// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. #include "GLGizmoSlaSupports.hpp" #include #include #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/GUI_ObjectSettings.hpp" #include "slic3r/GUI/GUI_ObjectList.hpp" #include "slic3r/GUI/PresetBundle.hpp" #include "libslic3r/Tesselate.hpp" namespace Slic3r { namespace GUI { #if ENABLE_SVG_ICONS GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) : GLGizmoBase(parent, icon_filename, sprite_id) #else GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent, unsigned int sprite_id) : GLGizmoBase(parent, sprite_id) #endif // ENABLE_SVG_ICONS , m_quadric(nullptr) { m_quadric = ::gluNewQuadric(); if (m_quadric != nullptr) // using GLU_FILL does not work when the instance's transformation // contains mirroring (normals are reverted) ::gluQuadricDrawStyle(m_quadric, GLU_FILL); } GLGizmoSlaSupports::~GLGizmoSlaSupports() { if (m_quadric != nullptr) ::gluDeleteQuadric(m_quadric); } bool GLGizmoSlaSupports::on_init() { m_shortcut_key = WXK_CONTROL_L; return true; } void GLGizmoSlaSupports::set_sla_support_data(ModelObject* model_object, const Selection& selection) { if (selection.is_empty()) { m_model_object = nullptr; m_old_model_object = nullptr; return; } m_old_model_object = m_model_object; m_model_object = model_object; m_active_instance = selection.get_instance_idx(); if (model_object && selection.is_from_single_instance()) { // Cache the bb - it's needed for dealing with the clipping plane quite often // It could be done inside update_mesh but one has to account for scaling of the instance. m_active_instance_bb = m_model_object->instance_bounding_box(m_active_instance); if (is_mesh_update_necessary()) { update_mesh(); editing_mode_reload_cache(); } if (m_model_object != m_old_model_object) m_editing_mode = false; if (m_editing_mode_cache.empty() && m_model_object->sla_points_status != sla::PointsStatus::UserModified) get_data_from_backend(); if (m_state == On) { m_parent.toggle_model_objects_visibility(false); m_parent.toggle_model_objects_visibility(true, m_model_object, m_active_instance); } } } void GLGizmoSlaSupports::on_render(const Selection& selection) const { // If current m_model_object does not match selection, ask GLCanvas3D to turn us off if (m_state == On && (m_model_object != selection.get_model()->objects[selection.get_object_idx()] || m_active_instance != selection.get_instance_idx())) { m_parent.post_event(SimpleEvent(EVT_GLCANVAS_RESETGIZMOS)); return; } ::glEnable(GL_BLEND); ::glEnable(GL_DEPTH_TEST); // we'll recover current look direction from the modelview matrix (in world coords): Eigen::Matrix modelview_matrix; ::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data()); Vec3d direction_to_camera(modelview_matrix.data()[2], modelview_matrix.data()[6], modelview_matrix.data()[10]); if (m_quadric != nullptr && selection.is_from_single_instance()) render_points(selection, direction_to_camera, false); render_selection_rectangle(); render_clipping_plane(selection, direction_to_camera); ::glDisable(GL_BLEND); } void GLGizmoSlaSupports::render_clipping_plane(const Selection& selection, const Vec3d& direction_to_camera) const { if (m_clipping_plane_distance == 0.f) return; const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin()); double z_shift = vol->get_sla_shift_z(); Transform3f instance_matrix = vol->get_instance_transformation().get_matrix().cast(); Transform3f instance_matrix_no_translation_no_scaling = vol->get_instance_transformation().get_matrix(true,false,true).cast(); Transform3f instance_matrix_no_translation = vol->get_instance_transformation().get_matrix(true).cast(); Vec3f scaling = vol->get_instance_scaling_factor().cast(); Vec3f up = instance_matrix_no_translation_no_scaling.inverse() * direction_to_camera.cast().normalized(); up = Vec3f(up(0)*scaling(0), up(1)*scaling(1), up(2)*scaling(2)); float height = m_active_instance_bb.radius() - m_clipping_plane_distance * 2*m_active_instance_bb.radius(); float height_mesh = height; if (m_clipping_plane_distance != m_old_clipping_plane_distance || m_old_direction_to_camera != direction_to_camera) { std::vector list_of_expolys; m_tms->set_up_direction(up); m_tms->slice(std::vector{height_mesh}, 0.f, &list_of_expolys, [](){}); m_triangles = triangulate_expolygons_2f(list_of_expolys[0]); m_old_direction_to_camera = direction_to_camera; m_old_clipping_plane_distance = m_clipping_plane_distance; } ::glPushMatrix(); ::glTranslated(0.0, 0.0, z_shift); ::glMultMatrixf(instance_matrix.data()); Eigen::Quaternionf q; q.setFromTwoVectors(Vec3f::UnitZ(), up); Eigen::AngleAxisf aa(q); ::glRotatef(aa.angle() * (180./M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)); ::glTranslatef(0.f, 0.f, -0.001f); // to make sure the cut is safely beyond the near clipping plane ::glBegin(GL_TRIANGLES); ::glColor3f(1.0f, 0.37f, 0.0f); for (const Vec2f& point : m_triangles) ::glVertex3f(point(0), point(1), height_mesh); ::glEnd(); ::glPopMatrix(); } void GLGizmoSlaSupports::render_selection_rectangle() const { if (!m_selection_rectangle_active) return; ::glLineWidth(1.5f); float render_color[3] = {1.f, 0.f, 0.f}; ::glColor3fv(render_color); ::glPushAttrib(GL_TRANSFORM_BIT); // remember current MatrixMode ::glMatrixMode(GL_MODELVIEW); // cache modelview matrix and set to identity ::glPushMatrix(); ::glLoadIdentity(); ::glMatrixMode(GL_PROJECTION); // cache projection matrix and set to identity ::glPushMatrix(); ::glLoadIdentity(); ::glOrtho(0.f, m_canvas_width, m_canvas_height, 0.f, -1.f, 1.f); // set projection matrix so that world coords = window coords // render the selection rectangle (window coordinates): ::glPushAttrib(GL_ENABLE_BIT); ::glLineStipple(4, 0xAAAA); ::glEnable(GL_LINE_STIPPLE); ::glBegin(GL_LINE_LOOP); ::glVertex3f((GLfloat)m_selection_rectangle_start_corner(0), (GLfloat)m_selection_rectangle_start_corner(1), (GLfloat)0.5f); ::glVertex3f((GLfloat)m_selection_rectangle_end_corner(0), (GLfloat)m_selection_rectangle_start_corner(1), (GLfloat)0.5f); ::glVertex3f((GLfloat)m_selection_rectangle_end_corner(0), (GLfloat)m_selection_rectangle_end_corner(1), (GLfloat)0.5f); ::glVertex3f((GLfloat)m_selection_rectangle_start_corner(0), (GLfloat)m_selection_rectangle_end_corner(1), (GLfloat)0.5f); ::glEnd(); ::glPopAttrib(); ::glPopMatrix(); // restore former projection matrix ::glMatrixMode(GL_MODELVIEW); ::glPopMatrix(); // restore former modelview matrix ::glPopAttrib(); // restore former MatrixMode } void GLGizmoSlaSupports::on_render_for_picking(const Selection& selection) const { ::glEnable(GL_DEPTH_TEST); // we'll recover current look direction from the modelview matrix (in world coords): Eigen::Matrix modelview_matrix; ::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data()); Vec3d direction_to_camera(modelview_matrix.data()[2], modelview_matrix.data()[6], modelview_matrix.data()[10]); render_points(selection, direction_to_camera, true); } void GLGizmoSlaSupports::render_points(const Selection& selection, const Vec3d& direction_to_camera, bool picking) const { if (!picking) ::glEnable(GL_LIGHTING); const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin()); double z_shift = vol->get_sla_shift_z(); const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse(); const Transform3d& instance_matrix = vol->get_instance_transformation().get_matrix(); ::glPushMatrix(); ::glTranslated(0.0, 0.0, z_shift); ::glMultMatrixd(instance_matrix.data()); float render_color[3]; for (int i = 0; i < (int)m_editing_mode_cache.size(); ++i) { const sla::SupportPoint& support_point = m_editing_mode_cache[i].support_point; const bool& point_selected = m_editing_mode_cache[i].selected; if (is_point_clipped(support_point.pos.cast(), direction_to_camera, z_shift)) continue; // First decide about the color of the point. if (picking) { std::array color = picking_color_component(i); render_color[0] = color[0]; render_color[1] = color[1]; render_color[2] = color[2]; } else { if ((m_hover_id == i && m_editing_mode)) { // ignore hover state unless editing mode is active render_color[0] = 0.f; render_color[1] = 1.0f; render_color[2] = 1.0f; } else { // neigher hover nor picking bool supports_new_island = m_lock_unique_islands && m_editing_mode_cache[i].support_point.is_new_island; if (m_editing_mode) { render_color[0] = point_selected ? 1.0f : (supports_new_island ? 0.3f : 0.7f); render_color[1] = point_selected ? 0.3f : (supports_new_island ? 0.3f : 0.7f); render_color[2] = point_selected ? 0.3f : (supports_new_island ? 