#include "libslic3r/libslic3r.h" #include "GCodeViewer.hpp" #include "libslic3r/BuildVolume.hpp" #include "libslic3r/Print.hpp" #include "libslic3r/Geometry.hpp" #include "libslic3r/Model.hpp" #include "libslic3r/Utils.hpp" #include "libslic3r/LocalesUtils.hpp" #include "libslic3r/PresetBundle.hpp" #include "GUI_App.hpp" #include "MainFrame.hpp" #include "Plater.hpp" #include "Camera.hpp" #include "I18N.hpp" #include "GUI_Utils.hpp" #include "GUI.hpp" #include "DoubleSlider.hpp" #include "GLCanvas3D.hpp" #include "GLToolbar.hpp" #include "GUI_Preview.hpp" #include "GUI_ObjectManipulation.hpp" #include <imgui/imgui_internal.h> #include <GL/glew.h> #include <boost/log/trivial.hpp> #include <boost/algorithm/string/split.hpp> #include <boost/nowide/cstdio.hpp> #include <boost/nowide/fstream.hpp> #include <wx/progdlg.h> #include <wx/numformatter.h> #include <array> #include <algorithm> #include <chrono> namespace Slic3r { namespace GUI { static unsigned char buffer_id(EMoveType type) { return static_cast<unsigned char>(type) - static_cast<unsigned char>(EMoveType::Retract); } static EMoveType buffer_type(unsigned char id) { return static_cast<EMoveType>(static_cast<unsigned char>(EMoveType::Retract) + id); } // Round to a bin with minimum two digits resolution. // Equivalent to conversion to string with sprintf(buf, "%.2g", value) and conversion back to float, but faster. static float round_to_bin(const float value) { // assert(value > 0); constexpr float const scale [5] = { 100.f, 1000.f, 10000.f, 100000.f, 1000000.f }; constexpr float const invscale [5] = { 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f }; constexpr float const threshold[5] = { 0.095f, 0.0095f, 0.00095f, 0.000095f, 0.0000095f }; // Scaling factor, pointer to the tables above. int i = 0; // While the scaling factor is not yet large enough to get two integer digits after scaling and rounding: for (; value < threshold[i] && i < 4; ++ i) ; return std::round(value * scale[i]) * invscale[i]; } void GCodeViewer::VBuffer::reset() { // release gpu memory if (!vbos.empty()) { glsafe(::glDeleteBuffers(static_cast<GLsizei>(vbos.size()), static_cast<const GLuint*>(vbos.data()))); vbos.clear(); } sizes.clear(); count = 0; } void GCodeViewer::InstanceVBuffer::Ranges::reset() { for (Range& range : ranges) { // release gpu memory if (range.vbo > 0) glsafe(::glDeleteBuffers(1, &range.vbo)); } ranges.clear(); } void GCodeViewer::InstanceVBuffer::reset() { s_ids.clear(); buffer.clear(); render_ranges.reset(); } void GCodeViewer::IBuffer::reset() { // release gpu memory if (ibo > 0) { glsafe(::glDeleteBuffers(1, &ibo)); ibo = 0; } vbo = 0; count = 0; } #if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC bool GCodeViewer::Path::matches(const GCodeProcessorResult::MoveVertex& move, bool account_for_volumetric_rate) const #else bool GCodeViewer::Path::matches(const GCodeProcessorResult::MoveVertex& move) const #endif // ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC { auto matches_percent = [](float value1, float value2, float max_percent) { return std::abs(value2 - value1) / value1 <= max_percent; }; switch (move.type) { case EMoveType::Tool_change: case EMoveType::Color_change: case EMoveType::Pause_Print: case EMoveType::Custom_GCode: case EMoveType::Retract: case EMoveType::Unretract: case EMoveType::Seam: case EMoveType::Extrude: { // use rounding to reduce the number of generated paths #if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC if (account_for_volumetric_rate) return type == move.type && extruder_id == move.extruder_id && cp_color_id == move.cp_color_id && role == move.extrusion_role && move.position.z() <= sub_paths.front().first.position.z() && feedrate == move.feedrate && fan_speed == move.fan_speed && height == round_to_bin(move.height) && width == round_to_bin(move.width) && matches_percent(volumetric_rate, move.volumetric_rate(), 0.001f); else return type == move.type && extruder_id == move.extruder_id && cp_color_id == move.cp_color_id && role == move.extrusion_role && move.position.z() <= sub_paths.front().first.position.z() && feedrate == move.feedrate && fan_speed == move.fan_speed && height == round_to_bin(move.height) && width == round_to_bin(move.width); #else return type == move.type && extruder_id == move.extruder_id && cp_color_id == move.cp_color_id && role == move.extrusion_role && move.position.z() <= sub_paths.front().first.position.z() && feedrate == move.feedrate && fan_speed == move.fan_speed && height == round_to_bin(move.height) && width == round_to_bin(move.width) && matches_percent(volumetric_rate, move.volumetric_rate(), 0.05f); #endif // ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC } case EMoveType::Travel: { return type == move.type && feedrate == move.feedrate && extruder_id == move.extruder_id && cp_color_id == move.cp_color_id; } default: { return false; } } } void GCodeViewer::TBuffer::Model::reset() { instances.reset(); } void GCodeViewer::TBuffer::reset() { vertices.reset(); for (IBuffer& buffer : indices) { buffer.reset(); } indices.clear(); paths.clear(); render_paths.clear(); model.reset(); } void GCodeViewer::TBuffer::add_path(const GCodeProcessorResult::MoveVertex& move, unsigned int b_id, size_t i_id, size_t s_id) { Path::Endpoint endpoint = { b_id, i_id, s_id, move.position }; // use rounding to reduce the number of generated paths paths.push_back({ move.type, move.extrusion_role, move.delta_extruder, round_to_bin(move.height), round_to_bin(move.width), move.feedrate, move.fan_speed, move.temperature, move.volumetric_rate(), move.extruder_id, move.cp_color_id, { { endpoint, endpoint } } }); } #if ENABLE_SHOW_TOOLPATHS_COG void GCodeViewer::COG::render() { if (!m_visible) return; init(); #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES GLShaderProgram* shader = wxGetApp().get_shader("toolpaths_cog_attr"); #else GLShaderProgram* shader = wxGetApp().get_shader("toolpaths_cog"); #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES if (shader == nullptr) return; shader->start_using(); glsafe(::glDisable(GL_DEPTH_TEST)); #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES const Camera& camera = wxGetApp().plater()->get_camera(); Transform3d matrix = camera.get_view_matrix() * Geometry::assemble_transform(cog()); if (m_fixed_size) { const double inv_zoom = wxGetApp().plater()->get_camera().get_inv_zoom(); matrix = matrix * Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), inv_zoom * Vec3d::Ones()); } shader->set_uniform("view_model_matrix", matrix); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); shader->set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose()); m_model.render(); #else glsafe(::glPushMatrix()); const Vec3d position = cog(); glsafe(::glTranslated(position.x(), position.y(), position.z())); if (m_fixed_size) { const double inv_zoom = wxGetApp().plater()->get_camera().get_inv_zoom(); glsafe(::glScaled(inv_zoom, inv_zoom, inv_zoom)); } m_model.render(); glsafe(::glPopMatrix()); #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES shader->stop_using(); ////Show ImGui window //static float last_window_width = 0.0f; //static size_t last_text_length = 0; //ImGuiWrapper& imgui = *wxGetApp().imgui(); //const Size cnv_size = wxGetApp().plater()->get_current_canvas3D()->get_canvas_size(); //imgui.set_next_window_pos(0.5f * static_cast<float>(cnv_size.get_width()), 0.0f, ImGuiCond_Always, 0.5f, 0.0f); //ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); //ImGui::SetNextWindowBgAlpha(0.25f); //imgui.begin(std::string("COG"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove); //imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _u8L("Center of mass") + ":"); //ImGui::SameLine(); //char buf[1024]; //const Vec3d position = cog(); //sprintf(buf, "X: %.3f, Y: %.3f, Z: %.3f", position.x(), position.y(), position.z()); //imgui.text(std::string(buf)); //// force extra frame to automatically update window size //const float width = ImGui::GetWindowWidth(); //const size_t length = strlen(buf); //if (width != last_window_width || length != last_text_length) { // last_window_width = width; // last_text_length = length; // imgui.set_requires_extra_frame(); //} //imgui.end(); //ImGui::PopStyleVar(); } #endif // ENABLE_SHOW_TOOLPATHS_COG #if ENABLE_PREVIEW_LAYER_TIME float GCodeViewer::Extrusions::Range::step_size(EType type) const { switch (type) { default: case EType::Linear: { return (max > min) ? (max - min) / (static_cast<float>(Range_Colors.size()) - 1.0f) : 0.0f; } case EType::Logarithmic: { return (max > min && min > 0.0f) ? ::log(max / min) / (static_cast<float>(Range_Colors.size()) - 1.0f) : 0.0f; } } } ColorRGBA GCodeViewer::Extrusions::Range::get_color_at(float value, EType type) const #else ColorRGBA GCodeViewer::Extrusions::Range::get_color_at(float value) const #endif // ENABLE_PREVIEW_LAYER_TIME { // Input value scaled to the colors range #if ENABLE_PREVIEW_LAYER_TIME float global_t = 0.0f; const float step = step_size(type); if (step > 0.0f) { switch (type) { default: case EType::Linear: { global_t = (value > min) ? (value - min) / step : 0.0f; break; } case EType::Logarithmic: { global_t = (value > min && min > 0.0f) ? ::log(value / min) / step : 0.0f; break; } } } #else const float step = step_size(); const float global_t = (step != 0.0f) ? std::max(0.0f, value - min) / step : 0.0f; // lower limit of 0.0f #endif // ENABLE_PREVIEW_LAYER_TIME const size_t color_max_idx = Range_Colors.size() - 1; // Compute the two colors just below (low) and above (high) the input value const size_t color_low_idx = std::clamp<size_t>(static_cast<size_t>(global_t), 0, color_max_idx); const size_t color_high_idx = std::clamp<size_t>(color_low_idx + 1, 0, color_max_idx); // Interpolate between the low and high colors to find exactly which color the input value should get return lerp(Range_Colors[color_low_idx], Range_Colors[color_high_idx], global_t - static_cast<float>(color_low_idx)); } GCodeViewer::SequentialRangeCap::~SequentialRangeCap() { if (ibo > 0) glsafe(::glDeleteBuffers(1, &ibo)); } void GCodeViewer::SequentialRangeCap::reset() { if (ibo > 0) glsafe(::glDeleteBuffers(1, &ibo)); buffer = nullptr; ibo = 0; vbo = 0; color = { 0.0f, 0.0f, 0.0f, 1.0f }; } void GCodeViewer::SequentialView::Marker::init() { m_model.init_from(stilized_arrow(16, 2.0f, 4.0f, 1.0f, 8.0f)); #if ENABLE_GLBEGIN_GLEND_REMOVAL m_model.set_color({ 1.0f, 1.0f, 1.0f, 0.5f }); #else m_model.set_color(-1, { 1.0f, 1.0f, 1.0f, 0.5f }); #endif // ENABLE_GLBEGIN_GLEND_REMOVAL } void GCodeViewer::SequentialView::Marker::set_world_position(const Vec3f& position) { m_world_position = position; m_world_transform = (Geometry::assemble_transform((position + m_z_offset * Vec3f::UnitZ()).cast<double>()) * Geometry::assemble_transform(m_model.get_bounding_box().size().z() * Vec3d::UnitZ(), { M_PI, 0.0, 0.0 })).cast<float>(); } void GCodeViewer::SequentialView::Marker::render() { if (!m_visible) return; #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr"); #else GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES if (shader == nullptr) return; glsafe(::glEnable(GL_BLEND)); glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); shader->start_using(); shader->set_uniform("emission_factor", 0.0f); #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES const Camera& camera = wxGetApp().plater()->get_camera(); const Transform3d matrix = camera.get_view_matrix() * m_world_transform.cast<double>(); shader->set_uniform("view_model_matrix", matrix); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); shader->set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose()); #else glsafe(::glPushMatrix()); glsafe(::glMultMatrixf(m_world_transform.data())); #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES m_model.render(); #if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES glsafe(::glPopMatrix()); #endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES shader->stop_using(); glsafe(::glDisable(GL_BLEND)); static float last_window_width = 0.0f; static size_t last_text_length = 0; ImGuiWrapper& imgui = *wxGetApp().imgui(); const Size cnv_size = wxGetApp().plater()->get_current_canvas3D()->get_canvas_size(); imgui.set_next_window_pos(0.5f * static_cast<float>(cnv_size.get_width()), static_cast<float>(cnv_size.get_height()), ImGuiCond_Always, 0.5f, 1.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::SetNextWindowBgAlpha(0.25f); imgui.begin(std::string("ToolPosition"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove); imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _u8L("Tool position") + ":"); ImGui::SameLine(); char buf[1024]; const Vec3f position = m_world_position + m_world_offset; sprintf(buf, "X: %.3f, Y: %.3f, Z: %.3f", position.x(), position.y(), position.z()); imgui.text(std::string(buf)); // force extra frame to automatically update window size const float width = ImGui::GetWindowWidth(); const size_t length = strlen(buf); if (width != last_window_width || length != last_text_length) { last_window_width = width; last_text_length = length; imgui.set_requires_extra_frame(); } imgui.end(); ImGui::PopStyleVar(); } void GCodeViewer::SequentialView::GCodeWindow::load_gcode(const std::string& filename, std::vector<size_t> &&lines_ends) { assert(! m_file.is_open()); if (m_file.is_open()) return; m_filename = filename; m_lines_ends = std::move(lines_ends); m_selected_line_id = 0; m_last_lines_size = 0; try { m_file.open(boost::filesystem::path(m_filename)); } catch (...) { BOOST_LOG_TRIVIAL(error) << "Unable to map file " << m_filename << ". Cannot show G-code window."; reset(); } } void GCodeViewer::SequentialView::GCodeWindow::render(float top, float bottom, uint64_t curr_line_id) const { auto update_lines = [this](uint64_t start_id, uint64_t end_id) { std::vector<Line> ret; ret.reserve(end_id - start_id + 1); for (uint64_t id = start_id; id <= end_id; ++id) { // read line from file const size_t start = id == 1 ? 0 : m_lines_ends[id - 2]; const size_t len = m_lines_ends[id - 1] - start; std::string gline(m_file.data() + start, len); std::string command; std::string parameters; std::string comment; // extract comment std::vector<std::string> tokens; boost::split(tokens, gline, boost::is_any_of(";"), boost::token_compress_on); command = tokens.front(); if (tokens.size() > 1) comment = ";" + tokens.back(); // extract gcode command and parameters if (!command.empty()) { boost::split(tokens, command, boost::is_any_of(" "), boost::token_compress_on); command = tokens.front(); if (tokens.size() > 1) { for (size_t i = 1; i < tokens.size(); ++i) { parameters += " " + tokens[i]; } } } ret.push_back({ command, parameters, comment }); } return ret; }; static const ImVec4 LINE_NUMBER_COLOR = ImGuiWrapper::COL_ORANGE_LIGHT; static const ImVec4 SELECTION_RECT_COLOR = ImGuiWrapper::COL_ORANGE_DARK; static const ImVec4 COMMAND_COLOR = { 0.8f, 0.8f, 0.0f, 1.0f }; static const ImVec4 PARAMETERS_COLOR = { 1.0f, 1.0f, 1.0f, 1.0f }; static const ImVec4 COMMENT_COLOR = { 0.7f, 0.7f, 0.7f, 1.0f }; if (!m_visible || m_filename.empty() || m_lines_ends.empty() || curr_line_id == 0) return; // window height const float wnd_height = bottom - top; // number of visible lines const float text_height = ImGui::CalcTextSize("0").y; const ImGuiStyle& style = ImGui::GetStyle(); const uint64_t lines_count = static_cast<uint64_t>((wnd_height - 2.0f * style.WindowPadding.y + style.ItemSpacing.y) / (text_height + style.ItemSpacing.y)); if (lines_count == 0) return; // visible range const uint64_t half_lines_count = lines_count / 2; uint64_t start_id = (curr_line_id >= half_lines_count) ? curr_line_id - half_lines_count : 0; uint64_t end_id = start_id + lines_count - 1; if (end_id >= static_cast<uint64_t>(m_lines_ends.size())) { end_id = static_cast<uint64_t>(m_lines_ends.size()) - 1; start_id = end_id - lines_count + 1; } // updates list of lines to show, if needed if (m_selected_line_id != curr_line_id || m_last_lines_size != end_id - start_id + 1) { try { *const_cast<std::vector<Line>*>(&m_lines) = update_lines(start_id, end_id); } catch (...) { BOOST_LOG_TRIVIAL(error) << "Error while loading from file " << m_filename << ". Cannot show G-code window."; return; } *const_cast<uint64_t*>(&m_selected_line_id) = curr_line_id; *const_cast<size_t*>(&m_last_lines_size) = m_lines.size(); } // line number's column width const float id_width = ImGui::CalcTextSize(std::to_string(end_id).c_str()).x; ImGuiWrapper& imgui = *wxGetApp().imgui(); imgui.set_next_window_pos(0.0f, top, ImGuiCond_Always, 0.0f, 0.0f); imgui.set_next_window_size(0.0f, wnd_height, ImGuiCond_Always); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::SetNextWindowBgAlpha(0.6f); imgui.begin(std::string("G-code"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove); // center the text in the window by pushing down the first line const float f_lines_count = static_cast<float>(lines_count); ImGui::SetCursorPosY(0.5f * (wnd_height - f_lines_count * text_height - (f_lines_count - 1.0f) * style.ItemSpacing.y)); // render text lines for (uint64_t id = start_id; id <= end_id; ++id) { const Line& line = m_lines[id - start_id]; // rect around the current selected line if (id == curr_line_id) { const float pos_y = ImGui::GetCursorScreenPos().y; const float half_ItemSpacing_y = 0.5f * style.ItemSpacing.y; const float half_padding_x = 0.5f * style.WindowPadding.x; ImGui::GetWindowDrawList()->AddRect({ half_padding_x, pos_y - half_ItemSpacing_y }, { ImGui::GetCurrentWindow()->Size.x - half_padding_x, pos_y + text_height + half_ItemSpacing_y }, ImGui::GetColorU32(SELECTION_RECT_COLOR)); } // render line number const std::string id_str = std::to_string(id); // spacer to right align text ImGui::Dummy({ id_width - ImGui::CalcTextSize(id_str.c_str()).x, text_height }); ImGui::SameLine(0.0f, 0.0f); ImGui::PushStyleColor(ImGuiCol_Text, LINE_NUMBER_COLOR); imgui.text(id_str); ImGui::PopStyleColor(); if (!line.command.empty() || !line.comment.empty()) ImGui::SameLine(); // render command if (!line.command.empty()) { ImGui::PushStyleColor(ImGuiCol_Text, COMMAND_COLOR); imgui.text(line.command); ImGui::PopStyleColor(); } // render parameters if (!line.parameters.empty()) { ImGui::SameLine(0.0f, 0.0f); ImGui::PushStyleColor(ImGuiCol_Text, PARAMETERS_COLOR); imgui.text(line.parameters); ImGui::PopStyleColor(); } // render comment if (!line.comment.empty()) { if (!line.command.empty()) ImGui::SameLine(0.0f, 0.0f); ImGui::PushStyleColor(ImGuiCol_Text, COMMENT_COLOR); imgui.text(line.comment); ImGui::PopStyleColor(); } } imgui.end(); ImGui::PopStyleVar(); } void GCodeViewer::SequentialView::GCodeWindow::stop_mapping_file() { if (m_file.is_open()) m_file.close(); } void GCodeViewer::SequentialView::render(float legend_height) { marker.render(); float bottom = wxGetApp().plater()->get_current_canvas3D()->get_canvas_size().get_height(); if (wxGetApp().is_editor()) bottom -= wxGetApp().plater()->get_view_toolbar().get_height(); gcode_window.render(legend_height, bottom, static_cast<uint64_t>(gcode_ids[current.last])); } const std::vector<ColorRGBA> GCodeViewer::Extrusion_Role_Colors{ { { 0.90f, 0.70f, 0.70f, 1.0f }, // erNone { 1.00f, 0.90f, 0.30f, 1.0f }, // erPerimeter { 1.00f, 0.49f, 0.22f, 1.0f }, // erExternalPerimeter { 0.12f, 0.12f, 1.00f, 1.0f }, // erOverhangPerimeter { 0.69f, 0.19f, 0.16f, 1.0f }, // erInternalInfill { 0.59f, 0.33f, 0.80f, 1.0f }, // erSolidInfill { 0.94f, 0.25f, 0.25f, 1.0f }, // erTopSolidInfill { 1.00f, 0.55f, 0.41f, 1.0f }, // erIroning { 0.30f, 0.50f, 0.73f, 1.0f }, // erBridgeInfill { 1.00f, 1.00f, 1.00f, 1.0f }, // erGapFill { 0.00f, 0.53f, 0.43f, 1.0f }, // erSkirt { 0.00f, 1.00f, 0.00f, 1.0f }, // erSupportMaterial { 0.00f, 0.50f, 0.00f, 1.0f }, // erSupportMaterialInterface { 0.70f, 0.89f, 0.67f, 1.0f }, // erWipeTower { 0.37f, 0.82f, 0.58f, 1.0f }, // erCustom { 0.00f, 0.00f, 0.00f, 1.0f } // erMixed }}; const std::vector<ColorRGBA> GCodeViewer::Options_Colors{ { { 0.803f, 0.135f, 0.839f, 1.0f }, // Retractions { 0.287f, 0.679f, 0.810f, 1.0f }, // Unretractions { 0.900f, 0.900f, 0.900f, 1.0f }, // Seams { 0.758f, 0.744f, 0.389f, 1.0f }, // ToolChanges { 0.856f, 0.582f, 0.546f, 1.0f }, // ColorChanges { 0.322f, 0.942f, 0.512f, 1.0f }, // PausePrints { 0.886f, 0.825f, 0.262f, 1.0f } // CustomGCodes }}; const std::vector<ColorRGBA> GCodeViewer::Travel_Colors{ { { 0.219f, 0.282f, 0.609f, 1.0f }, // Move { 0.112f, 0.422f, 0.103f, 1.0f }, // Extrude { 0.505f, 0.064f, 0.028f, 1.0f } // Retract }}; #if 1 // Normal ranges const std::vector<ColorRGBA> GCodeViewer::Range_Colors{ { { 0.043f, 0.173f, 0.478f, 1.0f }, // bluish { 0.075f, 0.349f, 0.522f, 1.0f }, { 0.110f, 0.533f, 0.569f, 1.0f }, { 0.016f, 0.839f, 0.059f, 1.0f }, { 0.667f, 0.949f, 0.000f, 1.0f }, { 0.988f, 0.975f, 0.012f, 1.0f }, { 0.961f, 0.808f, 0.039f, 1.0f }, { 0.890f, 0.533f, 0.125f, 1.0f }, { 0.820f, 0.408f, 0.188f, 1.0f }, { 0.761f, 0.322f, 0.235f, 1.0f }, { 0.581f, 0.149f, 0.087f, 1.0f } // reddish }}; #else // Detailed ranges const std::vector<ColorRGBA> GCodeViewer::Range_Colors{ { { 0.043f, 0.173f, 0.478f, 1.0f }, // bluish { 0.5f * (0.043f + 0.075f), 0.5f * (0.173f + 0.349f), 0.5f * (0.478f + 0.522f), 1.0f }, { 0.075f, 0.349f, 0.522f, 1.0f }, { 0.5f * (0.075f + 0.110f), 0.5f * (0.349f + 0.533f), 0.5f * (0.522f + 0.569f), 1.0f }, { 0.110f, 0.533f, 0.569f, 1.0f }, { 0.5f * (0.110f + 0.016f), 0.5f * (0.533f + 0.839f), 0.5f * (0.569f + 0.059f), 1.0f }, { 0.016f, 0.839f, 0.059f, 1.0f }, { 0.5f * (0.016f + 0.667f), 0.5f * (0.839f + 0.949f), 0.5f * (0.059f + 0.000f), 1.0f }, { 0.667f, 0.949f, 0.000f, 1.0f }, { 0.5f * (0.667f + 0.988f), 0.5f * (0.949f + 0.975f), 0.5f * (0.000f + 0.012f), 1.0f }, { 0.988f, 0.975f, 0.012f, 1.0f }, { 0.5f * (0.988f + 0.961f), 0.5f * (0.975f + 0.808f), 0.5f * (0.012f + 0.039f), 1.0f }, { 0.961f, 0.808f, 0.039f, 1.0f }, { 0.5f * (0.961f + 0.890f), 0.5f * (0.808f + 0.533f), 0.5f * (0.039f + 0.125f), 1.0f }, { 0.890f, 