package Slic3r::Geometry::DouglasPeucker; use strict; use warnings; BEGIN { use Exporter ; use vars qw ( $VERSION @ISA @EXPORT) ; $VERSION = 1.0 ; @ISA = qw ( Exporter ) ; @EXPORT = qw ( Douglas_Peucker perp_distance haversine_distance_meters angle3points ) ; } # Call as: @Opoints = &Douglas_Peucker( , ) ; # Returns: Array of points # Points Array Format: # ([lat1,lng1],[lat2,lng2],...[latn,lngn]) # sub Douglas_Peucker { my $href = shift ; my $tolerance = shift ; my @Ipoints = @$href ; my @Opoints = ( ) ; my @stack = ( ) ; my $fIndex = 0 ; my $fPoint = '' ; my $aIndex = 0 ; my $anchor = '' ; my $max = 0 ; my $maxIndex = 0 ; my $point = '' ; my $dist = 0 ; my $polygon = 0 ; # Line Type $anchor = $Ipoints[0] ; # save first point push( @Opoints, $anchor ) ; $aIndex = 0 ; # Anchor Index # Check for a polygon: At least 4 points and the first point == last point... if ( $#Ipoints >= 4 and $Ipoints[0] == $Ipoints[$#Ipoints] ) { $fIndex = $#Ipoints - 1 ; # Start from the next to last point $polygon = 1 ; # It's a polygon } else { $fIndex = $#Ipoints ; # It's a path (open polygon) } push( @stack, $fIndex ) ; # Douglas - Peucker algorithm... while(@stack) { $fIndex = $stack[$#stack] ; $fPoint = $Ipoints[$fIndex] ; $max = $tolerance ; # comparison values $maxIndex = 0 ; # Process middle points... for (($aIndex+1) .. ($fIndex-1)) { $point = $Ipoints[$_] ; $dist = &perp_distance($anchor, $fPoint, $point); if( $dist >= $max ) { $max = $dist ; $maxIndex = $_; } } if( $maxIndex > 0 ) { push( @stack, $maxIndex ) ; } else { push( @Opoints, $fPoint ) ; $anchor = $Ipoints[(pop @stack)] ; $aIndex = $fIndex ; } } if ( $polygon ) # Check for Polygon { push( @Opoints, $Ipoints[$#Ipoints] ) ; # Add the last point # Check for collapsed polygons, use original data in that case... if( $#Opoints < 4 ) { @Opoints = @Ipoints ; } } return ( @Opoints ) ; } # Calculate Perpendicular Distance in meters between a line (two points) and a point... # my $dist = &perp_distance( , , ) ; sub perp_distance # Perpendicular distance in meters { my $lp1 = shift ; my $lp2 = shift ; my $p = shift ; my $dist = &haversine_distance_meters( $lp1, $p ) ; my $angle = &angle3points( $lp1, $lp2, $p ) ; return ( sprintf("%0.6f", abs($dist * sin($angle)) ) ) ; } # Calculate Distance in meters between two points... sub haversine_distance_meters { my $p1 = shift ; my $p2 = shift ; my $O = 3.141592654/180 ; my $b = $$p1[0] * $O ; my $c = $$p2[0] * $O ; my $d = $b - $c ; my $e = ($$p1[1] * $O) - ($$p2[1] * $O) ; my $f = 2 * &asin( sqrt( (sin($d/2) ** 2) + cos($b) * cos($c) * (sin($e/2) ** 2))); return sprintf("%0.4f",$f * 6378137) ; # Return meters sub asin { atan2($_[0], sqrt(1 - $_[0] * $_[0])) ; } } # Calculate Angle in Radians between three points... sub angle3points # Angle between three points in radians { my $p1 = shift ; my $p2 = shift ; my $p3 = shift ; my $m1 = &slope( $p2, $p1 ) ; my $m2 = &slope( $p3, $p1 ) ; return ($m2 - $m1) ; sub slope # Slope in radians { my $p1 = shift ; my $p2 = shift ; return atan2( (@$p2[1] - @$p1[1]),( @$p2[0] - @$p1[0] )); } } 1;