#include "2DBed.hpp" #include "GUI_App.hpp" #include #include "libslic3r/BoundingBox.hpp" #include "libslic3r/Geometry.hpp" #include "libslic3r/ClipperUtils.hpp" namespace Slic3r { namespace GUI { Bed_2D::Bed_2D(wxWindow* parent) : wxPanel(parent, wxID_ANY, wxDefaultPosition, wxSize(25 * wxGetApp().em_unit(), -1), wxTAB_TRAVERSAL) { SetBackgroundStyle(wxBG_STYLE_PAINT); // to avoid assert message after wxAutoBufferedPaintDC #ifdef __APPLE__ m_user_drawn_background = false; #endif /*__APPLE__*/ Bind(wxEVT_PAINT, ([this](wxPaintEvent e) { repaint(); })); Bind(wxEVT_LEFT_DOWN, ([this](wxMouseEvent event) { mouse_event(event); })); Bind(wxEVT_MOTION, ([this](wxMouseEvent event) { mouse_event(event); })); Bind(wxEVT_SIZE, ([this](wxSizeEvent e) { Refresh(); })); } void Bed_2D::repaint() { wxAutoBufferedPaintDC dc(this); auto cw = GetSize().GetWidth(); auto ch = GetSize().GetHeight(); // when canvas is not rendered yet, size is 0, 0 if (cw == 0) return ; if (m_user_drawn_background) { // On all systems the AutoBufferedPaintDC() achieves double buffering. // On MacOS the background is erased, on Windows the background is not erased // and on Linux / GTK the background is erased to gray color. // Fill DC with the background on Windows & Linux / GTK. auto color = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT); //GetSystemColour dc.SetPen(*new wxPen(color, 1, wxPENSTYLE_SOLID)); dc.SetBrush(*new wxBrush(color, wxBRUSHSTYLE_SOLID)); auto rect = GetUpdateRegion().GetBox(); dc.DrawRectangle(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight()); } // turn cw and ch from sizes to max coordinates cw--; ch--; auto cbb = BoundingBoxf(Vec2d(0, 0),Vec2d(cw, ch)); // leave space for origin point cbb.min(0) += 4; cbb.max -= Vec2d(4., 4.); // leave space for origin label cbb.max(1) -= 13; // read new size cw = cbb.size()(0); ch = cbb.size()(1); auto ccenter = cbb.center(); // get bounding box of bed shape in G - code coordinates auto bed_shape = m_bed_shape; auto bed_polygon = Polygon::new_scale(m_bed_shape); auto bb = BoundingBoxf(m_bed_shape); bb.merge(Vec2d(0, 0)); // origin needs to be in the visible area auto bw = bb.size()(0); auto bh = bb.size()(1); auto bcenter = bb.center(); // calculate the scaling factor for fitting bed shape in canvas area auto sfactor = std::min(cw/bw, ch/bh); auto shift = Vec2d( ccenter(0) - bcenter(0) * sfactor, ccenter(1) - bcenter(1) * sfactor ); m_scale_factor = sfactor; m_shift = Vec2d(shift(0) + cbb.min(0), shift(1) - (cbb.max(1) - GetSize().GetHeight())); // draw bed fill dc.SetBrush(wxBrush(wxColour(255, 255, 255), wxBRUSHSTYLE_SOLID)); wxPointList pt_list; for (auto pt: m_bed_shape) { Point pt_pix = to_pixels(pt); pt_list.push_back(new wxPoint(pt_pix(0), pt_pix(1))); } dc.DrawPolygon(&pt_list, 0, 0); // draw grid auto step = 10; // 1cm grid Polylines polylines; for (auto x = bb.min(0) - fmod(bb.min(0), step) + step; x < bb.max(0); x += step) { polylines.push_back(Polyline::new_scale({ Vec2d(x, bb.min(1)), Vec2d(x, bb.max(1)) })); } for (auto y = bb.min(1) - fmod(bb.min(1), step) + step; y < bb.max(1); y += step) { polylines.push_back(Polyline::new_scale({ Vec2d(bb.min(0), y), Vec2d(bb.max(0), y) })); } polylines = intersection_pl(polylines, bed_polygon); dc.SetPen(wxPen(wxColour(230, 230, 230), 