#ifndef slic3r_ImGuiWrapper_hpp_ #define slic3r_ImGuiWrapper_hpp_ #include #include class wxMouseEvent; class ImFont; class ImDrawData; namespace Slic3r { namespace GUI { class ImGuiWrapper { std::string m_glsl_version_string; unsigned int m_shader_handle; unsigned int m_vert_handle; unsigned int m_frag_handle; unsigned int m_vbo_handle; unsigned int m_elements_handle; int m_attrib_location_tex; int m_attrib_location_proj_mtx; int m_attrib_location_position; int m_attrib_location_uv; int m_attrib_location_color; typedef std::map FontsMap; FontsMap m_fonts; unsigned int m_font_texture; public: ImGuiWrapper(); bool init(); void shutdown(); void set_display_size(float w, float h); void update_mouse_data(wxMouseEvent& evt); void new_frame(); void render(); void set_next_window_pos(float x, float y, int flag); void set_next_window_bg_alpha(float alpha); bool begin(const std::string& name, int flags = 0); void end(); bool input_double(const std::string& label, double& value, const std::string& format = "%.3f"); bool input_vec3(const std::string& label, Vec3d& value, float width, const std::string& format = "%.3f"); private: void create_device_objects(); void create_fonts_texture(); bool check_program(unsigned int handle, const char* desc); bool check_shader(unsigned int handle, const char* desc); void render_draw_data(ImDrawData* draw_data); void destroy_device_objects(); void destroy_fonts_texture(); }; } // namespace GUI } // namespace Slic3r #endif // slic3r_ImGuiWrapper_hpp_