0.533f, 0.125f, 1.0f }, { 0.5f * (0.890f + 0.820f), 0.5f * (0.533f + 0.408f), 0.5f * (0.125f + 0.188f), 1.0f }, { 0.820f, 0.408f, 0.188f, 1.0f }, { 0.5f * (0.820f + 0.761f), 0.5f * (0.408f + 0.322f), 0.5f * (0.188f + 0.235f), 1.0f }, { 0.761f, 0.322f, 0.235f, 1.0f }, { 0.5f * (0.761f + 0.581f), 0.5f * (0.322f + 0.149f), 0.5f * (0.235f + 0.087f), 1.0f }, { 0.581f, 0.149f, 0.087f, 1.0f } // reddishgit } }; #endif const ColorRGBA GCodeViewer::Wipe_Color = ColorRGBA::YELLOW(); const ColorRGBA GCodeViewer::Neutral_Color = ColorRGBA::DARK_GRAY(); GCodeViewer::GCodeViewer() { m_extrusions.reset_role_visibility_flags(); // m_sequential_view.skip_invisible_moves = true; } void GCodeViewer::init() { if (m_gl_data_initialized) return; // initializes opengl data of TBuffers for (size_t i = 0; i < m_buffers.size(); ++i) { TBuffer& buffer = m_buffers[i]; EMoveType type = buffer_type(i); switch (type) { default: { break; } case EMoveType::Tool_change: case EMoveType::Color_change: case EMoveType::Pause_Print: case EMoveType::Custom_GCode: case EMoveType::Retract: case EMoveType::Unretract: case EMoveType::Seam: { #if !DISABLE_GCODEVIEWER_INSTANCED_MODELS if (wxGetApp().is_gl_version_greater_or_equal_to(3, 3)) { buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::InstancedModel; #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES buffer.shader = "gouraud_light_instanced_attr"; #else buffer.shader = "gouraud_light_instanced"; #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES buffer.model.model.init_from(diamond(16)); buffer.model.color = option_color(type); buffer.model.instances.format = InstanceVBuffer::EFormat::InstancedModel; } else { #endif // !DISABLE_GCODEVIEWER_INSTANCED_MODELS buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::BatchedModel; buffer.vertices.format = VBuffer::EFormat::PositionNormal3; #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES buffer.shader = "gouraud_light_attr"; #else buffer.shader = "gouraud_light"; #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES buffer.model.data = diamond(16); buffer.model.color = option_color(type); buffer.model.instances.format = InstanceVBuffer::EFormat::BatchedModel; #if !DISABLE_GCODEVIEWER_INSTANCED_MODELS } #endif // !DISABLE_GCODEVIEWER_INSTANCED_MODELS break; } case EMoveType::Wipe: case EMoveType::Extrude: { buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Triangle; buffer.vertices.format = VBuffer::EFormat::PositionNormal3; #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES buffer.shader = "gouraud_light_attr"; #else buffer.shader = "gouraud_light"; #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES break; } case EMoveType::Travel: { buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Line; #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES buffer.vertices.format = VBuffer::EFormat::Position; buffer.shader = "flat_attr"; #else buffer.vertices.format = VBuffer::EFormat::PositionNormal3; buffer.shader = "toolpaths_lines"; #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES break; } } set_toolpath_move_type_visible(EMoveType::Extrude, true); } // initializes tool marker m_sequential_view.marker.init(); // initializes point sizes std::array<int, 2> point_sizes; ::glGetIntegerv(GL_ALIASED_POINT_SIZE_RANGE, point_sizes.data()); m_detected_point_sizes = { static_cast<float>(point_sizes[0]), static_cast<float>(point_sizes[1]) }; m_gl_data_initialized = true; } #if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& print) #else void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& print, bool initialized) #endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL { // avoid processing if called with the same gcode_result #if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC if (m_last_result_id == gcode_result.id && (m_last_view_type == m_view_type || (m_last_view_type != EViewType::VolumetricRate && m_view_type != EViewType::VolumetricRate))) return; #else if (m_last_result_id == gcode_result.id) return; #endif // ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC m_last_result_id = gcode_result.id; #if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC m_last_view_type = m_view_type; #endif // ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC // release gpu memory, if used reset(); m_sequential_view.gcode_window.load_gcode(gcode_result.filename, // Stealing out lines_ends should be safe because this gcode_result is processed only once (see the 1st if in this function). std::move(const_cast<std::vector<size_t>&>(gcode_result.lines_ends))); if (wxGetApp().is_gcode_viewer()) m_custom_gcode_per_print_z = gcode_result.custom_gcode_per_print_z; m_max_print_height = gcode_result.max_print_height; load_toolpaths(gcode_result); if (m_layers.empty()) return; m_settings_ids = gcode_result.settings_ids; m_filament_diameters = gcode_result.filament_diameters; m_filament_densities = gcode_result.filament_densities; if (wxGetApp().is_editor()) #if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL load_shells(print); #else load_shells(print, initialized); #endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL else { Pointfs bed_shape; std::string texture; std::string model; if (!gcode_result.bed_shape.empty()) { // bed shape detected in the gcode bed_shape = gcode_result.bed_shape; const auto bundle = wxGetApp().preset_bundle; if (bundle != nullptr && !m_settings_ids.printer.empty()) { const Preset* preset = bundle->printers.find_preset(m_settings_ids.printer); if (preset != nullptr) { model = PresetUtils::system_printer_bed_model(*preset); texture = PresetUtils::system_printer_bed_texture(*preset); } } } else { // adjust printbed size in dependence of toolpaths bbox const double margin = 10.0; const Vec2d min(m_paths_bounding_box.min.x() - margin, m_paths_bounding_box.min.y() - margin); const Vec2d max(m_paths_bounding_box.max.x() + margin, m_paths_bounding_box.max.y() + margin); const Vec2d size = max - min; bed_shape = { { min.x(), min.y() }, { max.x(), min.y() }, { max.x(), min.y() + 0.442265 * size.y()}, { max.x() - 10.0, min.y() + 0.4711325 * size.y()}, { max.x() + 10.0, min.y() + 0.5288675 * size.y()}, { max.x(), min.y() + 0.557735 * size.y()}, { max.x(), max.y() }, { min.x() + 0.557735 * size.x(), max.y()}, { min.x() + 0.5288675 * size.x(), max.y() - 10.0}, { min.x() + 0.4711325 * size.x(), max.y() + 10.0}, { min.x() + 0.442265 * size.x(), max.y()}, { min.x(), max.y() } }; } wxGetApp().plater()->set_bed_shape(bed_shape, gcode_result.max_print_height, texture, model, gcode_result.bed_shape.empty()); } m_print_statistics = gcode_result.print_statistics; if (m_time_estimate_mode != PrintEstimatedStatistics::ETimeMode::Normal) { const float time = m_print_statistics.modes[static_cast<size_t>(m_time_estimate_mode)].time; if (time == 0.0f || short_time(get_time_dhms(time)) == short_time(get_time_dhms(m_print_statistics.modes[static_cast<size_t>(PrintEstimatedStatistics::ETimeMode::Normal)].time))) m_time_estimate_mode = PrintEstimatedStatistics::ETimeMode::Normal; } } void GCodeViewer::refresh(const GCodeProcessorResult& gcode_result, const std::vector<std::string>& str_tool_colors) { #if ENABLE_GCODE_VIEWER_STATISTICS auto start_time = std::chrono::high_resolution_clock::now(); #endif // ENABLE_GCODE_VIEWER_STATISTICS if (m_moves_count == 0) return; wxBusyCursor busy; if (m_view_type == EViewType::Tool && !gcode_result.extruder_colors.empty()) // update tool colors from config stored in the gcode decode_colors(gcode_result.extruder_colors, m_tool_colors); else // update tool colors decode_colors(str_tool_colors, m_tool_colors); ColorRGBA default_color; decode_color("#FF8000", default_color); // ensure there are enough colors defined while (m_tool_colors.size() < std::max(size_t(1), gcode_result.extruders_count)) m_tool_colors.push_back(default_color); // update ranges for coloring / legend m_extrusions.reset_ranges(); for (size_t i = 0; i < m_moves_count; ++i) { // skip first vertex if (i == 0) continue; const GCodeProcessorResult::MoveVertex& curr = gcode_result.moves[i]; switch (curr.type) { case EMoveType::Extrude: { m_extrusions.ranges.height.update_from(round_to_bin(curr.height)); m_extrusions.ranges.width.update_from(round_to_bin(curr.width)); m_extrusions.ranges.fan_speed.update_from(curr.fan_speed); m_extrusions.ranges.temperature.update_from(curr.temperature); if (curr.extrusion_role != erCustom || is_visible(erCustom)) m_extrusions.ranges.volumetric_rate.update_from(round_to_bin(curr.volumetric_rate())); [[fallthrough]]; } case EMoveType::Travel: { if (m_buffers[buffer_id(curr.type)].visible) m_extrusions.ranges.feedrate.update_from(curr.feedrate); break; } default: { break; } } } #if ENABLE_PREVIEW_LAYER_TIME for (size_t i = 0; i < gcode_result.print_statistics.modes.size(); ++i) { m_layers_times[i] = gcode_result.print_statistics.modes[i].layers_times; } for (size_t i = 0; i < m_layers_times.size(); ++i) { for (float time : m_layers_times[i]) { m_extrusions.ranges.layer_time[i].update_from(time); } } #endif // ENABLE_PREVIEW_LAYER_TIME #if ENABLE_GCODE_VIEWER_STATISTICS m_statistics.refresh_time = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - start_time).count(); #endif // ENABLE_GCODE_VIEWER_STATISTICS // update buffers' render paths #if ENABLE_PREVIEW_LAYOUT refresh_render_paths(false, false); #else refresh_render_paths(); #endif // ENABLE_PREVIEW_LAYOUT log_memory_used("Refreshed G-code extrusion paths, "); } #if !ENABLE_PREVIEW_LAYOUT void GCodeViewer::refresh_render_paths() { refresh_render_paths(false, false); } #endif // !ENABLE_PREVIEW_LAYOUT void GCodeViewer::update_shells_color_by_extruder(const DynamicPrintConfig* config) { if (config != nullptr) m_shells.volumes.update_colors_by_extruder(config); } void GCodeViewer::reset() { m_moves_count = 0; for (TBuffer& buffer : m_buffers) { buffer.reset(); } m_paths_bounding_box = BoundingBoxf3(); m_max_bounding_box = BoundingBoxf3(); m_max_print_height = 0.0f; m_tool_colors = std::vector<ColorRGBA>(); m_extruders_count = 0; m_extruder_ids = std::vector<unsigned char>(); m_filament_diameters = std::vector<float>(); m_filament_densities = std::vector<float>(); m_extrusions.reset_ranges(); m_shells.volumes.clear(); m_layers.reset(); m_layers_z_range = { 0, 0 }; m_roles = std::vector<ExtrusionRole>(); m_print_statistics.reset(); #if ENABLE_PREVIEW_LAYER_TIME for (size_t i = 0; i < static_cast<size_t>(PrintEstimatedStatistics::ETimeMode::Count); ++i) { m_layers_times[i] = std::vector<float>(); } #endif // ENABLE_PREVIEW_LAYER_TIME m_custom_gcode_per_print_z = std::vector<CustomGCode::Item>(); m_sequential_view.gcode_window.reset(); #if ENABLE_GCODE_VIEWER_STATISTICS m_statistics.reset_all(); #endif // ENABLE_GCODE_VIEWER_STATISTICS m_contained_in_bed = true; #if ENABLE_PREVIEW_LAYOUT m_legend_resizer.reset(); #endif // ENABLE_PREVIEW_LAYOUT } void GCodeViewer::render() { #if ENABLE_GCODE_VIEWER_STATISTICS m_statistics.reset_opengl(); m_statistics.total_instances_gpu_size = 0; #endif // ENABLE_GCODE_VIEWER_STATISTICS if (m_roles.empty()) return; glsafe(::glEnable(GL_DEPTH_TEST)); render_toolpaths(); render_shells(); float legend_height = 0.0f; render_legend(legend_height); if (m_sequential_view.current.last != m_sequential_view.endpoints.last) { m_sequential_view.marker.set_world_position(m_sequential_view.current_position); m_sequential_view.marker.set_world_offset(m_sequential_view.current_offset); m_sequential_view.render(legend_height); } #if ENABLE_GCODE_VIEWER_STATISTICS render_statistics(); #endif // ENABLE_GCODE_VIEWER_STATISTICS } bool GCodeViewer::can_export_toolpaths() const { return has_data() && m_buffers[buffer_id(EMoveType::Extrude)].render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle; } void GCodeViewer::update_sequential_view_current(unsigned int first, unsigned int last) { auto is_visible = [this](unsigned int id) { for (const TBuffer& buffer : m_buffers) { if (buffer.visible) { for (const Path& path : buffer.paths) { if (path.sub_paths.front().first.s_id <= id && id <= path.sub_paths.back().last.s_id) return true; } } } return false; }; const int first_diff = static_cast<int>(first) - static_cast<int>(m_sequential_view.last_current.first); const int last_diff = static_cast<int>(last) - static_cast<int>(m_sequential_view.last_current.last); unsigned int new_first = first; unsigned int new_last = last; if (m_sequential_view.skip_invisible_moves) { while (!is_visible(new_first)) { if (first_diff > 0) ++new_first; else --new_first; } while (!is_visible(new_last)) { if (last_diff > 0) ++new_last; else --new_last; } } m_sequential_view.current.first = new_first; m_sequential_view.current.last = new_last; m_sequential_view.last_current = m_sequential_view.current; refresh_render_paths(true, true); if (new_first != first || new_last != last) wxGetApp().plater()->update_preview_moves_slider(); } bool GCodeViewer::is_toolpath_move_type_visible(EMoveType type) const { size_t id = static_cast<size_t>(buffer_id(type)); return (id < m_buffers.size()) ? m_buffers[id].visible : false; } void GCodeViewer::set_toolpath_move_type_visible(EMoveType type, bool visible) { size_t id = static_cast<size_t>(buffer_id(type)); if (id < m_buffers.size()) m_buffers[id].visible = visible; } unsigned int GCodeViewer::get_options_visibility_flags() const { auto set_flag = [](unsigned int flags, unsigned int flag, bool active) { return active ? (flags | (1 << flag)) : flags; }; unsigned int flags = 0; flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::Travel), is_toolpath_move_type_visible(EMoveType::Travel)); flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::Wipe), is_toolpath_move_type_visible(EMoveType::Wipe)); flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::Retractions), is_toolpath_move_type_visible(EMoveType::Retract)); flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::Unretractions), is_toolpath_move_type_visible(EMoveType::Unretract)); flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::Seams), is_toolpath_move_type_visible(EMoveType::Seam)); flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::ToolChanges), is_toolpath_move_type_visible(EMoveType::Tool_change)); flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::ColorChanges), is_toolpath_move_type_visible(EMoveType::Color_change)); flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::PausePrints), is_toolpath_move_type_visible(EMoveType::Pause_Print)); flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::CustomGCodes), is_toolpath_move_type_visible(EMoveType::Custom_GCode)); #if ENABLE_SHOW_TOOLPATHS_COG flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::CenterOfGravity), m_cog.is_visible()); #endif // ENABLE_SHOW_TOOLPATHS_COG flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::Shells), m_shells.visible); flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::ToolMarker), m_sequential_view.marker.is_visible()); #if !ENABLE_PREVIEW_LAYOUT flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::Legend), is_legend_enabled()); #endif // !ENABLE_PREVIEW_LAYOUT return flags; } void GCodeViewer::set_options_visibility_from_flags(unsigned int flags) { auto is_flag_set = [flags](unsigned int flag) { return (flags & (1 << flag)) != 0; }; set_toolpath_move_type_visible(EMoveType::Travel, is_flag_set(static_cast<unsigned int>(Preview::OptionType::Travel))); set_toolpath_move_type_visible(EMoveType::Wipe, is_flag_set(static_cast<unsigned int>(Preview::OptionType::Wipe))); set_toolpath_move_type_visible(EMoveType::Retract, is_flag_set(static_cast<unsigned int>(Preview::OptionType::Retractions))); set_toolpath_move_type_visible(EMoveType::Unretract, is_flag_set(static_cast<unsigned int>(Preview::OptionType::Unretractions))); set_toolpath_move_type_visible(EMoveType::Seam, is_flag_set(static_cast<unsigned int>(Preview::OptionType::Seams))); set_toolpath_move_type_visible(EMoveType::Tool_change, is_flag_set(static_cast<unsigned int>(Preview::OptionType::ToolChanges))); set_toolpath_move_type_visible(EMoveType::Color_change, is_flag_set(static_cast<unsigned int>(Preview::OptionType::ColorChanges))); set_toolpath_move_type_visible(EMoveType::Pause_Print, is_flag_set(static_cast<unsigned int>(Preview::OptionType::PausePrints))); set_toolpath_move_type_visible(EMoveType::Custom_GCode, is_flag_set(static_cast<unsigned int>(Preview::OptionType::CustomGCodes))); #if ENABLE_SHOW_TOOLPATHS_COG m_cog.set_visible(is_flag_set(static_cast<unsigned int>(Preview::OptionType::CenterOfGravity))); #endif // ENABLE_SHOW_TOOLPATHS_COG m_shells.visible = is_flag_set(static_cast<unsigned int>(Preview::OptionType::Shells)); m_sequential_view.marker.set_visible(is_flag_set(static_cast<unsigned int>(Preview::OptionType::ToolMarker))); #if !ENABLE_PREVIEW_LAYOUT enable_legend(is_flag_set(static_cast<unsigned int>(Preview::OptionType::Legend))); #endif // !ENABLE_PREVIEW_LAYOUT } void GCodeViewer::set_layers_z_range(const std::array<unsigned int, 2>& layers_z_range) { bool keep_sequential_current_first = layers_z_range[0] >= m_layers_z_range[0]; bool keep_sequential_current_last = layers_z_range[1] <= m_layers_z_range[1]; m_layers_z_range = layers_z_range; refresh_render_paths(keep_sequential_current_first, keep_sequential_current_last); wxGetApp().plater()->update_preview_moves_slider(); } void GCodeViewer::export_toolpaths_to_obj(const char* filename) const { if (filename == nullptr) return; if (!has_data()) return; wxBusyCursor busy; // the data needed is contained into the Extrude TBuffer const TBuffer& t_buffer = m_buffers[buffer_id(EMoveType::Extrude)]; if (!t_buffer.has_data()) return; if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Triangle) return; // collect color information to generate materials std::vector<ColorRGBA> colors; for (const RenderPath& path : t_buffer.render_paths) { colors.push_back(path.color); } sort_remove_duplicates(colors); // save materials file boost::filesystem::path mat_filename(filename); mat_filename.replace_extension("mtl"); CNumericLocalesSetter locales_setter; FILE* fp = boost::nowide::fopen(mat_filename.string().c_str(), "w"); if (fp == nullptr) { BOOST_LOG_TRIVIAL(error) << "GCodeViewer::export_toolpaths_to_obj: Couldn't open " << mat_filename.string().c_str() << " for writing"; return; } fprintf(fp, "# G-Code Toolpaths Materials\n"); fprintf(fp, "# Generated by %s-%s based on Slic3r\n", SLIC3R_APP_NAME, SLIC3R_VERSION); unsigned int colors_count = 1; for (const ColorRGBA& color : colors) { fprintf(fp, "\nnewmtl material_%d\n", colors_count++); fprintf(fp, "Ka 1 1 1\n"); fprintf(fp, "Kd %g %g %g\n", color.r(), color.g(), color.b()); fprintf(fp, "Ks 0 0 0\n"); } fclose(fp); // save geometry file fp = boost::nowide::fopen(filename, "w"); if (fp == nullptr) { BOOST_LOG_TRIVIAL(error) << "GCodeViewer::export_toolpaths_to_obj: Couldn't open " << filename << " for writing"; return; } fprintf(fp, "# G-Code Toolpaths\n"); fprintf(fp, "# Generated by %s-%s based on Slic3r\n", SLIC3R_APP_NAME, SLIC3R_VERSION); fprintf(fp, "\nmtllib ./%s\n", mat_filename.filename().string().c_str()); const size_t floats_per_vertex = t_buffer.vertices.vertex_size_floats(); std::vector<Vec3f> out_vertices; std::vector<Vec3f> out_normals; struct VerticesOffset { unsigned int vbo; size_t offset; }; std::vector<VerticesOffset> vertices_offsets; vertices_offsets.push_back({ t_buffer.vertices.vbos.front(), 0 }); // get vertices/normals data from vertex buffers on gpu for (size_t i = 0; i < t_buffer.vertices.vbos.size(); ++i) { const size_t floats_count = t_buffer.vertices.sizes[i] / sizeof(float); VertexBuffer vertices(floats_count); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, t_buffer.vertices.vbos[i])); glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, 0, static_cast<GLsizeiptr>(t_buffer.vertices.sizes[i]), static_cast<void*>(vertices.data()))); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); const size_t vertices_count = floats_count / floats_per_vertex; for (size_t j = 0; j < vertices_count; ++j) { const size_t base = j * floats_per_vertex; out_vertices.push_back({ vertices[base + 0], vertices[base + 1], vertices[base + 2] }); out_normals.push_back({ vertices[base + 3], vertices[base + 4], vertices[base + 5] }); } if (i < t_buffer.vertices.vbos.size() - 1) vertices_offsets.push_back({ t_buffer.vertices.vbos[i + 1], vertices_offsets.back().offset + vertices_count }); } // save vertices to file fprintf(fp, "\n# vertices\n"); for (const Vec3f& v : out_vertices) { fprintf(fp, "v %g %g %g\n", v.x(), v.y(), v.z()); } // save normals to file fprintf(fp, "\n# normals\n"); for (const Vec3f& n : out_normals) { fprintf(fp, "vn %g %g %g\n", n.x(), n.y(), n.z()); } size_t i = 0; for (const ColorRGBA& color : colors) { // save material triangles to file fprintf(fp, "\nusemtl material_%zu\n", i + 1); fprintf(fp, "# triangles material %zu\n", i + 1); for (const RenderPath& render_path : t_buffer.render_paths) { if (render_path.color != color) continue; const IBuffer& ibuffer = t_buffer.indices[render_path.ibuffer_id]; size_t vertices_offset = 0; for (size_t j = 0; j < vertices_offsets.size(); ++j) { const VerticesOffset& offset = vertices_offsets[j]; if (offset.vbo == ibuffer.vbo) { vertices_offset = offset.offset; break; } } // get indices data from index buffer on gpu glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibuffer.ibo)); for (size_t j = 0; j < render_path.sizes.size(); ++j) { IndexBuffer indices(render_path.sizes[j]); glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>(render_path.offsets[j]), static_cast<GLsizeiptr>(render_path.sizes[j] * sizeof(IBufferType)), static_cast<void*>(indices.data()))); const size_t triangles_count = render_path.sizes[j] / 3; for (size_t k = 0; k < triangles_count; ++k) { const size_t base = k * 3; const size_t v1 = 1 + static_cast<size_t>(indices[base + 0]) + vertices_offset; const size_t v2 = 1 + static_cast<size_t>(indices[base + 1]) + vertices_offset; const