#ifndef slic3r_Model_hpp_ #define slic3r_Model_hpp_ #include "libslic3r.h" #include "Geometry.hpp" #include "ObjectID.hpp" #include "Point.hpp" #include "PrintConfig.hpp" #include "Slicing.hpp" #include "SLA/SupportPoint.hpp" #include "SLA/Hollowing.hpp" #include "TriangleMesh.hpp" #include "Arrange.hpp" #include "CustomGCode.hpp" #include #include #include #include #include namespace cereal { class BinaryInputArchive; class BinaryOutputArchive; template void load_optional(BinaryInputArchive &ar, std::shared_ptr &ptr); template void save_optional(BinaryOutputArchive &ar, const std::shared_ptr &ptr); template void load_by_value(BinaryInputArchive &ar, T &obj); template void save_by_value(BinaryOutputArchive &ar, const T &obj); } namespace Slic3r { class Model; class ModelInstance; class ModelMaterial; class ModelObject; class ModelVolume; class ModelWipeTower; class Print; class SLAPrint; class TriangleSelector; namespace UndoRedo { class StackImpl; } class ModelConfigObject : public ObjectBase, public ModelConfig { private: friend class cereal::access; friend class UndoRedo::StackImpl; friend class ModelObject; friend class ModelVolume; friend class ModelMaterial; // Constructors to be only called by derived classes. // Default constructor to assign a unique ID. explicit ModelConfigObject() {} // Constructor with ignored int parameter to assign an invalid ID, to be replaced // by an existing ID copied from elsewhere. explicit ModelConfigObject(int) : ObjectBase(-1) {} // Copy constructor copies the ID. explicit ModelConfigObject(const ModelConfigObject &cfg) : ObjectBase(-1), ModelConfig(cfg) { this->copy_id(cfg); } // Move constructor copies the ID. explicit ModelConfigObject(ModelConfigObject &&cfg) : ObjectBase(-1), ModelConfig(std::move(cfg)) { this->copy_id(cfg); } Timestamp timestamp() const throw() override { return this->ModelConfig::timestamp(); } bool object_id_and_timestamp_match(const ModelConfigObject &rhs) const throw() { return this->id() == rhs.id() && this->timestamp() == rhs.timestamp(); } // called by ModelObject::assign_copy() ModelConfigObject& operator=(const ModelConfigObject &rhs) = default; ModelConfigObject& operator=(ModelConfigObject &&rhs) = default; template void serialize(Archive &ar) { ar(cereal::base_class(this)); } }; namespace Internal { template class StaticSerializationWrapper { public: StaticSerializationWrapper(T &wrap) : wrapped(wrap) {} private: friend class cereal::access; friend class UndoRedo::StackImpl; template void load(Archive &ar) { cereal::load_by_value(ar, wrapped); } template void save(Archive &ar) const { cereal::save_by_value(ar, wrapped); } T& wrapped; }; } typedef std::string t_model_material_id; typedef std::string t_model_material_attribute; typedef std::map t_model_material_attributes; typedef std::map ModelMaterialMap; typedef std::vector ModelObjectPtrs; typedef std::vector ModelVolumePtrs; typedef std::vector ModelInstancePtrs; #define OBJECTBASE_DERIVED_COPY_MOVE_CLONE(TYPE) \ /* Copy a model, copy the IDs. The Print::apply() will call the TYPE::copy() method */ \ /* to make a private copy for background processing. */ \ static TYPE* new_copy(const TYPE &rhs) { auto *ret = new TYPE(rhs); assert(ret->id() == rhs.id()); return ret; } \ static TYPE* new_copy(TYPE &&rhs) { auto *ret = new TYPE(std::move(rhs)); assert(ret->id() == rhs.id()); return ret; } \ static TYPE make_copy(const TYPE &rhs) { TYPE ret(rhs); assert(ret.id() == rhs.id()); return ret; } \ static TYPE make_copy(TYPE &&rhs) { TYPE ret(std::move(rhs)); assert(ret.id() == rhs.id()); return ret; } \ TYPE& assign_copy(const TYPE &rhs); \ TYPE& assign_copy(TYPE &&rhs); \ /* Copy a TYPE, generate new IDs. The front end will use this call. */ \ static TYPE* new_clone(const TYPE &rhs) { \ /* Default constructor assigning an invalid ID. */ \ auto obj = new TYPE(-1); \ obj->assign_clone(rhs); \ assert(obj->id().valid() && obj->id() != rhs.id()); \ return obj; \ } \ TYPE make_clone(const TYPE &rhs) { \ /* Default constructor assigning an invalid ID. */ \ TYPE obj(-1); \ obj.assign_clone(rhs); \ assert(obj.id().valid() && obj.id() != rhs.id()); \ return obj; \ } \ TYPE& assign_clone(const TYPE &rhs) { \ this->assign_copy(rhs); \ assert(this->id().valid() && this->id() == rhs.id()); \ this->assign_new_unique_ids_recursive(); \ assert(this->id().valid() && this->id() != rhs.id()); \ return *this; \ } // Material, which may be shared across multiple ModelObjects of a single Model. class ModelMaterial final : public ObjectBase { public: // Attributes are defined by the AMF file format, but they don't seem to be used by Slic3r for any purpose. t_model_material_attributes attributes; // Dynamic configuration storage for the object specific configuration values, overriding the global configuration. ModelConfigObject config; Model* get_model() const { return m_model; } void apply(const t_model_material_attributes &attributes) { this->attributes.insert(attributes.begin(), attributes.end()); } private: // Parent, owning this material. Model *m_model; // To be accessed by the Model. friend class Model; // Constructor, which assigns a new unique ID to the material and to its config. ModelMaterial(Model *model) : m_model(model) { assert(this->id().valid()); } // Copy constructor copies the IDs of the ModelMaterial and its config, and