#include "Layer.hpp" #include "ClipperUtils.hpp" #include "Geometry.hpp" #include "Print.hpp" #include "Fill/Fill.hpp" #include "SVG.hpp" namespace Slic3r { Layer::Layer(size_t id, PrintObject *object, coordf_t height, coordf_t print_z, coordf_t slice_z) : upper_layer(NULL), lower_layer(NULL), regions(), slicing_errors(false), slice_z(slice_z), print_z(print_z), height(height), slices(), _id(id), _object(object) { } Layer::~Layer() { // remove references to self if (NULL != this->upper_layer) { this->upper_layer->lower_layer = NULL; } if (NULL != this->lower_layer) { this->lower_layer->upper_layer = NULL; } this->clear_regions(); } size_t Layer::id() const { return this->_id; } void Layer::set_id(size_t id) { this->_id = id; } PrintObject* Layer::object() { return this->_object; } const PrintObject* Layer::object() const { return this->_object; } size_t Layer::region_count() const { return this->regions.size(); } void Layer::clear_regions() { for (size_t i = 0; i < this->regions.size(); ++ i) delete this->regions[i]; this->regions.clear(); } LayerRegion* Layer::add_region(PrintRegion* print_region) { LayerRegion* region = new LayerRegion(this, print_region); this->regions.push_back(region); return region; } void Layer::delete_region(int idx) { LayerRegionPtrs::iterator i = this->regions.begin() + idx; LayerRegion* item = *i; this->regions.erase(i); delete item; } // merge all regions' slices to get islands void Layer::make_slices() { ExPolygons slices; if (this->regions.size() == 1) { // optimization: if we only have one region, take its slices slices = this->regions.front()->slices; } else { Polygons slices_p; FOREACH_LAYERREGION(this, layerm) { polygons_append(slices_p, to_polygons((*layerm)->slices)); } union_(slices_p, &slices); } this->slices.expolygons.clear(); this->slices.expolygons.reserve(slices.size()); // prepare ordering points Points ordering_points; ordering_points.reserve(slices.size()); for (ExPolygons::const_iterator ex = slices.begin(); ex != slices.end(); ++ex) ordering_points.push_back(ex->contour.first_point()); // sort slices std::vector order; Slic3r::Geometry::chained_path(ordering_points, order); // populate slices vector for (std::vector::const_iterator it = order.begin(); it != order.end(); ++it) this->slices.expolygons.push_back(STDMOVE(slices[*it])); } void Layer::merge_slices() { FOREACH_LAYERREGION(this, layerm) { (*layerm)->merge_slices(); } } template bool Layer::any_internal_region_slice_contains(const T &item) const { FOREACH_LAYERREGION(this, layerm) { if ((*layerm)->slices.any_internal_contains(item)) return true; } return false; } template bool Layer::any_internal_region_slice_contains(const Polyline &item) const; template bool Layer::any_bottom_region_slice_contains(const T &item) const { FOREACH_LAYERREGION(this, layerm) { if ((*layerm)->slices.any_bottom_contains(item)) return true; } return false; } template bool Layer::any_bottom_region_slice_contains(const Polyline &item) const; // Here the perimeters are created cummulatively for all layer regions sharing the same parameters influencing the perimeters. // The perimeter paths and the thin fills (ExtrusionEntityCollection) are assigned to the first compatible layer region. // The resulting fill surface is split back among the originating regions. void Layer::make_perimeters() { #ifdef SLIC3R_DEBUG printf("Making perimeters for layer " PRINTF_ZU "\n", this->id()); #endif // keep track of regions whose perimeters we have already generated std::set done; FOREACH_LAYERREGION(this, layerm) { size_t region_id = layerm - this->regions.begin(); if (done.find(region_id) != done.end()) continue; done.insert(region_id); const PrintRegionConfig &config = (*layerm)->region()->config; // find compatible regions LayerRegionPtrs layerms; layerms.push_back(*layerm); for (LayerRegionPtrs::const_iterator it = layerm + 1; it != this->regions.end(); ++it) { LayerRegion* other_layerm = *it; const PrintRegionConfig &other_config = other_layerm->region()->config; if (config.perimeter_extruder == other_config.perimeter_extruder && config.perimeters == other_config.perimeters && config.perimeter_speed == other_config.perimeter_speed && config.gap_fill_speed == other_config.gap_fill_speed && config.overhangs == other_config.overhangs && config.serialize("perimeter_extrusion_width").compare(other_config.serialize("perimeter_extrusion_width")) == 0 && config.thin_walls == other_config.thin_walls && config.external_perimeters_first == other_config.external_perimeters_first) { layerms.push_back(other_layerm); done.insert(it - this->regions.begin()); } } if (layerms.size() == 