size_t v3 = 1 + static_cast<size_t>(indices[base + 2]) + vertices_offset; if (v1 != v2) // do not export dummy triangles fprintf(fp, "f %zu//%zu %zu//%zu %zu//%zu\n", v1, v1, v2, v2, v3, v3); } } glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); } ++i; } fclose(fp); } void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result) { // max index buffer size, in bytes static const size_t IBUFFER_THRESHOLD_BYTES = 64 * 1024 * 1024; auto log_memory_usage = [this](const std::string& label, const std::vector<MultiVertexBuffer>& vertices, const std::vector<MultiIndexBuffer>& indices) { int64_t vertices_size = 0; for (const MultiVertexBuffer& buffers : vertices) { for (const VertexBuffer& buffer : buffers) { vertices_size += SLIC3R_STDVEC_MEMSIZE(buffer, float); } } int64_t indices_size = 0; for (const MultiIndexBuffer& buffers : indices) { for (const IndexBuffer& buffer : buffers) { indices_size += SLIC3R_STDVEC_MEMSIZE(buffer, IBufferType); } } log_memory_used(label, vertices_size + indices_size); }; // format data into the buffers to be rendered as points auto add_vertices_as_point = [](const GCodeProcessorResult::MoveVertex& curr, VertexBuffer& vertices) { vertices.push_back(curr.position.x()); vertices.push_back(curr.position.y()); vertices.push_back(curr.position.z()); }; auto add_indices_as_point = [](const GCodeProcessorResult::MoveVertex& curr, TBuffer& buffer, unsigned int ibuffer_id, IndexBuffer& indices, size_t move_id) { buffer.add_path(curr, ibuffer_id, indices.size(), move_id); indices.push_back(static_cast<IBufferType>(indices.size())); }; // format data into the buffers to be rendered as lines auto add_vertices_as_line = [](const GCodeProcessorResult::MoveVertex& prev, const GCodeProcessorResult::MoveVertex& curr, VertexBuffer& vertices) { #if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES // x component of the normal to the current segment (the normal is parallel to the XY plane) const Vec3f dir = (curr.position - prev.position).normalized(); Vec3f normal(dir.y(), -dir.x(), 0.0); normal.normalize(); #endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES auto add_vertex = [&vertices](const GCodeProcessorResult::MoveVertex& vertex) { // add position vertices.push_back(vertex.position.x()); vertices.push_back(vertex.position.y()); vertices.push_back(vertex.position.z()); }; #else auto add_vertex = [&vertices, &normal](const GCodeProcessorResult::MoveVertex& vertex) { // add position vertices.push_back(vertex.position.x()); vertices.push_back(vertex.position.y()); vertices.push_back(vertex.position.z()); // add normal vertices.push_back(normal.x()); vertices.push_back(normal.y()); vertices.push_back(normal.z()); }; #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES // add previous vertex add_vertex(prev); // add current vertex add_vertex(curr); }; #if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC auto add_indices_as_line = [](const GCodeProcessorResult::MoveVertex& prev, const GCodeProcessorResult::MoveVertex& curr, TBuffer& buffer, unsigned int ibuffer_id, IndexBuffer& indices, size_t move_id, bool account_for_volumetric_rate) { if (buffer.paths.empty() || prev.type != curr.type || !buffer.paths.back().matches(curr, account_for_volumetric_rate)) { #else auto add_indices_as_line = [](const GCodeProcessorResult::MoveVertex& prev, const GCodeProcessorResult::MoveVertex& curr, TBuffer& buffer, unsigned int ibuffer_id, IndexBuffer& indices, size_t move_id) { if (buffer.paths.empty() || prev.type != curr.type || !buffer.paths.back().matches(curr)) { #endif // ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC // add starting index indices.push_back(static_cast<IBufferType>(indices.size())); buffer.add_path(curr, ibuffer_id, indices.size() - 1, move_id - 1); buffer.paths.back().sub_paths.front().first.position = prev.position; } Path& last_path = buffer.paths.back(); if (last_path.sub_paths.front().first.i_id != last_path.sub_paths.back().last.i_id) { // add previous index indices.push_back(static_cast<IBufferType>(indices.size())); } // add current index indices.push_back(static_cast<IBufferType>(indices.size())); last_path.sub_paths.back().last = { ibuffer_id, indices.size() - 1, move_id, curr.position }; }; // format data into the buffers to be rendered as solid #if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC auto add_vertices_as_solid = [](const GCodeProcessorResult::MoveVertex& prev, const GCodeProcessorResult::MoveVertex& curr, TBuffer& buffer, unsigned int vbuffer_id, VertexBuffer& vertices, size_t move_id, bool account_for_volumetric_rate) { #else auto add_vertices_as_solid = [](const GCodeProcessorResult::MoveVertex& prev, const GCodeProcessorResult::MoveVertex& curr, TBuffer& buffer, unsigned int vbuffer_id, VertexBuffer& vertices, size_t move_id) { #endif // ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC auto store_vertex = [](VertexBuffer& vertices, const Vec3f& position, const Vec3f& normal) { // append position vertices.push_back(position.x()); vertices.push_back(position.y()); vertices.push_back(position.z()); // append normal vertices.push_back(normal.x()); vertices.push_back(normal.y()); vertices.push_back(normal.z()); }; #if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC if (buffer.paths.empty() || prev.type != curr.type || !buffer.paths.back().matches(curr, account_for_volumetric_rate)) { #else if (buffer.paths.empty() || prev.type != curr.type || !buffer.paths.back().matches(curr)) { #endif // ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC buffer.add_path(curr, vbuffer_id, vertices.size(), move_id - 1); buffer.paths.back().sub_paths.back().first.position = prev.position; } Path& last_path = buffer.paths.back(); const Vec3f dir = (curr.position - prev.position).normalized(); const Vec3f right = Vec3f(dir.y(), -dir.x(), 0.0f).normalized(); const Vec3f left = -right; const Vec3f up = right.cross(dir); const Vec3f down = -up; const float half_width = 0.5f * last_path.width; const float half_height = 0.5f * last_path.height; const Vec3f prev_pos = prev.position - half_height * up; const Vec3f curr_pos = curr.position - half_height * up; const Vec3f d_up = half_height * up; const Vec3f d_down = -half_height * up; const Vec3f d_right = half_width * right; const Vec3f d_left = -half_width * right; // vertices 1st endpoint if (last_path.vertices_count() == 1 || vertices.empty()) { // 1st segment or restart into a new vertex buffer // =============================================== store_vertex(vertices, prev_pos + d_up, up); store_vertex(vertices, prev_pos + d_right, right); store_vertex(vertices, prev_pos + d_down, down); store_vertex(vertices, prev_pos + d_left, left); } else { // any other segment // ================= store_vertex(vertices, prev_pos + d_right, right); store_vertex(vertices, prev_pos + d_left, left); } // vertices 2nd endpoint store_vertex(vertices, curr_pos + d_up, up); store_vertex(vertices, curr_pos + d_right, right); store_vertex(vertices, curr_pos + d_down, down); store_vertex(vertices, curr_pos + d_left, left); last_path.sub_paths.back().last = { vbuffer_id, vertices.size(), move_id, curr.position }; }; #if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC auto add_indices_as_solid = [&](const GCodeProcessorResult::MoveVertex& prev, const GCodeProcessorResult::MoveVertex& curr, const GCodeProcessorResult::MoveVertex* next, TBuffer& buffer, size_t& vbuffer_size, unsigned int ibuffer_id, IndexBuffer& indices, size_t move_id, bool account_for_volumetric_rate) { #else auto add_indices_as_solid = [&](const GCodeProcessorResult::MoveVertex& prev, const GCodeProcessorResult::MoveVertex& curr, const GCodeProcessorResult::MoveVertex* next, TBuffer& buffer, size_t& vbuffer_size, unsigned int ibuffer_id, IndexBuffer& indices, size_t move_id) { #endif // ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC static Vec3f prev_dir; static Vec3f prev_up; static float sq_prev_length; auto store_triangle = [](IndexBuffer& indices, IBufferType i1, IBufferType i2, IBufferType i3) { indices.push_back(i1); indices.push_back(i2); indices.push_back(i3); }; auto append_dummy_cap = [store_triangle](IndexBuffer& indices, IBufferType id) { store_triangle(indices, id, id, id); store_triangle(indices, id, id, id); }; auto convert_vertices_offset = [](size_t vbuffer_size, const std::array<int, 8>& v_offsets) { std::array<IBufferType, 8> ret = { static_cast<IBufferType>(static_cast<int>(vbuffer_size) + v_offsets[0]), static_cast<IBufferType>(static_cast<int>(vbuffer_size) + v_offsets[1]), static_cast<IBufferType>(static_cast<int>(vbuffer_size) + v_offsets[2]), static_cast<IBufferType>(static_cast<int>(vbuffer_size) + v_offsets[3]), static_cast<IBufferType>(static_cast<int>(vbuffer_size) + v_offsets[4]), static_cast<IBufferType>(static_cast<int>(vbuffer_size) + v_offsets[5]), static_cast<IBufferType>(static_cast<int>(vbuffer_size) + v_offsets[6]), static_cast<IBufferType>(static_cast<int>(vbuffer_size) + v_offsets[7]) }; return ret; }; auto append_starting_cap_triangles = [&](IndexBuffer& indices, const std::array<IBufferType, 8>& v_offsets) { store_triangle(indices, v_offsets[0], v_offsets[2], v_offsets[1]); store_triangle(indices, v_offsets[0], v_offsets[3], v_offsets[2]); }; auto append_stem_triangles = [&](IndexBuffer& indices, const std::array<IBufferType, 8>& v_offsets) { store_triangle(indices, v_offsets[0], v_offsets[1], v_offsets[4]); store_triangle(indices, v_offsets[1], v_offsets[5], v_offsets[4]); store_triangle(indices, v_offsets[1], v_offsets[2], v_offsets[5]); store_triangle(indices, v_offsets[2], v_offsets[6], v_offsets[5]); store_triangle(indices, v_offsets[2], v_offsets[3], v_offsets[6]); store_triangle(indices, v_offsets[3], v_offsets[7], v_offsets[6]); store_triangle(indices, v_offsets[3], v_offsets[0], v_offsets[7]); store_triangle(indices, v_offsets[0], v_offsets[4], v_offsets[7]); }; auto append_ending_cap_triangles = [&](IndexBuffer& indices, const std::array<IBufferType, 8>& v_offsets) { store_triangle(indices, v_offsets[4], v_offsets[6], v_offsets[7]); store_triangle(indices, v_offsets[4], v_offsets[5], v_offsets[6]); }; #if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC if (buffer.paths.empty() || prev.type != curr.type || !buffer.paths.back().matches(curr, account_for_volumetric_rate)) { #else if (buffer.paths.empty() || prev.type != curr.type || !buffer.paths.back().matches(curr)) { #endif // ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC buffer.add_path(curr, ibuffer_id, indices.size(), move_id - 1); buffer.paths.back().sub_paths.back().first.position = prev.position; } Path& last_path = buffer.paths.back(); const Vec3f dir = (curr.position - prev.position).normalized(); const Vec3f right = Vec3f(dir.y(), -dir.x(), 0.0f).normalized(); const Vec3f up = right.cross(dir); const float sq_length = (curr.position - prev.position).squaredNorm(); const std::array<IBufferType, 8> first_seg_v_offsets = convert_vertices_offset(vbuffer_size, { 0, 1, 2, 3, 4, 5, 6, 7 }); const std::array<IBufferType, 8> non_first_seg_v_offsets = convert_vertices_offset(vbuffer_size, { -4, 0, -2, 1, 2, 3, 4, 5 }); const bool is_first_segment = (last_path.vertices_count() == 1); if (is_first_segment || vbuffer_size == 0) { // 1st segment or restart into a new vertex buffer // =============================================== if (is_first_segment) // starting cap triangles append_starting_cap_triangles(indices, first_seg_v_offsets); // dummy triangles outer corner cap append_dummy_cap(indices, vbuffer_size); // stem triangles append_stem_triangles(indices, first_seg_v_offsets); vbuffer_size += 8; } else { // any other segment // ================= float displacement = 0.0f; const float cos_dir = prev_dir.dot(dir); if (cos_dir > -0.9998477f) { // if the angle between adjacent segments is smaller than 179 degrees const Vec3f med_dir = (prev_dir + dir).normalized(); const float half_width = 0.5f * last_path.width; displacement = half_width * ::tan(::acos(std::clamp(dir.dot(med_dir), -1.0f, 1.0f))); } const float sq_displacement = sqr(displacement); const bool can_displace = displacement > 0.0f && sq_displacement < sq_prev_length && sq_displacement < sq_length; const bool is_right_turn = prev_up.dot(prev_dir.cross(dir)) <= 0.0f; // whether the angle between adjacent segments is greater than 45 degrees const bool is_sharp = cos_dir < 0.7071068f; bool right_displaced = false; bool left_displaced = false; if (!is_sharp && can_displace) { if (is_right_turn) left_displaced = true; else right_displaced = true; } // triangles outer corner cap if (is_right_turn) { if (left_displaced) // dummy triangles append_dummy_cap(indices, vbuffer_size); else { store_triangle(indices, vbuffer_size - 4, vbuffer_size + 1, vbuffer_size - 1); store_triangle(indices, vbuffer_size + 1, vbuffer_size - 2, vbuffer_size - 1); } } else { if (right_displaced) // dummy triangles append_dummy_cap(indices, vbuffer_size); else { store_triangle(indices, vbuffer_size - 4, vbuffer_size - 3, vbuffer_size + 0); store_triangle(indices, vbuffer_size - 3, vbuffer_size - 2, vbuffer_size + 0); } } // stem triangles append_stem_triangles(indices, non_first_seg_v_offsets); vbuffer_size += 6; } #if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC if (next != nullptr && (curr.type != next->type || !last_path.matches(*next, account_for_volumetric_rate))) #else if (next != nullptr && (curr.type != next->type || !last_path.matches(*next))) #endif // ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC // ending cap triangles append_ending_cap_triangles(indices, is_first_segment ? first_seg_v_offsets : non_first_seg_v_offsets); last_path.sub_paths.back().last = { ibuffer_id, indices.size() - 1, move_id, curr.position }; prev_dir = dir; prev_up = up; sq_prev_length = sq_length; }; // format data into the buffers to be rendered as instanced model auto add_model_instance = [](const GCodeProcessorResult::MoveVertex& curr, InstanceBuffer& instances, InstanceIdBuffer& instances_ids, size_t move_id) { // append position instances.push_back(curr.position.x()); instances.push_back(curr.position.y()); instances.push_back(curr.position.z()); // append width instances.push_back(curr.width); // append height instances.push_back(curr.height); // append id instances_ids.push_back(move_id); }; // format data into the buffers to be rendered as batched model auto add_vertices_as_model_batch = [](const GCodeProcessorResult::MoveVertex& curr, const GLModel::Geometry& data, VertexBuffer& vertices, InstanceBuffer& instances, InstanceIdBuffer& instances_ids, size_t move_id) { const double width = static_cast<double>(1.5f * curr.width); const double height = static_cast<double>(1.5f * curr.height); const Transform3d trafo = Geometry::assemble_transform((curr.position - 0.5f * curr.height * Vec3f::UnitZ()).cast<double>(), Vec3d::Zero(), { width, width, height }); const Eigen::Matrix<double, 3, 3, Eigen::DontAlign> normal_matrix = trafo.matrix().template block<3, 3>(0, 0).inverse().transpose(); #if ENABLE_GLBEGIN_GLEND_REMOVAL // append vertices const size_t vertices_count = data.vertices_count(); for (size_t i = 0; i < vertices_count; ++i) { // append position const Vec3d position = trafo * data.extract_position_3(i).cast<double>(); vertices.push_back(float(position.x())); vertices.push_back(float(position.y())); vertices.push_back(float(position.z())); // append normal const Vec3d normal = normal_matrix * data.extract_normal_3(i).cast<double>(); vertices.push_back(float(normal.x())); vertices.push_back(float(normal.y())); vertices.push_back(float(normal.z())); } #else for (const auto& entity : data.entities) { // append vertices for (size_t i = 0; i < entity.positions.size(); ++i) { // append position const Vec3d position = trafo * entity.positions[i].cast<double>(); vertices.push_back(static_cast<float>(position.x())); vertices.push_back(static_cast<float>(position.y())); vertices.push_back(static_cast<float>(position.z())); // append normal const Vec3d normal = normal_matrix * entity.normals[i].cast<double>(); vertices.push_back(static_cast<float>(normal.x())); vertices.push_back(static_cast<float>(normal.y())); vertices.push_back(static_cast<float>(normal.z())); } } #endif // ENABLE_GLBEGIN_GLEND_REMOVAL // append instance position instances.push_back(curr.position.x()); instances.push_back(curr.position.y()); instances.push_back(curr.position.z()); // append instance id instances_ids.push_back(move_id); }; auto add_indices_as_model_batch = [](const GLModel::Geometry& data, IndexBuffer& indices, IBufferType base_index) { #if ENABLE_GLBEGIN_GLEND_REMOVAL const size_t indices_count = data.indices_count(); for (size_t i = 0; i < indices_count; ++i) { indices.push_back(static_cast<IBufferType>(data.extract_ushort_index(i) + base_index)); } #else for (const auto& entity : data.entities) { for (size_t i = 0; i < entity.indices.size(); ++i) { indices.push_back(static_cast<IBufferType>(entity.indices[i] + base_index)); } } #endif // ENABLE_GLBEGIN_GLEND_REMOVAL }; #if ENABLE_GCODE_VIEWER_STATISTICS auto start_time = std::chrono::high_resolution_clock::now(); m_statistics.results_size = SLIC3R_STDVEC_MEMSIZE(gcode_result.moves, GCodeProcessorResult::MoveVertex); m_statistics.results_time = gcode_result.time; #endif // ENABLE_GCODE_VIEWER_STATISTICS m_moves_count = gcode_result.moves.size(); if (m_moves_count == 0) return; m_extruders_count = gcode_result.extruders_count; unsigned int progress_count = 0; static const unsigned int progress_threshold = 1000; wxProgressDialog* progress_dialog = wxGetApp().is_gcode_viewer() ? new wxProgressDialog(_L("Generating toolpaths"), "...", 100, wxGetApp().mainframe, wxPD_AUTO_HIDE | wxPD_APP_MODAL) : nullptr; wxBusyCursor busy; // extract approximate paths bounding box from result for (const GCodeProcessorResult::MoveVertex& move : gcode_result.moves) { if (wxGetApp().is_gcode_viewer()) // for the gcode viewer we need to take in account all moves to correctly size the printbed m_paths_bounding_box.merge(move.position.cast<double>()); else { if (move.type == EMoveType::Extrude && move.extrusion_role != erCustom && move.width != 0.0f && move.height != 0.0f) m_paths_bounding_box.merge(move.position.cast<double>()); } } // set approximate max bounding box (take in account also the tool marker) m_max_bounding_box = m_paths_bounding_box; m_max_bounding_box.merge(m_paths_bounding_box.max + m_sequential_view.marker.get_bounding_box().size().z() * Vec3d::UnitZ()); if (wxGetApp().is_editor()) m_contained_in_bed = wxGetApp().plater()->build_volume().all_paths_inside(gcode_result, m_paths_bounding_box); #if ENABLE_SHOW_TOOLPATHS_COG m_cog.reset(); #endif // ENABLE_SHOW_TOOLPATHS_COG m_sequential_view.gcode_ids.clear(); for (size_t i = 0; i < gcode_result.moves.size(); ++i) { const GCodeProcessorResult::MoveVertex& move = gcode_result.moves[i]; if (move.type != EMoveType::Seam) m_sequential_view.gcode_ids.push_back(move.gcode_id); } #if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC bool account_for_volumetric_rate = m_view_type == EViewType::VolumetricRate; #endif // ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC std::vector<MultiVertexBuffer> vertices(m_buffers.size()); std::vector<MultiIndexBuffer> indices(m_buffers.size()); std::vector<InstanceBuffer> instances(m_buffers.size()); std::vector<InstanceIdBuffer> instances_ids(m_buffers.size()); std::vector<InstancesOffsets> instances_offsets(m_buffers.size()); std::vector<float> options_zs; std::vector<size_t> biased_seams_ids; // toolpaths data -> extract vertices from result for (size_t i = 0; i < m_moves_count; ++i) { const GCodeProcessorResult::MoveVertex& curr = gcode_result.moves[i]; if (curr.type == EMoveType::Seam) biased_seams_ids.push_back(i - biased_seams_ids.size() - 1); const size_t move_id = i - biased_seams_ids.size(); // skip first vertex if (i == 0) continue; const GCodeProcessorResult::MoveVertex& prev = gcode_result.moves[i - 1]; #if ENABLE_SHOW_TOOLPATHS_COG if (curr.type == EMoveType::Extrude && curr.extrusion_role != erSkirt && curr.extrusion_role != erSupportMaterial && curr.extrusion_role != erSupportMaterialInterface && curr.extrusion_role != erWipeTower && curr.extrusion_role != erCustom && curr.extrusion_role != erMixed) { const Vec3d curr_pos = curr.position.cast<double>(); const Vec3d prev_pos = prev.position.cast<double>(); m_cog.add_segment(curr_pos, prev_pos, curr.mm3_per_mm * (curr_pos - prev_pos).norm()); } #endif // ENABLE_SHOW_TOOLPATHS_COG // update progress dialog ++progress_count; if (progress_dialog != nullptr && progress_count % progress_threshold == 0) { progress_dialog->Update(int(100.0f * float(i) / (2.0f * float(m_moves_count))), _L("Generating vertex buffer") + ": " + wxNumberFormatter::ToString(100.0 * double(i) / double(m_moves_count), 0, wxNumberFormatter::Style_None) + "%"); progress_dialog->Fit(); progress_count = 0; } const unsigned char id = buffer_id(curr.type); TBuffer& t_buffer = m_buffers[id]; MultiVertexBuffer& v_multibuffer = vertices[id]; InstanceBuffer& inst_buffer = instances[id]; InstanceIdBuffer& inst_id_buffer = instances_ids[id]; InstancesOffsets& inst_offsets = instances_offsets[id]; // ensure there is at least one vertex buffer if (v_multibuffer.empty()) v_multibuffer.push_back(VertexBuffer()); // if adding the vertices for the current segment exceeds the threshold size of the current vertex buffer // add another vertex buffer size_t vertices_size_to_add = (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) ? t_buffer.model.data.vertices_size_bytes() : t_buffer.max_vertices_per_segment_size_bytes(); if (v_multibuffer.back().size() * sizeof(float) > t_buffer.vertices.max_size_bytes() - vertices_size_to_add) { v_multibuffer.push_back(VertexBuffer()); if (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) { Path& last_path = t_buffer.paths.back(); #if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC if (prev.type == curr.type && last_path.matches(curr, account_for_volumetric_rate)) #else if (prev.type == curr.type && last_path.matches(curr)) #endif // ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC last_path.add_sub_path(prev, static_cast<unsigned int>(v_multibuffer.size()) - 1, 0, move_id - 1); } } VertexBuffer& v_buffer = v_multibuffer.back(); switch (t_buffer.render_primitive_type) { case TBuffer::ERenderPrimitiveType::Point: { add_vertices_as_point(curr, v_buffer); break; } case TBuffer::ERenderPrimitiveType::Line: { add_vertices_as_line(prev, curr, v_buffer); break; } #if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC case TBuffer::ERenderPrimitiveType::Triangle: { add_vertices_as_solid(prev, curr, t_buffer, static_cast<unsigned int>(v_multibuffer.size()) - 1, v_buffer, move_id, account_for_volumetric_rate); break; } #else case TBuffer::ERenderPrimitiveType::Triangle: { add_vertices_as_solid(prev, curr, t_buffer, static_cast<unsigned int>(v_multibuffer.size()) - 1, v_buffer, move_id); break; } #endif // ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC case TBuffer::ERenderPrimitiveType::InstancedModel: { add_model_instance(curr, inst_buffer, inst_id_buffer, move_id); inst_offsets.push_back(prev.position - curr.position); #if ENABLE_GCODE_VIEWER_STATISTICS ++m_statistics.instances_count; #endif // ENABLE_GCODE_VIEWER_STATISTICS break; } case TBuffer::ERenderPrimitiveType::BatchedModel: { add_vertices_as_model_batch(curr, t_buffer.model.data, v_buffer, inst_buffer, inst_id_buffer, move_id); inst_offsets.push_back(prev.position - curr.position); #if ENABLE_GCODE_VIEWER_STATISTICS ++m_statistics.batched_count; #endif // ENABLE_GCODE_VIEWER_STATISTICS break; } } // collect options zs for later use if (curr.type == EMoveType::Pause_Print || curr.type == EMoveType::Custom_GCode) { const float* const last_z = options_zs.empty() ? nullptr : &options_zs.back(); if (last_z == nullptr || curr.position[2] < *last_z - EPSILON || *last_z + EPSILON < curr.position[2]) options_zs.emplace_back(curr.position[2]); } } // smooth toolpaths corners for the given TBuffer using triangles auto smooth_triangle_toolpaths_corners = [&gcode_result, &biased_seams_ids](const TBuffer& t_buffer, MultiVertexBuffer& v_multibuffer) { auto extract_position_at = [](const VertexBuffer& vertices, size_t offset) { return Vec3f(vertices[offset + 0], vertices[offset + 1], vertices[offset + 2]); }; auto update_position_at = [](VertexBuffer& vertices, size_t offset, const Vec3f& position) { vertices[offset + 0] = position.x(); vertices[offset + 1] = position.y(); vertices[offset + 2] = position.z(); }; auto match_right_vertices = [&](const Path::Sub_Path& prev_sub_path, const Path::Sub_Path& next_sub_path, size_t curr_s_id, size_t vertex_size_floats, const Vec3f& displacement_vec) { if (&prev_sub_path == &next_sub_path) { // previous and next segment are both contained into to the same vertex buffer VertexBuffer& vbuffer = v_multibuffer[prev_sub_path.first.b_id]; // offset into the vertex buffer of the next segment 1st vertex const size_t next_1st_offset = (prev_sub_path.last.s_id - curr_s_id) * 6 * vertex_size_floats; // offset into the vertex buffer of the right vertex of the previous segment const size_t prev_right_offset = prev_sub_path.last.i_id - next_1st_offset - 3 * vertex_size_floats; // new position of the right vertices const Vec3f shared_vertex = extract_position_at(vbuffer, prev_right_offset) + displacement_vec; // update previous segment update_position_at(vbuffer, prev_right_offset, shared_vertex); // offset into the vertex buffer of the right vertex of the next segment const size_t next_right_offset = next_sub_path.last.i_id - next_1st_offset; // update next segment update_position_at(vbuffer, next_right_offset, shared_vertex); } else { // previous and next segment are contained into different vertex buffers VertexBuffer& prev_vbuffer = v_multibuffer[prev_sub_path.first.b_id]; VertexBuffer& next_vbuffer = v_multibuffer[next_sub_path.first.b_id]; // offset into the previous vertex buffer of the right vertex of the previous segment const size_t prev_right_offset = prev_sub_path.last.i_id - 3 * vertex_size_floats; // new position of the right vertices const Vec3f shared_vertex = extract_position_at(prev_vbuffer, prev_right_offset) + displacement_vec; // update previous segment update_position_at(prev_vbuffer, prev_right_offset, shared_vertex); // offset into the next vertex buffer of the right vertex of the next segment const size_t next_right_offset = next_sub_path.first.i_id + 1 * vertex_size_floats; // update next segment update_position_at(next_vbuffer, next_right_offset, shared_vertex); } }; auto match_left_vertices = [&](const Path::Sub_Path& prev_sub_path, const Path::Sub_Path& next_sub_path, size_t curr_s_id, size_t vertex_size_floats, const Vec3f& displacement_vec) { if (&prev_sub_path == &next_sub_path) { // previous and next segment are both contained into to the same vertex buffer VertexBuffer& vbuffer = v_multibuffer[prev_sub_path.first.b_id]; // offset into the vertex buffer of the next segment 1st vertex const size_t next_1st_offset = (prev_sub_path.last.s_id - curr_s_id) * 6 * vertex_size_floats; // offset into the vertex buffer of the left vertex of the previous segment const size_t prev_left_offset = prev_sub_path.last.i_id - next_1st_offset - 1 * vertex_size_floats; // new position of the left vertices const Vec3f shared_vertex = extract_position_at(vbuffer, prev_left_offset) + displacement_vec; // update previous segment update_position_at(vbuffer, prev_left_offset, shared_vertex); // offset into the vertex buffer of the left vertex of the next segment const size_t next_left_offset = next_sub_path.last.i_id - next_1st_offset + 1 * vertex_size_floats; // update next segment update_position_at(vbuffer, next_left_offset, shared_vertex); } else { // previous and next segment are contained into different vertex buffers VertexBuffer& prev_vbuffer = v_multibuffer[prev_sub_path.first.b_id]; VertexBuffer& next_vbuffer = v_multibuffer[next_sub_path.first.b_id]; // offset into the previous vertex buffer of the left vertex of the previous segment const size_t prev_left_offset = prev_sub_path.last.i_id - 1 * vertex_size_floats; // new position of the left vertices const Vec3f shared_vertex = extract_position_at(prev_vbuffer, prev_left_offset) + displacement_vec; // update previous segment update_position_at(prev_vbuffer, prev_left_offset, shared_vertex); // offset into the next vertex buffer of the left vertex of the next segment const size_t next_left_offset = next_sub_path.first.i_id + 3 * vertex_size_floats; // update next segment update_position_at(next_vbuffer, next_left_offset, shared_vertex); } }; auto extract_move_id = [&biased_seams_ids](size_t id) { size_t new_id = size_t(-1); auto it = std::lower_bound(biased_seams_ids.begin(), biased_seams_ids.end(), id); if (it == biased_seams_ids.end()) new_id = id + biased_seams_ids.size(); else { if (it == biased_seams_ids.begin() && *it < id) new_id = id; else if (it != biased_seams_ids.begin()) new_id = id + std::distance(biased_seams_ids.begin(), it); } return (new_id == size_t(-1)) ? id : new_id; }; const size_t vertex_size_floats = t_buffer.vertices.vertex_size_floats(); for (const Path& path : t_buffer.paths) { // the two segments of the path sharing the current vertex may belong // to two different vertex buffers size_t prev_sub_path_id = 0; size_t next_sub_path_id = 0; const size_t path_vertices_count = path.vertices_count(); const float half_width = 0.5f * path.width; for (size_t j = 1; j < path_vertices_count - 1; ++j) { const size_t curr_s_id = path.sub_paths.front().first.s_id + j; const size_t move_id = extract_move_id(curr_s_id); const Vec3f& prev = gcode_result.moves[move_id - 1].position; const Vec3f& curr = gcode_result.moves[move_id].position; const Vec3f& next = gcode_result.moves[move_id + 1].position; // select the subpaths which contains the previous/next segments if (!path.sub_paths[prev_sub_path_id].contains(curr_s_id)) ++prev_sub_path_id; if (!path.sub_paths[next_sub_path_id].contains(curr_s_id + 1)) ++next_sub_path_id; const Path::Sub_Path& prev_sub_path = path.sub_paths[prev_sub_path_id]; const Path::Sub_Path& next_sub_path = path.sub_paths[next_sub_path_id]; const Vec3f prev_dir = (curr - prev).normalized(); const Vec3f prev_right = Vec3f(prev_dir.y(), -prev_dir.x(), 0.0f).normalized(); const Vec3f prev_up = prev_right.cross(prev_dir); const Vec3f next_dir = (next - curr).normalized(); const bool is_right_turn = prev_up.dot(prev_dir.cross(next_dir)) <= 0.0f; const float cos_dir = prev_dir.dot(next_dir); // whether the angle between adjacent segments is greater than 45 degrees const bool is_sharp = cos_dir < 0.7071068f; float displacement = 0.0f; if (cos_dir > -0.9998477f) { // if the angle between adjacent segments is smaller than 179 degrees const Vec3f med_dir = (prev_dir + next_dir).normalized(); displacement = half_width * ::tan(::acos(std::clamp(next_dir.dot(med_dir), -1.0f, 1.0f))); } const float sq_prev_length = (curr - prev).squaredNorm(); const float sq_next_length = (next - curr).squaredNorm(); const float sq_displacement = sqr(displacement); const bool can_displace = displacement > 0.0f && sq_displacement < sq_prev_length && sq_displacement < sq_next_length; if (can_displace) { // displacement to apply to the vertices to match const Vec3f displacement_vec = displacement * prev_dir; // matches inner corner vertices if (is_right_turn) match_right_vertices(prev_sub_path, next_sub_path, curr_s_id, vertex_size_floats, -displacement_vec); else match_left_vertices(prev_sub_path, next_sub_path, curr_s_id, vertex_size_floats, -displacement_vec); if (!is_sharp) { // matches outer corner vertices if (is_right_turn) match_left_vertices(prev_sub_path, next_sub_path, curr_s_id, vertex_size_floats, displacement_vec); else match_right_vertices(prev_sub_path, next_sub_path, curr_s_id, vertex_size_floats, displacement_vec); } } } } }; #if ENABLE_GCODE_VIEWER_STATISTICS auto load_vertices_time = std::chrono::high_resolution_clock::now(); m_statistics.load_vertices = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - start_time).count(); #endif // ENABLE_GCODE_VIEWER_STATISTICS // smooth toolpaths corners for TBuffers using triangles for (size_t i = 0; i < m_buffers.size(); ++i) { const TBuffer& t_buffer = m_buffers[i]; if (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) smooth_triangle_toolpaths_corners(t_buffer, vertices[i]); } // dismiss, no more needed std::vector<size_t>().swap(biased_seams_ids); for (MultiVertexBuffer& v_multibuffer : vertices) { for (VertexBuffer& v_buffer : v_multibuffer) { v_buffer.shrink_to_fit(); } } // move the wipe toolpaths half height up to render them on proper position MultiVertexBuffer& wipe_vertices = vertices[buffer_id(EMoveType::Wipe)]; for (VertexBuffer& v_buffer : wipe_vertices) { for (size_t i = 2; i < v_buffer.size(); i += 3) { v_buffer[i] += 0.5f * GCodeProcessor::Wipe_Height; } } // send vertices data to gpu, where needed for (size_t i = 0; i < m_buffers.size(); ++i) { TBuffer& t_buffer = m_buffers[i]; if (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel) { const InstanceBuffer& inst_buffer = instances[i]; if (!inst_buffer.empty()) { t_buffer.model.instances.buffer = inst_buffer; t_buffer.model.instances.s_ids = instances_ids[i]; t_buffer.model.instances.offsets = instances_offsets[i]; } } else { if (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) { const InstanceBuffer& inst_buffer = instances[i]; if (!inst_buffer.empty()) { t_buffer.model.instances.buffer = inst_buffer; t_buffer.model.instances.s_ids = instances_ids[i]; t_buffer.model.instances.offsets = instances_offsets[i]; } } const MultiVertexBuffer& v_multibuffer = vertices[i]; for (const VertexBuffer& v_buffer : v_multibuffer) { const size_t size_elements = v_buffer.size(); const size_t size_bytes = size_elements * sizeof(float); const size_t vertices_count = size_elements / t_buffer.vertices.vertex_size_floats(); t_buffer.vertices.count += vertices_count; #if ENABLE_GCODE_VIEWER_STATISTICS m_statistics.total_vertices_gpu_size += static_cast<int64_t>(size_bytes); m_statistics.max_vbuffer_gpu_size = std::max(m_statistics.max_vbuffer_gpu_size, static_cast<int64_t>(size_bytes)); ++m_statistics.vbuffers_count; #endif // ENABLE_GCODE_VIEWER_STATISTICS GLuint id = 0; glsafe(::glGenBuffers(1, &id)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, id)); glsafe(::glBufferData(GL_ARRAY_BUFFER, size_bytes, v_buffer.data(), GL_STATIC_DRAW)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); t_buffer.vertices.vbos.push_back(static_cast<unsigned int>(id)); t_buffer.vertices.sizes.push_back(size_bytes); } } } #if ENABLE_GCODE_VIEWER_STATISTICS auto smooth_vertices_time = std::chrono::high_resolution_clock::now(); m_statistics.smooth_vertices = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - load_vertices_time).count(); #endif // ENABLE_GCODE_VIEWER_STATISTICS log_memory_usage("Loaded G-code generated vertex buffers ", vertices, indices); // dismiss vertices data, no more needed std::vector<MultiVertexBuffer>().swap(vertices); std::vector<InstanceBuffer>().swap(instances); std::vector<InstanceIdBuffer>().swap(instances_ids); // toolpaths data -> extract indices from result // paths may have been filled while extracting vertices, // so reset them, they will be filled again while extracting indices for (TBuffer& buffer : m_buffers) { buffer.paths.clear(); } // variable used to keep track of the current vertex buffers index and size using CurrVertexBuffer = std::pair<unsigned int, size_t>; std::vector<CurrVertexBuffer> curr_vertex_buffers(m_buffers.size(), { 0, 0 }); // variable used to keep track of the vertex buffers ids using VboIndexList = std::vector<unsigned int>; std::vector<VboIndexList> vbo_indices(m_buffers.size()); size_t seams_count = 0; for (size_t i = 0; i < m_moves_count; ++i) { const GCodeProcessorResult::MoveVertex& curr = gcode_result.moves[i]; if (curr.type == EMoveType::Seam) ++seams_count; const size_t move_id = i - seams_count; // skip first vertex if (i == 0) continue; const GCodeProcessorResult::MoveVertex& prev = gcode_result.moves[i - 1]; const GCodeProcessorResult::MoveVertex* next = nullptr; if (i < m_moves_count - 1) next = &gcode_result.moves[i + 1]; ++progress_count; if (progress_dialog != nullptr && progress_count % progress_threshold == 0) { progress_dialog->Update(int(100.0f * float(m_moves_count + i) / (2.0f * float(m_moves_count))), _L("Generating index buffers") + ": " + wxNumberFormatter::ToString(100.0 * double(i) / double(m_moves_count), 0, wxNumberFormatter::Style_None) + "%"); progress_dialog->Fit(); progress_count = 0; } const unsigned char id = buffer_id(curr.type); TBuffer& t_buffer = m_buffers[id]; MultiIndexBuffer& i_multibuffer = indices[id]; CurrVertexBuffer& curr_vertex_buffer = curr_vertex_buffers[id]; VboIndexList& vbo_index_list = vbo_indices[id]; // ensure there is at least one index buffer if (i_multibuffer.empty()) { i_multibuffer.push_back(IndexBuffer()); if (!t_buffer.vertices.vbos.empty()) vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]); } // if adding the indices for the current segment exceeds the threshold size of the current index buffer // create another index buffer size_t indiced_size_to_add = (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) ? t_buffer.model.data.indices_size_bytes() : t_buffer.max_indices_per_segment_size_bytes(); if (i_multibuffer.back().size() * sizeof(IBufferType) >= IBUFFER_THRESHOLD_BYTES - indiced_size_to_add) { i_multibuffer.push_back(IndexBuffer()); vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]); if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Point && t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) { Path& last_path = t_buffer.paths.back(); last_path.add_sub_path(prev, static_cast<unsigned int>(i_multibuffer.size()) - 1, 0, move_id - 1); } } // if adding the vertices for the current segment exceeds the threshold size of the current vertex buffer // create another index buffer size_t vertices_size_to_add = (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) ? t_buffer.model.data.vertices_size_bytes() : t_buffer.max_vertices_per_segment_size_bytes(); if (curr_vertex_buffer.second * t_buffer.vertices.vertex_size_bytes() > t_buffer.vertices.max_size_bytes() - vertices_size_to_add) { i_multibuffer.push_back(IndexBuffer()); ++curr_vertex_buffer.first; curr_vertex_buffer.second = 0; vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]); if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Point && t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) { Path& last_path = t_buffer.paths.back(); last_path.add_sub_path(prev, static_cast<unsigned int>(i_multibuffer.size()) - 1, 0, move_id - 1); } } IndexBuffer& i_buffer = i_multibuffer.back(); switch (t_buffer.render_primitive_type) { case TBuffer::ERenderPrimitiveType::Point: { add_indices_as_point(curr, t_buffer, static_cast<unsigned int>(i_multibuffer.size()) - 1, i_buffer, move_id); curr_vertex_buffer.second += t_buffer.max_vertices_per_segment(); break; } case TBuffer::ERenderPrimitiveType::Line: { #if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC add_indices_as_line(prev, curr, t_buffer, static_cast<unsigned int>(i_multibuffer.size()) - 1, i_buffer, move_id, account_for_volumetric_rate); #else add_indices_as_line(prev, curr, t_buffer, static_cast<unsigned int>(i_multibuffer.size()) - 1, i_buffer, move_id); #endif // ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC curr_vertex_buffer.second += t_buffer.max_vertices_per_segment(); break; } case TBuffer::ERenderPrimitiveType::Triangle: { #if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC add_indices_as_solid(prev, curr, next, t_buffer, curr_vertex_buffer.second, static_cast<unsigned int>(i_multibuffer.size()) - 1, i_buffer, move_id, account_for_volumetric_rate); #else add_indices_as_solid(prev, curr, next, t_buffer, curr_vertex_buffer.second, static_cast<unsigned int>(i_multibuffer.size()) - 1, i_buffer, move_id); #endif // ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC break; } case TBuffer::ERenderPrimitiveType::BatchedModel: { add_indices_as_model_batch(t_buffer.model.data, i_buffer, curr_vertex_buffer.second); curr_vertex_buffer.second += t_buffer.model.data.vertices_count(); break; } default: { break; } } } for (MultiIndexBuffer& i_multibuffer : indices) { for (IndexBuffer& i_buffer : i_multibuffer) { i_buffer.shrink_to_fit(); } } // toolpaths data -> send indices data to gpu for (size_t i = 0; i < m_buffers.size(); ++i) { TBuffer& t_buffer = m_buffers[i]; if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::InstancedModel) { const MultiIndexBuffer& i_multibuffer = indices[i]; for (const IndexBuffer& i_buffer : i_multibuffer) { const size_t size_elements = i_buffer.size(); const size_t size_bytes = size_elements * sizeof(IBufferType); // stores index buffer informations into TBuffer t_buffer.indices.push_back(IBuffer()); IBuffer& ibuf = t_buffer.indices.back(); ibuf.count = size_elements; ibuf.vbo = vbo_indices[i][t_buffer.indices.size() - 1]; #if ENABLE_GCODE_VIEWER_STATISTICS m_statistics.total_indices_gpu_size += static_cast<int64_t>(size_bytes); m_statistics.max_ibuffer_gpu_size = std::max(m_statistics.max_ibuffer_gpu_size, static_cast<int64_t>(size_bytes)); ++m_statistics.ibuffers_count; #endif // ENABLE_GCODE_VIEWER_STATISTICS glsafe(::glGenBuffers(1, &ibuf.ibo)); glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibuf.ibo)); glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, size_bytes, i_buffer.data(), GL_STATIC_DRAW)); glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); } } } if (progress_dialog != nullptr) { progress_dialog->Update(100, ""); progress_dialog->Fit(); } #if ENABLE_GCODE_VIEWER_STATISTICS for (const TBuffer& buffer : m_buffers) { m_statistics.paths_size += SLIC3R_STDVEC_MEMSIZE(buffer.paths, Path); } auto update_segments_count = [&](EMoveType type, int64_t& count) { unsigned int id = buffer_id(type); const MultiIndexBuffer& buffers = indices[id]; int64_t indices_count = 0; for (const IndexBuffer& buffer : buffers) { indices_count += buffer.size(); } const TBuffer& t_buffer = m_buffers[id]; if (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) indices_count -= static_cast<int64_t>(12 * t_buffer.paths.size()); // remove the starting + ending caps = 4 triangles count += indices_count / t_buffer.indices_per_segment(); }; update_segments_count(EMoveType::Travel, m_statistics.travel_segments_count); update_segments_count(EMoveType::Wipe, m_statistics.wipe_segments_count); update_segments_count(EMoveType::Extrude, m_statistics.extrude_segments_count); m_statistics.load_indices = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - smooth_vertices_time).count(); #endif // ENABLE_GCODE_VIEWER_STATISTICS log_memory_usage("Loaded G-code generated indices buffers ", vertices, indices); // dismiss indices data, no more needed std::vector<MultiIndexBuffer>().swap(indices); // layers zs / roles / extruder ids -> extract from result size_t last_travel_s_id = 0; seams_count = 0; for (size_t i = 0; i < m_moves_count; ++i) { const GCodeProcessorResult::MoveVertex& move = gcode_result.moves[i]; if (move.type == EMoveType::Seam) ++seams_count; size_t move_id = i - seams_count; if (move.type == EMoveType::Extrude) { // layers zs const double* const last_z = m_layers.empty() ? nullptr : &m_layers.get_zs().back(); const double z = static_cast<double>(move.position.z()); if (last_z == nullptr || z < *last_z - EPSILON || *last_z + EPSILON < z) m_layers.append(z, { last_travel_s_id, move_id }); else m_layers.get_ranges().back().last = move_id; // extruder ids m_extruder_ids.emplace_back(move.extruder_id); // roles if (i > 0) m_roles.emplace_back(move.extrusion_role); } else if (move.type == EMoveType::Travel) { if (move_id - last_travel_s_id > 1 && !m_layers.empty()) m_layers.get_ranges().back().last = move_id; last_travel_s_id = move_id; } } // roles -> remove duplicates sort_remove_duplicates(m_roles); m_roles.shrink_to_fit(); // extruder ids -> remove duplicates sort_remove_duplicates(m_extruder_ids); m_extruder_ids.shrink_to_fit(); #if ENABLE_SPIRAL_VASE_LAYERS // replace layers for spiral vase mode if (!gcode_result.spiral_vase_layers.empty()) { m_layers.reset(); for (const auto& layer : gcode_result.spiral_vase_layers) { m_layers.append(layer.first, { layer.second.first, layer.second.second }); } } #endif // ENABLE_SPIRAL_VASE_LAYERS // set layers z range if (!m_layers.empty()) m_layers_z_range = { 0, static_cast<unsigned int>(m_layers.size() - 1) }; // change color of paths whose layer contains option points if (!options_zs.empty()) { TBuffer& extrude_buffer = m_buffers[buffer_id(EMoveType::Extrude)]; for (Path& path : extrude_buffer.paths) { const float z = path.sub_paths.front().first.position.z(); if (std::find_if(options_zs.begin(), options_zs.end(), [z](float f) { return f - EPSILON <= z && z <= f + EPSILON; }) != options_zs.end()) path.cp_color_id = 255 - path.cp_color_id; } } #if ENABLE_GCODE_VIEWER_STATISTICS m_statistics.load_time = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - start_time).count(); #endif // ENABLE_GCODE_VIEWER_STATISTICS if (progress_dialog != nullptr) progress_dialog->Destroy(); } #if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL void GCodeViewer::load_shells(const Print& print) #else void GCodeViewer::load_shells(const Print& print, bool initialized) #endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL { if (print.objects().empty()) // no shells, return return; // adds objects' volumes int object_id = 0; for (const PrintObject* obj : print.objects()) { const ModelObject* model_obj = obj->model_object(); std::vector<int> instance_ids(model_obj->instances.size()); for (int i = 0; i < (int)model_obj->instances.size(); ++i) { instance_ids[i] = i; } size_t current_volumes_count = m_shells.volumes.volumes.size(); #if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL m_shells.volumes.load_object(model_obj, object_id, instance_ids); #else m_shells.volumes.load_object(model_obj, object_id, instance_ids, initialized); #endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL // adjust shells' z if raft is present const SlicingParameters& slicing_parameters = obj->slicing_parameters(); if (slicing_parameters.object_print_z_min != 0.0) { const Vec3d z_offset = slicing_parameters.object_print_z_min * Vec3d::UnitZ(); for (size_t i = current_volumes_count; i < m_shells.volumes.volumes.size(); ++i) { GLVolume* v = m_shells.volumes.volumes[i]; v->set_volume_offset(v->get_volume_offset() + z_offset); } } ++object_id; } if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF) { // adds wipe tower's volume const double max_z = print.objects()[0]->model_object()->get_model()->bounding_box().max(2); const PrintConfig& config = print.config(); const size_t extruders_count = config.nozzle_diameter.size(); if (extruders_count > 1 && config.wipe_tower && !config.complete_objects) { const float depth = print.wipe_tower_data(extruders_count).depth; const float brim_width = print.wipe_tower_data(extruders_count).brim_width; #if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL m_shells.volumes.load_wipe_tower_preview(config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle, !print.is_step_done(psWipeTower), brim_width); #else m_shells.volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle, !print.is_step_done(psWipeTower), brim_width); #endif // ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL #else #if ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL m_shells.volumes.load_wipe_tower_preview(config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle, !print.is_step_done(psWipeTower), brim_width, initialized); #else m_shells.volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle, !print.is_step_done(psWipeTower), brim_width, initialized); #endif // ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL #endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL } } // remove modifiers while (true) { GLVolumePtrs::iterator it = std::find_if(m_shells.volumes.volumes.begin(), m_shells.volumes.volumes.end(), [](GLVolume* volume) { return volume->is_modifier; }); if (it != m_shells.volumes.volumes.end()) { delete (*it); m_shells.volumes.volumes.erase(it); } else break; } for (GLVolume* volume : m_shells.volumes.volumes) { volume->zoom_to_volumes = false; volume->color.a(0.25f); volume->force_native_color = true; volume->set_render_color(true); } } void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool keep_sequential_current_last) const { #if ENABLE_GCODE_VIEWER_STATISTICS auto start_time = std::chrono::high_resolution_clock::now(); #endif // ENABLE_GCODE_VIEWER_STATISTICS auto extrusion_color = [this](const Path& path) { ColorRGBA color; switch (m_view_type) { case EViewType::FeatureType: { color = Extrusion_Role_Colors[static_cast<unsigned int>(path.role)]; break; } case EViewType::Height: { color = m_extrusions.ranges.height.get_color_at(path.height); break; } case EViewType::Width: { color = m_extrusions.ranges.width.get_color_at(path.width); break; } case EViewType::Feedrate: { color = m_extrusions.ranges.feedrate.get_color_at(path.feedrate); break; } case EViewType::FanSpeed: { color = m_extrusions.ranges.fan_speed.get_color_at(path.fan_speed); break; } case EViewType::Temperature: { color = m_extrusions.ranges.temperature.get_color_at(path.temperature); break; } #if ENABLE_PREVIEW_LAYER_TIME case EViewType::LayerTimeLinear: case EViewType::LayerTimeLogarithmic: { const Path::Sub_Path& sub_path = path.sub_paths.front(); double z = static_cast<double>(sub_path.first.position.z()); const std::vector<double>& zs = m_layers.get_zs(); const std::vector<Layers::Range>& ranges = m_layers.get_ranges(); size_t time_mode_id = static_cast<size_t>(m_time_estimate_mode); for (size_t i = 0; i < zs.size(); ++i) { if (std::abs(zs[i] - z) < EPSILON) { if (ranges[i].contains(sub_path.first.s_id)) { color = m_extrusions.ranges.layer_time[time_mode_id].get_color_at(m_layers_times[time_mode_id][i], (m_view_type == EViewType::LayerTimeLinear) ? Extrusions::Range::EType::Linear : Extrusions::Range::EType::Logarithmic); break; } } } break; } #endif // ENABLE_PREVIEW_LAYER_TIME case EViewType::VolumetricRate: { color = m_extrusions.ranges.volumetric_rate.get_color_at(path.volumetric_rate); break; } case EViewType::Tool: { color = m_tool_colors[path.extruder_id]; break; } case EViewType::ColorPrint: { if (path.cp_color_id >= static_cast<unsigned char>(m_tool_colors.size())) color = ColorRGBA::GRAY(); else color = m_tool_colors[path.cp_color_id]; break; } default: { color = ColorRGBA::WHITE(); break; } } return color; }; auto travel_color = [](const Path& path) { return (path.delta_extruder < 0.0f) ? Travel_Colors[2] /* Retract */ : ((path.delta_extruder > 0.0f) ? Travel_Colors[1] /* Extrude */ : Travel_Colors[0] /* Move */); }; auto is_in_layers_range = [this](const Path& path, size_t min_id, size_t max_id) { auto in_layers_range = [this, min_id, max_id](size_t id) { return m_layers.get_range_at(min_id).first <= id && id <= m_layers.get_range_at(max_id).last; }; return in_layers_range(path.sub_paths.front().first.s_id) && in_layers_range(path.sub_paths.back().last.s_id); }; auto is_travel_in_layers_range = [this](size_t path_id, size_t min_id, size_t max_id) { const TBuffer& buffer = m_buffers[buffer_id(EMoveType::Travel)]; if (path_id >= buffer.paths.size()) return false; Path path = buffer.paths[path_id]; size_t first = path_id; size_t last = path_id; // check adjacent paths while (first > 0 && path.sub_paths.front().first.position.isApprox(buffer.paths[first - 1].sub_paths.back().last.position)) { --first; path.sub_paths.front().first = buffer.paths[first].sub_paths.front().first; } while (last < buffer.paths.size() - 1 && path.sub_paths.back().last.position.isApprox(buffer.paths[last + 1].sub_paths.front().first.position)) { ++last; path.sub_paths.back().last = buffer.paths[last].sub_paths.back().last; } const size_t min_s_id = m_layers.get_range_at(min_id).first; const size_t max_s_id = m_layers.get_range_at(max_id).last; return (min_s_id <= path.sub_paths.front().first.s_id && path.sub_paths.front().first.s_id <= max_s_id) || (min_s_id <= path.sub_paths.back().last.s_id && path.sub_paths.back().last.s_id <= max_s_id); }; #if ENABLE_GCODE_VIEWER_STATISTICS Statistics* statistics = const_cast<Statistics*>(&m_statistics); statistics->render_paths_size = 0; statistics->models_instances_size = 0; #endif // ENABLE_GCODE_VIEWER_STATISTICS const bool top_layer_only = get_app_config()->get("seq_top_layer_only") == "1"; SequentialView::Endpoints global_endpoints = { m_moves_count , 0 }; SequentialView::Endpoints top_layer_endpoints = global_endpoints; SequentialView* sequential_view = const_cast<SequentialView*>(&m_sequential_view); if (top_layer_only || !keep_sequential_current_first) sequential_view->current.first = 0; if (!keep_sequential_current_last) sequential_view->current.last = m_moves_count; // first pass: collect visible paths and update sequential view data std::vector<std::tuple<unsigned char, unsigned int, unsigned int, unsigned int>> paths; for (size_t b = 0; b < m_buffers.size(); ++b) { TBuffer& buffer = const_cast<TBuffer&>(m_buffers[b]); // reset render paths buffer.render_paths.clear(); if (!buffer.visible) continue; if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel || buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) { for (size_t id : buffer.model.instances.s_ids) { if (id < m_layers.get_range_at(m_layers_z_range[0]).first || m_layers.get_range_at(m_layers_z_range[1]).last < id) continue; global_endpoints.first = std::min(global_endpoints.first, id); global_endpoints.last = std::max(global_endpoints.last, id); if (top_layer_only) { if (id < m_layers.get_range_at(m_layers_z_range[1]).first || m_layers.get_range_at(m_layers_z_range[1]).last < id) continue; top_layer_endpoints.first = std::min(top_layer_endpoints.first, id); top_layer_endpoints.last = std::max(top_layer_endpoints.last, id); } } } else { for (size_t i = 0; i < buffer.paths.size(); ++i) { const Path& path = buffer.paths[i]; if (path.type == EMoveType::Travel) { if (!is_travel_in_layers_range(i, m_layers_z_range[0], m_layers_z_range[1])) continue; } else if (!is_in_layers_range(path, m_layers_z_range[0], m_layers_z_range[1])) continue; if (path.type == EMoveType::Extrude && !is_visible(path)) continue; // store valid path for (size_t j = 0; j < path.sub_paths.size(); ++j) { paths.push_back({ static_cast<unsigned char>(b), path.sub_paths[j].first.b_id, static_cast<unsigned int>(i), static_cast<unsigned int>(j) }); } global_endpoints.first = std::min(global_endpoints.first, path.sub_paths.front().first.s_id); global_endpoints.last = std::max(global_endpoints.last, path.sub_paths.back().last.s_id); if (top_layer_only) { if (path.type == EMoveType::Travel) { if (is_travel_in_layers_range(i, m_layers_z_range[1], m_layers_z_range[1])) { top_layer_endpoints.first = std::min(top_layer_endpoints.first, path.sub_paths.front().first.s_id); top_layer_endpoints.last = std::max(top_layer_endpoints.last, path.sub_paths.back().last.s_id); } } else if (is_in_layers_range(path, m_layers_z_range[1], m_layers_z_range[1])) { top_layer_endpoints.first = std::min(top_layer_endpoints.first, path.sub_paths.front().first.s_id); top_layer_endpoints.last = std::max(top_layer_endpoints.last, path.sub_paths.back().last.s_id); } } } } } // update current sequential position sequential_view->current.first = !top_layer_only && keep_sequential_current_first ? std::clamp(sequential_view->current.first, global_endpoints.first, global_endpoints.last) : global_endpoints.first; sequential_view->current.last = keep_sequential_current_last ? std::clamp(sequential_view->current.last, global_endpoints.first, global_endpoints.last) : global_endpoints.last; // get the world position from the vertex buffer bool found = false; for (const TBuffer& buffer : m_buffers) { if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel || buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) { for (size_t i = 0; i < buffer.model.instances.s_ids.size(); ++i) { if (buffer.model.instances.s_ids[i] == m_sequential_view.current.last) { size_t offset = i * buffer.model.instances.instance_size_floats(); sequential_view->current_position.x() = buffer.model.instances.buffer[offset + 0]; sequential_view->current_position.y() = buffer.model.instances.buffer[offset + 1]; sequential_view->current_position.z() = buffer.model.instances.buffer[offset + 2]; sequential_view->current_offset = buffer.model.instances.offsets[i]; found = true; break; } } } else { // searches the path containing the current position for (const Path& path : buffer.paths) { if (path.contains(m_sequential_view.current.last)) { const int sub_path_id = path.get_id_of_sub_path_containing(m_sequential_view.current.last); if (sub_path_id != -1) { const Path::Sub_Path& sub_path = path.sub_paths[sub_path_id]; unsigned int offset = static_cast<unsigned int>(m_sequential_view.current.last - sub_path.first.s_id); if (offset > 0) { if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Line) offset = 2 * offset - 1; else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) { unsigned int indices_count = buffer.indices_per_segment(); offset = indices_count * (offset - 1) + (indices_count - 2); if (sub_path_id == 0) offset += 6; // add 2 triangles for starting cap } } offset += static_cast<unsigned int>(sub_path.first.i_id); // gets the vertex index from the index buffer on gpu const IBuffer& i_buffer = buffer.indices[sub_path.first.b_id]; unsigned int index = 0; glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo)); glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>(offset * sizeof(IBufferType)), static_cast<GLsizeiptr>(sizeof(IBufferType)), static_cast<void*>(&index))); glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); // gets the position from the vertices buffer on gpu glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo)); glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, static_cast<GLintptr>(index * buffer.vertices.vertex_size_bytes()), static_cast<GLsizeiptr>(3 * sizeof(float)), static_cast<void*>(sequential_view->current_position.data()))); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); sequential_view->current_offset = Vec3f::Zero(); found = true; break; } } } } if (found) break; } // second pass: filter paths by sequential data and collect them by color RenderPath* render_path = nullptr; for (const auto& [tbuffer_id, ibuffer_id, path_id, sub_path_id] : paths) { TBuffer& buffer = const_cast<TBuffer&>(m_buffers[tbuffer_id]); const Path& path = buffer.paths[path_id]; const Path::Sub_Path& sub_path = path.sub_paths[sub_path_id]; if (m_sequential_view.current.last < sub_path.first.s_id || sub_path.last.s_id < m_sequential_view.current.first) continue; ColorRGBA color; switch (path.type) { case EMoveType::Tool_change: case EMoveType::Color_change: case EMoveType::Pause_Print: case EMoveType::Custom_GCode: case EMoveType::Retract: case EMoveType::Unretract: case EMoveType::Seam: { color = option_color(path.type); break; } case EMoveType::Extrude: { if (!top_layer_only || m_sequential_view.current.last == global_endpoints.last || is_in_layers_range(path, m_layers_z_range[1], m_layers_z_range[1])) color = extrusion_color(path); else color = Neutral_Color; break; } case EMoveType::Travel: { if (!top_layer_only || m_sequential_view.current.last == global_endpoints.last || is_travel_in_layers_range(path_id, m_layers_z_range[1], m_layers_z_range[1])) color = (m_view_type == EViewType::Feedrate || m_view_type == EViewType::Tool || m_view_type == EViewType::ColorPrint) ? extrusion_color(path) : travel_color(path); else color = Neutral_Color; break; } case EMoveType::Wipe: { color = Wipe_Color; break; } default: { color = { 0.0f, 0.0f, 0.0f, 1.0f }; break; } } RenderPath key{ tbuffer_id, color, static_cast<unsigned int>(ibuffer_id), path_id }; if (render_path == nullptr || !RenderPathPropertyEqual()(*render_path, key)) { buffer.render_paths.emplace_back(key); render_path = const_cast<RenderPath*>(&buffer.render_paths.back()); } unsigned int delta_1st = 0; if (sub_path.first.s_id < m_sequential_view.current.first && m_sequential_view.current.first <= sub_path.last.s_id) delta_1st = static_cast<unsigned int>(m_sequential_view.current.first - sub_path.first.s_id); unsigned int size_in_indices = 0; switch (buffer.render_primitive_type) { case TBuffer::ERenderPrimitiveType::Point: { size_in_indices = buffer.indices_per_segment(); break; } case TBuffer::ERenderPrimitiveType::Line: case TBuffer::ERenderPrimitiveType::Triangle: { unsigned int segments_count = std::min(m_sequential_view.current.last, sub_path.last.s_id) - std::max(m_sequential_view.current.first, sub_path.first.s_id); size_in_indices = buffer.indices_per_segment() * segments_count; break; } default: { break; } } if (size_in_indices == 0) continue; if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) { if (sub_path_id == 0 && delta_1st == 0) size_in_indices += 6; // add 2 triangles for starting cap if (sub_path_id == path.sub_paths.size() - 1 && path.sub_paths.back().last.s_id <= m_sequential_view.current.last) size_in_indices += 6; // add 2 triangles for ending cap if (delta_1st > 0) size_in_indices -= 6; // remove 2 triangles for corner cap } render_path->sizes.push_back(size_in_indices); if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) { delta_1st *= buffer.indices_per_segment(); if (delta_1st > 0) { delta_1st += 6; // skip 2 triangles for corner cap if (sub_path_id == 0) delta_1st += 6; // skip 2 triangles for starting cap } } render_path->offsets.push_back(static_cast<size_t>((sub_path.first.i_id + delta_1st) * sizeof(IBufferType))); #if 0 // check sizes and offsets against index buffer size on gpu GLint buffer_size; glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->indices[render_path->ibuffer_id].ibo)); glsafe(::glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &buffer_size)); glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); if (render_path->offsets.back() + render_path->sizes.back() * sizeof(IBufferType) > buffer_size) BOOST_LOG_TRIVIAL(error) << "GCodeViewer::refresh_render_paths: Invalid render path data"; #endif } // Removes empty render paths and sort. for (size_t b = 0; b < m_buffers.size(); ++b) { TBuffer* buffer = const_cast<TBuffer*>(&m_buffers[b]); buffer->render_paths.erase(std::remove_if(buffer->render_paths.begin(), buffer->render_paths.end(), [](const auto &path){ return path.sizes.empty() || path.offsets.empty(); }), buffer->render_paths.end()); } // second pass: for buffers using instanced and batched models, update the instances render ranges for (size_t b = 0; b < m_buffers.size(); ++b) { TBuffer& buffer = const_cast<TBuffer&>(m_buffers[b]); if (buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::InstancedModel && buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) continue; buffer.model.instances.render_ranges.reset(); if (!buffer.visible || buffer.model.instances.s_ids.empty()) continue; buffer.model.instances.render_ranges.ranges.push_back({ 0, 0, 0, buffer.model.color }); bool has_second_range = top_layer_only && m_sequential_view.current.last != m_sequential_view.global.last; if (has_second_range) buffer.model.instances.render_ranges.ranges.push_back({ 0, 0, 0, Neutral_Color }); if (m_sequential_view.current.first <= buffer.model.instances.s_ids.back() && buffer.model.instances.s_ids.front() <= m_sequential_view.current.last) { for (size_t id : buffer.model.instances.s_ids) { if (has_second_range) { if (id < m_sequential_view.endpoints.first) { ++buffer.model.instances.render_ranges.ranges.front().offset; if (id <= m_sequential_view.current.first) ++buffer.model.instances.render_ranges.ranges.back().offset; else ++buffer.model.instances.render_ranges.ranges.back().count; } else if (id <= m_sequential_view.current.last) ++buffer.model.instances.render_ranges.ranges.front().count; else break; } else { if (id <= m_sequential_view.current.first) ++buffer.model.instances.render_ranges.ranges.front().offset; else if (id <= m_sequential_view.current.last) ++buffer.model.instances.render_ranges.ranges.front().count; else break; } } } } // set sequential data to their final value sequential_view->endpoints = top_layer_only ? top_layer_endpoints : global_endpoints; sequential_view->current.first = !top_layer_only && keep_sequential_current_first ? std::clamp(sequential_view->current.first, sequential_view->endpoints.first, sequential_view->endpoints.last) : sequential_view->endpoints.first; sequential_view->global = global_endpoints; // updates sequential range caps std::array<SequentialRangeCap, 2>* sequential_range_caps = const_cast<std::array<SequentialRangeCap, 2>*>(&m_sequential_range_caps); (*sequential_range_caps)[0].reset(); (*sequential_range_caps)[1].reset(); if (m_sequential_view.current.first != m_sequential_view.current.last) { for (const auto& [tbuffer_id, ibuffer_id, path_id, sub_path_id] : paths) { TBuffer& buffer = const_cast<TBuffer&>(m_buffers[tbuffer_id]); if (buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Triangle) continue; const Path& path = buffer.paths[path_id]; const Path::Sub_Path& sub_path = path.sub_paths[sub_path_id]; if (m_sequential_view.current.last <= sub_path.first.s_id || sub_path.last.s_id <= m_sequential_view.current.first) continue; // update cap for first endpoint of current range if (m_sequential_view.current.first > sub_path.first.s_id) { SequentialRangeCap& cap = (*sequential_range_caps)[0]; const IBuffer& i_buffer = buffer.indices[ibuffer_id]; cap.buffer = &buffer; cap.vbo = i_buffer.vbo; // calculate offset into the index buffer unsigned int offset = sub_path.first.i_id; offset += 6; // add 2 triangles for corner cap offset += static_cast<unsigned int>(m_sequential_view.current.first - sub_path.first.s_id) * buffer.indices_per_segment(); if (sub_path_id == 0) offset += 6; // add 2 triangles for starting cap // extract indices from index buffer std::array<IBufferType, 6> indices{ 0, 0, 0, 0, 0, 0 }; glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo)); glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>((offset + 0) * sizeof(IBufferType)), static_cast<GLsizeiptr>(sizeof(IBufferType)), static_cast<void*>(&indices[0]))); glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>((offset + 7) * sizeof(IBufferType)), static_cast<GLsizeiptr>(sizeof(IBufferType)), static_cast<void*>(&indices[1]))); glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>((offset + 1) * sizeof(IBufferType)), static_cast<GLsizeiptr>(sizeof(IBufferType)), static_cast<void*>(&indices[2]))); glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>((offset + 13) * sizeof(IBufferType)), static_cast<GLsizeiptr>(sizeof(IBufferType)), static_cast<void*>(&indices[4]))); glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); indices[3] = indices[0]; indices[5] = indices[1]; // send indices to gpu glsafe(::glGenBuffers(1, &cap.ibo)); glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cap.ibo)); glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(IBufferType), indices.data(), GL_STATIC_DRAW)); glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); // extract color from render path size_t offset_bytes = offset * sizeof(IBufferType); for (const RenderPath& render_path : buffer.render_paths) { if (render_path.ibuffer_id == ibuffer_id) { for (size_t j = 0; j < render_path.offsets.size(); ++j) { if (render_path.contains(offset_bytes)) { cap.color = render_path.color; break; } } } } } // update cap for last endpoint of current range if (m_sequential_view.current.last < sub_path.last.s_id) { SequentialRangeCap& cap = (*sequential_range_caps)[1]; const IBuffer& i_buffer = buffer.indices[ibuffer_id]; cap.buffer = &buffer; cap.vbo = i_buffer.vbo; // calculate offset into the index buffer unsigned int offset = sub_path.first.i_id; offset += 6; // add 2 triangles for corner cap offset += static_cast<unsigned int>(m_sequential_view.current.last - 1 - sub_path.first.s_id) * buffer.indices_per_segment(); if (sub_path_id == 0) offset += 6; // add 2 triangles for starting cap // extract indices from index buffer std::array<IBufferType, 6> indices{ 0, 0, 0, 0, 0, 0 }; glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo)); glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>((offset + 2) * sizeof(IBufferType)), static_cast<GLsizeiptr>(sizeof(IBufferType)), static_cast<void*>(&indices[0]))); glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>((offset + 4) * sizeof(IBufferType)), static_cast<GLsizeiptr>(sizeof(IBufferType)), static_cast<void*>(&indices[1]))); glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>((offset + 10) * sizeof(IBufferType)), static_cast<GLsizeiptr>(sizeof(IBufferType)), static_cast<void*>(&indices[2]))); glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>((offset + 16) * sizeof(IBufferType)), static_cast<GLsizeiptr>(sizeof(IBufferType)), static_cast<void*>(&indices[5]))); glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); indices[3] = indices[0]; indices[4] = indices[2]; // send indices to gpu glsafe(::glGenBuffers(1, &cap.ibo)); glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cap.ibo)); glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, 6 * sizeof(IBufferType), indices.data(), GL_STATIC_DRAW)); glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); // extract color from render path size_t offset_bytes = offset * sizeof(IBufferType); for (const RenderPath& render_path : buffer.render_paths) { if (render_path.ibuffer_id == ibuffer_id) { for (size_t j = 0; j < render_path.offsets.size(); ++j) { if (render_path.contains(offset_bytes)) { cap.color = render_path.color; break; } } } } } if ((*sequential_range_caps)[0].is_renderable() && (*sequential_range_caps)[1].is_renderable()) break; } } wxGetApp().plater()->enable_preview_moves_slider(!paths.empty()); #if ENABLE_GCODE_VIEWER_STATISTICS for (const TBuffer& buffer : m_buffers) { statistics->render_paths_size += SLIC3R_STDUNORDEREDSET_MEMSIZE(buffer.render_paths, RenderPath); for (const RenderPath& path : buffer.render_paths) { statistics->render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.sizes, unsigned int); statistics->render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.offsets, size_t); } statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances.buffer, float); statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances.s_ids, size_t); statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances.render_ranges.ranges, InstanceVBuffer::Ranges::Range); } statistics->refresh_paths_time = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - start_time).count(); #endif // ENABLE_GCODE_VIEWER_STATISTICS } void GCodeViewer::render_toolpaths() { #if ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS const float point_size = 20.0f; #else const float point_size = 0.8f; #endif // ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS #if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES const std::array<float, 4> light_intensity = { 0.25f, 0.70f, 0.75f, 0.75f }; #endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES const Camera& camera = wxGetApp().plater()->get_camera(); const double zoom = camera.get_zoom(); const std::array<int, 4>& viewport = camera.get_viewport(); const float near_plane_height = camera.get_type() == Camera::EType::Perspective ? static_cast<float>(viewport[3]) / (2.0f * static_cast<float>(2.0 * std::tan(0.5 * Geometry::deg2rad(camera.get_fov())))) : static_cast<float>(viewport[3]) * 0.0005; auto shader_init_as_points = [zoom, point_size, near_plane_height](GLShaderProgram& shader) { #if ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS shader.set_uniform("use_fixed_screen_size", 1); #else shader.set_uniform("use_fixed_screen_size", 0); #endif // ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS shader.set_uniform("zoom", zoom); shader.set_uniform("percent_outline_radius", 0.0f); shader.set_uniform("percent_center_radius", 0.33f); shader.set_uniform("point_size", point_size); shader.set_uniform("near_plane_height", near_plane_height); }; auto render_as_points = [ #if ENABLE_GCODE_VIEWER_STATISTICS this #endif // ENABLE_GCODE_VIEWER_STATISTICS ](std::vector<RenderPath>::iterator it_path, std::vector<RenderPath>::iterator it_end, GLShaderProgram& shader, int uniform_color) { glsafe(::glEnable(GL_VERTEX_PROGRAM_POINT_SIZE)); glsafe(::glEnable(GL_POINT_SPRITE)); for (auto it = it_path; it != it_end && it_path->ibuffer_id == it->ibuffer_id; ++it) { const RenderPath& path = *it; // Some OpenGL drivers crash on empty glMultiDrawElements, see GH #7415. assert(! path.sizes.empty()); assert(! path.offsets.empty()); shader.set_uniform(uniform_color, path.color); glsafe(::glMultiDrawElements(GL_POINTS, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size())); #if ENABLE_GCODE_VIEWER_STATISTICS ++m_statistics.gl_multi_points_calls_count; #endif // ENABLE_GCODE_VIEWER_STATISTICS } glsafe(::glDisable(GL_POINT_SPRITE)); glsafe(::glDisable(GL_VERTEX_PROGRAM_POINT_SIZE)); }; #if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES auto shader_init_as_lines = [light_intensity](GLShaderProgram &shader) { shader.set_uniform("light_intensity", light_intensity); }; #endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES auto render_as_lines = [ #if ENABLE_GCODE_VIEWER_STATISTICS this #endif // ENABLE_GCODE_VIEWER_STATISTICS ](std::vector<RenderPath>::iterator it_path, std::vector<RenderPath>::iterator it_end, GLShaderProgram& shader, int uniform_color) { for (auto it = it_path; it != it_end && it_path->ibuffer_id == it->ibuffer_id; ++it) { const RenderPath& path = *it; // Some OpenGL drivers crash on empty glMultiDrawElements, see GH #7415. assert(! path.sizes.empty()); assert(! path.offsets.empty()); shader.set_uniform(uniform_color, path.color); glsafe(::glMultiDrawElements(GL_LINES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size())); #if ENABLE_GCODE_VIEWER_STATISTICS ++m_statistics.gl_multi_lines_calls_count; #endif // ENABLE_GCODE_VIEWER_STATISTICS } }; auto render_as_triangles = [ #if ENABLE_GCODE_VIEWER_STATISTICS this #endif // ENABLE_GCODE_VIEWER_STATISTICS ](std::vector<RenderPath>::iterator it_path, std::vector<RenderPath>::iterator it_end, GLShaderProgram& shader, int uniform_color) { for (auto it = it_path; it != it_end && it_path->ibuffer_id == it->ibuffer_id; ++it) { const RenderPath& path = *it; // Some OpenGL drivers crash on empty glMultiDrawElements, see GH #7415. assert(! path.sizes.empty()); assert(! path.offsets.empty()); shader.set_uniform(uniform_color, path.color); glsafe(::glMultiDrawElements(GL_TRIANGLES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size())); #if ENABLE_GCODE_VIEWER_STATISTICS ++m_statistics.gl_multi_triangles_calls_count; #endif // ENABLE_GCODE_VIEWER_STATISTICS } }; auto render_as_instanced_model = [ #if ENABLE_GCODE_VIEWER_STATISTICS this #endif // ENABLE_GCODE_VIEWER_STATISTICS ](TBuffer& buffer, GLShaderProgram & shader) { for (auto& range : buffer.model.instances.render_ranges.ranges) { if (range.vbo == 0 && range.count > 0) { glsafe(::glGenBuffers(1, &range.vbo)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, range.vbo)); glsafe(::glBufferData(GL_ARRAY_BUFFER, range.count * buffer.model.instances.instance_size_bytes(), (const void*)&buffer.model.instances.buffer[range.offset * buffer.model.instances.instance_size_floats()], GL_STATIC_DRAW)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); } if (range.vbo > 0) { #if ENABLE_GLBEGIN_GLEND_REMOVAL buffer.model.model.set_color(range.color); #else buffer.model.model.set_color(-1, range.color); #endif // ENABLE_GLBEGIN_GLEND_REMOVAL buffer.model.model.render_instanced(range.vbo, range.count); #if ENABLE_GCODE_VIEWER_STATISTICS ++m_statistics.gl_instanced_models_calls_count; m_statistics.total_instances_gpu_size += static_cast<int64_t>(range.count * buffer.model.instances.instance_size_bytes()); #endif // ENABLE_GCODE_VIEWER_STATISTICS } } }; #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if ENABLE_GCODE_VIEWER_STATISTICS auto render_as_batched_model = [this](TBuffer& buffer, GLShaderProgram& shader, int position_id, int normal_id) { #else auto render_as_batched_model = [](TBuffer& buffer, GLShaderProgram& shader, int position_id, int normal_id) { #endif // ENABLE_GCODE_VIEWER_STATISTICS #else #if ENABLE_GCODE_VIEWER_STATISTICS auto render_as_batched_model = [this](TBuffer& buffer, GLShaderProgram& shader) { #else auto render_as_batched_model = [](TBuffer& buffer, GLShaderProgram& shader) { #endif // ENABLE_GCODE_VIEWER_STATISTICS #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES struct Range { unsigned int first; unsigned int last; bool intersects(const Range& other) const { return (other.last < first || other.first > last) ? false : true; } }; Range buffer_range = { 0, 0 }; const size_t indices_per_instance = buffer.model.data.indices_count(); for (size_t j = 0; j < buffer.indices.size(); ++j) { const IBuffer& i_buffer = buffer.indices[j]; buffer_range.last = buffer_range.first + i_buffer.count / indices_per_instance; glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo)); #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES if (position_id != -1) { glsafe(::glVertexAttribPointer(position_id, buffer.vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes())); glsafe(::glEnableVertexAttribArray(position_id)); } #else glsafe(::glVertexPointer(buffer.vertices.position_size_floats(), GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes())); glsafe(::glEnableClientState(GL_VERTEX_ARRAY)); #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES const bool has_normals = buffer.vertices.normal_size_floats() > 0; if (has_normals) { #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES if (normal_id != -1) { glsafe(::glVertexAttribPointer(normal_id, buffer.vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes())); glsafe(::glEnableVertexAttribArray(normal_id)); } #else glsafe(::glNormalPointer(GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes())); glsafe(::glEnableClientState(GL_NORMAL_ARRAY)); #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES } glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo)); for (auto& range : buffer.model.instances.render_ranges.ranges) { const Range range_range = { range.offset, range.offset + range.count }; if (range_range.intersects(buffer_range)) { shader.set_uniform("uniform_color", range.color); const unsigned int offset = (range_range.first > buffer_range.first) ? range_range.first - buffer_range.first : 0; const size_t offset_bytes = static_cast<size_t>(offset) * indices_per_instance * sizeof(IBufferType); const Range render_range = { std::max(range_range.first, buffer_range.first), std::min(range_range.last, buffer_range.last) }; const size_t count = static_cast<size_t>(render_range.last - render_range.first) * indices_per_instance; if (count > 0) { glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)count, GL_UNSIGNED_SHORT, (const void*)offset_bytes)); #if ENABLE_GCODE_VIEWER_STATISTICS ++m_statistics.gl_batched_models_calls_count; #endif // ENABLE_GCODE_VIEWER_STATISTICS } } } glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES if (normal_id != -1) glsafe(::glDisableVertexAttribArray(normal_id)); if (position_id != -1) glsafe(::glDisableVertexAttribArray(position_id)); #else if (has_normals) glsafe(::glDisableClientState(GL_NORMAL_ARRAY)); glsafe(::glDisableClientState(GL_VERTEX_ARRAY)); #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); buffer_range.first = buffer_range.last; } }; auto line_width = [](double zoom) { return (zoom < 5.0) ? 1.0 : (1.0 + 5.0 * (zoom - 5.0) / (100.0 - 5.0)); }; const unsigned char begin_id = buffer_id(EMoveType::Retract); const unsigned char end_id = buffer_id(EMoveType::Count); for (unsigned char i = begin_id; i < end_id; ++i) { TBuffer& buffer = m_buffers[i]; if (!buffer.visible || !buffer.has_data()) continue; GLShaderProgram* shader = wxGetApp().get_shader(buffer.shader.c_str()); if (shader == nullptr) continue; shader->start_using(); #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES int position_id = -1; int normal_id = -1; const Transform3d& view_matrix = camera.get_view_matrix(); shader->set_uniform("view_model_matrix", view_matrix); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); shader->set_uniform("normal_matrix", (Matrix3d)view_matrix.matrix().block(0, 0, 3, 3).inverse().transpose()); position_id = shader->get_attrib_location("v_position"); normal_id = shader->get_attrib_location("v_normal"); #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel) { shader->set_uniform("emission_factor", 0.25f); render_as_instanced_model(buffer, *shader); shader->set_uniform("emission_factor", 0.0f); } else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) { shader->set_uniform("emission_factor", 0.25f); #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES render_as_batched_model(buffer, *shader, position_id, normal_id); #else render_as_batched_model(buffer, *shader); #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES shader->set_uniform("emission_factor", 0.0f); } else { #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Point) shader_init_as_points(*shader); #else switch (buffer.render_primitive_type) { case TBuffer::ERenderPrimitiveType::Point: shader_init_as_points(*shader); break; case TBuffer::ERenderPrimitiveType::Line: shader_init_as_lines(*shader); break; default: break; } #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES const int uniform_color = shader->get_uniform_location("uniform_color"); auto it_path = buffer.render_paths.begin(); for (unsigned int ibuffer_id = 0; ibuffer_id < static_cast<unsigned int>(buffer.indices.size()); ++ibuffer_id) { const IBuffer& i_buffer = buffer.indices[ibuffer_id]; // Skip all paths with ibuffer_id < ibuffer_id. for (; it_path != buffer.render_paths.end() && it_path->ibuffer_id < ibuffer_id; ++it_path); if (it_path == buffer.render_paths.end() || it_path->ibuffer_id > ibuffer_id) // Not found. This shall not happen. continue; glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo)); #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES if (position_id != -1) { glsafe(::glVertexAttribPointer(position_id, buffer.vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes())); glsafe(::glEnableVertexAttribArray(position_id)); } #else glsafe(::glVertexPointer(buffer.vertices.position_size_floats(), GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes())); glsafe(::glEnableClientState(GL_VERTEX_ARRAY)); #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES const bool has_normals = buffer.vertices.normal_size_floats() > 0; if (has_normals) { #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES if (normal_id != -1) { glsafe(::glVertexAttribPointer(normal_id, buffer.vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes())); glsafe(::glEnableVertexAttribArray(normal_id)); } #else glsafe(::glNormalPointer(GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes())); glsafe(::glEnableClientState(GL_NORMAL_ARRAY)); #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES } glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo)); // Render all elements with it_path->ibuffer_id == ibuffer_id, possible with varying colors. switch (buffer.render_primitive_type) { case TBuffer::ERenderPrimitiveType::Point: { render_as_points(it_path, buffer.render_paths.end(), *shader, uniform_color); break; } case TBuffer::ERenderPrimitiveType::Line: { glsafe(::glLineWidth(static_cast<GLfloat>(line_width(zoom)))); render_as_lines(it_path, buffer.render_paths.end(), *shader, uniform_color); break; } case TBuffer::ERenderPrimitiveType::Triangle: { render_as_triangles(it_path, buffer.render_paths.end(), *shader, uniform_color); break; } default: { break; } } glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES if (normal_id != -1) glsafe(::glDisableVertexAttribArray(normal_id)); if (position_id != -1) glsafe(::glDisableVertexAttribArray(position_id)); #else if (has_normals) glsafe(::glDisableClientState(GL_NORMAL_ARRAY)); glsafe(::glDisableClientState(GL_VERTEX_ARRAY)); #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); } } shader->stop_using(); } #if ENABLE_GCODE_VIEWER_STATISTICS auto render_sequential_range_cap = [this] #else auto render_sequential_range_cap = [] #endif // ENABLE_GCODE_VIEWER_STATISTICS (const SequentialRangeCap& cap) { const TBuffer* buffer = cap.buffer; GLShaderProgram* shader = wxGetApp().get_shader(buffer->shader.c_str()); if (shader == nullptr) return; shader->start_using(); #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES int position_id = -1; int normal_id = -1; const Camera& camera = wxGetApp().plater()->get_camera(); const Transform3d& view_matrix = camera.get_view_matrix(); shader->set_uniform("view_model_matrix", view_matrix); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); shader->set_uniform("normal_matrix", (Matrix3d)view_matrix.matrix().block(0, 0, 3, 3).inverse().transpose()); position_id = shader->get_attrib_location("v_position"); normal_id = shader->get_attrib_location("v_normal"); #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES glsafe(::glBindBuffer(GL_ARRAY_BUFFER, cap.vbo)); #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES if (position_id != -1) { glsafe(::glVertexAttribPointer(position_id, buffer->vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer->vertices.vertex_size_bytes(), (const void*)buffer->vertices.position_offset_bytes())); glsafe(::glEnableVertexAttribArray(position_id)); } #else glsafe(::glVertexPointer(buffer->vertices.position_size_floats(), GL_FLOAT, buffer->vertices.vertex_size_bytes(), (const void*)buffer->vertices.position_offset_bytes())); glsafe(::glEnableClientState(GL_VERTEX_ARRAY)); #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES const bool has_normals = buffer->vertices.normal_size_floats() > 0; if (has_normals) { #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES if (normal_id != -1) { glsafe(::glVertexAttribPointer(normal_id, buffer->vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer->vertices.vertex_size_bytes(), (const void*)buffer->vertices.normal_offset_bytes())); glsafe(::glEnableVertexAttribArray(normal_id)); } #else glsafe(::glNormalPointer(GL_FLOAT, buffer->vertices.vertex_size_bytes(), (const void*)buffer->vertices.normal_offset_bytes())); glsafe(::glEnableClientState(GL_NORMAL_ARRAY)); #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES } shader->set_uniform("uniform_color", cap.color); glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cap.ibo)); glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)cap.indices_count(), GL_UNSIGNED_SHORT, nullptr)); glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); #if ENABLE_GCODE_VIEWER_STATISTICS ++m_statistics.gl_triangles_calls_count; #endif // ENABLE_GCODE_VIEWER_STATISTICS #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES if (normal_id != -1) glsafe(::glDisableVertexAttribArray(normal_id)); if (position_id != -1) glsafe(::glDisableVertexAttribArray(position_id)); #else if (has_normals) glsafe(::glDisableClientState(GL_NORMAL_ARRAY)); glsafe(::glDisableClientState(GL_VERTEX_ARRAY)); #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); shader->stop_using(); }; for (unsigned int i = 0; i < 2; ++i) { if (m_sequential_range_caps[i].is_renderable()) render_sequential_range_cap(m_sequential_range_caps[i]); } } void