cmake_minimum_required(VERSION 3.0)

project(OpenCSG)

if (NOT BUILD_SHARED_LIBS)
  set(GLEW_USE_STATIC_LIBS ON)
elseif (MSVC)
  set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
endif()

find_package(OpenGL REQUIRED)

set(GLEW_VERBOSE ON)
find_package(GLEW 1.13.0 REQUIRED)

set(_srcfiles 
    src/area.cpp
    src/batch.cpp
    src/context.cpp
    src/channelManager.cpp
    src/frameBufferObject.cpp
    src/frameBufferObjectExt.cpp
    src/occlusionQuery.cpp
    src/opencsgRender.cpp
    src/openglHelper.cpp
    src/pBufferTexture.cpp
    src/primitive.cpp
    src/primitiveHelper.cpp
    src/renderGoldfeather.cpp
    src/renderSCS.cpp
    src/scissorMemo.cpp
    src/settings.cpp
    src/stencilManager.cpp
    RenderTexture/RenderTexture.cpp
    include/opencsg.h
    src/opencsgConfig.h
    src/area.h
    src/batch.h
    src/context.h
    src/channelManager.h
    src/frameBufferObject.h
    src/frameBufferObjectExt.h
    src/occlusionQuery.h
    src/offscreenBuffer.h
    src/opencsgRender.h
    src/openglHelper.h
    src/pBufferTexture.h
    src/primitiveHelper.h
    src/scissorMemo.h
    src/settings.h
    src/stencilManager.h
)

add_library(opencsg ${_srcfiles})
target_include_directories(opencsg PUBLIC $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include>)
target_include_directories(opencsg PUBLIC $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>)
target_link_libraries(opencsg PRIVATE GLEW::GLEW OpenGL::GL)

include(CMakePackageConfigHelpers)

include(GNUInstallDirs)

write_basic_package_version_file(
    "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake"     
    VERSION 1.4.2
    COMPATIBILITY AnyNewerVersion
)

install(TARGETS opencsg 
  EXPORT ${PROJECT_NAME}Targets
  RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} 
  ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
  LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
  INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})

export(EXPORT ${PROJECT_NAME}Targets 
       FILE "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake" 
       NAMESPACE ${PROJECT_NAME}:: )

set(ConfigPackageLocation ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})

install(EXPORT ${PROJECT_NAME}Targets
  FILE
    "${PROJECT_NAME}Config.cmake"
  NAMESPACE
    ${PROJECT_NAME}::
  DESTINATION
    ${ConfigPackageLocation}
)
install(
    FILES
      ${PROJECT_SOURCE_DIR}/include/opencsg.h 
    DESTINATION
      ${CMAKE_INSTALL_INCLUDEDIR}/opencsg
)
install(
    FILES
      "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake"
    DESTINATION
      ${ConfigPackageLocation}
)