m_model! ModelMaterial(const ModelMaterial &rhs) = default; void set_model(Model *model) { m_model = model; } void set_new_unique_id() { ObjectBase::set_new_unique_id(); this->config.set_new_unique_id(); } // To be accessed by the serialization and Undo/Redo code. friend class cereal::access; friend class UndoRedo::StackImpl; // Create an object for deserialization, don't allocate IDs for ModelMaterial and its config. ModelMaterial() : ObjectBase(-1), config(-1), m_model(nullptr) { assert(this->id().invalid()); assert(this->config.id().invalid()); } template void serialize(Archive &ar) { assert(this->id().invalid()); assert(this->config.id().invalid()); Internal::StaticSerializationWrapper config_wrapper(config); ar(attributes, config_wrapper); // assert(this->id().valid()); assert(this->config.id().valid()); } // Disabled methods. ModelMaterial(ModelMaterial &&rhs) = delete; ModelMaterial& operator=(const ModelMaterial &rhs) = delete; ModelMaterial& operator=(ModelMaterial &&rhs) = delete; }; class LayerHeightProfile final : public ObjectWithTimestamp { public: std::vector get() const throw() { return m_data; } bool empty() const throw() { return m_data.empty(); } void set(const std::vector &data) { if (m_data != data) { m_data = data; this->touch(); } } void set(std::vector &&data) { if (m_data != data) { m_data = std::move(data); this->touch(); } } void clear() { m_data.clear(); this->touch(); } template void serialize(Archive &ar) { ar(cereal::base_class(this), m_data); } private: std::vector m_data; }; // A printable object, possibly having multiple print volumes (each with its own set of parameters and materials), // and possibly having multiple modifier volumes, each modifier volume with its set of parameters and materials. // Each ModelObject may be instantiated mutliple times, each instance having different placement on the print bed, // different rotation and different uniform scaling. class ModelObject final : public ObjectBase { public: std::string name; std::string input_file; // XXX: consider fs::path // Instances of this ModelObject. Each instance defines a shift on the print bed, rotation around the Z axis and a uniform scaling. // Instances are owned by this ModelObject. ModelInstancePtrs instances; // Printable and modifier volumes, each with its material ID and a set of override parameters. // ModelVolumes are owned by this ModelObject. ModelVolumePtrs volumes; // Configuration parameters specific to a single ModelObject, overriding the global Slic3r settings. ModelConfigObject config; // Variation of a layer thickness for spans of Z coordinates + optional parameter overrides. t_layer_config_ranges layer_config_ranges; // Profile of increasing z to a layer height, to be linearly interpolated when calculating the layers. // The pairs of are packed into a 1D array. LayerHeightProfile layer_height_profile; // Whether or not this object is printable bool printable; // This vector holds position of selected support points for SLA. The data are // saved in mesh coordinates to allow using them for several instances. // The format is (x, y, z, point_size, supports_island) sla::SupportPoints sla_support_points; // To keep track of where the points came from (used for synchronization between // the SLA gizmo and the backend). sla::PointsStatus sla_points_status = sla::PointsStatus::NoPoints; // Holes to be drilled into the object so resin can flow out sla::DrainHoles sla_drain_holes; /* This vector accumulates the total translation applied to the object by the center_around_origin() method. Callers might want to apply the same translation to new volumes before adding them to this object in order to preserve alignment when user expects that. */ Vec3d origin_translation; Model* get_model() { return m_model; } const Model* get_model() const { return m_model; } ModelVolume* add_volume(const TriangleMesh &mesh); ModelVolume* add_volume(TriangleMesh &&mesh); ModelVolume* add_volume(const ModelVolume &volume); ModelVolume* add_volume(const ModelVolume &volume, TriangleMesh &&mesh); void delete_volume(size_t idx); void clear_volumes(); bool is_multiparts() const { return volumes.size() > 1; } ModelInstance* add_instance(); ModelInstance* add_instance(const ModelInstance &instance); ModelInstance* add_instance(const Vec3d &offset, const Vec3d &scaling_factor, const Vec3d &rotation, const Vec3d &mirror); void delete_instance(size_t idx); void delete_last_instance(); void clear_instances(); // Returns the bounding box of the transformed instances. // This bounding box is approximate and not snug. // This bounding box is being cached. const BoundingBoxf3& bounding_box() const; void invalidate_bounding_box() { m_bounding_box_valid = false; m_raw_bounding_box_valid = false; m_raw_mesh_bounding_box_valid = false; } // A mesh containing all transformed instances of this object. TriangleMesh mesh() const; // Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes. // Currently used by ModelObject::mesh() and to calculate the 2D envelope for 2D plater. TriangleMesh raw_mesh() const; // The same as above, but producing a lightweight indexed_triangle_set. indexed_triangle_set raw_indexed_triangle_set() const; // Non-transformed (non-rotated, non-scaled, non-translated) sum of all object volumes. TriangleMesh full_raw_mesh() const; // A