package Slic3r::Model; use List::Util qw(first max); use Slic3r::Geometry qw(X Y Z move_points); sub read_from_file { my $class = shift; my ($input_file) = @_; my $model = $input_file =~ /\.stl$/i ? Slic3r::Format::STL->read_file($input_file) : $input_file =~ /\.obj$/i ? Slic3r::Format::OBJ->read_file($input_file) : $input_file =~ /\.amf(\.xml)?$/i ? Slic3r::Format::AMF->read_file($input_file) : die "Input file must have .stl, .obj or .amf(.xml) extension\n"; die "The supplied file couldn't be read because it's empty.\n" if $model->objects_count == 0; $_->set_input_file($input_file) for @{$model->objects}; return $model; } sub merge { my $class = shift; my @models = @_; my $new_model = ref($class) ? $class : $class->new; $new_model->add_object($_) for map @{$_->objects}, @models; return $new_model; } sub add_object { my $self = shift; if (@_ == 1) { # we have a Model::Object my ($object) = @_; return $self->_add_object_clone($object); } else { my (%args) = @_; my $new_object = $self->_add_object; $new_object->set_name($args{name}) if defined $args{name}; $new_object->set_input_file($args{input_file}) if defined $args{input_file}; $new_object->config->apply($args{config}) if defined $args{config}; $new_object->set_layer_height_ranges($args{layer_height_ranges}) if defined $args{layer_height_ranges}; $new_object->set_origin_translation($args{origin_translation}) if defined $args{origin_translation}; return $new_object; } } sub set_material { my $self = shift; my ($material_id, $attributes) = @_; my $material = $self->add_material($material_id); $material->apply($attributes // {}); return $material; } sub duplicate_objects_grid { my ($self, $grid, $distance) = @_; die "Grid duplication is not supported with multiple objects\n" if @{$self->objects} > 1; my $object = $self->objects->[0]; $object->clear_instances; my $size = $object->bounding_box->size; for my $x_copy (1..$grid->[X]) { for my $y_copy (1..$grid->[Y]) { $object->add_instance( offset => Slic3r::Pointf->new( ($size->[X] + $distance) * ($x_copy-1), ($size->[Y] + $distance) * ($y_copy-1), ), ); } } } # this will append more instances to each object # and then automatically rearrange everything sub duplicate_objects { my ($self, $copies_num, $distance, $bb) = @_; foreach my $object (@{$self->objects}) { my @instances = @{$object->instances}; foreach my $instance (@instances) { $object->add_instance($instance) for 2..$copies_num; } } $self->arrange_objects($distance, $bb); } # arrange objects preserving their instance count # but altering their instance positions sub arrange_objects { my ($self, $distance, $bb) = @_; # get the (transformed) size of each instance so that we take # into account their different transformations when packing my @instance_sizes = (); foreach my $object (@{$self->objects}) { push @instance_sizes, map $object->instance_bounding_box($_)->size, 0..$#{$object->instances}; } my @positions = $self->_arrange(\@instance_sizes, $distance, $bb); foreach my $object (@{$self->objects}) { $_->set_offset(Slic3r::Pointf->new(@{shift @positions})) for @{$object->instances}; $object->update_bounding_box; } } # duplicate the entire model preserving instance relative positions sub duplicate { my ($self, $copies_num, $distance, $bb) = @_; my $model_size = $self->bounding_box->size; my @positions = $self->_arrange([ map $model_size, 2..