1, wxPENSTYLE_SOLID)); for (auto pl : polylines) { for (size_t i = 0; i < pl.points.size()-1; i++) { Point pt1 = to_pixels(unscale(pl.points[i])); Point pt2 = to_pixels(unscale(pl.points[i+1])); dc.DrawLine(pt1(0), pt1(1), pt2(0), pt2(1)); } } // draw bed contour dc.SetPen(wxPen(wxColour(0, 0, 0), 1, wxPENSTYLE_SOLID)); dc.SetBrush(wxBrush(wxColour(0, 0, 0), wxBRUSHSTYLE_TRANSPARENT)); dc.DrawPolygon(&pt_list, 0, 0); auto origin_px = to_pixels(Vec2d(0, 0)); // draw axes auto axes_len = 50; auto arrow_len = 6; auto arrow_angle = Geometry::deg2rad(45.0); dc.SetPen(wxPen(wxColour(255, 0, 0), 2, wxPENSTYLE_SOLID)); // red auto x_end = Vec2d(origin_px(0) + axes_len, origin_px(1)); dc.DrawLine(wxPoint(origin_px(0), origin_px(1)), wxPoint(x_end(0), x_end(1))); for (auto angle : { -arrow_angle, arrow_angle }) { auto end = Eigen::Translation2d(x_end) * Eigen::Rotation2Dd(angle) * Eigen::Translation2d(- x_end) * Eigen::Vector2d(x_end(0) - arrow_len, x_end(1)); dc.DrawLine(wxPoint(x_end(0), x_end(1)), wxPoint(end(0), end(1))); } dc.SetPen(wxPen(wxColour(0, 255, 0), 2, wxPENSTYLE_SOLID)); // green auto y_end = Vec2d(origin_px(0), origin_px(1) - axes_len); dc.DrawLine(wxPoint(origin_px(0), origin_px(1)), wxPoint(y_end(0), y_end(1))); for (auto angle : { -arrow_angle, arrow_angle }) { auto end = Eigen::Translation2d(y_end) * Eigen::Rotation2Dd(angle) * Eigen::Translation2d(- y_end) * Eigen::Vector2d(y_end(0), y_end(1) + arrow_len); dc.DrawLine(wxPoint(y_end(0), y_end(1)), wxPoint(end(0), end(1))); } // draw origin dc.SetPen(wxPen(wxColour(0, 0, 0), 1, wxPENSTYLE_SOLID)); dc.SetBrush(wxBrush(wxColour(0, 0, 0), wxBRUSHSTYLE_SOLID)); dc.DrawCircle(origin_px(0), origin_px(1), 3); static const auto origin_label = wxString("(0,0)"); dc.SetTextForeground(wxColour(0, 0, 0)); dc.SetFont(wxFont(10, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL)); auto extent = dc.GetTextExtent(origin_label); const auto origin_label_x = origin_px(0) <= cw / 2 ? origin_px(0) + 1 : origin_px(0) - 1 - extent.GetWidth(); const auto origin_label_y = origin_px(1) <= ch / 2 ? origin_px(1) + 1 : origin_px(1) - 1 - extent.GetHeight(); dc.DrawText(origin_label, origin_label_x, origin_label_y); // draw current position if (m_pos!= Vec2d(0, 0)) { auto pos_px = to_pixels(m_pos); dc.SetPen(wxPen(wxColour(200, 0, 0), 2, wxPENSTYLE_SOLID)); dc.SetBrush(wxBrush(wxColour(200, 0, 0), wxBRUSHSTYLE_TRANSPARENT)); dc.DrawCircle(pos_px(0), pos_px(1), 5); dc.DrawLine(pos_px(0) - 15, pos_px(1), pos_px(0) + 15, pos_px(1)); dc.DrawLine(pos_px(0), pos_px(1) - 15, pos_px(0), pos_px(1) + 15); } m_painted = true; } // convert G - code coordinates into pixels Point Bed_2D::to_pixels(Vec2d point) { auto p = point * m_scale_factor + m_shift; return Point(p(0), GetSize().GetHeight() - p(1)); } void Bed_2D::mouse_event(wxMouseEvent event) { if (!m_interactive) return; if (!m_painted) return; auto pos = event.GetPosition(); auto point = to_units(Point(pos.x, pos.y)); if (event.LeftDown() || event.Dragging()) { if (m_on_move) m_on_move(point) ; Refresh(); } } // convert pixels into G - code coordinates Vec2d Bed_2D::to_units(Point point) { return (Vec2d(point(0), GetSize().GetHeight() - point(1)) - m_shift) * (1. / m_scale_factor); } void Bed_2D::set_pos(Vec2d pos) { m_pos = pos; Refresh(); } } // GUI } // Slic3r