1.0f : 0.7f); } else for (unsigned char i=0; i<3; ++i) render_color[i] = 0.5f; } } ::glColor3fv(render_color); float render_color_emissive[4] = { 0.5f * render_color[0], 0.5f * render_color[1], 0.5f * render_color[2], 1.f}; ::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive); // Inverse matrix of the instance scaling is applied so that the mark does not scale with the object. ::glPushMatrix(); ::glTranslated(support_point.pos(0), support_point.pos(1), support_point.pos(2)); ::glMultMatrixd(instance_scaling_matrix_inverse.data()); // Matrices set, we can render the point mark now. // If in editing mode, we'll also render a cone pointing to the sphere. if (m_editing_mode) { if (m_editing_mode_cache[i].normal == Vec3f::Zero()) update_cache_entry_normal(i); // in case the normal is not yet cached, find and cache it Eigen::Quaterniond q; q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * m_editing_mode_cache[i].normal.cast()); Eigen::AngleAxisd aa(q); ::glRotated(aa.angle() * (180./M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)); const float cone_radius = 0.25f; // mm const float cone_height = 0.75f; ::glPushMatrix(); ::glTranslatef(0.f, 0.f, m_editing_mode_cache[i].support_point.head_front_radius * RenderPointScale); ::gluCylinder(m_quadric, 0.f, cone_radius, cone_height, 24, 1); ::glTranslatef(0.f, 0.f, cone_height); ::gluDisk(m_quadric, 0.0, cone_radius, 24, 1); ::glPopMatrix(); } ::gluSphere(m_quadric, m_editing_mode_cache[i].support_point.head_front_radius * RenderPointScale, 24, 12); ::glPopMatrix(); } { // Reset emissive component to zero (the default value) float render_color_emissive[4] = { 0.f, 0.f, 0.f, 1.f }; ::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive); } if (!picking) ::glDisable(GL_LIGHTING); ::glPopMatrix(); } bool GLGizmoSlaSupports::is_point_clipped(const Vec3d& point, const Vec3d& direction_to_camera, float z_shift) const { if (m_clipping_plane_distance == 0.f) return false; Vec3d transformed_point = m_model_object->instances.front()->get_transformation().get_matrix() * point; transformed_point(2) += z_shift; return direction_to_camera.dot(m_active_instance_bb.center()) + m_active_instance_bb.radius() - m_clipping_plane_distance * 2*m_active_instance_bb.radius() < direction_to_camera.dot(transformed_point); } bool GLGizmoSlaSupports::is_mesh_update_necessary() const { return ((m_state == On) && (m_model_object != nullptr) && !m_model_object->instances.empty()) && ((m_model_object != m_old_model_object) || m_V.size()==0); } void GLGizmoSlaSupports::update_mesh() { wxBusyCursor wait; Eigen::MatrixXf& V = m_V; Eigen::MatrixXi& F = m_F; // This mesh does not account for the possible Z up SLA offset. m_mesh = m_model_object->raw_mesh(); const stl_file& stl = m_mesh.stl; V.resize(3 * stl.stats.number_of_facets, 3); F.resize(stl.stats.number_of_facets, 3); for (unsigned int i=0; ivertex[0](0); V(3*i+0, 1) = facet->vertex[0](1); V(3*i+0, 2) = facet->vertex[0](2); V(3*i+1, 0) = facet->vertex[1](0); V(3*i+1, 1) = facet->vertex[1](1); V(3*i+1, 2) = facet->vertex[1](2); V(3*i+2, 0) = facet->vertex[2](0); V(3*i+2, 1) = facet->vertex[2](1); V(3*i+2, 2) = facet->vertex[2](2); F(i, 0) = 3*i+0; F(i, 1) = 3*i+1; F(i, 2) = 3*i+2; } m_AABB = igl::AABB(); m_AABB.init(m_V, m_F); m_tms.reset(new TriangleMeshSlicer); m_tms->init(&m_mesh, [](){}); } // Unprojects the mouse position on the mesh and return the hit point and normal of the facet. // The function throws if no intersection if found. std::pair GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos) { // if the gizmo doesn't have the V, F structures for igl, calculate them first: if (m_V.size() == 0) update_mesh(); Eigen::Matrix viewport; ::glGetIntegerv(GL_VIEWPORT, viewport.data()); Eigen::Matrix modelview_matrix; ::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data()); Eigen::Matrix projection_matrix; ::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix.data()); Vec3d point1; Vec3d point2; ::gluUnProject(mouse_pos(0), viewport(3)-mouse_pos(1), 0.f, modelview_matrix.data(), projection_matrix.data(), viewport.data(), &point1(0), &point1(1), &point1(2)); ::gluUnProject(mouse_pos(0), viewport(3)-mouse_pos(1), 1.f, modelview_matrix.data(), projection_matrix.data(), viewport.data(), &point2(0), &point2(1), &point2(2)); std::vector hits; const Selection& selection = m_parent.get_selection(); const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); double z_offset = volume->get_sla_shift_z(); // we'll recover current look direction from the modelview matrix (in world coords): Vec3d direction_to_camera(modelview_matrix.data()[2], modelview_matrix.data()[6], modelview_matrix.data()[10]); point1(2) -= z_offset; point2(2) -= z_offset; Transform3d inv = volume->get_instance_transformation().get_matrix().inverse(); point1 = inv * point1; point2 = inv * point2; if (!m_AABB.intersect_ray(m_V, m_F, point1.cast(), (point2-point1).cast(), hits)) throw std::invalid_argument("unproject_on_mesh(): No intersection found."); std::sort(hits.begin(), hits.end(), [](const igl::Hit& a, const igl::Hit& b) { return a.t < b.t; }); // Now let's iterate through the points and find the first that is not clipped: unsigned int i=0; Vec3f bc; Vec3f a; Vec3f b; Vec3f result; for (i=0; i(), direction_to_camera, z_offset)) break; } if (i==hits.size() || (hits.size()-i) % 2 != 0) { // All hits are either clipped, or there is an odd number of unclipped // hits - meaning the nearest must be from inside the mesh. throw std::invalid_argument("unproject_on_mesh(): No intersection found."); } // Calculate and return both the point and the facet normal. return std::make_pair( result, a.cross(b) ); } // Following function is called from GLCanvas3D to inform the gizmo about a mouse/keyboard event. // The gizmo has an opportunity to react - if it does, it should return true so that the Canvas3D is // aware that the event was reacted to and stops trying to make different sense of it. If the gizmo // concludes that the event was not intended for it, it should return false. bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down) { if (m_editing_mode) { // left down - show the selection rectangle: if (action == SLAGizmoEventType::LeftDown && shift_down) { if (m_hover_id == -1) { m_selection_rectangle_active = true; m_selection_rectangle_start_corner = mouse_position; m_selection_rectangle_end_corner = mouse_position; m_canvas_width = m_parent.get_canvas_size().get_width(); m_canvas_height = m_parent.get_canvas_size().get_height(); } else { if (m_editing_mode_cache[m_hover_id].selected) unselect_point(m_hover_id); else select_point(m_hover_id); } return true; } // left down without selection rectangle - place point on the mesh: if (action == SLAGizmoEventType::LeftDown && !m_selection_rectangle_active && !shift_down) { // If any point is in hover state, this should initiate its move - return control back to GLCanvas: if (m_hover_id != -1) return false; // If there is some selection, don't add new point and deselect everything instead. if (m_selection_empty) { try { std::pair pos_and_normal = unproject_on_mesh(mouse_position); // don't create anything if this throws m_editing_mode_cache.emplace_back(sla::SupportPoint(pos_and_normal.first, m_new_point_head_diameter/2.f, false), false, pos_and_normal.second); m_unsaved_changes = true; m_parent.set_as_dirty(); m_wait_for_up_event = true; } catch (...) { // not clicked on object return false; } } else select_point(NoPoints); return true; } // left up with selection rectangle - select points inside the rectangle: if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::ShiftUp) && m_selection_rectangle_active) { const Transform3d& instance_matrix = m_model_object->instances[m_active_instance]->get_transformation().get_matrix(); GLint viewport[4]; ::glGetIntegerv(GL_VIEWPORT, viewport); GLdouble modelview_matrix[16]; ::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix); GLdouble projection_matrix[16]; ::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix); const Selection& selection = m_parent.get_selection(); const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); double z_offset = volume->get_sla_shift_z(); // bounding box created from the rectangle corners - will take care of order of the corners BoundingBox rectangle(Points{Point(m_selection_rectangle_start_corner.cast()), Point(m_selection_rectangle_end_corner.cast())}); const Transform3d& instance_matrix_no_translation_no_scaling = volume->get_instance_transformation().get_matrix(true,false,true); // we'll recover current look direction from the modelview matrix (in world coords)... Vec3f direction_to_camera(modelview_matrix[2], modelview_matrix[6], modelview_matrix[10]); // ...and transform it to model coords. Vec3f direction_to_camera_mesh = (instance_matrix_no_translation_no_scaling.inverse().cast() * direction_to_camera).normalized().eval(); Vec3f scaling = volume->get_instance_scaling_factor().cast(); direction_to_camera_mesh = Vec3f(direction_to_camera_mesh(0)*scaling(0), direction_to_camera_mesh(1)*scaling(1), direction_to_camera_mesh(2)*scaling(2)); // Iterate over all points, check if they're in the rectangle and if so, check that they are not