package Slic3r::GCode::Layer; use Moo; use List::Util qw(first); use Slic3r::Geometry qw(X Y unscale); has 'print' => (is => 'ro', required => 1); has 'gcodegen' => (is => 'ro', required => 1, handles => [qw(extruders)]); has 'shift' => (is => 'ro', default => sub { [0,0] }); has 'spiralvase' => (is => 'lazy'); has 'vibration_limit' => (is => 'lazy'); has 'arc_fitting' => (is => 'lazy'); has 'skirt_done' => (is => 'rw', default => sub { {} }); # print_z => 1 has 'brim_done' => (is => 'rw'); has 'second_layer_things_done' => (is => 'rw'); has '_last_obj_copy' => (is => 'rw'); sub _build_spiralvase { my $self = shift; return $self->print->config->spiral_vase ? Slic3r::GCode::SpiralVase->new(config => $self->print->config) : undef; } sub _build_vibration_limit { my $self = shift; return $self->print->config->vibration_limit ? Slic3r::GCode::VibrationLimit->new(config => $self->print->config) : undef; } sub _build_arc_fitting { my $self = shift; return $self->print->config->gcode_arcs ? Slic3r::GCode::ArcFitting->new(config => $self->print->config) : undef; } sub process_layer { my $self = shift; my ($layer, $object_copies) = @_; my $gcode = ""; my $object = $layer->object; # check whether we're going to apply spiralvase logic if (defined $self->spiralvase) { $self->spiralvase->enable( ($layer->id > 0 || $self->print->config->brim_width == 0) && ($layer->id >= $self->print->config->skirt_height && $self->print->config->skirt_height != -1) && !defined(first { $_->config->bottom_solid_layers > $layer->id } @{$layer->regions}) ); } # if we're going to apply spiralvase to this layer, disable loop clipping $self->gcodegen->enable_loop_clipping(!defined $self->spiralvase || !$self->spiralvase->enable); if (!$self->second_layer_things_done && $layer->id == 1) { for my $extruder_id (sort keys %{$self->extruders}) { my $extruder = $self->extruders->{$extruder_id}; $gcode .= $self->gcodegen->set_temperature($extruder->temperature, 0, $extruder->id) if $extruder->temperature && $extruder->temperature != $extruder->first_layer_temperature; } $gcode .= $self->gcodegen->set_bed_temperature($self->print->config->bed_temperature) if $self->print->config->bed_temperature && $self->print->config->bed_temperature != $self->print->config->first_layer_bed_temperature; $self->second_layer_things_done(1); } # set new layer - this will change Z and force a retraction if retract_layer_change is enabled $gcode .= $self->gcodegen->change_layer($layer); $gcode .= $self->gcodegen->placeholder_parser->process($self->print->config->layer_gcode, { layer_num => $self->gcodegen->layer->id, }) . "\n" if $self->print->config->layer_gcode; # extrude skirt if (((values %{$self->skirt_done}) < $self->print->config->skirt_height || $self->print->config->skirt_height == -1) && !$self->skirt_done->{$layer->print_z}) { $self->gcodegen->set_shift(@{$self->shift}); my @extruder_ids = sort keys %{$self->extruders}; $gcode .= $self->gcodegen->set_extruder($extruder_ids[0]); # skip skirt if we have a large brim if ($layer->id < $self->print->config->skirt_height || $self->print->config->skirt_height == -1) { # distribute skirt loops across all extruders my @skirt_loops = @{$self->print->skirt}; for my $i (0 .. $#skirt_loops) { # when printing layers > 0 ignore 'min_skirt_length' and # just use the 'skirts' setting; also just use the current extruder last if ($layer->id > 0) && ($i >= $self->print->config->skirts); my $extruder_id = $extruder_ids[($i/@extruder_ids) % @extruder_ids]; $gcode .= $self->gcodegen->set_extruder($extruder_id) if $layer->id == 0; $gcode .= $self->gcodegen->extrude_loop($skirt_loops[$i], 'skirt'); } } $self->skirt_done->{$layer->print_z} = 1; $self->gcodegen->straight_once(1); } # extrude brim if (!$self->brim_done) { $gcode .= $self->gcodegen->set_extruder($self->print->objects->[0]->config->support_material_extruder-1); $self->gcodegen->set_shift(@{$self->shift}); $gcode .= $self->gcodegen->extrude_loop($_, 'brim') for @{$self->print->brim}; $self->brim_done(1); $self->gcodegen->straight_once(1); } for my $copy (@$object_copies) { $self->gcodegen->new_object(1) if ($self->_last_obj_copy // '') ne "$copy"; $self->_last_obj_copy("$copy"); $self->gcodegen->set_shift(map $self->shift->[$_] + unscale $copy->[$_], X,Y); # extrude support material before other things because it might use a lower Z # and also because we avoid travelling on other things when printing it if ($layer->isa('Slic3r::Layer::Support')) { if ($layer->support_interface_fills->count > 0) { $gcode .