#include "Model.hpp" #include "Geometry.hpp" #include "Format/AMF.hpp" #include "Format/OBJ.hpp" #include "Format/PRUS.hpp" #include "Format/STL.hpp" #include "Format/3mf.hpp" #include #include #include #include #include #include "SVG.hpp" #include namespace Slic3r { unsigned int Model::s_auto_extruder_id = 1; size_t ModelBase::s_last_id = 0; Model& Model::assign_copy(const Model &rhs) { this->copy_id(rhs); // copy materials this->clear_materials(); this->materials = rhs.materials; for (std::pair &m : this->materials) { // Copy including the ID and m_model. m.second = new ModelMaterial(*m.second); m.second->set_model(this); } // copy objects this->clear_objects(); this->objects.reserve(rhs.objects.size()); for (const ModelObject *model_object : rhs.objects) { // Copy including the ID, leave ID set to invalid (zero). auto mo = ModelObject::new_copy(*model_object); mo->set_model(this); this->objects.emplace_back(mo); } return *this; } Model& Model::assign_copy(Model &&rhs) { this->copy_id(rhs); // Move materials, adjust the parent pointer. this->clear_materials(); this->materials = std::move(rhs.materials); for (std::pair &m : this->materials) m.second->set_model(this); rhs.materials.clear(); // Move objects, adjust the parent pointer. this->clear_objects(); this->objects = std::move(rhs.objects); for (ModelObject *model_object : this->objects) model_object->set_model(this); rhs.objects.clear(); return *this; } void Model::assign_new_unique_ids_recursive() { this->set_new_unique_id(); for (std::pair &m : this->materials) m.second->assign_new_unique_ids_recursive(); for (ModelObject *model_object : this->objects) model_object->assign_new_unique_ids_recursive(); } Model Model::read_from_file(const std::string &input_file, DynamicPrintConfig *config, bool add_default_instances) { Model model; DynamicPrintConfig temp_config; if (config == nullptr) config = &temp_config; bool result = false; if (boost::algorithm::iends_with(input_file, ".stl")) result = load_stl(input_file.c_str(), &model); else if (boost::algorithm::iends_with(input_file, ".obj")) result = load_obj(input_file.c_str(), &model); else if (!boost::algorithm::iends_with(input_file, ".zip.amf") && (boost::algorithm::iends_with(input_file, ".amf") || boost::algorithm::iends_with(input_file, ".amf.xml"))) result = load_amf(input_file.c_str(), config, &model); else if (boost::algorithm::iends_with(input_file, ".3mf")) result = load_3mf(input_file.c_str(), config, &model); else if (boost::algorithm::iends_with(input_file, ".prusa")) result = load_prus(input_file.c_str(), &model); else throw std::runtime_error("Unknown file format. Input file must have .stl, .obj, .amf(.xml) or .prusa extension."); if (! result) throw std::runtime_error("Loading of a model file failed."); if (model.objects.empty()) throw std::runtime_error("The supplied file couldn't be read because it's empty"); for (ModelObject *o : model.objects) o->input_file = input_file; if (add_default_instances) model.add_default_instances(); return model; } Model Model::read_from_archive(const std::string &input_file, DynamicPrintConfig *config, bool add_default_instances) { Model model; bool result = false; if (boost::algorithm::iends_with(input_file, ".3mf")) result = load_3mf(input_file.c_str(), config, &model); else if (boost::algorithm::iends_with(input_file, ".zip.amf")) result = load_amf(input_file.c_str(), config, &model); else throw std::runtime_error("Unknown file format. Input file must have .3mf or .zip.amf extension."); if (!result) throw std::runtime_error("Loading of a model file failed."); if (model.objects.empty()) throw std::runtime_error("The supplied file couldn't be read because it's empty"); for (ModelObject *o : model.objects) { if (boost::algorithm::iends_with(input_file, ".zip.amf")) { // we remove the .zip part of the extension to avoid it be added to filenames when exporting o->input_file = boost::ireplace_last_copy(input_file, ".zip.", "."); } else o->input_file = input_file; } if (add_default_instances) model.add_default_instances(); return model; } void Model::repair() { for (ModelObject *o : this->objects) o->repair(); } ModelObject* Model::add_object() { this->objects.emplace_back(new ModelObject(this)); return this->objects.back(); } ModelObject* Model::add_object(const char *name, const char *path, const TriangleMesh &mesh) { ModelObject* new_object = new ModelObject(this); this->objects.push_back(new_object); new_object->name = name; new_object->input_file = path; ModelVolume *new_volume = new_object->add_volume(mesh); new_volume->name = name; new_object->invalidate_bounding_box(); return new_object; } ModelObject* Model::add_object(const char *name, const char *path, TriangleMesh &&mesh) { ModelObject* new_object = new ModelObject(this); this->objects.push_back(new_object); new_object->name = name; new_object->input_file = path; ModelVolume *new_volume = new_object->add_volume(std::move(mesh)); new_volume->name = name; new_object->invalidate_bounding_box(); return new_object; } ModelObject* Model::add_object(const ModelObject &other) { ModelObject* new_object = ModelObject::new_clone(other); new_object->set_model(this); this->objects.push_back(new_object); return