#include "Model.hpp" #include "Geometry.hpp" #include "Format/AMF.hpp" #include "Format/OBJ.hpp" #include "Format/PRUS.hpp" #include "Format/STL.hpp" #include "Format/3mf.hpp" #include #include #include #include #include namespace Slic3r { Model::Model(const Model &other) { // copy materials for (const auto &m : other.materials) this->add_material(m.first, *m.second); // copy objects this->objects.reserve(other.objects.size()); for (const ModelObject *o : other.objects) this->add_object(*o, true); } Model& Model::operator=(Model other) { this->swap(other); return *this; } void Model::swap(Model &other) { std::swap(this->materials, other.materials); std::swap(this->objects, other.objects); } Model Model::read_from_file(const std::string &input_file, bool add_default_instances) { Model model; bool result = false; if (boost::algorithm::iends_with(input_file, ".stl")) result = load_stl(input_file.c_str(), &model); else if (boost::algorithm::iends_with(input_file, ".obj")) result = load_obj(input_file.c_str(), &model); else if (!boost::algorithm::iends_with(input_file, ".zip.amf") && (boost::algorithm::iends_with(input_file, ".amf") || boost::algorithm::iends_with(input_file, ".amf.xml"))) result = load_amf(input_file.c_str(), nullptr, &model); #ifdef SLIC3R_PRUS else if (boost::algorithm::iends_with(input_file, ".prusa")) result = load_prus(input_file.c_str(), &model); #endif /* SLIC3R_PRUS */ else throw std::runtime_error("Unknown file format. Input file must have .stl, .obj, .amf(.xml) or .prusa extension."); if (! result) throw std::runtime_error("Loading of a model file failed."); if (model.objects.empty()) throw std::runtime_error("The supplied file couldn't be read because it's empty"); for (ModelObject *o : model.objects) o->input_file = input_file; if (add_default_instances) model.add_default_instances(); return model; } Model Model::read_from_archive(const std::string &input_file, PresetBundle* bundle, bool add_default_instances) { Model model; bool result = false; if (boost::algorithm::iends_with(input_file, ".3mf")) result = load_3mf(input_file.c_str(), bundle, &model); else if (boost::algorithm::iends_with(input_file, ".zip.amf")) result = load_amf(input_file.c_str(), bundle, &model); else throw std::runtime_error("Unknown file format. Input file must have .3mf or .zip.amf extension."); if (!result) throw std::runtime_error("Loading of a model file failed."); if (model.objects.empty()) throw std::runtime_error("The supplied file couldn't be read because it's empty"); for (ModelObject *o : model.objects) { if (boost::algorithm::iends_with(input_file, ".zip.amf")) { // we remove the .zip part of the extension to avoid it be added to filenames when exporting o->input_file = boost::ireplace_last_copy(input_file, ".zip.", "."); } else o->input_file = input_file; } if (add_default_instances) model.add_default_instances(); return model; } ModelObject* Model::add_object() { this->objects.emplace_back(new ModelObject(this)); return this->objects.back(); } ModelObject* Model::add_object(const char *name, const char *path, const TriangleMesh &mesh) { ModelObject* new_object = new ModelObject(this); this->objects.push_back(new_object); new_object->name = name; new_object->input_file = path; ModelVolume *new_volume = new_object->add_volume(mesh); new_volume->name = name; new_object->invalidate_bounding_box(); return new_object; } ModelObject* Model::add_object(const char *name, const char *path, TriangleMesh &&mesh) { ModelObject* new_object = new ModelObject(this); this->objects.push_back(new_object); new_object->name = name; new_object->input_file = path; ModelVolume *new_volume = new_object->add_volume(std::move(mesh)); new_volume->name = name; new_object->invalidate_bounding_box(); return new_object; } ModelObject* Model::add_object(const ModelObject &other, bool copy_volumes) { ModelObject* new_object = new