package Slic3r::ExPolygon; use strict; use warnings; # an ExPolygon is a polygon with holes use Boost::Geometry::Utils; use List::Util qw(first); use Math::Geometry::Voronoi; use Slic3r::Geometry qw(X Y A B point_in_polygon same_line epsilon); use Slic3r::Geometry::Clipper qw(union_ex); sub wkt { my $self = shift; return sprintf "POLYGON(%s)", join ',', map "($_)", map { join ',', map "$_->[0] $_->[1]", @$_ } @$self; } sub dump_perl { my $self = shift; return sprintf "[%s]", join ',', map "[$_]", map { join ',', map "[$_->[0],$_->[1]]", @$_ } @$self; } sub offset { my $self = shift; return Slic3r::Geometry::Clipper::offset(\@$self, @_); } sub offset_ex { my $self = shift; return Slic3r::Geometry::Clipper::offset_ex(\@$self, @_); } sub noncollapsing_offset_ex { my $self = shift; my ($distance, @params) = @_; return $self->offset_ex($distance + 1, @params); } sub encloses_point { my $self = shift; my ($point) = @_; return Boost::Geometry::Utils::point_covered_by_polygon($point->pp, $self->pp); } # A version of encloses_point for use when hole borders do not matter. # Useful because point_on_segment is probably slower (this was true # before the switch to Boost.Geometry, not sure about now) sub encloses_point_quick { my $self = shift; my ($point) = @_; return Boost::Geometry::Utils::point_within_polygon($point->pp, $self->pp); } sub encloses_line { my $self = shift; my ($line, $tolerance) = @_; my $clip = $self->clip_line($line); if (!defined $tolerance) { # optimization return @$clip == 1 && same_line($clip->[0]->pp, $line->pp); } else { return @$clip == 1 && abs(Boost::Geometry::Utils::linestring_length($clip->[0]->pp) - $line->length) < $tolerance; } } sub bounding_box { my $self = shift; return $self->contour->bounding_box; } sub clip_line { my $self = shift; my ($line) = @_; # line must be a Slic3r::Line object return [ map Slic3r::Line->new(@$_), @{Boost::Geometry::Utils::polygon_multi_linestring_intersection($self->pp, [$line->pp])} ]; } sub simplify_as_polygons { my $self = shift; my ($tolerance) = @_; # it would be nice to have a multilinestring_simplify method in B::G::U return @{Slic3r::Geometry::Clipper::simplify_polygons( [ map Boost::Geometry::Utils::linestring_simplify($_, $tolerance), @{$self->pp} ], )}; } sub simplify { my $self = shift; my ($tolerance) = @_; return @{ Slic3r::Geometry::Clipper::union_ex([ $self->simplify_as_polygons($tolerance) ]) }; } # this method only works for expolygons having only a contour or # a contour and a hole, and not being thicker than the supplied # width. it returns a polyline or a polygon sub medial_axis { my $self = shift; my ($width) = @_; my @self_lines = map $_->lines, @$self; my $expolygon = $self->clone; my @points = (); foreach my $polygon (@$expolygon) { { my $p = $polygon->pp; Slic3r::Geometry::polyline_remove_short_segments($p, $width / 2); $polygon = Slic3r::Polygon->new(@$p); } # subdivide polygon segments so that we don't have anyone of them # being longer than $width / 2 $polygon->subdivide($width/2); push @points, @$polygon; } my $voronoi = Math::Geometry::Voronoi->new(points => [ map $_->pp, @points ]); $voronoi->compute; my @skeleton_lines = (); my $vertices = $voronoi->vertices; my $edges = $voronoi->edges; foreach my $edge (@$edges) { # ignore lines going to infinite next if $edge->[1] == -1 || $edge->[2] == -1; my ($a, $b); $a = Slic3r::Point->new(@{$vertices->[$edge->[1]]}); $b = Slic3r::Point->new(@{$vertices->[$edge->[2]]}); next if !$self->encloses_point_quick($a) || !$self->encloses_point_quick($b); push @skeleton_lines, [$edge->[1], $edge->[2]]; } # remove leafs (lines not connected to other lines at one of their endpoints) { my %pointmap = (); $pointmap{$_}++ for map @$_, @skeleton_lines; @skeleton_lines = grep { $pointmap{$_->[A]} >= 2 && $pointmap{$_->[B]} >= 2 } @skeleton_lines; } return () if !@skeleton_lines; # now walk along the medial axis and build continuos polylines or polygons my @polylines = (); { # build a map of line endpoints my %pointmap = (); # point_idx => [line_idx, line_idx ...] for my $line_idx (0 .. $#skeleton_lines) { for my $point_idx (@{$skeleton_lines[$line_idx]}) { $pointmap{$point_idx} ||= []; push @{$pointmap{$point_idx}}, $line_idx; } } # build the list of available lines my %spare_lines = map {$_ => 1} (0 .. $#skeleton_lines); CYCLE: while (%spare_lines) { push @polylines, []; my $polyline = $polylines[-1]; # start from a random line my $first_line_idx = +(keys %spare_lines)[0]; delete $spare_lines{$first_line_idx}; push @$polyline, @{ $skeleton_lines[$first_line_idx] }; while (1) { my $last_point_id = $polyline->[-1]; my $lines_starting_here = $pointmap{$last_point_id}; # remove all the visited lines from the array shift @$lines_starting_here while @$lines_starting_here && !$spare_lines{$lines_starting_here->[0]}; # do we have a line starting here? my $next_line_idx = shift @$lines_starting_here; if (!defined $next_line_idx) { delete $pointmap{$last_point_id}; next CYCLE; } # line is not available anymore delete $spare_lines{$next_line_idx}; # add the other point to our polyline and continue walking push @$polyline, grep $_ ne $last_point_id, @{$skeleton_lines[$next_line_idx]}; } } } my @result = (); foreach my $polyline (@polylines) { next unless @$polyline >= 2; # now replace point indexes with coordinates @$polyline = map $vertices->[$_], @$polyline; # cleanup $polyline = Slic3r::Geometry::douglas_peucker($polyline, $width / 7); $polyline = Slic3r::Polyline->new(@$polyline); if (Slic3r::Geometry::same_point($polyline->first_point, $polyline->last_point)) { next if @$polyline == 2; push @result, Slic3r::Polygon->new(@$polyline[0..$#$polyline-1]); } else { push @result, Slic3r::Polyline->new(@$polyline); } } return @result; } package Slic3r::ExPolygon::Collection; use Slic3r::Geometry qw(X1 Y1); sub align_to_origin { my $self = shift; my @bb = Slic3r::Geometry::bounding_box([ map @$_, map @$_, @$self ]); $self->translate(-$bb[X1], -$bb[Y1]); $self; } sub size { my $self = shift; return [ Slic3r::Geometry::size_2D([ map @$_, map @$_, @$self ]) ]; } 1;