new_object; } void Model::delete_object(size_t idx) { ModelObjectPtrs::iterator i = this->objects.begin() + idx; delete *i; this->objects.erase(i); } bool Model::delete_object(ModelObject* object) { if (object != nullptr) { size_t idx = 0; for (ModelObject *model_object : objects) { if (model_object == object) { delete model_object; objects.erase(objects.begin() + idx); return true; } ++ idx; } } return false; } bool Model::delete_object(ModelID id) { if (id.id != 0) { size_t idx = 0; for (ModelObject *model_object : objects) { if (model_object->id() == id) { delete model_object; objects.erase(objects.begin() + idx); return true; } ++ idx; } } return false; } void Model::clear_objects() { for (ModelObject *o : this->objects) delete o; this->objects.clear(); } void Model::delete_material(t_model_material_id material_id) { ModelMaterialMap::iterator i = this->materials.find(material_id); if (i != this->materials.end()) { delete i->second; this->materials.erase(i); } } void Model::clear_materials() { for (auto &m : this->materials) delete m.second; this->materials.clear(); } ModelMaterial* Model::add_material(t_model_material_id material_id) { assert(! material_id.empty()); ModelMaterial* material = this->get_material(material_id); if (material == nullptr) material = this->materials[material_id] = new ModelMaterial(this); return material; } ModelMaterial* Model::add_material(t_model_material_id material_id, const ModelMaterial &other) { assert(! material_id.empty()); // delete existing material if any ModelMaterial* material = this->get_material(material_id); delete material; // set new material material = new ModelMaterial(other); material->set_model(this); this->materials[material_id] = material; return material; } // makes sure all objects have at least one instance bool Model::add_default_instances() { // apply a default position to all objects not having one for (ModelObject *o : this->objects) if (o->instances.empty()) o->add_instance(); return true; } // this returns the bounding box of the *transformed* instances BoundingBoxf3 Model::bounding_box() const { BoundingBoxf3 bb; for (ModelObject *o : this->objects) bb.merge(o->bounding_box()); return bb; } unsigned int Model::update_print_volume_state(const BoundingBoxf3 &print_volume) { unsigned int num_printable = 0; for (ModelObject *model_object : this->objects) num_printable += model_object->check_instances_print_volume_state(print_volume); return num_printable; } bool Model::center_instances_around_point(const Vec2d &point) { BoundingBoxf3 bb; for (ModelObject *o : this->objects) for (size_t i = 0; i < o->instances.size(); ++ i) bb.merge(o->instance_bounding_box(i, false)); Vec2d shift2 = point - to_2d(bb.center()); if (std::abs(shift2(0)) < EPSILON && std::abs(shift2(1)) < EPSILON) // No significant shift, don't do anything. return false; Vec3d shift3 = Vec3d(shift2(0), shift2(1), 0.0); for (ModelObject *o : this->objects) { for (ModelInstance *i : o->instances) i->set_offset(i->get_offset() + shift3); o->invalidate_bounding_box(); } return true; } // flattens everything to a single mesh TriangleMesh Model::mesh() const { TriangleMesh mesh; for (const ModelObject *o : this->objects) mesh.merge(o->mesh()); return mesh; } static bool _arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf* bb, Pointfs &out) { if (sizes.empty()) // return if the list is empty or the following call to BoundingBoxf constructor will lead to a crash return true; // we supply unscaled data to arrange() bool result = Slic3r::Geometry::arrange( sizes.size(), // number of parts BoundingBoxf(sizes).max, // width and height of a single cell dist, // distance between cells bb, // bounding box of the area to fill out // output positions ); if (!result && bb != nullptr) { // Try to arrange again ignoring bb result = Slic3r::Geometry::arrange( sizes.size(), // number of parts BoundingBoxf(sizes).max, // width and height of a single cell dist, // distance between cells nullptr, // bounding box of the area to fill out // output positions ); } return result; } /* arrange objects preserving their instance count but altering their instance positions */ bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb) { // get the (transformed) size of each instance so that we take // into account their different transformations when packing Pointfs instance_sizes; Pointfs instance_centers; for (const ModelObject *o : this->objects) for (size_t i = 0; i < o->instances.size(); ++ i) { // an accurate snug bounding box around the transformed mesh. BoundingBoxf3 bbox(o->instance_bounding_box(i, true)); instance_sizes.emplace_back(to_2d(bbox.size())); instance_centers.emplace_back(to_2d(bbox.center())); } Pointfs positions; if (! _arrange(instance_sizes, dist, bb, positions)) return false; size_t idx = 0; for (ModelObject *o : this->objects) { for (ModelInstance *i : o->instances) { Vec2d offset_xy = positions[idx] - instance_centers[idx]; i->set_offset(Vec3d(offset_xy(0), offset_xy(1), i->get_offset(Z))); ++idx; } o->invalidate_bounding_box(); } return true; } // Duplicate the entire model preserving instance relative positions. void Model::duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb) { Pointfs model_sizes(copies_num-1, to_2d(this->bounding_box().size())); Pointfs positions; if (! _arrange(model_sizes, dist, bb, positions)) throw std::invalid_argument("Cannot duplicate part as the resulting objects would not fit on the print bed.