obscured by the mesh: for (unsigned int i=0; i() * support_point.pos; pos(2) += z_offset; GLdouble out_x, out_y, out_z; ::gluProject((GLdouble)pos(0), (GLdouble)pos(1), (GLdouble)pos(2), modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z); out_y = m_canvas_height - out_y; if (rectangle.contains(Point(out_x, out_y)) && !is_point_clipped(support_point.pos.cast(), direction_to_camera.cast(), z_offset)) { bool is_obscured = false; // Cast a ray in the direction of the camera and look for intersection with the mesh: std::vector hits; // Offset the start of the ray to the front of the ball + EPSILON to account for numerical inaccuracies. if (m_AABB.intersect_ray(m_V, m_F, support_point.pos + direction_to_camera_mesh * (support_point.head_front_radius + EPSILON), direction_to_camera_mesh, hits)) { std::sort(hits.begin(), hits.end(), [](const igl::Hit& h1, const igl::Hit& h2) { return h1.t < h2.t; }); if (hits.front().t < 0.001f) hits.erase(hits.begin()); if (m_clipping_plane_distance != 0.f) { // If the closest hit facet normal points in the same direction as the ray, // we are looking through the mesh and should therefore discard the point: int fid = hits.front().id; // facet id Vec3f a = (m_V.row(m_F(fid, 1)) - m_V.row(m_F(fid, 0))); Vec3f b = (m_V.row(m_F(fid, 2)) - m_V.row(m_F(fid, 0))); if ((a.cross(b)).dot(direction_to_camera_mesh) > 0.f) is_obscured = true; // Eradicate all hits that are on clipped surfaces: for (unsigned int j=0; j(), direction_to_camera.cast(), z_offset)) { hits.erase(hits.begin()+j); --j; } } } // FIXME: the intersection could in theory be behind the camera, but as of now we only have camera direction. // Also, the threshold is in mesh coordinates, not in actual dimensions. if (!hits.empty()) is_obscured = true; } if (!is_obscured) select_point(i); } } m_selection_rectangle_active = false; return true; } // left up with no selection rectangle if (action == SLAGizmoEventType::LeftUp) { if (m_wait_for_up_event) { m_wait_for_up_event = false; return true; } } // dragging the selection rectangle: if (action == SLAGizmoEventType::Dragging) { if (m_wait_for_up_event) return true; // point has been placed and the button not released yet // this prevents GLCanvas from starting scene rotation if (m_selection_rectangle_active) { m_selection_rectangle_end_corner = mouse_position; return true; } return false; } if (action == SLAGizmoEventType::Delete) { // delete key pressed delete_selected_points(); return true; } if (action == SLAGizmoEventType::ApplyChanges) { editing_mode_apply_changes(); return true; } if (action == SLAGizmoEventType::DiscardChanges) { editing_mode_discard_changes(); return true; } if (action == SLAGizmoEventType::RightDown) { if (m_hover_id != -1) { select_point(NoPoints); select_point(m_hover_id); delete_selected_points(); return true; } return false; } if (action == SLAGizmoEventType::SelectAll) { select_point(AllPoints); return true; } } if (!m_editing_mode) { if (action == SLAGizmoEventType::AutomaticGeneration) { auto_generate(); return true; } if (action == SLAGizmoEventType::ManualEditing) { switch_to_editing_mode(); return true; } } return false; } void GLGizmoSlaSupports::delete_selected_points(bool force) { for (unsigned int idx=0; idxreslice_SLA_supports(*m_model_object); } select_point(NoPoints); //m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); } void GLGizmoSlaSupports::on_update(const UpdateData& data, const Selection& selection) { if (m_editing_mode && m_hover_id != -1 && data.mouse_pos && (!m_editing_mode_cache[m_hover_id].support_point.is_new_island || !m_lock_unique_islands)) { std::pair pos_and_normal; try { pos_and_normal = unproject_on_mesh(Vec2d((*data.mouse_pos)(0), (*data.mouse_pos)(1))); } catch (...) { return; } m_editing_mode_cache[m_hover_id].support_point.pos = pos_and_normal.first; m_editing_mode_cache[m_hover_id].support_point.is_new_island = false; m_editing_mode_cache[m_hover_id].normal = pos_and_normal.second; m_unsaved_changes = true; // Do not update immediately, wait until the mouse is released. // m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); } } std::vector GLGizmoSlaSupports::get_config_options(const std::vector& keys) const { std::vector out; if (!m_model_object) return out; const DynamicPrintConfig& object_cfg = m_model_object->config; const DynamicPrintConfig& print_cfg = wxGetApp().preset_bundle->sla_prints.get_edited_preset().config; std::unique_ptr