#include #include "libslic3r/BoundingBox.hpp" #include "libslic3r/AStar.hpp" #include "libslic3r/Execution/ExecutionSeq.hpp" #include "libslic3r/PointGrid.hpp" using namespace Slic3r; struct PointGridTracer { using Node = size_t; const PointGrid &grid; size_t final; PointGridTracer(const PointGrid &g, size_t goal) : grid{g}, final{goal} {} template void foreach_reachable(size_t from, Fn &&fn) const { Vec3i from_crd = grid.get_coord(from); REQUIRE(grid.get_idx(from_crd) == from); if (size_t i = grid.get_idx(from_crd + Vec3i{ 1, 0, 0}); i < grid.point_count()) fn(i); if (size_t i = grid.get_idx(from_crd + Vec3i{ 0, 1, 0}); i < grid.point_count()) fn(i); if (size_t i = grid.get_idx(from_crd + Vec3i{ 0, 0, 1}); i < grid.point_count()) fn(i); if (size_t i = grid.get_idx(from_crd + Vec3i{ 1, 1, 0}); i < grid.point_count()) fn(i); if (size_t i = grid.get_idx(from_crd + Vec3i{ 0, 1, 1}); i < grid.point_count()) fn(i); if (size_t i = grid.get_idx(from_crd + Vec3i{ 1, 1, 1}); i < grid.point_count()) fn(i); if (size_t i = grid.get_idx(from_crd + Vec3i{-1, 0, 0}); from_crd.x() > 0 && i < grid.point_count()) fn(i); if (size_t i = grid.get_idx(from_crd + Vec3i{ 0, -1, 0}); from_crd.y() > 0 && i < grid.point_count()) fn(i); if (size_t i = grid.get_idx(from_crd + Vec3i{ 0, 0, -1}); from_crd.z() > 0 && i < grid.point_count()) fn(i); if (size_t i = grid.get_idx(from_crd + Vec3i{-1, -1, 0}); from_crd.x() > 0 && from_crd.y() > 0 && i < grid.point_count()) fn(i); if (size_t i = grid.get_idx(from_crd + Vec3i{ 0, -1, -1}); from_crd.y() > 0 && from_crd.z() && i < grid.point_count()) fn(i); if (size_t i = grid.get_idx(from_crd + Vec3i{-1, -1, -1}); from_crd.x() > 0 && from_crd.y() > 0 && from_crd.z() && i < grid.point_count()) fn(i); } float distance(size_t a, size_t b) const { return (grid.get(a) - grid.get(b)).squaredNorm(); } float goal_heuristic(size_t n) const { return n == final ? -1.f : (grid.get(n) - grid.get(final)).squaredNorm(); } size_t unique_id(size_t n) const { return n; } }; TEST_CASE("astar algorithm test over 3D point grid", "[AStar]") { auto vol = BoundingBox3Base{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}}; auto pgrid = point_grid(ex_seq, vol, {0.1f, 0.1f, 0.1f}); PointGridTracer pgt{pgrid, pgrid.point_count() - 1}; std::vector out; bool found = astar::search_route(pgt, size_t(0), std::back_inserter(out)); REQUIRE(found); }