\n"); // note that this will leave the object count unaltered for (ModelObject *o : this->objects) { // make a copy of the pointers in order to avoid recursion when appending their copies ModelInstancePtrs instances = o->instances; for (const ModelInstance *i : instances) { for (const Vec2d &pos : positions) { ModelInstance *instance = o->add_instance(*i); instance->set_offset(instance->get_offset() + Vec3d(pos(0), pos(1), 0.0)); } } o->invalidate_bounding_box(); } } /* this will append more instances to each object and then automatically rearrange everything */ void Model::duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb) { for (ModelObject *o : this->objects) { // make a copy of the pointers in order to avoid recursion when appending their copies ModelInstancePtrs instances = o->instances; for (const ModelInstance *i : instances) for (size_t k = 2; k <= copies_num; ++ k) o->add_instance(*i); } this->arrange_objects(dist, bb); } void Model::duplicate_objects_grid(size_t x, size_t y, coordf_t dist) { if (this->objects.size() > 1) throw "Grid duplication is not supported with multiple objects"; if (this->objects.empty()) throw "No objects!"; ModelObject* object = this->objects.front(); object->clear_instances(); Vec3d ext_size = object->bounding_box().size() + dist * Vec3d::Ones(); for (size_t x_copy = 1; x_copy <= x; ++x_copy) { for (size_t y_copy = 1; y_copy <= y; ++y_copy) { ModelInstance* instance = object->add_instance(); instance->set_offset(Vec3d(ext_size(0) * (double)(x_copy - 1), ext_size(1) * (double)(y_copy - 1), 0.0)); } } } bool Model::looks_like_multipart_object() const { if (this->objects.size() <= 1) return false; double zmin = std::numeric_limits::max(); for (const ModelObject *obj : this->objects) { if (obj->volumes.size() > 1 || obj->config.keys().size() > 1) return false; for (const ModelVolume *vol : obj->volumes) { double zmin_this = vol->mesh.bounding_box().min(2); if (zmin == std::numeric_limits::max()) zmin = zmin_this; else if (std::abs(zmin - zmin_this) > EPSILON) // The volumes don't share zmin. return true; } } return false; } void Model::convert_multipart_object(unsigned int max_extruders) { if (this->objects.empty()) return; ModelObject* object = new ModelObject(this); object->input_file = this->objects.front()->input_file; object->name = this->objects.front()->name; //FIXME copy the config etc? reset_auto_extruder_id(); for (const ModelObject* o : this->objects) for (const ModelVolume* v : o->volumes) { ModelVolume* new_v = object->add_volume(*v); if (new_v != nullptr) { new_v->name = o->name; new_v->config.set_deserialize("extruder", get_auto_extruder_id_as_string(max_extruders)); } } for (const ModelInstance* i : this->objects.front()->instances) object->add_instance(*i); this->clear_objects(); this->objects.push_back(object); } void Model::adjust_min_z() { if (objects.empty()) return; if (bounding_box().min(2) < 0.0) { for (ModelObject* obj : objects) { if (obj != nullptr) { coordf_t obj_min_z = obj->bounding_box().min(2); if (obj_min_z < 0.0) obj->translate(0.0, 0.0, -obj_min_z); } } } } unsigned int Model::get_auto_extruder_id(unsigned int max_extruders) { unsigned int id = s_auto_extruder_id; if (++s_auto_extruder_id > max_extruders) reset_auto_extruder_id(); return id; } std::string Model::get_auto_extruder_id_as_string(unsigned int max_extruders) { char str_extruder[64]; sprintf(str_extruder, "%ud", get_auto_extruder_id(max_extruders)); return str_extruder; } void Model::reset_auto_extruder_id() { s_auto_extruder_id = 1; } ModelObject::~ModelObject() { this->clear_volumes(); this->clear_instances(); } // maintains the m_model pointer ModelObject& ModelObject::assign_copy(const ModelObject &rhs) { this->copy_id(rhs); this->name = rhs.name; this->input_file = rhs.input_file; this->config = rhs.config; this->sla_support_points = rhs.sla_support_points; this->layer_height_ranges = rhs.layer_height_ranges; this->layer_height_profile = rhs.layer_height_profile; this->layer_height_profile_valid = rhs.layer_height_profile_valid; this->origin_translation = rhs.origin_translation; m_bounding_box = rhs.m_bounding_box; m_bounding_box_valid = rhs.m_bounding_box_valid; this->clear_volumes(); this->volumes.reserve(rhs.volumes.size()); for (ModelVolume *model_volume : rhs.volumes) { this->volumes.emplace_back(new ModelVolume(*model_volume)); this->volumes.back()->set_model_object(this); } this->clear_instances(); this->instances.reserve(rhs.instances.size()); for (const ModelInstance *model_instance : rhs.instances) { this->instances.emplace_back(new ModelInstance(*model_instance)); this->instances.back()->set_model_object(this); } return *this; } // maintains the m_model pointer ModelObject& ModelObject::assign_copy(ModelObject &&rhs) { this->copy_id(rhs); this->name = std::move(rhs.name); this->input_file = std::move(rhs.input_file); this->config = std::move(rhs.config); this->sla_support_points = std::move(rhs.sla_support_points); this->layer_height_ranges = std::move(rhs.layer_height_ranges); this->layer_height_profile = std::move(rhs.layer_height_profile); this->layer_height_profile_valid = std::move(rhs.layer_height_profile_valid); this->origin_translation = std::move(rhs.origin_translation); m_bounding_box = std::move(rhs.m_bounding_box); m_bounding_box_valid = std::move(rhs.m_bounding_box_valid); this->clear_volumes(); this->volumes = std::move(rhs.volumes); rhs.volumes.clear(); for (ModelVolume *model_volume : this->volumes) model_volume->set_model_object(this); this->clear_instances(); this->instances = std::move(rhs.instances); rhs.instances.clear(); for (ModelInstance *model_instance : this->instances) model_instance->set_model_object(this); return *this; } void ModelObject::assign_new_unique_ids_recursive() { this->set_new_unique_id(); for (ModelVolume *model_volume : this->volumes) model_volume->assign_new_unique_ids_recursive(); for (ModelInstance *model_instance : this->instances) model_instance->assign_new_unique_ids_recursive(); } // Clone this ModelObject including its volumes and instances, keep the IDs of the copies equal to the original. // Called by Print::apply() to clone the Model / ModelObject hierarchy to the back end for background processing. //ModelObject* ModelObject::clone(Model *parent) //{ // return new ModelObject(parent, *this, true); //} ModelVolume* ModelObject::add_volume(const TriangleMesh &mesh) { ModelVolume* v = new ModelVolume(this, mesh); this->volumes.push_back(v); this->invalidate_bounding_box(); return v; } ModelVolume* ModelObject::add_volume(TriangleMesh &&mesh) { ModelVolume* v = new ModelVolume(this, std::move(mesh)); this->volumes.push_back(v); this->invalidate_bounding_box(); return v; } ModelVolume* ModelObject::add_volume(const ModelVolume &other) { ModelVolume* v = new ModelVolume(this, other); this->volumes.push_back(v); this->invalidate_bounding_box(); return v; } ModelVolume* ModelObject::add_volume(const ModelVolume &other, TriangleMesh &&mesh) { ModelVolume* v = new ModelVolume(this, other, std::move(mesh)); this->volumes.push_back(v); this->invalidate_bounding_box(); return v; } void ModelObject::delete_volume(size_t idx) { ModelVolumePtrs::iterator i = this->volumes.begin() + idx; delete *i; this->volumes.erase(i); this->invalidate_bounding_box(); } void ModelObject::clear_volumes() { for (ModelVolume *v : this->volumes) delete v; this->volumes.clear(); this->invalidate_bounding_box(); } ModelInstance* ModelObject::add_instance() { ModelInstance* i = new ModelInstance(this); this->instances.push_back(i); this->invalidate_bounding_box(); return i; } ModelInstance* ModelObject::add_instance(const ModelInstance &other) { ModelInstance* i = new ModelInstance(this, other); this->instances.push_back(i); this->invalidate_bounding_box(); return i; } ModelInstance* ModelObject::add_instance(const Vec3d &offset, const Vec3d &scaling_factor, const Vec3d &rotation) { auto *instance = add_instance(); instance->set_offset(offset); instance->set_scaling_factor(scaling_factor); instance->set_rotation(rotation); return instance; } void ModelObject::delete_instance(size_t idx) { ModelInstancePtrs::iterator i = this->instances.begin() + idx; delete *i; this->instances.erase(i); this->invalidate_bounding_box(); } void ModelObject::delete_last_instance() { this->delete_instance(this->instances.size() - 1); } void ModelObject::clear_instances() { for (ModelInstance *i : this->instances) delete i; this->instances.clear(); this->invalidate_bounding_box(); } // Returns the bounding box of the transformed instances. // This bounding box is approximate and not snug. const BoundingBoxf3& ModelObject::bounding_box() const { if (! m_bounding_box_valid) { BoundingBoxf3 raw_bbox; for (const ModelVolume *v : this->volumes) if (v->is_model_part()) #if ENABLE_MODELVOLUME_TRANSFORM { TriangleMesh m = v->mesh; m.transform(v->get_matrix()); raw_bbox.merge(m.bounding_box()); } #else // mesh.bounding_box() returns a cached value. raw_bbox.merge(v->mesh.bounding_box()); #endif // ENABLE_MODELVOLUME_TRANSFORM BoundingBoxf3 bb; for (const ModelInstance *i : this->instances) bb.merge(i->transform_bounding_box(raw_bbox)); m_bounding_box = bb; m_bounding_box_valid = true; } return m_bounding_box; } // A mesh containing all transformed instances of this object. TriangleMesh ModelObject::mesh() const { TriangleMesh mesh; TriangleMesh raw_mesh = this->raw_mesh(); for (const ModelInstance *i : this->instances) { TriangleMesh m = raw_mesh; i->transform_mesh(&m); mesh.merge(m); } return mesh; } // Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes. // Currently used by ModelObject::mesh(), to calculate the 2D envelope for 2D platter // and to display the object statistics at ModelObject::print_info(). TriangleMesh ModelObject::raw_mesh() const { TriangleMesh mesh; for (const ModelVolume *v : this->volumes) if (v->is_model_part()) #if ENABLE_MODELVOLUME_TRANSFORM { TriangleMesh vol_mesh(v->mesh); vol_mesh.transform(v->get_matrix()); mesh.merge(vol_mesh); } #else mesh.merge(v->mesh); #endif // ENABLE_MODELVOLUME_TRANSFORM return