GCodeViewer::render_shells() { if (!m_shells.visible || m_shells.volumes.empty()) return; #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr"); #else GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES if (shader == nullptr) return; #if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL // when the background processing is enabled, it may happen that the shells data have been loaded // before opengl has been initialized for the preview canvas. // when this happens, the volumes' data have not been sent to gpu yet. for (GLVolume* v : m_shells.volumes.volumes) { if (!v->indexed_vertex_array.has_VBOs()) v->finalize_geometry(true); } #endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL // glsafe(::glDepthMask(GL_FALSE)); shader->start_using(); #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES const Camera& camera = wxGetApp().plater()->get_camera(); m_shells.volumes.render(GLVolumeCollection::ERenderType::Transparent, true, camera.get_view_matrix(), camera.get_projection_matrix()); #else m_shells.volumes.render(GLVolumeCollection::ERenderType::Transparent, true, wxGetApp().plater()->get_camera().get_view_matrix()); #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES shader->stop_using(); // glsafe(::glDepthMask(GL_TRUE)); } void GCodeViewer::render_legend(float& legend_height) { if (!m_legend_enabled) return; const Size cnv_size = wxGetApp().plater()->get_current_canvas3D()->get_canvas_size(); ImGuiWrapper& imgui = *wxGetApp().imgui(); imgui.set_next_window_pos(0.0f, 0.0f, ImGuiCond_Always); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::SetNextWindowBgAlpha(0.6f); const float max_height = 0.75f * static_cast<float>(cnv_size.get_height()); const float child_height = 0.3333f * max_height; ImGui::SetNextWindowSizeConstraints({ 0.0f, 0.0f }, { -1.0f, max_height }); #if ENABLE_PREVIEW_LAYOUT imgui.begin(std::string("Legend"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove); #else imgui.begin(std::string("Legend"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove); #endif // ENABLE_PREVIEW_LAYOUT enum class EItemType : unsigned char { Rect, Circle, Hexagon, Line }; const PrintEstimatedStatistics::Mode& time_mode = m_print_statistics.modes[static_cast<size_t>(m_time_estimate_mode)]; #if ENABLE_PREVIEW_LAYER_TIME bool show_estimated_time = time_mode.time > 0.0f && (m_view_type == EViewType::FeatureType || m_view_type == EViewType::LayerTimeLinear || m_view_type == EViewType::LayerTimeLogarithmic || (m_view_type == EViewType::ColorPrint && !time_mode.custom_gcode_times.empty())); #else bool show_estimated_time = time_mode.time > 0.0f && (m_view_type == EViewType::FeatureType || (m_view_type == EViewType::ColorPrint && !time_mode.custom_gcode_times.empty())); #endif // ENABLE_PREVIEW_LAYER_TIME const float icon_size = ImGui::GetTextLineHeight(); const float percent_bar_size = 2.0f * ImGui::GetTextLineHeight(); bool imperial_units = wxGetApp().app_config->get("use_inches") == "1"; auto append_item = [icon_size, percent_bar_size, &imgui, imperial_units](EItemType type, const ColorRGBA& color, const std::string& label, bool visible = true, const std::string& time = "", float percent = 0.0f, float max_percent = 0.0f, const std::array<float, 4>& offsets = { 0.0f, 0.0f, 0.0f, 0.0f }, double used_filament_m = 0.0, double used_filament_g = 0.0, std::function<void()> callback = nullptr) { if (!visible) ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.3333f); ImDrawList* draw_list = ImGui::GetWindowDrawList(); ImVec2 pos = ImGui::GetCursorScreenPos(); switch (type) { default: case EItemType::Rect: { draw_list->AddRectFilled({ pos.x + 1.0f, pos.y + 1.0f }, { pos.x + icon_size - 1.0f, pos.y + icon_size - 1.0f }, ImGuiWrapper::to_ImU32(color)); break; } case EItemType::Circle: { ImVec2 center(0.5f * (pos.x + pos.x + icon_size), 0.5f * (pos.y + pos.y + icon_size)); draw_list->AddCircleFilled(center, 0.5f * icon_size, ImGuiWrapper::to_ImU32(color), 16); break; } case EItemType::Hexagon: { ImVec2 center(0.5f * (pos.x + pos.x + icon_size), 0.5f * (pos.y + pos.y + icon_size)); draw_list->AddNgonFilled(center, 0.5f * icon_size, ImGuiWrapper::to_ImU32(color), 6); break; } case EItemType::Line: { draw_list->AddLine({ pos.x + 1, pos.y + icon_size - 1 }, { pos.x + icon_size - 1, pos.y + 1 }, ImGuiWrapper::to_ImU32(color), 3.0f); break; } } // draw text ImGui::Dummy({ icon_size, icon_size }); ImGui::SameLine(); if (callback != nullptr) { if (ImGui::MenuItem(label.c_str())) callback(); else { // show tooltip if (ImGui::IsItemHovered()) { if (!visible) ImGui::PopStyleVar(); ImGui::PushStyleColor(ImGuiCol_PopupBg, ImGuiWrapper::COL_WINDOW_BACKGROUND); ImGui::BeginTooltip(); imgui.text(visible ? _u8L("Click to hide") : _u8L("Click to show")); ImGui::EndTooltip(); ImGui::PopStyleColor(); if (!visible) ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.3333f); // to avoid the tooltip to change size when moving the mouse imgui.set_requires_extra_frame(); } } if (!time.empty()) { ImGui::SameLine(offsets[0]); imgui.text(time); ImGui::SameLine(offsets[1]); pos = ImGui::GetCursorScreenPos(); const float width = std::max(1.0f, percent_bar_size * percent / max_percent); draw_list->AddRectFilled({ pos.x, pos.y + 2.0f }, { pos.x + width, pos.y + icon_size - 2.0f }, ImGui::GetColorU32(ImGuiWrapper::COL_ORANGE_LIGHT)); ImGui::Dummy({ percent_bar_size, icon_size }); ImGui::SameLine(); char buf[64]; ::sprintf(buf, "%.1f%%", 100.0f * percent); ImGui::TextUnformatted((percent > 0.0f) ? buf : ""); ImGui::SameLine(offsets[2]); ::sprintf(buf, imperial_units ? "%.2f in" : "%.2f m", used_filament_m); imgui.text(buf); ImGui::SameLine(offsets[3]); ::sprintf(buf, "%.2f g", used_filament_g); imgui.text(buf); } } else { imgui.text(label); #if ENABLE_TRAVEL_TIME if (!time.empty()) { ImGui::SameLine(offsets[0]); imgui.text(time); ImGui::SameLine(offsets[1]); pos = ImGui::GetCursorScreenPos(); const float width = std::max(1.0f, percent_bar_size * percent / max_percent); draw_list->AddRectFilled({ pos.x, pos.y + 2.0f }, { pos.x + width, pos.y + icon_size - 2.0f }, ImGui::GetColorU32(ImGuiWrapper::COL_ORANGE_LIGHT)); ImGui::Dummy({ percent_bar_size, icon_size }); ImGui::SameLine(); char buf[64]; ::sprintf(buf, "%.1f%%", 100.0f * percent); ImGui::TextUnformatted((percent > 0.0f) ? buf : ""); } else if (used_filament_m > 0.0) { #else if (used_filament_m > 0.0) { #endif // ENABLE_TRAVEL_TIME char buf[64]; ImGui::SameLine(offsets[0]); ::sprintf(buf, imperial_units ? "%.2f in" : "%.2f m", used_filament_m); imgui.text(buf); ImGui::SameLine(offsets[1]); ::sprintf(buf, "%.2f g", used_filament_g); imgui.text(buf); } } if (!visible) ImGui::PopStyleVar(); }; auto append_range = [append_item](const Extrusions::Range& range, unsigned int decimals) { auto append_range_item = [append_item](int i, float value, unsigned int decimals) { char buf[1024]; ::sprintf(buf, "%.*f", decimals, value); append_item(EItemType::Rect, Range_Colors[i], buf); }; if (range.count == 1) // single item use case append_range_item(0, range.min, decimals); else if (range.count == 2) { // two items use case append_range_item(static_cast<int>(Range_Colors.size()) - 1, range.max, decimals); append_range_item(0, range.min, decimals); } else { const float step_size = range.step_size(); for (int i = static_cast<int>(Range_Colors.size()) - 1; i >= 0; --i) { append_range_item(i, range.min + static_cast<float>(i) * step_size, decimals); } } }; #if ENABLE_PREVIEW_LAYER_TIME auto append_time_range = [append_item](const Extrusions::Range& range, Extrusions::Range::EType type) { auto append_range_item = [append_item](int i, float value) { std::string str_value = get_time_dhms(value); if (str_value == "0s") str_value = "< 1s"; append_item(EItemType::Rect, Range_Colors[i], str_value); }; if (range.count == 1) // single item use case append_range_item(0, range.min); else if (range.count == 2) { // two items use case append_range_item(static_cast<int>(Range_Colors.size()) - 1, range.max); append_range_item(0, range.min); } else { float step_size = range.step_size(type); for (int i = static_cast<int>(Range_Colors.size()) - 1; i >= 0; --i) { float value = 0.0f; switch (type) { default: case Extrusions::Range::EType::Linear: { value = range.min + static_cast<float>(i) * step_size; break; } case Extrusions::Range::EType::Logarithmic: { value = ::exp(::log(range.min) + static_cast<float>(i) * step_size); break; } } append_range_item(i, value); } } }; #endif // ENABLE_PREVIEW_LAYER_TIME auto append_headers = [&imgui](const std::array<std::string, 5>& texts, const std::array<float, 4>& offsets) { size_t i = 0; for (; i < offsets.size(); i++) { imgui.text(texts[i]); ImGui::SameLine(offsets[i]); } imgui.text(texts[i]); ImGui::Separator(); }; auto max_width = [](const std::vector<std::string>& items, const std::string& title, float extra_size = 0.0f) { float ret = ImGui::CalcTextSize(title.c_str()).x; for (const std::string& item : items) { ret = std::max(ret, extra_size + ImGui::CalcTextSize(item.c_str()).x); } return ret; }; auto calculate_offsets = [max_width](const std::vector<std::string>& labels, const std::vector<std::string>& times, const std::array<std::string, 4>& titles, float extra_size = 0.0f) { const ImGuiStyle& style = ImGui::GetStyle(); std::array<float, 4> ret = { 0.0f, 0.0f, 0.0f, 0.0f }; ret[0] = max_width(labels, titles[0], extra_size) + 3.0f * style.ItemSpacing.x; for (size_t i = 1; i < titles.size(); i++) ret[i] = ret[i-1] + max_width(times, titles[i]) + style.ItemSpacing.x; return ret; }; auto color_print_ranges = [this](unsigned char extruder_id, const std::vector<CustomGCode::Item>& custom_gcode_per_print_z) { std::vector<std::pair<ColorRGBA, std::pair<double, double>>> ret; ret.reserve(custom_gcode_per_print_z.size()); for (const auto& item : custom_gcode_per_print_z) { if (extruder_id + 1 != static_cast<unsigned char>(item.extruder)) continue; if (item.type != ColorChange) continue; const std::vector<double> zs = m_layers.get_zs(); auto lower_b = std::lower_bound(zs.begin(), zs.end(), item.print_z - Slic3r::DoubleSlider::epsilon()); if (lower_b == zs.end()) continue; const double current_z = *lower_b; const double previous_z = (lower_b == zs.begin()) ? 0.0 : *(--lower_b); // to avoid duplicate values, check adding values if (ret.empty() || !(ret.back().second.first == previous_z && ret.back().second.second == current_z)) { ColorRGBA color; decode_color(item.color, color); ret.push_back({ color, { previous_z, current_z } }); } } return ret; }; auto upto_label = [](double z) { char buf[64]; ::sprintf(buf, "%.2f", z); return _u8L("up to") + " " + std::string(buf) + " " + _u8L("mm"); }; auto above_label = [](double z) { char buf[64]; ::sprintf(buf, "%.2f", z); return _u8L("above") + " " + std::string(buf) + " " + _u8L("mm"); }; auto fromto_label = [](double z1, double z2) { char buf1[64]; ::sprintf(buf1, "%.2f", z1); char buf2[64]; ::sprintf(buf2, "%.2f", z2); return _u8L("from") + " " + std::string(buf1) + " " + _u8L("to") + " " + std::string(buf2) + " " + _u8L("mm"); }; auto role_time_and_percent = [time_mode](ExtrusionRole role) { auto it = std::find_if(time_mode.roles_times.begin(), time_mode.roles_times.end(), [role](const std::pair<ExtrusionRole, float>& item) { return role == item.first; }); return (it != time_mode.roles_times.end()) ? std::make_pair(it->second, it->second / time_mode.time) : std::make_pair(0.0f, 0.0f); }; auto used_filament_per_role = [this, imperial_units](ExtrusionRole role) { auto it = m_print_statistics.used_filaments_per_role.find(role); if (it == m_print_statistics.used_filaments_per_role.end()) return std::make_pair(0.0, 0.0); double koef = imperial_units ? 1000.0 / ObjectManipulation::in_to_mm : 1.0; return std::make_pair(it->second.first * koef, it->second.second); }; // data used to properly align items in columns when showing time std::array<float, 4> offsets = { 0.0f, 0.0f, 0.0f, 0.0f }; std::vector<std::string> labels; std::vector<std::string> times; std::vector<float> percents; std::vector<double> used_filaments_m; std::vector<double> used_filaments_g; float max_time_percent = 0.0f; if (m_view_type == EViewType::FeatureType) { // calculate offsets to align time/percentage data for (size_t i = 0; i < m_roles.size(); ++i) { ExtrusionRole role = m_roles[i]; if (role < erCount) { labels.push_back(_u8L(ExtrusionEntity::role_to_string(role))); auto [time, percent] = role_time_and_percent(role); times.push_back((time > 0.0f) ? short_time(get_time_dhms(time)) : ""); percents.push_back(percent); max_time_percent = std::max(max_time_percent, percent); auto [used_filament_m, used_filament_g] = used_filament_per_role(role); used_filaments_m.push_back(used_filament_m); used_filaments_g.push_back(used_filament_g); } } std::string longest_percentage_string; for (double item : percents) { char buffer[64]; ::sprintf(buffer, "%.2f %%", item); if (::strlen(buffer) > longest_percentage_string.length()) longest_percentage_string = buffer; } longest_percentage_string += " "; if (_u8L("Percentage").length() > longest_percentage_string.length()) longest_percentage_string = _u8L("Percentage"); std::string longest_used_filament_string; for (double item : used_filaments_m) { char buffer[64]; ::sprintf(buffer, imperial_units ? "%.2f in" : "%.2f m", item); if (::strlen(buffer) > longest_used_filament_string.length()) longest_used_filament_string = buffer; } offsets = calculate_offsets(labels, times, { _u8L("Feature type"), _u8L("Time"), longest_percentage_string, longest_used_filament_string }, icon_size); } // get used filament (meters and grams) from used volume in respect to the active extruder auto get_used_filament_from_volume = [this, imperial_units](double volume, int extruder_id) { double koef = imperial_units ? 1.0 / ObjectManipulation::in_to_mm : 0.001; std::pair<double, double> ret = { koef * volume / (PI * sqr(0.5 * m_filament_diameters[extruder_id])), volume * m_filament_densities[extruder_id] * 0.001 }; return ret; }; if (m_view_type == EViewType::Tool) { // calculate used filaments data for (size_t extruder_id : m_extruder_ids) { if (m_print_statistics.volumes_per_extruder.find(extruder_id) == m_print_statistics.volumes_per_extruder.end()) continue; double volume = m_print_statistics.volumes_per_extruder.at(extruder_id); auto [used_filament_m, used_filament_g] = get_used_filament_from_volume(volume, extruder_id); used_filaments_m.push_back(used_filament_m); used_filaments_g.push_back(used_filament_g); } std::string longest_used_filament_string; for (double item : used_filaments_m) { char buffer[64]; ::sprintf(buffer, imperial_units ? "%.2f in" : "%.2f m", item); if (::strlen(buffer) > longest_used_filament_string.length()) longest_used_filament_string = buffer; } offsets = calculate_offsets(labels, times, { "Extruder NNN", longest_used_filament_string }, icon_size); } #if ENABLE_PREVIEW_LAYOUT // selection section bool view_type_changed = false; int old_view_type = static_cast<int>(get_view_type()); int view_type = old_view_type; if (!m_legend_resizer.dirty) ImGui::SetNextItemWidth(-1.0f); ImGui::PushStyleColor(ImGuiCol_FrameBg, { 0.1f, 0.1f, 0.1f, 0.8f }); ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, { 0.2f, 0.2f, 0.2f, 0.8f }); imgui.combo("", { _u8L("Feature type"), _u8L("Height (mm)"), _u8L("Width (mm)"), _u8L("Speed (mm/s)"), _u8L("Fan speed (%)"), _u8L("Temperature (°C)"), _u8L("Volumetric flow rate (mm³/s)"), #if ENABLE_PREVIEW_LAYER_TIME _u8L("Layer time (linear)"), _u8L("Layer time (logarithmic)"), #endif // ENABLE_PREVIEW_LAYER_TIME _u8L("Tool"), _u8L("Color Print") }, view_type, ImGuiComboFlags_HeightLargest); ImGui::PopStyleColor(2); if (old_view_type != view_type) { set_view_type(static_cast<EViewType>(view_type)); wxGetApp().plater()->set_keep_current_preview_type(true); wxGetApp().plater()->refresh_print(); view_type_changed = true; } // extrusion paths section -> title if (m_view_type == EViewType::FeatureType) append_headers({ _u8L(""), _u8L("Time"), _u8L("Percentage"), _u8L("Used filament") }, offsets); else if (m_view_type == EViewType::Tool) append_headers({ _u8L(""), _u8L("Used filament"), _u8L(""), _u8L("") }, offsets); else ImGui::Separator(); #else // extrusion paths section -> title switch (m_view_type) { case EViewType::FeatureType: { append_headers({ _u8L("Feature type"), _u8L("Time"), _u8L("Percentage"), _u8L("Used filament") }, offsets); break; } case EViewType::Height: { imgui.title(_u8L("Height (mm)")); break; } case EViewType::Width: { imgui.title(_u8L("Width (mm)")); break; } case EViewType::Feedrate: { imgui.title(_u8L("Speed (mm/s)")); break; } case EViewType::FanSpeed: { imgui.title(_u8L("Fan Speed (%)")); break; } case EViewType::Temperature: { imgui.title(_u8L("Temperature (°C)")); break; } case EViewType::VolumetricRate: { imgui.title(_u8L("Volumetric flow rate (mm³/s)")); break; } #if ENABLE_PREVIEW_LAYER_TIME case EViewType::LayerTimeLinear: { imgui.title(_u8L("Layer time (linear)")); break; } case EViewType::LayerTimeLogarithmic: { imgui.title(_u8L("Layer time (logarithmic)")); break; } #endif // ENABLE_PREVIEW_LAYER_TIME case EViewType::Tool: { append_headers({ _u8L("Tool"), _u8L("Used filament") }, offsets); break; } case EViewType::ColorPrint: { imgui.title(_u8L("Color Print")); break; } default: { break; } } #endif // ENABLE_PREVIEW_LAYOUT #if ENABLE_PREVIEW_LAYOUT if (!view_type_changed) { #endif // ENABLE_PREVIEW_LAYOUT // extrusion paths section -> items switch (m_view_type) { case EViewType::FeatureType: { #if ENABLE_TRAVEL_TIME max_time_percent = std::max(max_time_percent, time_mode.travel_time / time_mode.time); #endif // ENABLE_TRAVEL_TIME for (size_t i = 0; i < m_roles.size(); ++i) { ExtrusionRole role = m_roles[i]; if (role >= erCount) continue; const bool visible = is_visible(role); append_item(EItemType::Rect, Extrusion_Role_Colors[static_cast<unsigned int>(role)], labels[i], visible, times[i], percents[i], max_time_percent, offsets, used_filaments_m[i], used_filaments_g[i], [this, role, visible]() { m_extrusions.role_visibility_flags = visible ? m_extrusions.role_visibility_flags & ~(1 << role) : m_extrusions.role_visibility_flags | (1 << role); // update buffers' render paths refresh_render_paths(false, false); wxGetApp().plater()->update_preview_moves_slider(); wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); #if !ENABLE_PREVIEW_LAYOUT wxGetApp().plater()->update_preview_bottom_toolbar(); #endif // !ENABLE_PREVIEW_LAYOUT } ); } #if ENABLE_TRAVEL_TIME if (m_buffers[buffer_id(EMoveType::Travel)].visible) append_item(EItemType::Line, Travel_Colors[0], _u8L("Travel"), true, short_time(get_time_dhms(time_mode.travel_time)), time_mode.travel_time / time_mode.time, max_time_percent, offsets, 0.0f, 0.0f); #endif // ENABLE_TRAVEL_TIME break; } case EViewType::Height: { append_range(m_extrusions.ranges.height, 3); break; } case EViewType::Width: { append_range(m_extrusions.ranges.width, 3); break; } case EViewType::Feedrate: { append_range(m_extrusions.ranges.feedrate, 1); break; } case EViewType::FanSpeed: { append_range(m_extrusions.ranges.fan_speed, 0); break; } case EViewType::Temperature: { append_range(m_extrusions.ranges.temperature, 0); break; } case EViewType::VolumetricRate: { append_range(m_extrusions.ranges.volumetric_rate, 3); break; } #if ENABLE_PREVIEW_LAYER_TIME case EViewType::LayerTimeLinear: { append_time_range(m_extrusions.ranges.layer_time[static_cast<size_t>(m_time_estimate_mode)], Extrusions::Range::EType::Linear); break; } case EViewType::LayerTimeLogarithmic: { append_time_range(m_extrusions.ranges.layer_time[static_cast<size_t>(m_time_estimate_mode)], Extrusions::Range::EType::Logarithmic); break; } #endif // ENABLE_PREVIEW_LAYER_TIME case EViewType::Tool: { // shows only extruders actually used size_t i = 0; for (unsigned char extruder_id : m_extruder_ids) { append_item(EItemType::Rect, m_tool_colors[extruder_id], _u8L("Extruder") + " " + std::to_string(extruder_id + 1), true, "", 0.0f, 0.0f, offsets, used_filaments_m[i], used_filaments_g[i]); ++i; } break; } case EViewType::ColorPrint: { const std::vector<CustomGCode::Item>& custom_gcode_per_print_z = wxGetApp().is_editor() ? wxGetApp().plater()->model().custom_gcode_per_print_z.gcodes : m_custom_gcode_per_print_z; size_t total_items = 1; for (unsigned char i : m_extruder_ids) { total_items += color_print_ranges(i, custom_gcode_per_print_z).size(); } const bool need_scrollable = static_cast<float>(total_items) * icon_size + (static_cast<float>(total_items) - 1.0f) * ImGui::GetStyle().ItemSpacing.y > child_height; // add scrollable region, if needed if (need_scrollable) ImGui::BeginChild("color_prints", { -1.0f, child_height }, false); if (m_extruders_count == 1) { // single extruder use case const std::vector<std::pair<ColorRGBA, std::pair<double, double>>> cp_values = color_print_ranges(0, custom_gcode_per_print_z); const int items_cnt = static_cast<int>(cp_values.size()); if (items_cnt == 0) // There are no color changes, but there are some pause print or custom Gcode append_item(EItemType::Rect, m_tool_colors.front(), _u8L("Default color")); else { for (int i = items_cnt; i >= 0; --i) { // create label for color change item if (i == 0) { append_item(EItemType::Rect, m_tool_colors[0], upto_label(cp_values.front().second.first)); break; } else if (i == items_cnt) { append_item(EItemType::Rect, cp_values[i - 1].first, above_label(cp_values[i - 1].second.second)); continue; } append_item(EItemType::Rect, cp_values[i - 1].first, fromto_label(cp_values[i - 1].second.second, cp_values[i].second.first)); } } } else { // multi extruder use case // shows only extruders actually used for (unsigned char i : m_extruder_ids) { const std::vector<std::pair<ColorRGBA, std::pair<double, double>>> cp_values = color_print_ranges(i, custom_gcode_per_print_z); const int items_cnt = static_cast<int>(cp_values.size()); if (items_cnt == 0) // There are no color changes, but there are some pause print or custom