transformed snug bounding box around the non-modifier object volumes, without the translation applied. // This bounding box is only used for the actual slicing. const BoundingBoxf3& raw_bounding_box() const; // A snug bounding box around the transformed non-modifier object volumes. BoundingBoxf3 instance_bounding_box(size_t instance_idx, bool dont_translate = false) const; // A snug bounding box of non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes. const BoundingBoxf3& raw_mesh_bounding_box() const; // A snug bounding box of non-transformed (non-rotated, non-scaled, non-translated) sum of all object volumes. BoundingBoxf3 full_raw_mesh_bounding_box() const; // Calculate 2D convex hull of of a projection of the transformed printable volumes into the XY plane. // This method is cheap in that it does not make any unnecessary copy of the volume meshes. // This method is used by the auto arrange function. Polygon convex_hull_2d(const Transform3d &trafo_instance) const; void center_around_origin(bool include_modifiers = true); void ensure_on_bed(); void translate_instances(const Vec3d& vector); void translate_instance(size_t instance_idx, const Vec3d& vector); void translate(const Vec3d &vector) { this->translate(vector(0), vector(1), vector(2)); } void translate(double x, double y, double z); void scale(const Vec3d &versor); void scale(const double s) { this->scale(Vec3d(s, s, s)); } void scale(double x, double y, double z) { this->scale(Vec3d(x, y, z)); } /// Scale the current ModelObject to fit by altering the scaling factor of ModelInstances. /// It operates on the total size by duplicating the object according to all the instances. /// \param size Sizef3 the size vector void scale_to_fit(const Vec3d &size); void rotate(double angle, Axis axis); void rotate(double angle, const Vec3d& axis); void mirror(Axis axis); // This method could only be called before the meshes of this ModelVolumes are not shared! void scale_mesh_after_creation(const Vec3d& versor); void convert_units(ModelObjectPtrs&new_objects, bool from_imperial, std::vector volume_idxs); size_t materials_count() const; size_t facets_count() const; bool needed_repair() const; ModelObjectPtrs cut(size_t instance, coordf_t z, bool keep_upper = true, bool keep_lower = true, bool rotate_lower = false); // Note: z is in world coordinates void split(ModelObjectPtrs* new_objects); void merge(); // Support for non-uniform scaling of instances. If an instance is rotated by angles, which are not multiples of ninety degrees, // then the scaling in world coordinate system is not representable by the Geometry::Transformation structure. // This situation is solved by baking in the instance transformation into the mesh vertices. // Rotation and mirroring is being baked in. In case the instance scaling was non-uniform, it is baked in as well. void bake_xy_rotation_into_meshes(size_t instance_idx); double get_min_z() const; double get_instance_min_z(size_t instance_idx) const; // Called by Print::validate() from the UI thread. unsigned int check_instances_print_volume_state(const BoundingBoxf3& print_volume); // Print object statistics to console. void print_info() const; std::string get_export_filename() const; // Get full stl statistics for all object's meshes stl_stats get_object_stl_stats() const; // Get count of errors in the mesh( or all object's meshes, if volume index isn't defined) int get_mesh_errors_count(const int vol_idx = -1) const; private: friend class Model; // This constructor assigns new ID to this ModelObject and its config. explicit ModelObject(Model* model) : m_model(model), printable(true), origin_translation(Vec3d::Zero()), m_bounding_box_valid(false), m_raw_bounding_box_valid(false), m_raw_mesh_bounding_box_valid(false) { assert(this->id().valid()); } explicit ModelObject(int) : ObjectBase(-1), config(-1), m_model(nullptr), printable(true), origin_translation(Vec3d::Zero()), m_bounding_box_valid(false), m_raw_bounding_box_valid(false), m_raw_mesh_bounding_box_valid(false) { assert(this->id().invalid()); assert(this->config.id().invalid()); } ~ModelObject(); void assign_new_unique_ids_recursive() override; // To be able to return an object from own copy / clone methods. Hopefully the compiler will do the "Copy elision" // (Omits copy and move(since C++11) constructors, resulting in zero - copy pass - by - value semantics). ModelObject(const ModelObject &rhs) : ObjectBase(-1), config(-1), m_model(rhs.m_model) { assert(this->id().invalid()); assert(this->config.id().invalid()); assert(rhs.id() != rhs.config.id()); this->assign_copy(rhs); assert(this->id().valid()); assert(this->config.id().valid()); assert(this->id() != this->config.id()); assert(this->id() == rhs.id()); assert(this->config.id() == rhs.config.id()); } explicit ModelObject(ModelObject &&rhs) : ObjectBase(-1), config(-1) { assert(this->id().invalid()); assert(this->config.id().invalid()); assert(rhs.id() != rhs.config.id()); this->assign_copy(std::move(rhs)); assert(this->id().valid()); assert(this->config.id().valid()); assert(this->id() != this->config.id()); assert(this->id() == rhs.id()); assert(this->config.id() == rhs.config.id()); } ModelObject& operator=(const ModelObject &rhs) { this->assign_copy(rhs); m_model = rhs.m_model; assert(this->id().valid()); assert(this->config.id().valid()); assert(this->id() != this->config.id()); assert(this->id() == rhs.id()); assert(this->config.id() == rhs.config.id()); return *this; } ModelObject& operator=(ModelObject &&rhs) { this->assign_copy(std::move(rhs)); m_model = rhs.m_model; assert(this->id().valid()); assert(this->config.id().valid()); assert(this->id() != this->config.id()); assert(this->id() == rhs.id()); assert(this->config.id() == rhs.config.id()); return *this; } void set_new_unique_id() { ObjectBase::set_new_unique_id(); this->config.set_new_unique_id(); } OBJECTBASE_DERIVED_COPY_MOVE_CLONE(ModelObject) // Parent object, owning this ModelObject. Set to nullptr here, so the macros above will have it initialized. Model *m_model = nullptr; // Bounding box, cached. mutable BoundingBoxf3 m_bounding_box; mutable bool m_bounding_box_valid; mutable BoundingBoxf3 m_raw_bounding_box; mutable bool m_raw_bounding_box_valid; mutable BoundingBoxf3 m_raw_mesh_bounding_box; mutable bool m_raw_mesh_bounding_box_valid; // Called by Print::apply() to set the model pointer after making a copy. friend class Print; friend class SLAPrint; void set_model(Model *model) { m_model = model; } // Undo / Redo through the cereal serialization library friend class cereal::access; friend class UndoRedo::StackImpl; // Used for deserialization -> Don't allocate any IDs for the ModelObject or its config. ModelObject() : ObjectBase(-1), config(-1), m_model(nullptr), m_bounding_box_valid(false), m_raw_bounding_box_valid(false), m_raw_mesh_bounding_box_valid(false) { assert(this->id().invalid()); assert(this->config.id().invalid()); } template void serialize(Archive &ar) { ar(cereal::base_class(this)); Internal::StaticSerializationWrapper config_wrapper(config); Internal::StaticSerializationWrapper layer_heigth_profile_wrapper(layer_height_profile); ar(name, input_file, instances, volumes, config_wrapper, layer_config_ranges, layer_heigth_profile_wrapper, sla_support_points, sla_points_status, sla_drain_holes, printable, origin_translation, m_bounding_box, m_bounding_box_valid, m_raw_bounding_box, m_raw_bounding_box_valid, m_raw_mesh_bounding_box, m_raw_mesh_bounding_box_valid); } }; // Declared outside of ModelVolume, so it could be forward declared. enum class ModelVolumeType : int { INVALID = -1, MODEL_PART = 0, PARAMETER_MODIFIER, SUPPORT_ENFORCER, SUPPORT_BLOCKER, }; enum class EnforcerBlockerType : int8_t { // Maximum is 3. The value is serialized in TriangleSelector into 2 bits! NONE = 0, ENFORCER = 1, BLOCKER = 2 }; class FacetsAnnotation final : public ObjectWithTimestamp { public: void assign(const FacetsAnnotation &rhs) { if (! this->timestamp_matches(rhs)) this->m_data = rhs.m_data; } void assign(FacetsAnnotation &&rhs) { if (! this->timestamp_matches(rhs)) this->m_data = rhs.m_data; } const std::map>& get_data() const throw() { return m_data; } bool set(const TriangleSelector& selector); indexed_triangle_set get_facets(const ModelVolume& mv, EnforcerBlockerType type) const; void clear(); std::string get_triangle_as_string(int i) const; void set_triangle_from_string(int triangle_id, const std::string& str); private: friend class cereal::access; friend class UndoRedo::StackImpl; template void serialize(Archive &ar) { ar(cereal::base_class(this), m_data); } std::map> m_data; }; // An object STL, or a modifier volume, over which a different set of parameters shall be applied. // ModelVolume instances are owned by a ModelObject. class ModelVolume final : public ObjectBase { public: std::string name; // struct used by reload from disk command to recover data from disk struct Source { std::string input_file; int object_idx{ -1 }; int volume_idx{ -1 }; Vec3d mesh_offset{ Vec3d::Zero() }; Geometry::Transformation transform; template void serialize(Archive& ar) { //FIXME Vojtech: Serialize / deserialize only if the Source is set. // likely testing input_file or object_idx would be sufficient. ar(input_file, object_idx, volume_idx, mesh_offset, transform); } }; Source source; // The triangular model. const TriangleMesh& mesh() const { return *m_mesh.get(); } void set_mesh(const TriangleMesh &mesh) { m_mesh = std::make_shared(mesh); } void set_mesh(TriangleMesh &&mesh) { m_mesh = std::make_shared(std::move(mesh)); } void set_mesh(std::shared_ptr &mesh) { m_mesh = mesh; } void set_mesh(std::unique_ptr &&mesh) { m_mesh = std::move(mesh); } void reset_mesh() { m_mesh = std::make_shared(); } // Configuration parameters specific to an object model geometry or a modifier volume, // overriding the global Slic3r settings and the ModelObject settings. ModelConfigObject config; // List of mesh facets to be supported/unsupported. FacetsAnnotation m_supported_facets; // List of seam enforcers/blockers. FacetsAnnotation m_seam_facets; // A parent object owning this modifier volume. ModelObject* get_object() const { return this->object; } ModelVolumeType type() const { return m_type; } void set_type(const ModelVolumeType t) { m_type = t; } bool is_model_part() const { return m_type == ModelVolumeType::MODEL_PART; } bool is_modifier() const { return m_type == ModelVolumeType::PARAMETER_MODIFIER; } bool is_support_enforcer() const { return m_type == ModelVolumeType::SUPPORT_ENFORCER; } bool is_support_blocker() const { return m_type == ModelVolumeType::SUPPORT_BLOCKER; } bool is_support_modifier() const { return m_type == ModelVolumeType::SUPPORT_BLOCKER || m_type == ModelVolumeType::SUPPORT_ENFORCER; } t_model_material_id material_id() const { return m_material_id; } void set_material_id(t_model_material_id material_id); ModelMaterial* material() const; void set_material(t_model_material_id material_id, const ModelMaterial &material); // Extract the current extruder ID based on this ModelVolume's config and the parent ModelObject's config. // Extruder ID is only valid for FFF. Returns -1 for SLA or if the extruder ID is not applicable (support volumes). int extruder_id() const; bool is_splittable() const; // Split this volume, append the result to the object owning this volume. // Return the number of volumes created from this one. // This is useful to assign different materials to different volumes of an object. size_t split(unsigned int max_extruders); void translate(double x, double y, double z) { translate(Vec3d(x, y, z)); } void translate(const Vec3d& displacement); void scale(const Vec3d& scaling_factors); void scale(double x, double y, double z) { scale(Vec3d(x, y, z)); } void scale(double s) { scale(Vec3d(s, s, s)); } void rotate(double angle, Axis axis); void rotate(double angle, const Vec3d& axis); void mirror(Axis axis); // This method could only be called before the meshes of this ModelVolumes are not shared! void scale_geometry_after_creation(const Vec3d& versor); // Translates the mesh and the convex hull so that the origin of their vertices is in the center of this volume's bounding box. // Attention! This method may only be called just after ModelVolume creation! It must not be called once the TriangleMesh of this ModelVolume is shared! void center_geometry_after_creation(bool update_source_offset = true); void calculate_convex_hull(); const TriangleMesh& get_convex_hull() const; std::shared_ptr get_convex_hull_shared_ptr() const { return m_convex_hull; } // Get count of errors in the mesh int get_mesh_errors_count() const; // Helpers for loading / storing into AMF / 3MF files. static ModelVolumeType type_from_string(const std::string &s); static std::string type_to_string(const ModelVolumeType t); const Geometry::Transformation& get_transformation() const { return m_transformation; } void set_transformation(const Geometry::Transformation& transformation) { m_transformation = transformation; } void set_transformation(const Transform3d &trafo) { m_transformation.set_from_transform(trafo); } const Vec3d& get_offset() const { return m_transformation.get_offset(); } double get_offset(Axis axis) const { return m_transformation.get_offset(axis); } void set_offset(const Vec3d& offset) { m_transformation.set_offset(offset); } void set_offset(Axis axis, double offset) { m_transformation.set_offset(axis, offset); } const Vec3d& get_rotation() const { return m_transformation.get_rotation(); } double get_rotation(Axis axis) const { return m_transformation.get_rotation(axis); } void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); } void set_rotation(Axis axis, double rotation) { m_transformation.set_rotation(axis, rotation); } Vec3d get_scaling_factor() const { return m_transformation.get_scaling_factor(); } double get_scaling_factor(Axis axis) const { return m_transformation.get_scaling_factor(axis); } void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); } void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); } const Vec3d& get_mirror() const { return m_transformation.get_mirror(); } double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); } bool is_left_handed() const { return m_transformation.is_left_handed(); } void set_mirror(const Vec3d& mirror) { m_transformation.set_mirror(mirror); } void set_mirror(Axis axis, double mirror) { m_transformation.set_mirror(axis, mirror); } const Transform3d& get_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const { return m_transformation.get_matrix(dont_translate, dont_rotate, dont_scale, dont_mirror); } void set_new_unique_id() { ObjectBase::set_new_unique_id(); this->config.set_new_unique_id(); } protected: friend class Print; friend class SLAPrint; friend class Model; friend class ModelObject; // Copies IDs of both the ModelVolume and its config. explicit ModelVolume(const ModelVolume &rhs) = default; void set_model_object(ModelObject *model_object) { object = model_object; } void assign_new_unique_ids_recursive() override { ObjectBase::set_new_unique_id(); config.set_new_unique_id(); } void transform_this_mesh(const Transform3d& t, bool fix_left_handed); void transform_this_mesh(const Matrix3d& m, bool fix_left_handed); private: // Parent object owning this ModelVolume. ModelObject* object; // The triangular model. std::shared_ptr m_mesh; // Is it an object to be printed, or a modifier volume? ModelVolumeType m_type; t_model_material_id m_material_id; // The convex hull of this model's mesh. std::shared_ptr m_convex_hull; Geometry::Transformation m_transformation; // flag to optimize the checking if the volume is splittable // -1 -> is unknown value (before first cheking) // 0 -> is not splittable // 1 -> is splittable mutable int m_is_splittable{ -1 }; ModelVolume(ModelObject *object, const TriangleMesh &mesh) : m_mesh(new TriangleMesh(mesh)), m_type(ModelVolumeType::MODEL_PART), object(object) { assert(this->id().valid()); assert(this->config.id().valid()); assert(this->id() != this->config.id()); if (mesh.stl.stats.number_of_facets > 1) calculate_convex_hull(); } ModelVolume(ModelObject *object, TriangleMesh &&mesh, TriangleMesh &&convex_hull) : m_mesh(new TriangleMesh(std::move(mesh))), m_convex_hull(new TriangleMesh(std::move(convex_hull))), m_type(ModelVolumeType::MODEL_PART), object(object) { assert(this->id().valid()); assert(this->config.id().valid()); assert(this->id() != this->config.id()); } // Copying an existing volume, therefore this volume will get a copy of the ID assigned. ModelVolume(ModelObject *object, const ModelVolume &other) : ObjectBase(other), name(other.name), source(other.source), m_mesh(other.m_mesh), m_convex_hull(other.m_convex_hull), config(other.config), m_type(other.m_type), object(object), m_transformation(other.m_transformation), m_supported_facets(other.m_supported_facets), m_seam_facets(other.m_seam_facets) { assert(this->id().valid()); assert(this->config.id().valid()); assert(this->id() != this->config.id()); assert(this->id() == other.id() && this->config.id() == other.config.id()); this->set_material_id(other.material_id()); } // Providing a new mesh, therefore this volume will get a new unique ID assigned. ModelVolume(ModelObject *object, const ModelVolume &other, const TriangleMesh &&mesh) : name(other.name), source(other.source), m_mesh(new TriangleMesh(std::move(mesh))), config(other.config), m_type(other.m_type), object(object), m_transformation(other.m_transformation) { assert(this->id().valid()); assert(this->config.id().valid()); assert(this->id() != this->config.id()); assert(this->id() != other.id() && this->config.id() == other.config.id()); this->set_material_id(other.material_id()); this->config.set_new_unique_id(); if (mesh.stl.stats.number_of_facets > 1) calculate_convex_hull(); assert(this->config.id().valid()); assert(this->config.id() != other.config.id()); assert(this->id() != this->config.id()); m_supported_facets.clear(); m_seam_facets.clear(); } ModelVolume& operator=(ModelVolume &rhs) = delete; friend class cereal::access; friend class UndoRedo::StackImpl; // Used for deserialization, therefore no IDs are allocated. ModelVolume() : ObjectBase(-1), config(-1), object(nullptr) { assert(this->id().invalid()); assert(this->config.id().invalid()); } template void load(Archive &ar) { bool has_convex_hull; ar(name, source, m_mesh, m_type, m_material_id, m_transformation, m_is_splittable, has_convex_hull); cereal::load_by_value(ar, m_supported_facets); cereal::load_by_value(ar, m_seam_facets); cereal::load_by_value(ar, config); assert(m_mesh); if (has_convex_hull) { cereal::load_optional(ar, m_convex_hull); if (! m_convex_hull && ! m_mesh->empty()) // The convex hull was released from the Undo / Redo stack to conserve memory. Recalculate it. this->calculate_convex_hull(); } else m_convex_hull.reset(); } template void save(Archive &ar) const { bool has_convex_hull = m_convex_hull.get() != nullptr; ar(name, source, m_mesh, m_type, m_material_id, m_transformation, m_is_splittable, has_convex_hull); cereal::save_by_value(ar, m_supported_facets); cereal::save_by_value(ar, m_seam_facets); cereal::save_by_value(ar, config); if (has_convex_hull) cereal::save_optional(ar, m_convex_hull); } }; enum ModelInstanceEPrintVolumeState : unsigned char { ModelInstancePVS_Inside, ModelInstancePVS_Partly_Outside, ModelInstancePVS_Fully_Outside, ModelInstanceNum_BedStates }; // A single instance of a ModelObject. // Knows the affine transformation of an object. class ModelInstance final : public ObjectBase { private: Geometry::Transformation m_transformation; public: // flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state()) ModelInstanceEPrintVolumeState print_volume_state; // Whether or not this instance is printable bool printable; ModelObject* get_object() const { return this->object; } const Geometry::Transformation& get_transformation() const { return m_transformation; } void set_transformation(const Geometry::Transformation& transformation) { m_transformation = transformation; } const Vec3d& get_offset() const { return m_transformation.get_offset(); } double get_offset(Axis axis) const { return m_transformation.get_offset(axis); } void set_offset(const Vec3d& offset) { m_transformation.set_offset(offset); } void set_offset(Axis axis, double offset) { m_transformation.set_offset(axis, offset); } const Vec3d& get_rotation() const { return m_transformation.get_rotation(); } double get_rotation(Axis axis) const { return m_transformation.get_rotation(axis); } void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); } void set_rotation(Axis axis, double rotation) { m_transformation.set_rotation(axis, rotation); } const Vec3d& get_scaling_factor() const { return m_transformation.get_scaling_factor(); } double get_scaling_factor(Axis axis) const { return m_transformation.get_scaling_factor(axis); } void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); } void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); } const Vec3d& get_mirror() const { return m_transformation.get_mirror(); } double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); } bool is_left_handed() const { return m_transformation.is_left_handed(); } void set_mirror(const Vec3d& mirror) { m_transformation.set_mirror(mirror); } void set_mirror(Axis