#ifndef _prusaslicer_technologies_h_ #define _prusaslicer_technologies_h_ //============= // debug techs //============= // Shows camera target in the 3D scene #define ENABLE_SHOW_CAMERA_TARGET 0 // Log debug messages to console when changing selection #define ENABLE_SELECTION_DEBUG_OUTPUT 0 // Renders a small sphere in the center of the bounding box of the current selection when no gizmo is active #define ENABLE_RENDER_SELECTION_CENTER 0 // Shows an imgui dialog with camera related data #define ENABLE_CAMERA_STATISTICS 0 // Render the picking pass instead of the main scene (use [T] key to toggle between regular rendering and picking pass only rendering) #define ENABLE_RENDER_PICKING_PASS 0 // Enable extracting thumbnails from selected gcode and save them as png files #define ENABLE_THUMBNAIL_GENERATOR_DEBUG 0 // Disable synchronization of unselected instances #define DISABLE_INSTANCES_SYNCH 0 // Use wxDataViewRender instead of wxDataViewCustomRenderer #define ENABLE_NONCUSTOM_DATA_VIEW_RENDERING 0 // Enable G-Code viewer statistics imgui dialog #define ENABLE_GCODE_VIEWER_STATISTICS 0 // Enable G-Code viewer comparison between toolpaths height and width detected from gcode and calculated at gcode generation #define ENABLE_GCODE_VIEWER_DATA_CHECKING 0 // Enable project dirty state manager debug window #define ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW 0 // Disable using instanced models to render options in gcode preview #define DISABLE_GCODEVIEWER_INSTANCED_MODELS 1 // Enable rendering of objects using environment map #define ENABLE_ENVIRONMENT_MAP 0 // Enable smoothing of objects normals #define ENABLE_SMOOTH_NORMALS 0 //==================== // 2.5.0.alpha1 techs //==================== #define ENABLE_2_5_0_ALPHA1 1 // Enable changes in preview layout #define ENABLE_PREVIEW_LAYOUT (1 && ENABLE_2_5_0_ALPHA1) // Enable drawing the items in legend toolbar using icons #define ENABLE_LEGEND_TOOLBAR_ICONS (1 && ENABLE_PREVIEW_LAYOUT) // Enable coloring of toolpaths in preview by layer time #define ENABLE_PREVIEW_LAYER_TIME (1 && ENABLE_2_5_0_ALPHA1) // Enable showing time estimate for travel moves in legend #define ENABLE_TRAVEL_TIME (1 && ENABLE_2_5_0_ALPHA1) // Enable not killing focus in object manipulator fields when hovering over 3D scene #define ENABLE_OBJECT_MANIPULATOR_FOCUS (1 && ENABLE_2_5_0_ALPHA1) // Enable removal of wipe tower magic object_id equal to 1000 #define ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL (1 && ENABLE_2_5_0_ALPHA1) // Enable removal of legacy OpenGL calls #define ENABLE_LEGACY_OPENGL_REMOVAL (1 && ENABLE_2_5_0_ALPHA1) // Enable using vertex attributes and matrices in shaders #define ENABLE_GL_SHADERS_ATTRIBUTES (1 && ENABLE_LEGACY_OPENGL_REMOVAL) // Enable rendering imgui using shaders #define ENABLE_GL_IMGUI_SHADERS (1 && ENABLE_GL_SHADERS_ATTRIBUTES) // Shows an imgui dialog with GLModel statistics data #define ENABLE_GLMODEL_STATISTICS (0 && ENABLE_LEGACY_OPENGL_REMOVAL) // Enable show non-manifold edges #define ENABLE_SHOW_NON_MANIFOLD_EDGES (1 && ENABLE_2_5_0_ALPHA1) // Enable rework of Reload from disk command #define ENABLE_RELOAD_FROM_DISK_REWORK (1 && ENABLE_2_5_0_ALPHA1) // Enable showing toolpaths center of gravity #define ENABLE_SHOW_TOOLPATHS_COG (1 && ENABLE_2_5_0_ALPHA1) // Enable recalculating toolpaths when switching to/from volumetric rate visualization #define ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC (1 && ENABLE_2_5_0_ALPHA1) // Enable modified camera control using mouse #define ENABLE_NEW_CAMERA_MOVEMENTS (1 && ENABLE_2_5_0_ALPHA1) // Enable modified rectangle selection #define ENABLE_NEW_RECTANGLE_SELECTION (1 && ENABLE_2_5_0_ALPHA1) // Enable alternative version of file_wildcards() #define ENABLE_ALTERNATIVE_FILE_WILDCARDS_GENERATOR (1 && ENABLE_2_5_0_ALPHA1) // Enable processing of gcode G2 and G3 lines #define ENABLE_PROCESS_G2_G3_LINES (1 && ENABLE_2_5_0_ALPHA1) #endif // _prusaslicer_technologies_h_