= $self->gcodegen->set_extruder($object->config->support_material_interface_extruder-1); my %params = (speed => $object->config->support_material_speed*60); $gcode .= $self->gcodegen->extrude_path($_, 'support material interface', %params) for @{$layer->support_interface_fills->chained_path_from($self->gcodegen->last_pos, 0)}; } if ($layer->support_fills->count > 0) { $gcode .= $self->gcodegen->set_extruder($object->config->support_material_extruder-1); my %params = (speed => $object->config->support_material_speed*60); $gcode .= $self->gcodegen->extrude_path($_, 'support material', %params) for @{$layer->support_fills->chained_path_from($self->gcodegen->last_pos, 0)}; } } # tweak region ordering to save toolchanges my @region_ids = 0 .. ($self->print->regions_count-1); if ($self->gcodegen->multiple_extruders) { my $last_extruder = $self->gcodegen->extruder; my $best_region_id = first { $self->print->regions->[$_]->config->perimeter_extruder-1 eq $last_extruder } @region_ids; @region_ids = ($best_region_id, grep $_ != $best_region_id, @region_ids) if $best_region_id; } foreach my $region_id (@region_ids) { my $layerm = $layer->regions->[$region_id] or next; my $region = $self->print->regions->[$region_id]; $self->gcodegen->region($region); # group extrusions by island my @perimeters_by_island = map [], 0..$#{$layer->slices}; # slice idx => @perimeters my @infill_by_island = map [], 0..$#{$layer->slices}; # slice idx => @fills # NOTE: we assume $layer->slices was already ordered with chained_path()! PERIMETER: foreach my $perimeter (@{$layerm->perimeters}) { for my $i (0 .. $#{$layer->slices}-1) { if ($layer->slices->[$i]->contour->contains_point($perimeter->first_point)) { push @{ $perimeters_by_island[$i] }, $perimeter; next PERIMETER; } } push @{ $perimeters_by_island[-1] }, $perimeter; # optimization } FILL: foreach my $fill (@{$layerm->fills}) { for my $i (0 .. $#{$layer->slices}-1) { if ($layer->slices->[$i]->contour->contains_point($fill->first_point)) { push @{ $infill_by_island[$i] }, $fill; next FILL; } } push @{ $infill_by_island[-1] }, $fill; # optimization } for my $i (0 .. $#{$layer->slices}) { # give priority to infill if we were already using its extruder and it wouldn't # be good for perimeters if ($self->print->config->infill_first || ($self->gcodegen->multiple_extruders && $region->config->infill_extruder-1 == $self->gcodegen->extruder->id && $region->config->infill_extruder != $region->config->perimeter_extruder)) { $gcode .= $self->_extrude_infill($infill_by_island[$i], $region); $gcode .= $self->_extrude_perimeters($perimeters_by_island[$i], $region); } else { $gcode .= $self->_extrude_perimeters($perimeters_by_island[$i], $region); $gcode .= $self->_extrude_infill($infill_by_island[$i], $region); } } } } # apply spiral vase post-processing if this layer contains suitable geometry # (we must feed all the G-code into the post-processor, including the first # bottom non-spiral layers otherwise it will mess with positions) $gcode = $self->spiralvase->process_layer($gcode) if defined $self->spiralvase; # apply vibration limit if enabled $gcode = $self->vibration_limit->process($gcode) if $self->print->config->vibration_limit != 0; # apply arc fitting if enabled $gcode = $self->arc_fitting->process($gcode) if $self->print->config->gcode_arcs; return $gcode; } sub _extrude_perimeters { my $self = shift; my ($island_perimeters, $region) = @_; return "" if !@$island_perimeters; my $gcode = ""; $gcode .= $self->gcodegen->set_extruder($region->config->perimeter_extruder-1); $gcode .= $self->gcodegen->extrude($_, 'perimeter') for @$island_perimeters; return $gcode; } sub _extrude_infill { my $self = shift; my ($island_fills, $region) = @_; return "" if !@$island_fills; my $gcode = ""; $gcode .= $self->gcodegen->set_extruder($region->config->infill_extruder-1); for my $fill (@$island_fills) { if ($fill->isa('Slic3r::ExtrusionPath::Collection')) { $gcode .= $self->gcodegen->extrude($_, 'fill') for @{$fill->chained_path_from($self->gcodegen->last_pos, 0)}; } else { $gcode .= $self->gcodegen->extrude($fill, 'fill') ; } } return $gcode; } 1;