$copies_num ], $distance, $bb); # note that this will leave the object count unaltered foreach my $object (@{$self->objects}) { my @instances = @{$object->instances}; # store separately to avoid recursion from add_instance() below foreach my $instance (@instances) { foreach my $pos (@positions) { $object->add_instance( offset => Slic3r::Pointf->new($instance->offset->[X] + $pos->[X], $instance->offset->[Y] + $pos->[Y]), rotation => $instance->rotation, scaling_factor => $instance->scaling_factor, ); } } $object->update_bounding_box; } } sub _arrange { my ($self, $sizes, $distance, $bb) = @_; $bb //= Slic3r::Geometry::BoundingBoxf->new; # we supply unscaled data to arrange() return @{Slic3r::Geometry::arrange( scalar(@$sizes), # number of parts Slic3r::Pointf->new( max(map $_->x, @$sizes), # cell width max(map $_->y, @$sizes), # cell height , ), $distance, # distance between cells $bb, # bounding box of the area to fill (can be undef) )}; } sub print_info { my $self = shift; $_->print_info for @{$self->objects}; } sub get_material_name { my $self = shift; my ($material_id) = @_; my $name; if ($self->has_material($material_id)) { $name //= $self->get_material($material_id) ->attributes->{$_} for qw(Name name); } $name //= $material_id; return $name; } package Slic3r::Model::Material; sub apply { my ($self, $attributes) = @_; $self->set_attribute($_, $attributes{$_}) for keys %$attributes; } package Slic3r::Model::Object; use File::Basename qw(basename); use List::Util qw(first sum); use Slic3r::Geometry qw(X Y Z rad2deg); sub add_volume { my $self = shift; my $new_volume; if (@_ == 1) { # we have a Model::Volume my ($volume) = @_; $new_volume = $self->_add_volume_clone($volume); if ($volume->material_id ne '') { # merge material attributes and config (should we rename materials in case of duplicates?) if (my $material = $volume->object->model->get_material($volume->material_id)) { my %attributes = %{ $material->attributes }; if ($self->model->has_material($volume->material_id)) { %attributes = (%attributes, %{ $self->model->get_material($volume->material_id)->attributes }) } my $new_material = $self->model->set_material($volume->material_id, {%attributes}); $new_material->config->apply($material->config); } } } else { my %args = @_; $new_volume = $self->_add_volume($args{mesh}); $new_volume->set_name($args{name}) if defined $args{name}; $new_volume->set_material_id($args{material_id}) if defined $args{material_id}; $new_volume->set_modifier($args{modifier}) if defined $args{modifier}; $new_volume->config->apply($args{config}) if defined $args{config}; } if ($new_volume->material_id ne '' && !defined $self->model->get_material($new_volume->material_id)) { # TODO: this should be a trigger on Volume::material_id $self->model->set_material($new_volume->material_id); } $self->invalidate_bounding_box; return $new_volume; } sub add_instance { my $self = shift; my %params = @_; if (@_ == 1) { # we have a Model::Instance my ($instance) = @_; return $self->_add_instance_clone($instance); } else { my (%args) = @_; my $new_instance = $self->_add_instance; $new_instance->set_rotation($args{rotation}) if defined $args{rotation}; $new_instance->set_scaling_factor($args{scaling_factor}) if defined $args{scaling_factor}; $new_instance->set_offset($args{offset}) if defined $args{offset}; return $new_instance; } } sub mesh_stats { my $self = shift; # TODO: sum values from all volumes return $self->volumes->[0]->mesh->stats; } sub print_info { my $self = shift; printf "Info about %s:\n", basename($self->input_file); printf " size: x=%.3f y=%.3f z=%.3f\n", @{$self->raw_mesh->bounding_box->size}; if (my $stats = $self->mesh_stats) { printf " number of facets: %d\n", $stats->{number_of_facets}; printf " number of shells: %d\n", $stats->{number_of_parts}; printf " volume: %.3f\n", $stats->{volume}; if ($self->needed_repair) { printf " needed repair: yes\n"; printf " degenerate facets: %d\n", $stats->{degenerate_facets}; printf " edges fixed: %d\n", $stats->{edges_fixed}; printf " facets removed: %d\n", $stats->{facets_removed}; printf " facets added: %d\n", $stats->{facets_added}; printf " facets reversed: %d\n", $stats->{facets_reversed}; printf " backwards edges: %d\n", $stats->{backwards_edges}; } else { printf " needed repair: no\n"; } } else { printf " number of facets: %d\n", scalar(map @{$_->facets}, grep !$_->modifier, @{$self->volumes}); } } 1;