axis, double mirror) { m_transformation.set_mirror(axis, mirror); } // To be called on an external mesh void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const; // Calculate a bounding box of a transformed mesh. To be called on an external mesh. BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh& mesh, bool dont_translate = false) const; // Transform an external bounding box. BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const; // Transform an external vector. Vec3d transform_vector(const Vec3d& v, bool dont_translate = false) const; // To be called on an external polygon. It does not translate the polygon, only rotates and scales. void transform_polygon(Polygon* polygon) const; const Transform3d& get_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const { return m_transformation.get_matrix(dont_translate, dont_rotate, dont_scale, dont_mirror); } bool is_printable() const { return object->printable && printable && (print_volume_state == ModelInstancePVS_Inside); } // Getting the input polygon for arrange arrangement::ArrangePolygon get_arrange_polygon() const; // Apply the arrange result on the ModelInstance void apply_arrange_result(const Vec2d& offs, double rotation) { // write the transformation data into the model instance set_rotation(Z, rotation); set_offset(X, unscale(offs(X))); set_offset(Y, unscale(offs(Y))); this->object->invalidate_bounding_box(); } protected: friend class Print; friend class SLAPrint; friend class Model; friend class ModelObject; explicit ModelInstance(const ModelInstance &rhs) = default; void set_model_object(ModelObject *model_object) { object = model_object; } private: // Parent object, owning this instance. ModelObject* object; // Constructor, which assigns a new unique ID. explicit ModelInstance(ModelObject* object) : print_volume_state(ModelInstancePVS_Inside), printable(true), object(object) { assert(this->id().valid()); } // Constructor, which assigns a new unique ID. explicit ModelInstance(ModelObject *object, const ModelInstance &other) : m_transformation(other.m_transformation), print_volume_state(ModelInstancePVS_Inside), printable(other.printable), object(object) { assert(this->id().valid() && this->id() != other.id()); } explicit ModelInstance(ModelInstance &&rhs) = delete; ModelInstance& operator=(const ModelInstance &rhs) = delete; ModelInstance& operator=(ModelInstance &&rhs) = delete; friend class cereal::access; friend class UndoRedo::StackImpl; // Used for deserialization, therefore no IDs are allocated. ModelInstance() : ObjectBase(-1), object(nullptr) { assert(this->id().invalid()); } template void serialize(Archive &ar) { ar(m_transformation, print_volume_state, printable); } }; class ModelWipeTower final : public ObjectBase { public: Vec2d position; double rotation; private: friend class cereal::access; friend class UndoRedo::StackImpl; friend class Model; // Constructors to be only called by derived classes. // Default constructor to assign a unique ID. explicit ModelWipeTower() {} // Constructor with ignored int parameter to assign an invalid ID, to be replaced // by an existing ID copied from elsewhere. explicit ModelWipeTower(int) : ObjectBase(-1) {} // Copy constructor copies the ID. explicit ModelWipeTower(const ModelWipeTower &cfg) = default; // Disabled methods. ModelWipeTower(ModelWipeTower &&rhs) = delete; ModelWipeTower& operator=(const ModelWipeTower &rhs) = delete; ModelWipeTower& operator=(ModelWipeTower &&rhs) = delete; // For serialization / deserialization of ModelWipeTower composed into another class into the Undo / Redo stack as a separate object. template void serialize(Archive &ar) { ar(position, rotation); } }; // The print bed content. // Description of a triangular model with multiple materials, multiple instances with various affine transformations // and with multiple modifier meshes. // A model groups multiple objects, each object having possibly multiple instances, // all objects may share mutliple materials. class Model final : public ObjectBase { public: // Materials are owned by a model and referenced by objects through t_model_material_id. // Single material may be shared by multiple models. ModelMaterialMap materials; // Objects are owned by a model. Each model may have multiple instances, each instance having its own transformation (shift, scale, rotation). ModelObjectPtrs objects; // Wipe tower object. ModelWipeTower wipe_tower; // Extensions for color print CustomGCode::Info custom_gcode_per_print_z; // Default constructor assigns a new ID to the model. Model() { assert(this->id().valid()); } ~Model() { this->clear_objects(); this->clear_materials(); } /* To be able to return an object from own copy / clone methods. Hopefully the compiler will do the "Copy elision" */ /* (Omits copy and move(since C++11) constructors, resulting in zero - copy pass - by - value semantics). */ Model(const Model &rhs) : ObjectBase(-1) { assert(this->id().invalid()); this->assign_copy(rhs); assert(this->id().valid()); assert(this->id() == rhs.id()); } explicit Model(Model &&rhs) : ObjectBase(-1) { assert(this->id().invalid()); this->assign_copy(std::move(rhs)); assert(this->id().valid()); assert(this->id() == rhs.id()); } Model& operator=(const Model &rhs) { this->assign_copy(rhs); assert(this->id().valid()); assert(this->id() == rhs.id()); return *this; } Model& operator=(Model &&rhs) { this->assign_copy(std::move(rhs)); assert(this->id().valid()); assert(this->id() == rhs.id()); return *this; } OBJECTBASE_DERIVED_COPY_MOVE_CLONE(Model) static Model read_from_file(const std::string& input_file, DynamicPrintConfig* config = nullptr, bool add_default_instances = true, bool check_version = false); static Model read_from_archive(const std::string& input_file, DynamicPrintConfig* config, bool add_default_instances = true, bool check_version = false); // Add a new ModelObject to this Model, generate a new ID for this ModelObject. ModelObject* add_object(); ModelObject* add_object(const char *name, const char *path, const TriangleMesh &mesh); ModelObject* add_object(const char *name, const char *path, TriangleMesh &&mesh); ModelObject* add_object(const ModelObject &other); void delete_object(size_t idx); bool delete_object(ObjectID id); bool delete_object(ModelObject* object); void clear_objects(); ModelMaterial* add_material(t_model_material_id material_id); ModelMaterial* add_material(t_model_material_id material_id, const ModelMaterial &other); ModelMaterial* get_material(t_model_material_id material_id) { ModelMaterialMap::iterator i = this->materials.find(material_id); return (i == this->materials.end()) ? nullptr : i->second; } void delete_material(t_model_material_id material_id); void clear_materials(); bool add_default_instances(); // Returns approximate axis aligned bounding box of this model BoundingBoxf3 bounding_box() const; // Set the print_volume_state of PrintObject::instances, // return total number of printable objects. unsigned int update_print_volume_state(const BoundingBoxf3 &print_volume); // Returns true if any ModelObject was modified. bool center_instances_around_point(const Vec2d &point); void translate(coordf_t x, coordf_t y, coordf_t z) { for (ModelObject *o : this->objects) o->translate(x, y, z); } TriangleMesh mesh() const; // Croaks if the duplicated objects do not fit the print bed. void duplicate_objects_grid(size_t x, size_t y, coordf_t dist); bool looks_like_multipart_object() const; void convert_multipart_object(unsigned int max_extruders); bool looks_like_imperial_units() const; void convert_from_imperial_units(); // Ensures that the min z of the model is not negative void adjust_min_z(); void print_info() const { for (const ModelObject *o : this->objects) o->print_info(); } // Propose an output file name & path based on the first printable object's name and source input file's path. std::string propose_export_file_name_and_path() const; // Propose an output path, replace extension. The new_extension shall contain the initial dot. std::string propose_export_file_name_and_path(const std::string &new_extension) const; private: explicit Model(int) : ObjectBase(-1) { assert(this->id().invalid()); } void assign_new_unique_ids_recursive(); void update_links_bottom_up_recursive(); friend class cereal::access; friend class UndoRedo::StackImpl; template void serialize(Archive &ar) { Internal::StaticSerializationWrapper wipe_tower_wrapper(wipe_tower); ar(materials, objects, wipe_tower_wrapper); } }; #undef OBJECTBASE_DERIVED_COPY_MOVE_CLONE #undef OBJECTBASE_DERIVED_PRIVATE_COPY_MOVE // Test whether the two models contain the same number of ModelObjects with the same set of IDs // ordered in the same order. In that case it is not necessary to kill the background processing. extern bool model_object_list_equal(const Model &model_old, const Model &model_new); // Test whether the new model is just an extension of the old model (new objects were added // to the end of the original list. In that case it is not necessary to kill the background processing. extern bool model_object_list_extended(const Model &model_old, const Model &model_new); // Test whether the new ModelObject contains a different set of volumes (or sorted in a different order) // than the old ModelObject. extern bool model_volume_list_changed(const ModelObject &model_object_old, const ModelObject &model_object_new, const ModelVolumeType type); // Test whether the now ModelObject has newer custom supports data than the old one. // The function assumes that volumes list is synchronized. extern bool model_custom_supports_data_changed(const ModelObject& mo, const ModelObject& mo_new); // Test whether the now ModelObject has newer custom seam data than the old one. // The function assumes that volumes list is synchronized. extern bool model_custom_seam_data_changed(const ModelObject& mo, const ModelObject& mo_new); // If the model has multi-part objects, then it is currently not supported by the SLA mode. // Either the model cannot be loaded, or a SLA printer has to be activated. extern bool model_has_multi_part_objects(const Model &model); // If the model has advanced features, then it cannot be processed in simple mode. extern bool model_has_advanced_features(const Model &model); #ifndef NDEBUG // Verify whether the IDs of Model / ModelObject / ModelVolume / ModelInstance / ModelMaterial are valid and unique. void check_model_ids_validity(const Model &model); void check_model_ids_equal(const Model &model1, const Model &model2); #endif /* NDEBUG */ } // namespace Slic3r namespace cereal { template struct specialize {}; template struct specialize {}; } #endif /* slic3r_Model_hpp_ */