default_cfg = nullptr; for (const std::string& key : keys) { if (object_cfg.has(key)) out.push_back(object_cfg.option(key)); else if (print_cfg.has(key)) out.push_back(print_cfg.option(key)); else { // we must get it from defaults if (default_cfg == nullptr) default_cfg.reset(DynamicPrintConfig::new_from_defaults_keys(keys)); out.push_back(default_cfg->option(key)); } } return out; } void GLGizmoSlaSupports::update_cache_entry_normal(unsigned int i) const { int idx = 0; Eigen::Matrix pp = m_editing_mode_cache[i].support_point.pos; Eigen::Matrix cc; m_AABB.squared_distance(m_V, m_F, pp, idx, cc); Vec3f a = (m_V.row(m_F(idx, 1)) - m_V.row(m_F(idx, 0))); Vec3f b = (m_V.row(m_F(idx, 2)) - m_V.row(m_F(idx, 0))); m_editing_mode_cache[i].normal = a.cross(b); } GLCanvas3D::ClippingPlane GLGizmoSlaSupports::get_sla_clipping_plane() const { if (!m_model_object) return GLCanvas3D::ClippingPlane::ClipsNothing(); Eigen::Matrix modelview_matrix; ::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data()); // we'll recover current look direction from the modelview matrix (in world coords): Vec3d direction_to_camera(modelview_matrix.data()[2], modelview_matrix.data()[6], modelview_matrix.data()[10]); float dist = direction_to_camera.dot(m_active_instance_bb.center()); return GLCanvas3D::ClippingPlane(-direction_to_camera.normalized(),(dist - (-m_active_instance_bb.radius()) - m_clipping_plane_distance * 2*m_active_instance_bb.radius())); } /* void GLGizmoSlaSupports::find_intersecting_facets(const igl::AABB* aabb, const Vec3f& normal, double offset, std::vector& idxs) const { if (aabb->is_leaf()) { // this is a facet // corner.dot(normal) - offset idxs.push_back(aabb->m_primitive); } else { // not a leaf using CornerType = Eigen::AlignedBox::CornerType; bool sign = std::signbit(offset - normal.dot(aabb->m_box.corner(CornerType(0)))); for (unsigned int i=1; i<8; ++i) if (std::signbit(offset - normal.dot(aabb->m_box.corner(CornerType(i)))) != sign) { find_intersecting_facets(aabb->m_left, normal, offset, idxs); find_intersecting_facets(aabb->m_right, normal, offset, idxs); } } } void GLGizmoSlaSupports::make_line_segments() const { TriangleMeshSlicer tms(&m_model_object->volumes.front()->mesh); Vec3f normal(0.f, 1.f, 1.f); double d = 0.; std::vector lines; find_intersections(&m_AABB, normal, d, lines); ExPolygons expolys; tms.make_expolygons_simple(lines, &expolys); SVG svg("slice_loops.svg", get_extents(expolys)); svg.draw(expolys); //for (const IntersectionLine &l : lines[i]) // svg.draw(l, "red", 0); //svg.draw_outline(expolygons, "black", "blue", 0); svg.Close(); } */ void GLGizmoSlaSupports::on_render_input_window(float x, float y, float bottom_limit, const Selection& selection) { if (!m_model_object) return; bool first_run = true; // This is a hack to redraw the button when all points are removed, // so it is not delayed until the background process finishes. RENDER_AGAIN: m_imgui->set_next_window_pos(x, y, ImGuiCond_Always); const ImVec2 window_size(m_imgui->scaled(17.f, 18.f)); ImGui::SetNextWindowPos(ImVec2(x, y - std::max(0.f, y+window_size.y-bottom_limit) )); ImGui::SetNextWindowSize(ImVec2(window_size)); m_imgui->set_next_window_bg_alpha(0.5f); m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse); ImGui::PushItemWidth(100.0f); bool force_refresh = false; bool remove_selected = false; bool remove_all = false; if (m_editing_mode) { m_imgui->text(_(L("Left mouse click - add point"))); m_imgui->text(_(L("Right mouse click - remove point"))); m_imgui->text(_(L("Shift + Left (+ drag) - select point(s)"))); m_imgui->text(" "); // vertical gap float diameter_upper_cap = static_cast(wxGetApp().preset_bundle->sla_prints.get_edited_preset().config.option("support_pillar_diameter"))->value; if (m_new_point_head_diameter > diameter_upper_cap) m_new_point_head_diameter = diameter_upper_cap; m_imgui->text(_(L("Head diameter: "))); ImGui::SameLine(); if (ImGui::SliderFloat("", &m_new_point_head_diameter, 0.1f, diameter_upper_cap, "%.1f")) { // value was changed for (auto& cache_entry : m_editing_mode_cache) if (cache_entry.selected) { cache_entry.support_point.head_front_radius = m_new_point_head_diameter / 2.f; m_unsaved_changes = true; } } bool changed = m_lock_unique_islands; m_imgui->checkbox(_(L("Lock supports under new islands")), m_lock_unique_islands); force_refresh |= changed != m_lock_unique_islands; m_imgui->disabled_begin(m_selection_empty); remove_selected = m_imgui->button(_(L("Remove selected points"))); m_imgui->disabled_end(); m_imgui->disabled_begin(m_editing_mode_cache.empty()); remove_all = m_imgui->button(_(L("Remove all points"))); m_imgui->disabled_end(); m_imgui->text(" "); // vertical gap if (m_imgui->button(_(L("Apply changes")))) { editing_mode_apply_changes(); force_refresh = true; } ImGui::SameLine(); bool discard_changes = m_imgui->button(_(L("Discard changes"))); if (discard_changes) { editing_mode_discard_changes(); force_refresh = true; } } else { // not in editing mode: ImGui::PushItemWidth(100.0f); m_imgui->text(_(L("Minimal points distance: "))); ImGui::SameLine(); std::vector opts = get_config_options({"support_points_density_relative", "support_points_minimal_distance"}); float density = static_cast(opts[0])->value; float minimal_point_distance = static_cast(opts[1])->value; bool value_changed = ImGui::SliderFloat("", &minimal_point_distance, 0.f, 20.f, "%.f mm"); if (value_changed) m_model_object->config.opt("support_points_minimal_distance", true)->value = minimal_point_distance; m_imgui->text(_(L("Support points density: "))); ImGui::SameLine(); if (ImGui::SliderFloat(" ", &density, 0.f, 200.f, "%.f %%")) { value_changed = true; m_model_object->config.opt("support_points_density_relative", true)->value = (int)density; } if (value_changed) { // Update side panel wxTheApp->CallAfter([]() { wxGetApp().obj_settings()->UpdateAndShow(true); wxGetApp().obj_list()->update_settings_items(); }); } bool generate = m_imgui->button(_(L("Auto-generate points [A]"))); if (generate) auto_generate(); m_imgui->text(""); if (m_imgui->button(_(L("Manual editing [M]")))) switch_to_editing_mode(); m_imgui->disabled_begin(m_editing_mode_cache.empty()); remove_all = m_imgui->button(_(L("Remove all points"))); m_imgui->disabled_end(); m_imgui->text(""); m_imgui->text(m_model_object->sla_points_status == sla::PointsStatus::None ? "No points (will be autogenerated)" : (m_model_object->sla_points_status == sla::PointsStatus::AutoGenerated ? "Autogenerated points (no modifications)" : (m_model_object->sla_points_status == sla::PointsStatus::UserModified ? "User-modified points" : (m_model_object->sla_points_status == sla::PointsStatus::Generating ? "Generation in progress..." : "UNKNOWN STATUS")))); } // Following is rendered in both editing and non-editing mode: m_imgui->text("Clipping of view: "); ImGui::SameLine(); ImGui::PushItemWidth(150.0f); bool value_changed = ImGui::SliderFloat(" ", &m_clipping_plane_distance, 0.f, 1.f, "%.2f"); m_imgui->end(); if (m_editing_mode != m_old_editing_state) { // user toggled between editing/non-editing mode m_parent.toggle_sla_auxiliaries_visibility(!m_editing_mode, m_model_object, m_active_instance); force_refresh = true; } m_old_editing_state = m_editing_mode; if (remove_selected || remove_all) { force_refresh = false; m_parent.set_as_dirty(); if (remove_all) select_point(AllPoints); delete_selected_points(remove_all); if (remove_all && !m_editing_mode) editing_mode_apply_changes(); if (first_run) { first_run = false; goto RENDER_AGAIN; } } if (force_refresh) m_parent.set_as_dirty(); } bool GLGizmoSlaSupports::on_is_activable(const Selection& selection) const { if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA || !selection.is_from_single_instance()) return false; // Check that none of the selected volumes is outside. Only SLA auxiliaries (supports) are allowed outside. const Selection::IndicesList& list = selection.get_volume_idxs(); for (const auto& idx : list) if (selection.get_volume(idx)->is_outside && selection.get_volume(idx)->composite_id.volume_id >= 0) return false; return true; } bool GLGizmoSlaSupports::on_is_selectable() const { return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptSLA); } std::string GLGizmoSlaSupports::on_get_name() const { return L("SLA Support Points [L]"); } void GLGizmoSlaSupports::on_set_state() { if (m_state == On && m_old_state != On) { // the gizmo was just turned on if (is_mesh_update_necessary()) update_mesh(); // we'll now reload support points: if (m_model_object) editing_mode_reload_cache(); m_parent.toggle_model_objects_visibility(false); if (m_model_object) m_parent.toggle_model_objects_visibility(true, m_model_object, m_active_instance); // Set default head diameter from config. const DynamicPrintConfig& cfg = wxGetApp().preset_bundle->sla_prints.get_edited_preset().config; m_new_point_head_diameter = static_cast(cfg.option("support_head_front_diameter"))->value; } if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off if (m_model_object) { if (m_unsaved_changes) { wxMessageDialog dlg(GUI::wxGetApp().plater(), _(L("Do you want to save your manually edited support points ?