ModelObject(this, other, copy_volumes); this->objects.push_back(new_object); return new_object; } void Model::delete_object(size_t idx) { ModelObjectPtrs::iterator i = this->objects.begin() + idx; delete *i; this->objects.erase(i); } void Model::delete_object(ModelObject* object) { if (object == nullptr) return; for (ModelObjectPtrs::iterator it = objects.begin(); it != objects.end(); ++it) { ModelObject* obj = *it; if (obj == object) { delete obj; objects.erase(it); return; } } } void Model::clear_objects() { for (ModelObject *o : this->objects) delete o; this->objects.clear(); } void Model::delete_material(t_model_material_id material_id) { ModelMaterialMap::iterator i = this->materials.find(material_id); if (i != this->materials.end()) { delete i->second; this->materials.erase(i); } } void Model::clear_materials() { for (auto &m : this->materials) delete m.second; this->materials.clear(); } ModelMaterial* Model::add_material(t_model_material_id material_id) { ModelMaterial* material = this->get_material(material_id); if (material == nullptr) material = this->materials[material_id] = new ModelMaterial(this); return material; } ModelMaterial* Model::add_material(t_model_material_id material_id, const ModelMaterial &other) { // delete existing material if any ModelMaterial* material = this->get_material(material_id); delete material; // set new material material = new ModelMaterial(this, other); this->materials[material_id] = material; return material; } // makes sure all objects have at least one instance bool Model::add_default_instances() { // apply a default position to all objects not having one for (ModelObject *o : this->objects) if (o->instances.empty()) o->add_instance(); return true; } // this returns the bounding box of the *transformed* instances BoundingBoxf3 Model::bounding_box() { BoundingBoxf3 bb; for (ModelObject *o : this->objects) bb.merge(o->bounding_box()); return bb; } void Model::center_instances_around_point(const Pointf &point) { // BoundingBoxf3 bb = this->bounding_box(); BoundingBoxf3 bb; for (ModelObject *o : this->objects) for (size_t i = 0; i < o->instances.size(); ++ i) bb.merge(o->instance_bounding_box(i, false)); Sizef3 size = bb.size(); coordf_t shift_x = -bb.min.x + point.x - size.x/2; coordf_t shift_y = -bb.min.y + point.y - size.y/2; for (ModelObject *o : this->objects) { for (ModelInstance *i : o->instances) i->offset.translate(shift_x, shift_y); o->invalidate_bounding_box(); } } // flattens everything to a single mesh TriangleMesh Model::mesh() const { TriangleMesh mesh; for (const ModelObject *o : this->objects) mesh.merge(o->mesh()); return mesh; } static bool _arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf* bb, Pointfs &out) { // we supply unscaled data to arrange() bool result = Slic3r::Geometry::arrange( sizes.size(), // number of parts BoundingBoxf(sizes).max, // width and height of a single cell dist, // distance between cells bb, // bounding box of the area to fill out // output positions ); if (!result && bb != nullptr) { // Try to arrange again ignoring bb result = Slic3r::Geometry::arrange( sizes.size(), // number of parts BoundingBoxf(sizes).max, // width and height of a single cell dist, // distance between cells nullptr, // bounding box of the area to fill out // output positions ); } return result; } /* arrange objects preserving their instance count but altering their instance positions */ bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb) { // get the (transformed) size of each instance so that we take // into account their different transformations when packing Pointfs instance_sizes; Pointfs instance_centers; for (const ModelObject *o : this->objects) for (size_t i = 0; i < o->instances.size(); ++ i) { // an accurate snug bounding box around the transformed mesh. BoundingBoxf3 bbox(o->instance_bounding_box(i, true)); instance_sizes.push_back(bbox.size()); instance_centers.push_back(bbox.center()); } Pointfs