroundSlicingProcess::thread_proc() { std::unique_lock lck(m_mutex); // Let the caller know we are ready to run the background processing task. m_state = STATE_IDLE; lck.unlock(); m_condition.notify_one(); for (;;) { assert(m_state == STATE_IDLE || m_state == STATE_CANCELED || m_state == STATE_FINISHED); // Wait until a new task is ready to be executed, or this thread should be finished. lck.lock(); m_condition.wait(lck, [this](){ return m_state == STATE_STARTED || m_state == STATE_EXIT; }); if (m_state == STATE_EXIT) // Exiting this thread. break; // Process the background slicing task. m_state = STATE_RUNNING; lck.unlock(); std::string error; try { assert(m_print != nullptr); m_print->process(); if (! m_print->canceled()) { wxQueueEvent(GUI::wxGetApp().mainframe->m_plater, new wxCommandEvent(m_event_sliced_id)); m_print->export_gcode(m_temp_output_path, m_gcode_preview_data); if (! m_print->canceled() && ! this->is_step_done(bspsGCodeFinalize)) { this->set_step_started(bspsGCodeFinalize); if (! m_export_path.empty()) { //FIXME localize the messages if (copy_file(m_temp_output_path, m_export_path) != 0) throw std::runtime_error("Copying of the temporary G-code to the output G-code failed"); m_print->set_status(95, "Running post-processing scripts"); run_post_process_scripts(m_export_path, m_print->config()); m_print->set_status(100, "G-code file exported to " + m_export_path); } else { m_print->set_status(100, "Slicing complete"); } this->set_step_done(bspsGCodeFinalize); } } } catch (CanceledException &ex) { // Canceled, this is all right. assert(m_print->canceled()); } catch (std::exception &ex) { error = ex.what(); } catch (...) { error = "Unknown C++ exception."; } lck.lock(); m_state = m_print->canceled() ? STATE_CANCELED : STATE_FINISHED; wxCommandEvent evt(m_event_finished_id); evt.SetString(error); evt.SetInt(m_print->canceled() ? -1 : (error.empty() ? 1 : 0)); wxQueueEvent(GUI::wxGetApp().mainframe->m_plater, evt.Clone()); m_print->restart(); lck.unlock(); // Let the UI thread wake up if it is waiting for the background task to finish. m_condition.notify_one(); // Let the UI thread see the result. } m_state = STATE_EXITED; lck.unlock(); // End of the background processing thread. The UI thread should join m_thread now. } void BackgroundSlicingProcess::join_background_thread() { std::unique_lock lck(m_mutex); if (m_state == STATE_INITIAL) { // Worker thread has not been started yet. assert(! m_thread.joinable()); } else { assert(m_state == STATE_IDLE); assert(m_thread.joinable()); // Notify the worker thread to exit. m_state = STATE_EXIT; lck.unlock(); m_condition.notify_one(); // Wait until the worker thread exits. m_thread.join(); } } bool BackgroundSlicingProcess::start() { std::unique_lock lck(m_mutex); if (m_state == STATE_INITIAL) { // The worker thread is not running yet. Start it. assert(! m_thread.joinable()); m_thread = std::thread([this]{this->thread_proc();}); // Wait until the worker thread is ready to execute the background processing task. m_condition.wait(lck, [this](){ return m_state == STATE_IDLE; }); } assert(m_state == STATE_IDLE || this->running()); if (this->running()) // The background processing thread is already running. return false; if (! this->idle()) throw std::runtime_error("Cannot start a background task, the worker thread is not idle."); m_state = STATE_STARTED; m_print->set_cancel_callback([this](){ this->stop(); }); lck.unlock(); m_condition.notify_one(); return true; } bool BackgroundSlicingProcess::stop() { std::unique_lock lck(m_mutex); if (m_state == STATE_INITIAL) { // this->m_export_path.clear(); return false; } // assert(this->running()); if (m_state == STATE_STARTED || m_state == STATE_RUNNING) { m_print->cancel(); // Wait until the background processing stops by being canceled. m_condition.wait(lck, [this](){ return m_state == STATE_CANCELED; }); // In the "Canceled" state. Reset the state to "Idle". m_state = STATE_IDLE; m_print->set_cancel_callback([](){}); } else if (m_state == STATE_FINISHED || m_state == STATE_CANCELED) { // In the "Finished" or "Canceled" state. Reset the state to "Idle". m_state = STATE_IDLE; m_print->set_cancel_callback([](){}); } // this->m_export_path.clear(); return true; } // Apply config over the print. Returns false, if the new config values caused any of the already // processed steps to be invalidated, therefore the task will need to be restarted. bool BackgroundSlicingProcess::apply_config(const DynamicPrintConfig &config) { this->stop(); bool invalidated = m_print->apply_config(config); return invalidated; } // Apply config over the print. Returns false, if the new config values caused any of the already // processed steps to be invalidated, therefore the task will need to be restarted. Print::ApplyStatus BackgroundSlicingProcess::apply(const Model &model, const DynamicPrintConfig &config) { // this->stop(); Print::ApplyStatus invalidated = m_print->apply(model, config); return invalidated; } // Set the output path of the G-code. void BackgroundSlicingProcess::schedule_export(const std::string &path) { assert(m_export_path.empty()); if (! m_export_path.empty()) return; // Guard against entering the export step before changing the export path. tbb::mutex::scoped_lock lock(m_step_state_mutex); this->invalidate_step(bspsGCodeFinalize); m_export_path = path; } void BackgroundSlicingProcess::reset_export() { assert(! this->running()); if (! this->running()) { m_export_path.clear(); // invalidate_step expects the mutex to be locked. tbb::mutex::scoped_lock lock(m_step_state_mutex); this->invalidate_step(bspsGCodeFinalize); } } void BackgroundSlicingProcess::set_step_started(BackgroundSlicingProcessStep step) { m_step_state.set_started(step, m_step_state_mutex); if (m_print->canceled()) throw CanceledException(); } void BackgroundSlicingProcess::set_step_done(BackgroundSlicingProcessStep step) { m_step_state.set_done(step, m_step_state_mutex); if (m_print->canceled()) throw CanceledException(); } bool BackgroundSlicingProcess::invalidate_step(BackgroundSlicingProcessStep step) { bool invalidated = m_step_state.invalidate(step, m_step_state_mutex, [this](){ this->stop(); }); return invalidated; } bool BackgroundSlicingProcess::invalidate_all_steps() { return m_step_state.invalidate_all(m_step_state_mutex, [this](){ this->stop(); }); } }; // namespace Slic3r