package Slic3r::Polygon; use strict; use warnings; # a polygon is a closed polyline. use parent 'Slic3r::Polyline'; use Slic3r::Geometry qw(polygon_lines polygon_remove_parallel_continuous_edges polygon_remove_acute_vertices polygon_segment_having_point point_in_polygon); use Slic3r::Geometry::Clipper qw(JT_MITER); sub lines { my $self = shift; return polygon_lines($self); } sub boost_linestring { my $self = shift; return Boost::Geometry::Utils::linestring([@$self, $self->[0]]); } sub is_counter_clockwise { my $self = shift; return Slic3r::Geometry::Clipper::is_counter_clockwise($self); } sub make_counter_clockwise { my $self = shift; $self->reverse if !$self->is_counter_clockwise; } sub make_clockwise { my $self = shift; $self->reverse if $self->is_counter_clockwise; } sub merge_continuous_lines { my $self = shift; polygon_remove_parallel_continuous_edges($self); bless $_, 'Slic3r::Point' for @$self; } sub remove_acute_vertices { my $self = shift; polygon_remove_acute_vertices($self); bless $_, 'Slic3r::Point' for @$self; } sub point_on_segment { my $self = shift; my ($point) = @_; return polygon_segment_having_point($self, $point); } sub encloses_point { my $self = shift; my ($point) = @_; return point_in_polygon($point, $self); } sub area { my $self = shift; return Slic3r::Geometry::Clipper::area($self); } sub safety_offset { my $self = shift; return (ref $self)->new(Slic3r::Geometry::Clipper::safety_offset([$self])->[0]); } sub offset { my $self = shift; return map Slic3r::Polygon->new($_), Slic3r::Geometry::Clipper::offset([$self], @_); } # this method subdivides the polygon segments to that no one of them # is longer than the length provided sub subdivide { my $self = shift; my ($max_length) = @_; for (my $i = 0; $i <= $#$self; $i++) { my $len = Slic3r::Geometry::line_length([ $self->[$i-1], $self->[$i] ]); my $num_points = int($len / $max_length) - 1; $num_points++ if $len % $max_length; # $num_points is the number of points to add between $i-1 and $i next if $num_points == -1; my $spacing = $len / ($num_points + 1); my @new_points = map Slic3r::Point->new($_), map Slic3r::Geometry::point_along_segment($self->[$i-1], $self->[$i], $spacing * $_), 1..$num_points; splice @$self, $i, 0, @new_points; $i += @new_points; } } # returns false if the polyline is too tight to be printed sub is_printable { my $self = shift; my ($flow_width) = @_; # try to get an inwards offset # for a distance equal to half of the extrusion width; # if no offset is possible, then polyline is not printable. # we use flow_width here because this has to be consistent # with the thin wall detection in Layer->make_surfaces, # otherwise we could lose surfaces as that logic wouldn't # detect them and we would be discarding them. my $p = $self->clone; $p->make_counter_clockwise; return $p->offset(Slic3r::Geometry::scale($flow_width || $Slic3r::flow->width) / 2) ? 1 : 0; } sub is_valid { my $self = shift; return @$self >= 3; } sub split_at_index { my $self = shift; my ($index) = @_; return (ref $self)->new( @$self[$index .. $#$self], @$self[0 .. $index], ); } sub split_at { my $self = shift; my ($point) = @_; # find index of point my $i = -1; for (my $n = 0; $n <= $#$self; $n++) { if (Slic3r::Geometry::same_point($point, $self->[$n])) { $i = $n; last; } } die "Point not found" if $i == -1; return $self->split_at_index($i); } sub split_at_first_point { my $self = shift; return $self->split_at_index(0); } 1;