#ifndef slic3r_Utils_UndoRedo_hpp_ #define slic3r_Utils_UndoRedo_hpp_ #include #include #include namespace Slic3r { class Model; namespace GUI { class Selection; } // namespace GUI namespace UndoRedo { struct Snapshot { Snapshot(size_t timestamp) : timestamp(timestamp) {} Snapshot(const std::string &name, size_t timestamp, size_t model_id) : name(name), timestamp(timestamp), model_id(model_id) {} std::string name; size_t timestamp; size_t model_id; bool operator< (const Snapshot &rhs) const { return this->timestamp < rhs.timestamp; } bool operator==(const Snapshot &rhs) const { return this->timestamp == rhs.timestamp; } }; // Excerpt of Slic3r::GUI::Selection for serialization onto the Undo / Redo stack. struct Selection : public Slic3r::ObjectBase { unsigned char mode; std::vector> volumes_and_instances; template void serialize(Archive &ar) { ar(mode, volumes_and_instances); } }; class StackImpl; class Stack { public: // Stack needs to be initialized. An empty stack is not valid, there must be a "New Project" status stored at the beginning. Stack(); ~Stack(); // The Undo / Redo stack is being initialized with an empty model and an empty selection. // The first snapshot cannot be removed. void initialize(const Slic3r::Model &model, const Slic3r::GUI::Selection &selection); // Store the current application state onto the Undo / Redo stack, remove all snapshots after m_active_snapshot_time. void take_snapshot(const std::string &snapshot_name, const Slic3r::Model &model, const Slic3r::GUI::Selection &selection); void load_snapshot(size_t timestamp, Slic3r::Model &model); bool has_undo_snapshot() const; bool has_redo_snapshot() const; // Undoing an action may need to take a snapshot of the current application state. bool undo(Slic3r::Model &model, const Slic3r::GUI::Selection &selection); bool redo(Slic3r::Model &model); // Snapshot history (names with timestamps). const std::vector& snapshots() const; // After load_snapshot() / undo() / redo() the selection is deserialized into a list of ObjectIDs, which needs to be converted // into the list of GLVolume pointers once the 3D scene is updated. const Selection& selection_deserialized() const; private: friend class StackImpl; std::unique_ptr pimpl; }; }; // namespace UndoRedo }; // namespace Slic3r #endif /* slic3r_Utils_UndoRedo_hpp_ */