mesh; } // A transformed snug bounding box around the non-modifier object volumes, without the translation applied. // This bounding box is only used for the actual slicing. BoundingBoxf3 ModelObject::raw_bounding_box() const { BoundingBoxf3 bb; for (const ModelVolume *v : this->volumes) if (v->is_model_part()) { if (this->instances.empty()) throw std::invalid_argument("Can't call raw_bounding_box() with no instances"); #if ENABLE_MODELVOLUME_TRANSFORM TriangleMesh vol_mesh(v->mesh); vol_mesh.transform(v->get_matrix()); bb.merge(this->instances.front()->transform_mesh_bounding_box(vol_mesh, true)); #else bb.merge(this->instances.front()->transform_mesh_bounding_box(v->mesh, true)); #endif // ENABLE_MODELVOLUME_TRANSFORM } return bb; } // This returns an accurate snug bounding box of the transformed object instance, without the translation applied. BoundingBoxf3 ModelObject::instance_bounding_box(size_t instance_idx, bool dont_translate) const { BoundingBoxf3 bb; #if ENABLE_MODELVOLUME_TRANSFORM for (ModelVolume *v : this->volumes) { if (v->is_model_part()) { TriangleMesh mesh(v->mesh); mesh.transform(v->get_matrix()); bb.merge(this->instances[instance_idx]->transform_mesh_bounding_box(mesh, dont_translate)); } } #else for (ModelVolume *v : this->volumes) if (v->is_model_part()) bb.merge(this->instances[instance_idx]->transform_mesh_bounding_box(&v->mesh, dont_translate)); #endif // ENABLE_MODELVOLUME_TRANSFORM return bb; } void ModelObject::center_around_origin() { // calculate the displacements needed to // center this object around the origin BoundingBoxf3 bb; for (ModelVolume *v : this->volumes) if (v->is_model_part()) bb.merge(v->mesh.bounding_box()); // Shift is the vector from the center of the bounding box to the origin Vec3d shift = -bb.center(); this->translate(shift); this->origin_translation += shift; #if !ENABLE_MODELVOLUME_TRANSFORM if (!this->instances.empty()) { for (ModelInstance *i : this->instances) { i->set_offset(i->get_offset() - shift); } this->invalidate_bounding_box(); } #endif // !ENABLE_MODELVOLUME_TRANSFORM } void ModelObject::ensure_on_bed() { translate_instances(Vec3d(0.0, 0.0, -get_min_z())); } void ModelObject::translate_instances(const Vec3d& vector) { for (size_t i = 0; i < instances.size(); ++i) { translate_instance(i, vector); } } void ModelObject::translate_instance(size_t instance_idx, const Vec3d& vector) { ModelInstance* i = instances[instance_idx]; i->set_offset(i->get_offset() + vector); invalidate_bounding_box(); } void ModelObject::translate(double x, double y, double z) { for (ModelVolume *v : this->volumes) { v->translate(x, y, z); } if (m_bounding_box_valid) m_bounding_box.translate(x, y, z); } void ModelObject::scale(const Vec3d &versor) { for (ModelVolume *v : this->volumes) { v->scale(versor); } #if !ENABLE_MODELVOLUME_TRANSFORM // reset origin translation since it doesn't make sense anymore this->origin_translation = Vec3d::Zero(); #endif // !ENABLE_MODELVOLUME_TRANSFORM this->invalidate_bounding_box(); } void ModelObject::rotate(double angle, Axis axis) { for (ModelVolume *v : this->volumes) { v->rotate(angle, axis); } center_around_origin(); #if !ENABLE_MODELVOLUME_TRANSFORM this->origin_translation = Vec3d::Zero(); #endif // !ENABLE_MODELVOLUME_TRANSFORM this->invalidate_bounding_box(); } void ModelObject::rotate(double angle, const Vec3d& axis) { for (ModelVolume *v : this->volumes) { v->rotate(angle, axis); } center_around_origin(); #if !ENABLE_MODELVOLUME_TRANSFORM this->origin_translation = Vec3d::Zero(); #endif // !ENABLE_MODELVOLUME_TRANSFORM this->invalidate_bounding_box(); } void ModelObject::mirror(Axis axis) { for (ModelVolume *v : this->volumes) { v->mirror(axis); } #if !ENABLE_MODELVOLUME_TRANSFORM this->origin_translation = Vec3d::Zero(); #endif // !ENABLE_MODELVOLUME_TRANSFORM this->invalidate_bounding_box(); } size_t ModelObject::materials_count() const { std::set material_ids; for (const ModelVolume *v : this->volumes) material_ids.insert(v->material_id()); return material_ids.size(); } size_t ModelObject::facets_count() const { size_t num = 0; for (const ModelVolume *v : this->volumes) if (v->is_model_part()) num += v->mesh.stl.stats.number_of_facets; return num; } bool ModelObject::needed_repair() const { for (const ModelVolume *v : this->volumes) if (v->is_model_part() && v->mesh.needed_repair()) return true; return false; } template static void cut_reset_transform(T *thing) { const Vec3d offset = thing->get_offset(); thing->set_transformation(Geometry::Transformation()); thing->set_offset(offset); } ModelObjectPtrs ModelObject::cut(size_t instance, coordf_t z) { // Clone the object to duplicate instances, materials etc. ModelObject* upper = ModelObject::new_clone(*this); ModelObject* lower = ModelObject::new_clone(*this); upper->set_model(nullptr); lower->set_model(nullptr); upper->sla_support_points.clear(); lower->sla_support_points.clear(); upper->clear_volumes(); lower->clear_volumes(); upper->input_file = ""; lower->input_file = ""; const auto instance_matrix = instances[instance]->get_matrix(true); // Because transformations are going to be applied to meshes directly, // we reset transformation of all instances