positions; if (! _arrange(instance_sizes, dist, bb, positions)) return false; size_t idx = 0; for (ModelObject *o : this->objects) { for (ModelInstance *i : o->instances) { i->offset = positions[idx] - instance_centers[idx]; ++ idx; } o->invalidate_bounding_box(); } return true; } // Duplicate the entire model preserving instance relative positions. void Model::duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb) { Pointfs model_sizes(copies_num-1, this->bounding_box().size()); Pointfs positions; if (! _arrange(model_sizes, dist, bb, positions)) CONFESS("Cannot duplicate part as the resulting objects would not fit on the print bed.\n"); // note that this will leave the object count unaltered for (ModelObject *o : this->objects) { // make a copy of the pointers in order to avoid recursion when appending their copies ModelInstancePtrs instances = o->instances; for (const ModelInstance *i : instances) { for (const Pointf &pos : positions) { ModelInstance *instance = o->add_instance(*i); instance->offset.translate(pos); } } o->invalidate_bounding_box(); } } /* this will append more instances to each object and then automatically rearrange everything */ void Model::duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb) { for (ModelObject *o : this->objects) { // make a copy of the pointers in order to avoid recursion when appending their copies ModelInstancePtrs instances = o->instances; for (const ModelInstance *i : instances) for (size_t k = 2; k <= copies_num; ++ k) o->add_instance(*i); } this->arrange_objects(dist, bb); } void Model::duplicate_objects_grid(size_t x, size_t y, coordf_t dist) { if (this->objects.size() > 1) throw "Grid duplication is not supported with multiple objects"; if (this->objects.empty()) throw "No objects!"; ModelObject* object = this->objects.front(); object->clear_instances(); Sizef3 size = object->bounding_box().size(); for (size_t x_copy = 1; x_copy <= x; ++x_copy) { for (size_t y_copy = 1; y_copy <= y; ++y_copy) { ModelInstance* instance = object->add_instance(); instance->offset.x = (size.x + dist) * (x_copy-1); instance->offset.y = (size.y + dist) * (y_copy-1); } } } bool Model::looks_like_multipart_object() const { if (this->objects.size() <= 1) return false; double zmin = std::numeric_limits::max(); for (const ModelObject *obj : this->objects) { if (obj->volumes.size() > 1 || obj->config.keys().size() > 1) return false; for (const ModelVolume *vol : obj->volumes) { double zmin_this = vol->mesh.bounding_box().min.z; if (zmin == std::numeric_limits::max()) zmin = zmin_this; else if (std::abs(zmin - zmin_this) > EPSILON) // The volumes don't share zmin. return true; } } return false; } void Model::convert_multipart_object() { if (this->objects.empty()) return; ModelObject* object = new ModelObject(this); object->input_file = this->objects.front()->input_file; for (const ModelObject* o : this->objects) for (const ModelVolume* v : o->volumes) object->add_volume(*v)->name = o->name; for (const ModelInstance* i : this->objects.front()->instances) object->add_instance(*i); this->clear_objects(); this->objects.push_back(object); } ModelObject::ModelObject(Model *model, const ModelObject &other, bool copy_volumes) : name(other.name), input_file(other.input_file), instances(), volumes(), config(other.config), layer_height_ranges(other.layer_height_ranges), layer_height_profile(other.layer_height_profile), layer_height_profile_valid(other.layer_height_profile_valid), origin_translation(other.origin_translation), m_bounding_box(other.m_bounding_box), m_bounding_box_valid(other.m_bounding_box_valid), m_model(model) { if (copy_volumes) { this->volumes.reserve(other.volumes.size()); for (ModelVolumePtrs::const_iterator i = other.volumes.begin(); i != other.volumes.end(); ++i) this->add_volume(**i); } this->instances.reserve(other.instances.size()); for (ModelInstancePtrs::const_iterator i = other.instances.begin(); i != other.instances.end(); ++i) this->add_instance(**i); } ModelObject& ModelObject::operator=(ModelObject other) { this->swap(other); return *this; } void ModelObject::swap(ModelObject &other) { std::swap(this->input_file, other.input_file); std::swap(this->instances, other.instances); std::swap(this->volumes, other.volumes); std::swap(this->config, other.config); std::swap(this->layer_height_ranges, other.layer_height_ranges); std::swap(this->layer_height_profile, other.layer_height_profile); std::swap(this->layer_height_profile_valid, other.layer_height_profile_valid); std::swap(this->origin_translation, other.origin_translation); std::swap(m_bounding_box, other.m_bounding_box); std::swap(m_bounding_box_valid, other.m_bounding_box_valid); } ModelObject::~ModelObject() { this->clear_volumes(); this->clear_instances(); } ModelVolume* ModelObject::add_volume(const TriangleMesh &mesh) { ModelVolume* v = new ModelVolume(this, mesh); this->volumes.push_back(v); this->invalidate_bounding_box(); return v; } ModelVolume* ModelObject::add_volume(TriangleMesh &&mesh) { ModelVolume* v = new ModelVolume(this, std::move(mesh)); this->volumes.push_back(v); this->invalidate_bounding_box(); return v; } ModelVolume* ModelObject::add_volume(const ModelVolume &other) { ModelVolume* v = new ModelVolume(this, other); this->volumes.push_back(v); this->invalidate_bounding_box(); return v; } void ModelObject::delete_volume(size_t idx) { ModelVolumePtrs::iterator i = this->volumes.begin() + idx; delete *i; this->volumes.erase(i); this->invalidate_bounding_box(); } void ModelObject::clear_volumes() { for (ModelVolume *v : this->volumes) delete v; this->volumes.clear(); this->invalidate_bounding_box(); } ModelInstance* ModelObject::add_instance() { ModelInstance* i = new ModelInstance(this); this->instances.push_back(i); this->invalidate_bounding_box(); return i; } ModelInstance* ModelObject::add_instance(const ModelInstance &other) { ModelInstance* i = new ModelInstance(this, other); this->instances.push_back(i); this->invalidate_bounding_box(); return i; } void ModelObject::delete_instance(size_t idx) { ModelInstancePtrs::iterator i = this->instances.begin() + idx; delete *i; this->instances.erase(i); this->invalidate_bounding_box(); } void ModelObject::delete_last_instance() { this->delete_instance(this->instances.size() - 1); } void ModelObject::clear_instances() { for (ModelInstance *i : this->instances) delete i; this->instances.clear(); this->invalidate_bounding_box(); } // Returns the bounding box of the transformed instances. // This bounding box is approximate and not snug. BoundingBoxf3 ModelObject::bounding_box() { if (! m_bounding_box_valid) { BoundingBoxf3 raw_bbox; for (const ModelVolume *v : this->volumes) if (! v->modifier) raw_bbox.merge(v->mesh.bounding_box()); BoundingBoxf3 bb; for (const ModelInstance *i : this->instances) bb.merge(i->transform_bounding_box(raw_bbox)); m_bounding_box = bb; m_bounding_box_valid = true; } return m_bounding_box; } // A mesh containing all transformed instances of this object. TriangleMesh ModelObject::mesh() const { TriangleMesh mesh; TriangleMesh raw_mesh = this->raw_mesh(); for (const ModelInstance *i : this->instances) { TriangleMesh m = raw_mesh; i->transform_mesh(&m); mesh.merge(m); } return mesh; } // Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes. // Currently used by ModelObject::mesh(), to calculate the 2D envelope for 2D platter // and to display the object statistics at ModelObject::print_info(). TriangleMesh ModelObject::raw_mesh() const { TriangleMesh mesh; for (const ModelVolume *v : this->volumes) if (! v->modifier) mesh.merge(v->mesh); return mesh; } // A transformed snug bounding box around the non-modifier object volumes, without the translation applied. // This bounding box is only used for the actual slicing. BoundingBoxf3 