1) { // optimization (*layerm)->fill_surfaces.surfaces.clear(); (*layerm)->make_perimeters((*layerm)->slices, &(*layerm)->fill_surfaces); (*layerm)->fill_expolygons = to_expolygons((*layerm)->fill_surfaces.surfaces); } else { SurfaceCollection new_slices; { // group slices (surfaces) according to number of extra perimeters std::map slices; // extra_perimeters => [ surface, surface... ] for (LayerRegionPtrs::iterator l = layerms.begin(); l != layerms.end(); ++l) { for (Surfaces::iterator s = (*l)->slices.surfaces.begin(); s != (*l)->slices.surfaces.end(); ++s) { slices[s->extra_perimeters].push_back(*s); } } // merge the surfaces assigned to each group for (std::map::const_iterator it = slices.begin(); it != slices.end(); ++it) surfaces_append(new_slices.surfaces, union_ex(it->second, true), it->second.front()); } // make perimeters SurfaceCollection fill_surfaces; (*layerm)->make_perimeters(new_slices, &fill_surfaces); // assign fill_surfaces to each layer if (!fill_surfaces.surfaces.empty()) { for (LayerRegionPtrs::iterator l = layerms.begin(); l != layerms.end(); ++l) { // Separate the fill surfaces. ExPolygons expp = intersection_ex(to_polygons(fill_surfaces), (*l)->slices); (*l)->fill_expolygons = expp; (*l)->fill_surfaces.surfaces.clear(); surfaces_append((*l)->fill_surfaces.surfaces, STDMOVE(expp), fill_surfaces.surfaces.front()); } } } } } void Layer::make_fills() { #ifdef SLIC3R_DEBUG printf("Making fills for layer " PRINTF_ZU "\n", this->id()); #endif for (LayerRegionPtrs::iterator it_layerm = regions.begin(); it_layerm != regions.end(); ++ it_layerm) { LayerRegion &layerm = *(*it_layerm); layerm.fills.clear(); make_fill(layerm, layerm.fills); #ifndef NDEBUG for (size_t i = 0; i < layerm.fills.entities.size(); ++ i) assert(dynamic_cast(layerm.fills.entities[i]) != NULL); #endif } } void Layer::export_region_slices_to_svg(const char *path) { BoundingBox bbox; for (LayerRegionPtrs::const_iterator region = this->regions.begin(); region != this->regions.end(); ++region) for (Surfaces::const_iterator surface = (*region)->slices.surfaces.begin(); surface != (*region)->slices.surfaces.end(); ++surface) bbox.merge(get_extents(surface->expolygon)); Point legend_size = export_surface_type_legend_to_svg_box_size(); Point legend_pos(bbox.min.x, bbox.max.y); bbox.merge(Point(std::max(bbox.min.x + legend_size.x, bbox.max.x), bbox.max.y + legend_size.y)); SVG svg(path, bbox); const float transparency = 0.5f; for (LayerRegionPtrs::const_iterator region = this->regions.begin(); region != this->regions.end(); ++region) for (Surfaces::const_iterator surface = (*region)->slices.surfaces.begin(); surface != (*region)->slices.surfaces.end(); ++surface) svg.draw(surface->expolygon, surface_type_to_color_name(surface->surface_type), transparency); export_surface_type_legend_to_svg(svg, legend_pos); svg.Close(); } // Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export. void Layer::export_region_slices_to_svg_debug(const char *name) { static size_t idx = 0; this->export_region_slices_to_svg(debug_out_path("Layer-slices-%s-%d.svg", name, idx ++).c_str()); } void Layer::export_region_fill_surfaces_to_svg(const char *path) { BoundingBox bbox; for (LayerRegionPtrs::const_iterator region = this->regions.begin(); region != this->regions.end(); ++region) for (Surfaces::const_iterator surface = (*region)->fill_surfaces.surfaces.begin(); surface != (*region)->fill_surfaces.surfaces.end(); ++surface) bbox.merge(get_extents(surface->expolygon)); Point legend_size = export_surface_type_legend_to_svg_box_size(); Point legend_pos(bbox.min.x, bbox.max.y); bbox.merge(Point(std::max(bbox.min.x + legend_size.x, bbox.max.x), bbox.max.y + legend_size.y)); SVG svg(path, bbox); const float transparency = 0.5f; for (LayerRegionPtrs::const_iterator region = this->regions.begin(); region != this->regions.end(); ++region) for (Surfaces::const_iterator surface = (*region)->fill_surfaces.surfaces.begin(); surface != (*region)->fill_surfaces.surfaces.end(); ++surface) svg.draw(surface->expolygon, surface_type_to_color_name(surface->surface_type), transparency); export_surface_type_legend_to_svg(svg, legend_pos); svg.Close(); } // Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export. void Layer::export_region_fill_surfaces_to_svg_debug(const char *name) { static size_t idx = 0; this->export_region_fill_surfaces_to_svg(debug_out_path("Layer-fill_surfaces-%s-%d.svg", name, idx ++).c_str()); } SupportLayer::SupportLayer(size_t id, PrintObject *object, coordf_t height, coordf_t print_z, coordf_t slice_z) : Layer(id, object, height, print_z, slice_z) { } SupportLayer::~SupportLayer() { } }