\n")), _(L("Save changes?")), wxICON_QUESTION | wxYES | wxNO); if (dlg.ShowModal() == wxID_YES) editing_mode_apply_changes(); else editing_mode_discard_changes(); } } m_parent.toggle_model_objects_visibility(true); m_editing_mode = false; // so it is not active next time the gizmo opens m_editing_mode_cache.clear(); m_clipping_plane_distance = 0.f; } m_old_state = m_state; } void GLGizmoSlaSupports::on_start_dragging(const Selection& selection) { if (m_hover_id != -1) { select_point(NoPoints); select_point(m_hover_id); } } void GLGizmoSlaSupports::select_point(int i) { if (i == AllPoints || i == NoPoints) { for (auto& point_and_selection : m_editing_mode_cache) point_and_selection.selected = ( i == AllPoints ); m_selection_empty = (i == NoPoints); if (i == AllPoints) m_new_point_head_diameter = m_editing_mode_cache[0].support_point.head_front_radius * 2.f; } else { m_editing_mode_cache[i].selected = true; m_selection_empty = false; m_new_point_head_diameter = m_editing_mode_cache[i].support_point.head_front_radius * 2.f; } } void GLGizmoSlaSupports::unselect_point(int i) { m_editing_mode_cache[i].selected = false; m_selection_empty = true; for (const CacheEntry& ce : m_editing_mode_cache) { if (ce.selected) { m_selection_empty = false; break; } } } void GLGizmoSlaSupports::editing_mode_discard_changes() { m_editing_mode_cache.clear(); for (const sla::SupportPoint& point : m_model_object->sla_support_points) m_editing_mode_cache.emplace_back(point, false); m_editing_mode = false; m_unsaved_changes = false; } void GLGizmoSlaSupports::editing_mode_apply_changes() { // If there are no changes, don't touch the front-end. The data in the cache could have been // taken from the backend and copying them to ModelObject would needlessly invalidate them. if (m_unsaved_changes) { m_model_object->sla_points_status = sla::PointsStatus::UserModified; m_model_object->sla_support_points.clear(); for (const CacheEntry& cache_entry : m_editing_mode_cache) m_model_object->sla_support_points.push_back(cache_entry.support_point); // Recalculate support structures once the editing mode is left. // m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); // m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); wxGetApp().CallAfter([this]() { wxGetApp().plater()->reslice_SLA_supports(*m_model_object); }); } m_editing_mode = false; m_unsaved_changes = false; } void GLGizmoSlaSupports::editing_mode_reload_cache() { m_editing_mode_cache.clear(); for (const sla::SupportPoint& point : m_model_object->sla_support_points) m_editing_mode_cache.emplace_back(point, false); m_unsaved_changes = false; } void GLGizmoSlaSupports::get_data_from_backend() { for (const SLAPrintObject* po : m_parent.sla_print()->objects()) { if (po->model_object()->id() == m_model_object->id() && po->is_step_done(slaposSupportPoints)) { m_editing_mode_cache.clear(); const std::vector& points = po->get_support_points(); auto mat = po->trafo().inverse().cast(); for (unsigned int i=0; isla_points_status != sla::PointsStatus::UserModified) m_model_object->sla_points_status = sla::PointsStatus::AutoGenerated; break; } } m_unsaved_changes = false; // We don't copy the data into ModelObject, as this would stop the background processing. } void GLGizmoSlaSupports::auto_generate() { wxMessageDialog dlg(GUI::wxGetApp().plater(), _(L( "Autogeneration will erase all manually edited points.\n\n" "Are you sure you want to do it?\n" )), _(L("Warning")), wxICON_WARNING | wxYES | wxNO); if (m_model_object->sla_points_status != sla::PointsStatus::UserModified || m_editing_mode_cache.empty() || dlg.ShowModal() == wxID_YES) { m_model_object->sla_support_points.clear(); m_model_object->sla_points_status = sla::PointsStatus::Generating; m_editing_mode_cache.clear(); wxGetApp().CallAfter([this]() { wxGetApp().plater()->reslice_SLA_supports(*m_model_object); }); } } void GLGizmoSlaSupports::switch_to_editing_mode() { if (m_model_object->sla_points_status != sla::PointsStatus::AutoGenerated) editing_mode_reload_cache(); m_unsaved_changes = false; m_editing_mode = true; } } // namespace GUI } // namespace Slic3r