ModelObject::raw_bounding_box() const { BoundingBoxf3 bb; for (const ModelVolume *v : this->volumes) if (! v->modifier) { if (this->instances.empty()) CONFESS("Can't call raw_bounding_box() with no instances"); bb.merge(this->instances.front()->transform_mesh_bounding_box(&v->mesh, true)); } return bb; } // This returns an accurate snug bounding box of the transformed object instance, without the translation applied. BoundingBoxf3 ModelObject::instance_bounding_box(size_t instance_idx, bool dont_translate) const { BoundingBoxf3 bb; for (ModelVolume *v : this->volumes) if (! v->modifier) bb.merge(this->instances[instance_idx]->transform_mesh_bounding_box(&v->mesh, dont_translate)); return bb; } void ModelObject::center_around_origin() { // calculate the displacements needed to // center this object around the origin BoundingBoxf3 bb; for (ModelVolume *v : this->volumes) if (! v->modifier) bb.merge(v->mesh.bounding_box()); // first align to origin on XYZ Vectorf3 vector(-bb.min.x, -bb.min.y, -bb.min.z); // then center it on XY Sizef3 size = bb.size(); vector.x -= size.x/2; vector.y -= size.y/2; this->translate(vector); this->origin_translation.translate(vector); if (!this->instances.empty()) { for (ModelInstance *i : this->instances) { // apply rotation and scaling to vector as well before translating instance, // in order to leave final position unaltered Vectorf3 v = vector.negative(); v.rotate(i->rotation); v.scale(i->scaling_factor); i->offset.translate(v.x, v.y); } this->invalidate_bounding_box(); } } void ModelObject::translate(coordf_t x, coordf_t y, coordf_t z) { for (ModelVolume *v : this->volumes) v->mesh.translate(float(x), float(y), float(z)); if (m_bounding_box_valid) m_bounding_box.translate(x, y, z); } void ModelObject::scale(const Pointf3 &versor) { for (ModelVolume *v : this->volumes) v->mesh.scale(versor); // reset origin translation since it doesn't make sense anymore this->origin_translation = Pointf3(0,0,0); this->invalidate_bounding_box(); } void ModelObject::rotate(float angle, const Axis &axis) { for (ModelVolume *v : this->volumes) v->mesh.rotate(angle, axis); this->origin_translation = Pointf3(0,0,0); this->invalidate_bounding_box(); } void ModelObject::transform(const float* matrix3x4) { if (matrix3x4 == nullptr) return; for (ModelVolume* v : volumes) { v->mesh.transform(matrix3x4); } origin_translation = Pointf3(0.0f, 0.0f, 0.0f); invalidate_bounding_box(); } void ModelObject::mirror(const Axis &axis) { for (ModelVolume *v : this->volumes) v->mesh.mirror(axis); this->origin_translation = Pointf3(0,0,0); this->invalidate_bounding_box(); } size_t ModelObject::materials_count() const { std::set material_ids; for (const ModelVolume *v : this->volumes) material_ids.insert(v->material_id()); return material_ids.size(); } size_t ModelObject::facets_count() const { size_t num = 0; for (const ModelVolume *v : this->volumes) if (! v->modifier) num += v->mesh.stl.stats.number_of_facets; return num; } bool ModelObject::needed_repair() const { for (const ModelVolume *v : this->volumes) if (! v->modifier && v->mesh.needed_repair()) return true; return false; } void ModelObject::cut(coordf_t z, Model* model) const { // clone this one to duplicate instances, materials etc. ModelObject* upper = model->add_object(*this); ModelObject* lower = model->add_object(*this); upper->clear_volumes(); lower->clear_volumes(); upper->input_file = ""; lower->input_file = ""; for (ModelVolume *volume : this->volumes) { if (volume->modifier) { // don't cut modifiers upper->add_volume(*volume); lower->add_volume(*volume); } else { TriangleMesh upper_mesh, lower_mesh; // TODO: shouldn't we use object bounding box instead of per-volume bb? coordf_t cut_z = z + volume->mesh.bounding_box().min.z; if (false) { // if (volume->mesh.has_multiple_patches()) { // Cutting algorithm does not work on intersecting meshes. // As we are not sure