and volumes, // _except_ for translation, which is preserved in the transformation matrix // and not applied to the mesh transform. // TODO: Do the same for Z-rotation as well? // Convert z from relative to bb's base to object coordinates // FIXME: doesn't work well for rotated objects const auto bb = instance_bounding_box(instance, true); z -= bb.min(2); for (auto *instance : upper->instances) { cut_reset_transform(instance); } for (auto *instance : lower->instances) { cut_reset_transform(instance); } for (ModelVolume *volume : volumes) { if (! volume->is_model_part()) { // don't cut modifiers upper->add_volume(*volume); lower->add_volume(*volume); } else { TriangleMesh upper_mesh, lower_mesh; // Transform the mesh by the object transformation matrix volume->mesh.transform(instance_matrix * volume->get_matrix(true)); cut_reset_transform(volume); TriangleMeshSlicer tms(&volume->mesh); tms.cut(z, &upper_mesh, &lower_mesh); upper_mesh.repair(); lower_mesh.repair(); upper_mesh.reset_repair_stats(); lower_mesh.reset_repair_stats(); if (upper_mesh.facets_count() > 0) { ModelVolume* vol = upper->add_volume(upper_mesh); vol->name = volume->name; vol->config = volume->config; vol->set_material(volume->material_id(), *volume->material()); } if (lower_mesh.facets_count() > 0) { ModelVolume* vol = lower->add_volume(lower_mesh); vol->name = volume->name; vol->config = volume->config; vol->set_material(volume->material_id(), *volume->material()); } } } upper->invalidate_bounding_box(); lower->invalidate_bounding_box(); ModelObjectPtrs res; if (upper->volumes.size() > 0) { res.push_back(upper); } if (lower->volumes.size() > 0) { res.push_back(lower); } return res; } void ModelObject::split(ModelObjectPtrs* new_objects) { if (this->volumes.size() > 1) { // We can't split meshes if there's more than one volume, because // we can't group the resulting meshes by object afterwards new_objects->emplace_back(this); return; } ModelVolume* volume = this->volumes.front(); TriangleMeshPtrs meshptrs = volume->mesh.split(); for (TriangleMesh *mesh : meshptrs) { // Snap the mesh to Z=0. float z0 = FLT_MAX; mesh->repair(); // XXX: this seems to be the only real usage of m_model, maybe refactor this so that it's not needed? ModelObject* new_object = m_model->add_object(); new_object->name = this->name; new_object->config = this->config; new_object->instances.reserve(this->instances.size()); for (const ModelInstance *model_instance : this->instances) new_object->add_instance(*model_instance); new_object->add_volume(*volume, std::move(*mesh)); new_objects->emplace_back(new_object); delete mesh; } return; } void ModelObject::repair() { for (ModelVolume *v : this->volumes) v->mesh.repair(); } double ModelObject::get_min_z() const { if (instances.empty()) return 0.0; else { double min_z = DBL_MAX; for (size_t i = 0; i < instances.size(); ++i) { min_z = std::min(min_z, get_instance_min_z(i)); } return min_z; } } double ModelObject::get_instance_min_z(size_t instance_idx) const { double min_z = DBL_MAX; ModelInstance* inst = instances[instance_idx]; const Transform3d& mi = inst->get_matrix(true); for (const ModelVolume* v : volumes) { if (!v->is_model_part()) continue; #if ENABLE_MODELVOLUME_TRANSFORM Transform3d mv = mi * v->get_matrix(); const TriangleMesh& hull = v->get_convex_hull(); for (uint32_t f = 0; f < hull.stl.stats.number_of_facets; ++f) { const stl_facet* facet = hull.stl.facet_start + f; min_z = std::min(min_z, Vec3d::UnitZ().dot(mv * facet->vertex[0].cast())); min_z = std::min(min_z, Vec3d::UnitZ().dot(mv * facet->vertex[1].cast())); min_z = std::min(min_z, Vec3d::UnitZ().dot(mv * facet->vertex[2].cast())); } #else for (uint32_t f = 0; f < v->mesh.stl.stats.number_of_facets; ++f) { const stl_facet* facet = v->mesh.stl.facet_start + f; min_z = std::min(min_z, Vec3d::UnitZ().dot(mi * facet->vertex[0].cast())); min_z = std::min(min_z, Vec3d::UnitZ().dot(mi * facet->vertex[1].cast())); min_z = std::min(min_z, Vec3d::UnitZ().dot(mi * facet->vertex[2].cast())); } #endif // ENABLE_MODELVOLUME_TRANSFORM } return min_z + inst->get_offset(Z); } unsigned int ModelObject::check_instances_print_volume_state(const BoundingBoxf3& print_volume) { unsigned int num_printable = 0; enum { INSIDE = 1, OUTSIDE = 2 }; for (ModelInstance *model_instance : this->instances) { unsigned int inside_outside = 0; for (const ModelVolume *vol : this->volumes) if (vol->is_model_part()) { #if ENABLE_MODELVOLUME_TRANSFORM BoundingBoxf3 bb = vol->get_convex_hull().transformed_bounding_box(model_instance->get_matrix() * vol->get_matrix()); #else BoundingBoxf3 bb = vol->get_convex_hull().transformed_bounding_box(model_instance->get_matrix()); #endif // ENABLE_MODELVOLUME_TRANSFORM if (print_volume.contains(bb)) inside_outside |= INSIDE; else if (print_volume.intersects(bb)) inside_outside |= INSIDE | OUTSIDE; else inside_outside |= OUTSIDE; } model_instance->print_volume_state = (inside_outside == (INSIDE | OUTSIDE)) ? ModelInstance::PVS_Partly_Outside : (inside_outside == INSIDE) ? ModelInstance::PVS_Inside : ModelInstance::PVS_Fully_Outside; if (inside_outside == INSIDE) ++ num_printable; } return num_printable; } void ModelObject::print_info() const { using namespace std; cout << fixed; boost::nowide::cout << "[" << boost::filesystem::path(this->input_file).filename().string() << "]" << endl; TriangleMesh mesh = this->raw_mesh(); mesh.check_topology(); BoundingBoxf3 bb = mesh.bounding_box(); Vec3d size = bb.size(); cout << "size_x = " << size(0) << endl; cout << "size_y = " << size(1) << endl; cout << "size_z = " << size(2) << endl; cout << "min_x = " << bb.min(0) << endl; cout << "min_y = " << bb.min(1) << endl; cout << "min_z = " << bb.min(2) << endl; cout << "max_x = " << bb.max(0) << endl; cout << "max_y = " << bb.max(1) << endl; cout << "max_z = " << bb.max(2) << endl; cout << "number_of_facets = " << mesh.stl.stats.number_of_facets << endl; cout << "manifold = " << (mesh.is_manifold() ? "yes" : "no") << endl; mesh.repair(); // this calculates number_of_parts if (mesh.needed_repair()) { mesh.repair(); if (mesh.stl.stats.degenerate_facets > 0) cout << "degenerate_facets = " << mesh.stl.stats.degenerate_facets << endl; if (mesh.stl.stats.edges_fixed > 0) cout << "edges_fixed = " << mesh.stl.stats.edges_fixed << endl; if (mesh.stl.stats.facets_removed > 0) cout << "facets_removed = " << mesh.stl.stats.facets_removed << endl; if (mesh.stl.stats.facets_added > 0) cout << "facets_added = " << mesh.stl.stats.facets_added << endl; if (mesh.stl.stats.facets_reversed > 0) cout << "facets_reversed = " << mesh.stl.stats.facets_reversed << endl; if (mesh.stl.stats.backwards_edges > 0) cout << "backwards_edges = " << mesh.stl.stats.backwards_edges << endl; } cout << "number_of_parts = " << mesh.stl.stats.number_of_parts << endl; cout << "volume = " << mesh.volume() << endl; } void ModelVolume::set_material_id(t_model_material_id material_id) { m_material_id = material_id; // ensure m_material_id references an existing material if (! material_id.empty()) this->object->get_model()->add_material(material_id); } ModelMaterial* ModelVolume::material() const { return this->object->get_model()->get_material(m_material_id); } void ModelVolume::set_material(t_model_material_id material_id, const ModelMaterial &material) { m_material_id = material_id; if (! material_id.empty()) this->object->get_model()->add_material(material_id, material); } #if ENABLE_MODELVOLUME_TRANSFORM void ModelVolume::center_geometry() { Vec3d shift = -mesh.bounding_box().center(); mesh.translate((float)shift(0), (float)shift(1), (float)shift(2)); m_convex_hull.translate((float)shift(0), (float)shift(1), (float)shift(2)); translate(-shift); } #endif // ENABLE_MODELVOLUME_TRANSFORM void ModelVolume::calculate_convex_hull() { m_convex_hull = mesh.convex_hull_3d(); } const TriangleMesh& ModelVolume::get_convex_hull() const { return m_convex_hull; } ModelVolume::Type ModelVolume::type_from_string(const std::string &s) { // Legacy support if (s == "1") return PARAMETER_MODIFIER; // New type (supporting the support enforcers & blockers) if (s == "ModelPart") return MODEL_PART; if (s == "ParameterModifier") return PARAMETER_MODIFIER; if (s == "SupportEnforcer") return SUPPORT_ENFORCER; if (s == "SupportBlocker") return SUPPORT_BLOCKER; assert(s == "0"); // Default value if invalud type string received. return MODEL_PART; } std::string ModelVolume::type_to_string(const Type t) { switch (t) { case MODEL_PART: return "ModelPart"; case PARAMETER_MODIFIER: return "ParameterModifier"; case SUPPORT_ENFORCER: return "SupportEnforcer"; case SUPPORT_BLOCKER: return "SupportBlocker"; default: assert(false); return "ModelPart"; } } // Split this volume, append the result to the object owning this volume. // Return the number of volumes created from this one. // This is useful to assign different materials to different volumes of an object. size_t ModelVolume::split(unsigned int max_extruders) { TriangleMeshPtrs meshptrs = this->mesh.split(); if (meshptrs.size() <= 1) { delete meshptrs.front(); return 1; } size_t idx = 0; size_t ivolume = std::find(this->object->volumes.begin(), this->object->volumes.end(), this) - this->object->volumes.begin(); std::string name = this->name; Model::reset_auto_extruder_id(); #if ENABLE_MODELVOLUME_TRANSFORM Vec3d offset = this->get_offset(); #endif // ENABLE_MODELVOLUME_TRANSFORM for (TriangleMesh *mesh : meshptrs) { mesh->repair(); if (idx == 0) { this->mesh = std::move(*mesh); this->calculate_convex_hull(); } else this->object->volumes.insert(this->object->volumes.begin() + (++ivolume), new ModelVolume(object, *this, std::move(*mesh))); #if ENABLE_MODELVOLUME_TRANSFORM this->object->volumes[ivolume]->set_offset(Vec3d::Zero()); this->object->volumes[ivolume]->center_geometry(); this->object->volumes[ivolume]->translate(offset); #endif // ENABLE_MODELVOLUME_TRANSFORM this->object->volumes[ivolume]->name = name + "_" + std::to_string(idx + 1); this->object->volumes[ivolume]->config.set_deserialize("extruder", Model::get_auto_extruder_id_as_string(max_extruders)); delete mesh; ++ idx; } return idx; } void ModelVolume::translate(const Vec3d& displacement) { #if ENABLE_MODELVOLUME_TRANSFORM set_offset(get_offset() + displacement); #else mesh.translate((float)displacement(0), (float)displacement(1), (float)displacement(2)); m_convex_hull.translate((float)displacement(0), (float)displacement(1), (float)displacement(2)); #endif // ENABLE_MODELVOLUME_TRANSFORM } void ModelVolume::scale(const Vec3d& scaling_factors) { #if ENABLE_MODELVOLUME_TRANSFORM set_scaling_factor(get_scaling_factor().cwiseProduct(scaling_factors)); #else mesh.scale(scaling_factors); m_convex_hull.scale(scaling_factors); #endif // ENABLE_MODELVOLUME_TRANSFORM } void ModelVolume::rotate(double angle, Axis axis) { #if ENABLE_MODELVOLUME_TRANSFORM switch (axis) { case X: { rotate(angle, Vec3d::UnitX()); break; } case Y: { rotate(angle, Vec3d::UnitY()); break; } case Z: { rotate(angle, Vec3d::UnitZ()); break; } } #else mesh.rotate(angle, axis); m_convex_hull.rotate(angle, axis); #endif // ENABLE_MODELVOLUME_TRANSFORM } void ModelVolume::rotate(double angle, const Vec3d& axis) { #if ENABLE_MODELVOLUME_TRANSFORM set_rotation(get_rotation() + Geometry::extract_euler_angles(Eigen::Quaterniond(Eigen::AngleAxisd(angle, axis)).toRotationMatrix())); #else mesh.rotate(angle, axis); m_convex_hull.rotate(angle, axis); #endif // ENABLE_MODELVOLUME_TRANSFORM } void ModelVolume::mirror(Axis axis) { #if ENABLE_MODELVOLUME_TRANSFORM Vec3d mirror = get_mirror(); switch (axis) { case X: { mirror(0) *= -1.0; break; } case Y: { mirror(1) *= -1.0; break; } case Z: { mirror(2) *= -1.0; break; } } set_mirror(mirror); #else mesh.mirror(axis); m_convex_hull.mirror(axis); #endif // ENABLE_MODELVOLUME_TRANSFORM } #if !ENABLE_MODELVOLUME_TRANSFORM void ModelInstance::set_rotation(const Vec3d& rotation) { set_rotation(X, rotation(0)); set_rotation(Y, rotation(1)); set_rotation(Z, rotation(2)); } void ModelInstance::set_rotation(Axis axis, double rotation) { static const double TWO_PI = 2.0 * (double)PI; while (rotation < 0.0) { rotation += TWO_PI; } while (TWO_PI < rotation) { rotation -= TWO_PI; } m_rotation(axis) = rotation; } void ModelInstance::set_scaling_factor(const Vec3d& scaling_factor) { set_scaling_factor(X, scaling_factor(0)); set_scaling_factor(Y, scaling_factor(1)); set_scaling_factor(Z, scaling_factor(2)); } void ModelInstance::set_scaling_factor(Axis axis, double scaling_factor) { m_scaling_factor(axis) = std::abs(scaling_factor); } void ModelInstance::set_mirror(const Vec3d& mirror) { set_mirror(X, mirror(0)); set_mirror(Y, mirror(1)); set_mirror(Z, mirror(2)); } void ModelInstance::set_mirror(Axis axis, double mirror) { double abs_mirror = std::abs(mirror); if (abs_mirror == 0.0) mirror = 1.0; else if (abs_mirror != 1.0) mirror /= abs_mirror; m_mirror(axis) = mirror; } #endif // !ENABLE_MODELVOLUME_TRANSFORM void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const { mesh->transform(get_matrix(dont_translate)); } BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh& mesh, bool dont_translate) const { // Rotate around mesh origin. TriangleMesh copy(mesh); copy.transform(get_matrix(true, false, true, true)); BoundingBoxf3 bbox = copy.bounding_box(); if (!empty(bbox)) { // Scale the bounding box along the three axes. for (unsigned int i = 0; i < 3; ++i) { #if ENABLE_MODELVOLUME_TRANSFORM if (std::abs(get_scaling_factor((Axis)i)-1.0) > EPSILON) { bbox.min(i) *= get_scaling_factor((Axis)i); bbox.max(i) *= get_scaling_factor((Axis)i); #else if (std::abs(this->m_scaling_factor(i) - 1.0) > EPSILON) { bbox.min(i) *= this->m_scaling_factor(i); bbox.max(i) *= this->m_scaling_factor(i); #endif // ENABLE_MODELVOLUME_TRANSFORM } } // Translate the bounding box. if (! dont_translate) { #if ENABLE_MODELVOLUME_TRANSFORM bbox.min += get_offset(); bbox.max += get_offset(); #else bbox.min += this->m_offset; bbox.max += this->m_offset; #endif // ENABLE_MODELVOLUME_TRANSFORM } } return bbox; } BoundingBoxf3 ModelInstance::transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate) const { return bbox.transformed(get_matrix(dont_translate)); } Vec3d ModelInstance::transform_vector(const Vec3d& v, bool dont_translate) const { return get_matrix(dont_translate) * v; } void ModelInstance::transform_polygon(Polygon* polygon) const { #if ENABLE_MODELVOLUME_TRANSFORM // CHECK_ME -> Is the following correct or it should take in account all three rotations ? polygon->rotate(get_rotation(Z)); // rotate around polygon origin // CHECK_ME -> Is the following correct ? polygon->scale(get_scaling_factor(X), get_scaling_factor(Y)); // scale around polygon origin #else // CHECK_ME -> Is the following correct or it should take in account all three rotations ? polygon->rotate(this->m_rotation(2)); // rotate around polygon origin // CHECK_ME -> Is the following correct ? polygon->scale(this->m_scaling_factor(0), this->m_scaling_factor(1)); // scale around polygon origin #endif // ENABLE_MODELVOLUME_TRANSFORM } #if !ENABLE_MODELVOLUME_TRANSFORM Transform3d ModelInstance::get_matrix(bool dont_translate, bool dont_rotate, bool dont_scale, bool dont_mirror) const { Vec3d translation = dont_translate ? Vec3d::Zero() : m_offset; Vec3d rotation = dont_rotate ? Vec3d::Zero() : m_rotation; Vec3d scale = dont_scale ? Vec3d::Ones() : m_scaling_factor; Vec3d mirror = dont_mirror ? Vec3d::Ones() : m_mirror; return Geometry::assemble_transform(translation, rotation, scale, mirror); } #endif // !ENABLE_MODELVOLUME_TRANSFORM }