#include "Layer.hpp" #include "ClipperUtils.hpp" #include "Print.hpp" #include "Surface.hpp" namespace Slic3r { LayerRegion::LayerRegion(Layer *layer, PrintRegion *region) : _layer(layer), _region(region) { } LayerRegion::~LayerRegion() { } Layer* LayerRegion::layer() { return this->_layer; } PrintRegion* LayerRegion::region() { return this->_region; } Flow LayerRegion::flow(FlowRole role, bool bridge, double width) const { return this->_region->flow( role, this->_layer->height, bridge, this->_layer->id() == 0, width, *this->_layer->object() ); } void LayerRegion::merge_slices() { ExPolygons expp; // without safety offset, artifacts are generated (GH #2494) union_(this->slices, &expp, true); this->slices.surfaces.clear(); this->slices.surfaces.reserve(expp.size()); for (ExPolygons::const_iterator expoly = expp.begin(); expoly != expp.end(); ++expoly) this->slices.surfaces.push_back(Surface(stInternal, *expoly)); } void LayerRegion::prepare_fill_surfaces() { /* Note: in order to make the psPrepareInfill step idempotent, we should never alter fill_surfaces boundaries on which our idempotency relies since that's the only meaningful information returned by psPerimeters. */ // if no solid layers are requested, turn top/bottom surfaces to internal if (this->_region->config.top_solid_layers == 0) { for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) { if (surface->surface_type == stTop) surface->surface_type = stInternal; } } if (this->_region->config.bottom_solid_layers == 0) { for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) { if (surface->surface_type == stBottom || surface->surface_type == stBottomBridge) surface->surface_type = stInternal; } } // turn too small internal regions into solid regions according to the user setting if (this->_region->config.fill_density.value > 0) { // scaling an area requires two calls! double min_area = scale_(scale_(this->_region->config.solid_infill_below_area.value)); for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) { if (surface->surface_type == stInternal && surface->area() <= min_area) surface->surface_type = stInternalSolid; } } } #ifdef SLIC3RXS REGISTER_CLASS(LayerRegion, "Layer::Region"); #endif }