%module{Slic3r::XS}; %{ #include #include "libslic3r/Model.hpp" #include "libslic3r/Print.hpp" #include "libslic3r/PrintConfig.hpp" #include "libslic3r/Slicing.hpp" #include "libslic3r/Format/AMF.hpp" #include "libslic3r/Format/3mf.hpp" #include "libslic3r/Format/OBJ.hpp" #include "libslic3r/Format/PRUS.hpp" #include "libslic3r/Format/STL.hpp" #include "slic3r/GUI/PresetBundle.hpp" %} %name{Slic3r::Model} class Model { Model(); ~Model(); %name{read_from_file} Model(std::string input_file, bool add_default_instances = true) %code%{ try { RETVAL = new Model(Model::read_from_file(input_file, nullptr, add_default_instances)); } catch (std::exception& e) { croak("Error while opening %s: %s\n", input_file.c_str(), e.what()); } %}; Clone clone() %code%{ RETVAL = THIS; %}; %name{_add_object} Ref add_object(); Ref _add_object_clone(ModelObject* other, bool copy_volumes = true) %code%{ auto ptr = THIS->add_object(*other); if (! copy_volumes) ptr->clear_volumes(); RETVAL = ptr; %}; void delete_object(size_t idx); void clear_objects(); size_t objects_count() %code%{ RETVAL = THIS->objects.size(); %}; Ref get_object(int idx) %code%{ RETVAL = THIS->objects.at(idx); %}; Ref get_material(t_model_material_id material_id) %code%{ RETVAL = THIS->get_material(material_id); if (RETVAL == NULL) { XSRETURN_UNDEF; } %}; %name{add_material} Ref add_material(t_model_material_id material_id); Ref add_material_clone(t_model_material_id material_id, ModelMaterial* other) %code%{ RETVAL = THIS->add_material(material_id, *other); %}; bool has_material(t_model_material_id material_id) const %code%{ RETVAL = (THIS->get_material(material_id) != NULL); %}; void delete_material(t_model_material_id material_id); void clear_materials(); std::vector material_names() const %code%{ for (ModelMaterialMap::iterator i = THIS->materials.begin(); i != THIS->materials.end(); ++i) { RETVAL.push_back(i->first); } %}; size_t material_count() const %code%{ RETVAL = THIS->materials.size(); %}; bool add_default_instances(); Clone bounding_box(); void center_instances_around_point(Vec2d* point) %code%{ THIS->center_instances_around_point(*point); %}; void translate(double x, double y, double z); Clone mesh(); ModelObjectPtrs* objects() %code%{ RETVAL = &THIS->objects; %}; bool arrange_objects(double dist, BoundingBoxf* bb = NULL); void duplicate(unsigned int copies_num, double dist, BoundingBoxf* bb = NULL); void duplicate_objects(unsigned int copies_num, double dist, BoundingBoxf* bb = NULL); void duplicate_objects_grid(unsigned int x, unsigned int y, double dist); bool looks_like_multipart_object() const; void convert_multipart_object(unsigned int max_extruders); void print_info() const; bool store_stl(char *path, bool binary) %code%{ TriangleMesh mesh = THIS->mesh(); RETVAL = Slic3r::store_stl(path, &mesh, binary); %}; %{ Model* load_stl(CLASS, path, object_name) char* CLASS; char* path; char* object_name; CODE: RETVAL = new Model(); if (! load_stl(path, RETVAL, object_name)) { delete RETVAL; RETVAL = NULL; } OUTPUT: RETVAL %} }; %name{Slic3r::Model::Material} class ModelMaterial { Ref model() %code%{ RETVAL = THIS->get_model(); %}; Ref config() %code%{ RETVAL = &THIS->config; %}; std::string get_attribute(std::string name) %code%{ if (THIS->attributes.find(name) != THIS->attributes.end()) RETVAL = THIS->attributes[name]; %}; void set_attribute(std::string name, std::string value) %code%{ THIS->attributes[name] = value; %}; %{ SV* ModelMaterial::attributes() CODE: HV* hv = newHV(); for (t_model_material_attributes::const_iterator attr = THIS->attributes.begin(); attr != THIS->attributes.end(); ++attr) { (void)hv_store( hv, attr->first.c_str(), attr->first.length(), newSVpv(attr->second.c_str(), attr->second.length()), 0 ); } RETVAL = (SV*)newRV_noinc((SV*)hv); OUTPUT: RETVAL %} }; %name{Slic3r::Model::Object} class ModelObject { ModelVolumePtrs* volumes() %code%{ RETVAL = &THIS->volumes; %}; ModelInstancePtrs* instances() %code%{ RETVAL = &THIS->instances; %}; void invalidate_bounding_box(); Clone mesh(); Clone raw_mesh(); Clone instance_bounding_box(int idx) %code%{ RETVAL = THIS->instance_bounding_box(idx, true); %}; Clone bounding_box(); %name{_add_volume} Ref add_volume(TriangleMesh* mesh) %code%{ RETVAL = THIS->add_volume(*mesh); %}; Ref _add_volume_clone(ModelVolume* other) %code%{ RETVAL = THIS->add_volume(*other); %}; void delete_volume(size_t idx); void clear_volumes(); int volumes_count() %code%{ RETVAL = THIS->volumes.size(); %}; Ref get_volume(int idx) %code%{ RETVAL = THIS->volumes.at(idx); %}; bool move_volume_up(int idx) %code%{ if (idx > 0 && idx < int(THIS->volumes.size())) { std::swap(THIS->volumes[idx-1], THIS->volumes[idx]); RETVAL = true; } else RETVAL = false; %}; bool move_volume_down(int idx) %code%{ if (idx >= 0 && idx + 1 < int(THIS->volumes.size())) { std::swap(THIS->volumes[idx+1], THIS->volumes[idx]); RETVAL = true; } else RETVAL = false; %}; %name{_add_instance} Ref add_instance(); Ref _add_instance_clone(ModelInstance* other) %code%{ RETVAL = THIS->add_instance(*other); %}; void delete_last_instance(); void clear_instances(); int instances_count() %code%{ RETVAL = THIS->instances.size(); %}; std::string name() %code%{ RETVAL = THIS->name; %}; void set_name(std::string value) %code%{ THIS->name = value; %}; std::string input_file() %code%{ RETVAL = THIS->input_file; %}; void set_input_file(std::string value) %code%{ THIS->input_file = value; %}; Ref config() %code%{ RETVAL = &THIS->config; %}; Ref model() %code%{ RETVAL = THIS->get_model(); %}; Ref origin_translation() %code%{ RETVAL = &THIS->origin_translation; %}; void set_origin_translation(Vec3d* point) %code%{ THIS->origin_translation = *point; %}; void ensure_on_bed(); bool needed_repair() const; int materials_count() const; int facets_count(); void center_around_origin(); void translate(double x, double y, double z); void scale_xyz(Vec3d* versor) %code{% THIS->scale(*versor); %}; void rotate(float angle, Vec3d* axis) %code{% THIS->rotate(angle, *axis); %}; void mirror(Axis axis); ModelObjectPtrs* split_object() %code%{ RETVAL = new ModelObjectPtrs(); // leak? THIS->split(RETVAL); %}; void print_info() const; }; %name{Slic3r::Model::Volume} class ModelVolume { Ref object() %code%{ RETVAL = THIS->get_object(); %}; std::string name() %code%{ RETVAL = THIS->name; %}; void set_name(std::string value) %code%{ THIS->name = value; %}; t_model_material_id material_id(); void set_material_id(t_model_material_id material_id) %code%{ THIS->set_material_id(material_id); %}; Ref material(); Ref config() %code%{ RETVAL = &THIS->config; %}; Ref mesh() %code%{ RETVAL = &THIS->mesh(); %}; bool modifier() %code%{ RETVAL = THIS->is_modifier(); %}; void set_modifier(bool modifier) %code%{ THIS->set_type(modifier ? ModelVolumeType::PARAMETER_MODIFIER : ModelVolumeType::MODEL_PART); %}; bool model_part() %code%{ RETVAL = THIS->is_model_part(); %}; bool support_enforcer() %code%{ RETVAL = THIS->is_support_enforcer(); %}; void set_support_enforcer() %code%{ THIS->set_type(ModelVolumeType::SUPPORT_ENFORCER); %}; bool support_blocker() %code%{ RETVAL = THIS->is_support_blocker(); %}; void set_support_blocker() %code%{ THIS->set_type(ModelVolumeType::SUPPORT_BLOCKER); %}; size_t split(unsigned int max_extruders); }; %name{Slic3r::Model::Instance} class ModelInstance { Ref object() %code%{ RETVAL = THIS->get_object(); %}; Vec3d* rotation() %code%{ RETVAL = new Vec3d(THIS->get_rotation(X), THIS->get_rotation(Y), THIS->get_rotation(Z)); %}; Vec3d* scaling_factor() %code%{ RETVAL = new Vec3d(THIS->get_scaling_factor(X), THIS->get_scaling_factor(Y), THIS->get_scaling_factor(Z)); %}; Vec2d* offset() %code%{ RETVAL = new Vec2d(THIS->get_offset(X), THIS->get_offset(Y)); %}; void set_rotation(double val) %code%{ THIS->set_rotation(Z, val); THIS->get_object()->invalidate_bounding_box(); %}; void set_rotations(Vec3d *rotation) %code%{ THIS->set_rotation(*rotation); THIS->get_object()->invalidate_bounding_box(); %}; void set_scaling_factor(double val) %code%{ THIS->set_scaling_factor(X, val); THIS->set_scaling_factor(Y, val); THIS->set_scaling_factor(Z, val); THIS->get_object()->invalidate_bounding_box(); %}; void set_scaling_factors(Vec3d *scale) %code%{ THIS->set_scaling_factor(*scale); THIS->get_object()->invalidate_bounding_box(); %}; void set_offset(Vec2d *offset) %code%{ THIS->set_offset(X, (*offset)(0)); THIS->set_offset(Y, (*offset)(1)); %}; void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const; void transform_polygon(Polygon* polygon) const; };