whether the meshes don't intersect, // we rather split the mesh into multiple non-intersecting pieces. TriangleMeshPtrs meshptrs = volume->mesh.split(); for (TriangleMeshPtrs::iterator mesh = meshptrs.begin(); mesh != meshptrs.end(); ++mesh) { printf("Cutting mesh patch %d of %d\n", int(mesh - meshptrs.begin()), int(meshptrs.size())); (*mesh)->repair(); TriangleMeshSlicer tms(*mesh); if (mesh == meshptrs.begin()) { tms.cut(cut_z, &upper_mesh, &lower_mesh); } else { TriangleMesh upper_mesh_this, lower_mesh_this; tms.cut(cut_z, &upper_mesh_this, &lower_mesh_this); upper_mesh.merge(upper_mesh_this); lower_mesh.merge(lower_mesh_this); } delete *mesh; } } else { printf("Cutting mesh patch\n"); TriangleMeshSlicer tms(&volume->mesh); tms.cut(cut_z, &upper_mesh, &lower_mesh); } upper_mesh.repair(); lower_mesh.repair(); upper_mesh.reset_repair_stats(); lower_mesh.reset_repair_stats(); if (upper_mesh.facets_count() > 0) { ModelVolume* vol = upper->add_volume(upper_mesh); vol->name = volume->name; vol->config = volume->config; vol->set_material(volume->material_id(), *volume->material()); } if (lower_mesh.facets_count() > 0) { ModelVolume* vol = lower->add_volume(lower_mesh); vol->name = volume->name; vol->config = volume->config; vol->set_material(volume->material_id(), *volume->material()); } } } } void ModelObject::split(ModelObjectPtrs* new_objects) { if (this->volumes.size() > 1) { // We can't split meshes if there's more than one volume, because // we can't group the resulting meshes by object afterwards new_objects->push_back(this); return; } ModelVolume* volume = this->volumes.front(); TriangleMeshPtrs meshptrs = volume->mesh.split(); for (TriangleMesh *mesh : meshptrs) { // Snap the mesh to Z=0. float z0 = FLT_MAX; mesh->repair(); ModelObject* new_object = m_model->add_object(*this, false); new_object->input_file = ""; ModelVolume* new_volume = new_object->add_volume(*mesh); new_volume->name = volume->name; new_volume->config = volume->config; new_volume->modifier = volume->modifier; new_volume->material_id(volume->material_id()); new_objects->push_back(new_object); delete mesh; } return; } void ModelObject::print_info() const { using namespace std; cout << fixed; boost::nowide::cout << "[" << boost::filesystem::path(this->input_file).filename().string() << "]" << endl; TriangleMesh mesh = this->raw_mesh(); mesh.check_topology(); BoundingBoxf3 bb = mesh.bounding_box(); Sizef3 size = bb.size(); cout << "size_x = " << size.x << endl; cout << "size_y = " << size.y << endl; cout << "size_z = " << size.z << endl; cout << "min_x = " << bb.min.x << endl; cout << "min_y = " << bb.min.y << endl; cout << "min_z = " << bb.min.z << endl; cout << "max_x = " << bb.max.x << endl; cout << "max_y = " << bb.max.y << endl; cout << "max_z = " << bb.max.z << endl; cout << "number_of_facets = " << mesh.stl.stats.number_of_facets << endl; cout << "manifold = " << (mesh.is_manifold() ? "yes" : "no") << endl; mesh.repair(); // this calculates number_of_parts if (mesh.needed_repair()) { mesh.repair(); if (mesh.stl.stats.degenerate_facets > 0) cout << "degenerate_facets = " << mesh.stl.stats.degenerate_facets << endl; if (mesh.stl.stats.edges_fixed > 0) cout << "edges_fixed = " << mesh.stl.stats.edges_fixed << endl; if (mesh.stl.stats.facets_removed > 0) cout << "facets_removed = " << mesh.stl.stats.facets_removed << endl; if (mesh.stl.stats.facets_added > 0) cout << "facets_added = " << mesh.stl.stats.facets_added << endl; if (mesh.stl.stats.facets_reversed > 0) cout << "facets_reversed = " << mesh.stl.stats.facets_reversed << endl; if (mesh.stl.stats.backwards_edges > 0) cout << "backwards_edges = " << mesh.stl.stats.backwards_edges << endl; } cout << "number_of_parts = " << mesh.stl.stats.number_of_parts << endl; cout << "volume = " << mesh.volume() << endl; } void ModelVolume::material_id(t_model_material_id material_id) { this->_material_id = material_id; // ensure this->_material_id references an existing material (void)this->object->get_model()->add_material(material_id); } ModelMaterial* ModelVolume::material() const { return this->object->get_model()->get_material(this->_material_id); } void ModelVolume::set_material(t_model_material_id material_id, const ModelMaterial &material) { this->_material_id = material_id; (void)this->object->get_model()->add_material(material_id, material); } ModelMaterial* ModelVolume::assign_unique_material() { Model* model = this->get_object()->get_model(); // as material-id "0" is reserved by the AMF spec we start from 1 this->_material_id = 1 + model->materials.size(); // watchout for implicit cast return model->add_material(this->_material_id); } // Split this volume, append the result to the object owning this volume. // Return the number of volumes created from this one. // This is useful to assign different materials to different volumes of an object. size_t ModelVolume::split() { TriangleMeshPtrs meshptrs = this->mesh.split(); if (meshptrs.size() <= 1) { delete meshptrs.front(); return 1; } size_t idx = 0; size_t ivolume = std::find(this->object->volumes.begin(), this->object->volumes.end(), this) - this->object->volumes.begin(); std::string name = this->name; for (TriangleMesh *mesh : meshptrs) { mesh->repair(); if (idx == 0) this->mesh = std::move(*mesh); else this->object->volumes.insert(this->object->volumes.begin() + (++ ivolume), new ModelVolume(object, *this, std::move(*mesh))); char str_idx[64]; sprintf(str_idx, "_%d", idx + 1); this->object->volumes[ivolume]->name = name + str_idx; delete mesh; ++ idx; } return idx; } void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const { mesh->rotate_z(this->rotation); // rotate around mesh origin mesh->scale(this->scaling_factor); // scale around mesh origin if (!dont_translate) mesh->translate(this->offset.x, this->offset.y, 0); } BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate) const { // Rotate around mesh origin. double c = cos(this->rotation); double s = sin(this->rotation); BoundingBoxf3 bbox; for (int i = 0; i < mesh->stl.stats.number_of_facets; ++ i) { const stl_facet &facet = mesh->stl.facet_start[i]; for (int j = 0; j < 3; ++ j) { stl_vertex v = facet.vertex[j]; double xold = v.x; double yold = v.y; v.x = float(c * xold - s * yold); v.y = float(s * xold + c * yold); bbox.merge(Pointf3(v.x, v.y, v.z)); } } if (! empty(bbox)) { // Scale the bounding box uniformly. if (std::abs(this->scaling_factor - 1.) > EPSILON) { bbox.min.x *= float(this->scaling_factor); bbox.min.y *= float(this->scaling_factor); bbox.min.z *= float(this->scaling_factor); bbox.max.x *= float(this->scaling_factor); bbox.max.y *= float(this->scaling_factor); bbox.max.z *= float(this->scaling_factor); } // Translate the bounding box. if (! dont_translate) { bbox.min.x += float(this->offset.x); bbox.min.y += float(this->offset.y); bbox.max.x += float(this->offset.x); bbox.max.y += float(this->offset.y); } } return bbox; } BoundingBoxf3 ModelInstance::transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate) const { // rotate around mesh origin double c = cos(this->rotation); double s = sin(this->rotation); Pointf3 pts[4] = { bbox.min, bbox.max, Pointf3(bbox.min.x, bbox.max.y, bbox.min.z), Pointf3(bbox.max.x, bbox.min.y, bbox.max.z) }; BoundingBoxf3 out; for (int i = 0; i < 4; ++ i) { Pointf3 &v = pts[i]; double xold = v.x; double yold = v.y; v.x = float(c * xold - s * yold); v.y = float(s * xold + c * yold); v.x *= this->scaling_factor; v.y *= this->scaling_factor; v.z *= this->scaling_factor; if (! dont_translate) { v.x += this->offset.x; v.y += this->offset.y; } out.merge(v); } return out; } void ModelInstance::transform_polygon(Polygon* polygon) const { polygon->rotate(this->rotation); // rotate around polygon origin polygon->scale(this->scaling_factor); // scale around polygon origin } }