package Slic3r::Polyline; use Moo; use Math::Clipper qw(); use Slic3r::Geometry qw(polyline_remove_parallel_continuous_edges polyline_remove_acute_vertices polygon_remove_acute_vertices polygon_remove_parallel_continuous_edges); use Sub::Quote; use XXX; # arrayref of ordered points has 'points' => ( is => 'rw', required => 1, default => sub { [] }, isa => quote_sub q{ use Carp; confess "invalid points" if grep ref $_ ne 'Slic3r::Point', @{$_[0]} }, ); sub id { my $self = shift; return join ' - ', sort map $_->id, @{$self->points}; } sub cast { my $class = shift; my ($points, %args) = @_; $points = [ map { ref $_ eq 'ARRAY' ? Slic3r::Point->new($_) : $_ } @$points ]; return $class->new(points => $points, %args); } sub lines { my $self = shift; my @lines = (); my $previous_point; foreach my $point (@{ $self->points }) { if ($previous_point) { push @lines, Slic3r::Line->new($previous_point, $point); } $previous_point = $point; } return @lines; } sub p { my $self = shift; return [ @{$self->points} ]; } sub merge_continuous_lines { my $self = shift; my $points = $self->p; if ($self->isa('Slic3r::Polyline::Closed')) { polygon_remove_parallel_continuous_edges($points); } else { polyline_remove_parallel_continuous_edges($points); } @{$self->points} = map Slic3r::Point->new($_), @$points; } sub remove_acute_vertices { my $self = shift; my $points = $self->p; if ($self->isa('Slic3r::Polyline::Closed')) { polygon_remove_acute_vertices($points); } else { polyline_remove_acute_vertices($points); } @{$self->points} = map Slic3r::Point->new($_), @$points; } sub cleanup { my $self = shift; my $tolerance = shift || 10; my $points = $self->p; push @$points, $points->[0] if $self->isa('Slic3r::Polyline::Closed'); my @clean_points = map Slic3r::Point->new($_), Slic3r::Geometry::Douglas_Peucker($self->p, $tolerance); pop @clean_points if $self->isa('Slic3r::Polyline::Closed'); @{$self->points} = @clean_points; } sub reverse_points { my $self = shift; @{$self->points} = reverse @{$self->points}; } sub is_counter_clockwise { my $self = shift; return Math::Clipper::is_counter_clockwise($self->p); } sub make_counter_clockwise { my $self = shift; $self->reverse_points if !$self->is_counter_clockwise; } sub make_clockwise { my $self = shift; $self->reverse_points if $self->is_counter_clockwise; } sub nearest_point_to { my $self = shift; my ($point) = @_; $point = Slic3r::Geometry::nearest_point($point, $self->p); return Slic3r::Point->new($point); } sub has_segment { my $self = shift; my ($line) = @_; for ($self->lines) { return 1 if $_->has_segment($line); } return 0; } 1;