Gcode append_item(EItemType::Rect, m_tool_colors[i], _u8L("Extruder") + " " + std::to_string(i + 1) + " " + _u8L("default color")); else { for (int j = items_cnt; j >= 0; --j) { // create label for color change item std::string label = _u8L("Extruder") + " " + std::to_string(i + 1); if (j == 0) { label += " " + upto_label(cp_values.front().second.first); append_item(EItemType::Rect, m_tool_colors[i], label); break; } else if (j == items_cnt) { label += " " + above_label(cp_values[j - 1].second.second); append_item(EItemType::Rect, cp_values[j - 1].first, label); continue; } label += " " + fromto_label(cp_values[j - 1].second.second, cp_values[j].second.first); append_item(EItemType::Rect, cp_values[j - 1].first, label); } } } } if (need_scrollable) ImGui::EndChild(); break; } default: { break; } } #if ENABLE_PREVIEW_LAYOUT } #endif // ENABLE_PREVIEW_LAYOUT // partial estimated printing time section if (m_view_type == EViewType::ColorPrint) { using Times = std::pair<float, float>; using TimesList = std::vector<std::pair<CustomGCode::Type, Times>>; // helper structure containig the data needed to render the time items struct PartialTime { enum class EType : unsigned char { Print, ColorChange, Pause }; EType type; int extruder_id; ColorRGBA color1; ColorRGBA color2; Times times; std::pair<double, double> used_filament{ 0.0f, 0.0f }; }; using PartialTimes = std::vector<PartialTime>; auto generate_partial_times = [this, get_used_filament_from_volume](const TimesList& times, const std::vector<double>& used_filaments) { PartialTimes items; std::vector<CustomGCode::Item> custom_gcode_per_print_z = wxGetApp().is_editor() ? wxGetApp().plater()->model().custom_gcode_per_print_z.gcodes : m_custom_gcode_per_print_z; int extruders_count = wxGetApp().extruders_edited_cnt(); std::vector<ColorRGBA> last_color(extruders_count); for (int i = 0; i < extruders_count; ++i) { last_color[i] = m_tool_colors[i]; } int last_extruder_id = 1; int color_change_idx = 0; for (const auto& time_rec : times) { switch (time_rec.first) { case CustomGCode::PausePrint: { auto it = std::find_if(custom_gcode_per_print_z.begin(), custom_gcode_per_print_z.end(), [time_rec](const CustomGCode::Item& item) { return item.type == time_rec.first; }); if (it != custom_gcode_per_print_z.end()) { items.push_back({ PartialTime::EType::Print, it->extruder, last_color[it->extruder - 1], ColorRGBA::BLACK(), time_rec.second }); items.push_back({ PartialTime::EType::Pause, it->extruder, ColorRGBA::BLACK(), ColorRGBA::BLACK(), time_rec.second }); custom_gcode_per_print_z.erase(it); } break; } case CustomGCode::ColorChange: { auto it = std::find_if(custom_gcode_per_print_z.begin(), custom_gcode_per_print_z.end(), [time_rec](const CustomGCode::Item& item) { return item.type == time_rec.first; }); if (it != custom_gcode_per_print_z.end()) { items.push_back({ PartialTime::EType::Print, it->extruder, last_color[it->extruder - 1], ColorRGBA::BLACK(), time_rec.second, get_used_filament_from_volume(used_filaments[color_change_idx++], it->extruder - 1) }); ColorRGBA color; decode_color(it->color, color); items.push_back({ PartialTime::EType::ColorChange, it->extruder, last_color[it->extruder - 1], color, time_rec.second }); last_color[it->extruder - 1] = color; last_extruder_id = it->extruder; custom_gcode_per_print_z.erase(it); } else items.push_back({ PartialTime::EType::Print, last_extruder_id, last_color[last_extruder_id - 1], ColorRGBA::BLACK(), time_rec.second, get_used_filament_from_volume(used_filaments[color_change_idx++], last_extruder_id - 1) }); break; } default: { break; } } } return items; }; auto append_color_change = [&imgui](const ColorRGBA& color1, const ColorRGBA& color2, const std::array<float, 4>& offsets, const Times& times) { imgui.text(_u8L("Color change")); ImGui::SameLine(); float icon_size = ImGui::GetTextLineHeight(); ImDrawList* draw_list = ImGui::GetWindowDrawList(); ImVec2 pos = ImGui::GetCursorScreenPos(); pos.x -= 0.5f * ImGui::GetStyle().ItemSpacing.x; draw_list->AddRectFilled({ pos.x + 1.0f, pos.y + 1.0f }, { pos.x + icon_size - 1.0f, pos.y + icon_size - 1.0f }, ImGuiWrapper::to_ImU32(color1)); pos.x += icon_size; draw_list->AddRectFilled({ pos.x + 1.0f, pos.y + 1.0f }, { pos.x + icon_size - 1.0f, pos.y + icon_size - 1.0f }, ImGuiWrapper::to_ImU32(color2)); ImGui::SameLine(offsets[0]); imgui.text(short_time(get_time_dhms(times.second - times.first))); }; auto append_print = [&imgui, imperial_units](const ColorRGBA& color, const std::array<float, 4>& offsets, const Times& times, std::pair<double, double> used_filament) { imgui.text(_u8L("Print")); ImGui::SameLine(); float icon_size = ImGui::GetTextLineHeight(); ImDrawList* draw_list = ImGui::GetWindowDrawList(); ImVec2 pos = ImGui::GetCursorScreenPos(); pos.x -= 0.5f * ImGui::GetStyle().ItemSpacing.x; draw_list->AddRectFilled({ pos.x + 1.0f, pos.y + 1.0f }, { pos.x + icon_size - 1.0f, pos.y + icon_size - 1.0f }, ImGuiWrapper::to_ImU32(color)); ImGui::SameLine(offsets[0]); imgui.text(short_time(get_time_dhms(times.second))); ImGui::SameLine(offsets[1]); imgui.text(short_time(get_time_dhms(times.first))); if (used_filament.first > 0.0f) { char buffer[64]; ImGui::SameLine(offsets[2]); ::sprintf(buffer, imperial_units ? "%.2f in" : "%.2f m", used_filament.first); imgui.text(buffer); ImGui::SameLine(offsets[3]); ::sprintf(buffer, "%.2f g", used_filament.second); imgui.text(buffer); } }; PartialTimes partial_times = generate_partial_times(time_mode.custom_gcode_times, m_print_statistics.volumes_per_color_change); if (!partial_times.empty()) { labels.clear(); times.clear(); for (const PartialTime& item : partial_times) { switch (item.type) { case PartialTime::EType::Print: { labels.push_back(_u8L("Print")); break; } case PartialTime::EType::Pause: { labels.push_back(_u8L("Pause")); break; } case PartialTime::EType::ColorChange: { labels.push_back(_u8L("Color change")); break; } } times.push_back(short_time(get_time_dhms(item.times.second))); } std::string longest_used_filament_string; for (const PartialTime& item : partial_times) { if (item.used_filament.first > 0.0f) { char buffer[64]; ::sprintf(buffer, imperial_units ? "%.2f in" : "%.2f m", item.used_filament.first); if (::strlen(buffer) > longest_used_filament_string.length()) longest_used_filament_string = buffer; } } offsets = calculate_offsets(labels, times, { _u8L("Event"), _u8L("Remaining time"), _u8L("Duration"), longest_used_filament_string }, 2.0f * icon_size); ImGui::Spacing(); append_headers({ _u8L("Event"), _u8L("Remaining time"), _u8L("Duration"), _u8L("Used filament") }, offsets); const bool need_scrollable = static_cast<float>(partial_times.size()) * icon_size + (static_cast<float>(partial_times.size()) - 1.0f) * ImGui::GetStyle().ItemSpacing.y > child_height; if (need_scrollable) // add scrollable region ImGui::BeginChild("events", { -1.0f, child_height }, false); for (const PartialTime& item : partial_times) { switch (item.type) { case PartialTime::EType::Print: { append_print(item.color1, offsets, item.times, item.used_filament); break; } case PartialTime::EType::Pause: { imgui.text(_u8L("Pause")); ImGui::SameLine(offsets[0]); imgui.text(short_time(get_time_dhms(item.times.second - item.times.first))); break; } case PartialTime::EType::ColorChange: { append_color_change(item.color1, item.color2, offsets, item.times); break; } } } if (need_scrollable) ImGui::EndChild(); } } #if !ENABLE_PREVIEW_LAYOUT // travel paths section if (m_buffers[buffer_id(EMoveType::Travel)].visible) { switch (m_view_type) { case EViewType::Feedrate: case EViewType::Tool: case EViewType::ColorPrint: { break; } default: { // title ImGui::Spacing(); imgui.title(_u8L("Travel")); // items append_item(EItemType::Line, Travel_Colors[0], _u8L("Movement")); append_item(EItemType::Line, Travel_Colors[1], _u8L("Extrusion")); append_item(EItemType::Line, Travel_Colors[2], _u8L("Retraction")); break; } } } // wipe paths section if (m_buffers[buffer_id(EMoveType::Wipe)].visible) { switch (m_view_type) { case EViewType::Feedrate: case EViewType::Tool: case EViewType::ColorPrint: { break; } default: { // title ImGui::Spacing(); imgui.title(_u8L("Wipe")); // items append_item(EItemType::Line, Wipe_Color, _u8L("Wipe")); break; } } } auto any_option_available = [this]() { auto available = [this](EMoveType type) { const TBuffer& buffer = m_buffers[buffer_id(type)]; return buffer.visible && buffer.has_data(); }; return available(EMoveType::Color_change) || available(EMoveType::Custom_GCode) || available(EMoveType::Pause_Print) || available(EMoveType::Retract) || available(EMoveType::Tool_change) || available(EMoveType::Unretract) || available(EMoveType::Seam); }; auto add_option = [this, append_item](EMoveType move_type, EOptionsColors color, const std::string& text) { const TBuffer& buffer = m_buffers[buffer_id(move_type)]; if (buffer.visible && buffer.has_data()) append_item(EItemType::Circle, Options_Colors[static_cast<unsigned int>(color)], text); }; // options section if (any_option_available()) { // title ImGui::Spacing(); imgui.title(_u8L("Options")); // items add_option(EMoveType::Retract, EOptionsColors::Retractions, _u8L("Retractions")); add_option(EMoveType::Unretract, EOptionsColors::Unretractions, _u8L("Deretractions")); add_option(EMoveType::Seam, EOptionsColors::Seams, _u8L("Seams")); add_option(EMoveType::Tool_change, EOptionsColors::ToolChanges, _u8L("Tool changes")); add_option(EMoveType::Color_change, EOptionsColors::ColorChanges, _u8L("Color changes")); add_option(EMoveType::Pause_Print, EOptionsColors::PausePrints, _u8L("Print pauses")); add_option(EMoveType::Custom_GCode, EOptionsColors::CustomGCodes, _u8L("Custom G-codes")); } #endif // !ENABLE_PREVIEW_LAYOUT // settings section bool has_settings = false; has_settings |= !m_settings_ids.print.empty(); has_settings |= !m_settings_ids.printer.empty(); bool has_filament_settings = true; has_filament_settings &= !m_settings_ids.filament.empty(); for (const std::string& fs : m_settings_ids.filament) { has_filament_settings &= !fs.empty(); } has_settings |= has_filament_settings; bool show_settings = wxGetApp().is_gcode_viewer(); show_settings &= (m_view_type == EViewType::FeatureType || m_view_type == EViewType::Tool); show_settings &= has_settings; if (show_settings) { auto calc_offset = [this]() { float ret = 0.0f; if (!m_settings_ids.printer.empty()) ret = std::max(ret, ImGui::CalcTextSize((_u8L("Printer") + std::string(":")).c_str()).x); if (!m_settings_ids.print.empty()) ret = std::max(ret, ImGui::CalcTextSize((_u8L("Print settings") + std::string(":")).c_str()).x); if (!m_settings_ids.filament.empty()) { for (unsigned char i : m_extruder_ids) { ret = std::max(ret, ImGui::CalcTextSize((_u8L("Filament") + " " + std::to_string(i + 1) + ":").c_str()).x); } } if (ret > 0.0f) ret += 2.0f * ImGui::GetStyle().ItemSpacing.x; return ret; }; ImGui::Spacing(); imgui.title(_u8L("Settings")); float offset = calc_offset(); if (!m_settings_ids.printer.empty()) { imgui.text(_u8L("Printer") + ":"); ImGui::SameLine(offset); imgui.text(m_settings_ids.printer); } if (!m_settings_ids.print.empty()) { imgui.text(_u8L("Print settings") + ":"); ImGui::SameLine(offset); imgui.text(m_settings_ids.print); } if (!m_settings_ids.filament.empty()) { for (unsigned char i : m_extruder_ids) { if (i < static_cast<unsigned char>(m_settings_ids.filament.size()) && !m_settings_ids.filament[i].empty()) { std::string txt = _u8L("Filament"); txt += (m_extruder_ids.size() == 1) ? ":" : " " + std::to_string(i + 1); imgui.text(txt); ImGui::SameLine(offset); imgui.text(m_settings_ids.filament[i]); } } } } // total estimated printing time section if (show_estimated_time) { ImGui::Spacing(); std::string time_title = _u8L("Estimated printing times"); auto can_show_mode_button = [this](PrintEstimatedStatistics::ETimeMode mode) { bool show = false; if (m_print_statistics.modes.size() > 1 && m_print_statistics.modes[static_cast<size_t>(mode)].roles_times.size() > 0) { for (size_t i = 0; i < m_print_statistics.modes.size(); ++i) { if (i != static_cast<size_t>(mode) && m_print_statistics.modes[i].time > 0.0f && short_time(get_time_dhms(m_print_statistics.modes[static_cast<size_t>(mode)].time)) != short_time(get_time_dhms(m_print_statistics.modes[i].time))) { show = true; break; } } } return show; }; if (can_show_mode_button(m_time_estimate_mode)) { switch (m_time_estimate_mode) { case PrintEstimatedStatistics::ETimeMode::Normal: { time_title += " [" + _u8L("Normal mode") + "]"; break; } case PrintEstimatedStatistics::ETimeMode::Stealth: { time_title += " [" + _u8L("Stealth mode") + "]"; break; } default: { assert(false); break; } } } imgui.title(time_title + ":"); std::string first_str = _u8L("First layer"); std::string total_str = _u8L("Total"); float max_len = 10.0f + ImGui::GetStyle().ItemSpacing.x; if (time_mode.layers_times.empty()) max_len += ImGui::CalcTextSize(total_str.c_str()).x; else max_len += std::max(ImGui::CalcTextSize(first_str.c_str()).x, ImGui::CalcTextSize(total_str.c_str()).x); if (!time_mode.layers_times.empty()) { imgui.text(first_str + ":"); ImGui::SameLine(max_len); imgui.text(short_time(get_time_dhms(time_mode.layers_times.front()))); } imgui.text(total_str + ":"); ImGui::SameLine(max_len); imgui.text(short_time(get_time_dhms(time_mode.time))); auto show_mode_button = [this, &imgui, can_show_mode_button](const wxString& label, PrintEstimatedStatistics::ETimeMode mode) { if (can_show_mode_button(mode)) { if (imgui.button(label)) { m_time_estimate_mode = mode; #if ENABLE_PREVIEW_LAYER_TIME if (m_view_type == EViewType::LayerTimeLinear || m_view_type == EViewType::LayerTimeLogarithmic) refresh_render_paths(false, false); #endif // ENABLE_PREVIEW_LAYER_TIME imgui.set_requires_extra_frame(); } } }; switch (m_time_estimate_mode) { case PrintEstimatedStatistics::ETimeMode::Normal: { show_mode_button(_L("Show stealth mode"), PrintEstimatedStatistics::ETimeMode::Stealth); break; } case PrintEstimatedStatistics::ETimeMode::Stealth: { show_mode_button(_L("Show normal mode"), PrintEstimatedStatistics::ETimeMode::Normal); break; } default : { assert(false); break; } } } #if ENABLE_PREVIEW_LAYOUT // toolbar section auto toggle_button = [this, &imgui, icon_size](Preview::OptionType type, const std::string& name, std::function<void(ImGuiWindow& window, const ImVec2& pos, float size)> draw_callback) { auto is_flag_set = [](unsigned int flags, unsigned int flag) { return (flags & (1 << flag)) != 0; }; auto set_flag = [](unsigned int flags, unsigned int flag, bool active) { return active ? (flags | (1 << flag)) : (flags & ~(1 << flag)); }; unsigned int flags = get_options_visibility_flags(); unsigned int flag = static_cast<unsigned int>(type); bool active = is_flag_set(flags, flag); if (imgui.draw_radio_button(name, 1.5f * icon_size, active, draw_callback)) { unsigned int new_flags = set_flag(flags, flag, !active); set_options_visibility_from_flags(new_flags); const unsigned int diff_flags = flags ^ new_flags; if (m_view_type == GCodeViewer::EViewType::Feedrate && is_flag_set(diff_flags, static_cast<unsigned int>(Preview::OptionType::Travel))) wxGetApp().plater()->refresh_print(); else { bool keep_first = m_sequential_view.current.first != m_sequential_view.global.first; bool keep_last = m_sequential_view.current.last != m_sequential_view.global.last; wxGetApp().plater()->get_current_canvas3D()->refresh_gcode_preview_render_paths(keep_first, keep_last); } wxGetApp().plater()->update_preview_moves_slider(); } if (ImGui::IsItemHovered()) { ImGui::PushStyleColor(ImGuiCol_PopupBg, ImGuiWrapper::COL_WINDOW_BACKGROUND); ImGui::BeginTooltip(); imgui.text(name); ImGui::EndTooltip(); ImGui::PopStyleColor(); } }; #if ENABLE_LEGEND_TOOLBAR_ICONS auto image_icon = [&imgui](ImGuiWindow& window, const ImVec2& pos, float size, const wchar_t& icon_id) { ImGuiIO& io = ImGui::GetIO(); const ImTextureID tex_id = io.Fonts->TexID; const float tex_w = static_cast<float>(io.Fonts->TexWidth); const float tex_h = static_cast<float>(io.Fonts->TexHeight); const ImFontAtlas::CustomRect* const rect = imgui.GetTextureCustomRect(icon_id); const ImVec2 uv0 = { static_cast<float>(rect->X) / tex_w, static_cast<float>(rect->Y) / tex_h }; const ImVec2 uv1 = { static_cast<float>(rect->X + rect->Width) / tex_w, static_cast<float>(rect->Y + rect->Height) / tex_h }; window.DrawList->AddImage(tex_id, pos, { pos.x + size, pos.y + size }, uv0, uv1, ImGuiWrapper::to_ImU32({ 1.0f, 1.0f, 1.0f, 1.0f })); }; #else auto circle_icon = [](ImGuiWindow& window, const ImVec2& pos, float size, const ColorRGBA& color) { const float margin = 3.0f; const ImVec2 center(0.5f * (pos.x + pos.x + size), 0.5f * (pos.y + pos.y + size)); window.DrawList->AddCircleFilled(center, 0.5f * (size - 2.0f * margin), ImGuiWrapper::to_ImU32(color), 16); }; auto line_icon = [](ImGuiWindow& window, const ImVec2& pos, float size, const ColorRGBA& color) { const float margin = 3.0f; window.DrawList->AddLine({ pos.x + margin, pos.y + size - margin }, { pos.x + size - margin, pos.y + margin }, ImGuiWrapper::to_ImU32(color), 3.0f); }; #endif // ENABLE_LEGEND_TOOLBAR_ICONS ImGui::Spacing(); ImGui::Separator(); ImGui::Spacing(); ImGui::Spacing(); #if ENABLE_LEGEND_TOOLBAR_ICONS toggle_button(Preview::OptionType::Travel, _u8L("Travel"), [image_icon](ImGuiWindow& window, const ImVec2& pos, float size) { image_icon(window, pos, size, ImGui::LegendTravel); #else toggle_button(Preview::OptionType::Travel, _u8L("Travel"), [line_icon](ImGuiWindow& window, const ImVec2& pos, float size) { line_icon(window, pos, size, Travel_Colors[0]); #endif // ENABLE_LEGEND_TOOLBAR_ICONS }); ImGui::SameLine(); #if ENABLE_LEGEND_TOOLBAR_ICONS toggle_button(Preview::OptionType::Wipe, _u8L("Wipe"), [image_icon](ImGuiWindow& window, const ImVec2& pos, float size) { image_icon(window, pos, size, ImGui::LegendWipe); #else toggle_button(Preview::OptionType::Wipe, _u8L("Wipe"), [line_icon](ImGuiWindow& window, const ImVec2& pos, float size) { line_icon(window, pos, size, Wipe_Color); #endif // ENABLE_LEGEND_TOOLBAR_ICONS }); ImGui::SameLine(); #if ENABLE_LEGEND_TOOLBAR_ICONS toggle_button(Preview::OptionType::Retractions, _u8L("Retractions"), [image_icon](ImGuiWindow& window, const ImVec2& pos, float size) { image_icon(window, pos, size, ImGui::LegendRetract); #else toggle_button(Preview::OptionType::Retractions, _u8L("Retractions"), [circle_icon](ImGuiWindow& window, const ImVec2& pos, float size) { circle_icon(window, pos, size, Options_Colors[static_cast<unsigned int>(EOptionsColors::Retractions)]); #endif // ENABLE_LEGEND_TOOLBAR_ICONS }); ImGui::SameLine(); #if ENABLE_LEGEND_TOOLBAR_ICONS toggle_button(Preview::OptionType::Unretractions, _u8L("Deretractions"), [image_icon](ImGuiWindow& window, const ImVec2& pos, float size) { image_icon(window, pos, size, ImGui::LegendDeretract); #else toggle_button(Preview::OptionType::Unretractions, _u8L("Deretractions"), [circle_icon](ImGuiWindow& window, const ImVec2& pos, float size) { circle_icon(window, pos, size, Options_Colors[static_cast<unsigned int>(EOptionsColors::Unretractions)]); #endif // ENABLE_LEGEND_TOOLBAR_ICONS }); ImGui::SameLine(); #if ENABLE_LEGEND_TOOLBAR_ICONS toggle_button(Preview::OptionType::Seams, _u8L("Seams"), [image_icon](ImGuiWindow& window, const ImVec2& pos, float size) { image_icon(window, pos, size, ImGui::LegendSeams); #else toggle_button(Preview::OptionType::Seams, _u8L("Seams"), [circle_icon](ImGuiWindow& window, const ImVec2& pos, float size) { circle_icon(window, pos, size, Options_Colors[static_cast<unsigned int>(EOptionsColors::Seams)]); #endif // ENABLE_LEGEND_TOOLBAR_ICONS }); ImGui::SameLine(); #if ENABLE_LEGEND_TOOLBAR_ICONS toggle_button(Preview::OptionType::ToolChanges, _u8L("Tool changes"), [image_icon](ImGuiWindow& window, const ImVec2& pos, float size) { image_icon(window, pos, size, ImGui::LegendToolChanges); #else toggle_button(Preview::OptionType::ToolChanges, _u8L("Tool changes"), [circle_icon](ImGuiWindow& window, const ImVec2& pos, float size) { circle_icon(window, pos, size, Options_Colors[static_cast<unsigned int>(EOptionsColors::ToolChanges)]); #endif // ENABLE_LEGEND_TOOLBAR_ICONS }); ImGui::SameLine(); #if ENABLE_LEGEND_TOOLBAR_ICONS toggle_button(Preview::OptionType::ColorChanges, _u8L("Color changes"), [image_icon](ImGuiWindow& window, const ImVec2& pos, float size) { image_icon(window, pos, size, ImGui::LegendColorChanges); #else toggle_button(Preview::OptionType::ColorChanges, _u8L("Color changes"), [circle_icon](ImGuiWindow& window, const ImVec2& pos, float size) { circle_icon(window, pos, size, Options_Colors[static_cast<unsigned int>(EOptionsColors::ColorChanges)]); #endif // ENABLE_LEGEND_TOOLBAR_ICONS }); ImGui::SameLine(); #if ENABLE_LEGEND_TOOLBAR_ICONS toggle_button(Preview::OptionType::PausePrints, _u8L("Print pauses"), [image_icon](ImGuiWindow& window, const ImVec2& pos, float size) { image_icon(window, pos, size, ImGui::LegendPausePrints); #else toggle_button(Preview::OptionType::PausePrints, _u8L("Print pauses"), [circle_icon](ImGuiWindow& window, const ImVec2& pos, float size) { circle_icon(window, pos, size, Options_Colors[static_cast<unsigned int>(EOptionsColors::PausePrints)]); #endif // ENABLE_LEGEND_TOOLBAR_ICONS }); ImGui::SameLine(); #if ENABLE_LEGEND_TOOLBAR_ICONS toggle_button(Preview::OptionType::CustomGCodes, _u8L("Custom G-codes"), [image_icon](ImGuiWindow& window, const ImVec2& pos, float size) { image_icon(window, pos, size, ImGui::LegendCustomGCodes); #else toggle_button(Preview::OptionType::CustomGCodes, _u8L("Custom G-codes"), [circle_icon](ImGuiWindow& window, const ImVec2& pos, float size) { circle_icon(window, pos, size, Options_Colors[static_cast<unsigned int>(EOptionsColors::CustomGCodes)]); #endif // ENABLE_LEGEND_TOOLBAR_ICONS }); ImGui::SameLine(); #if ENABLE_SHOW_TOOLPATHS_COG #if ENABLE_LEGEND_TOOLBAR_ICONS toggle_button(Preview::OptionType::CenterOfGravity, _u8L("Center of gravity"), [image_icon](ImGuiWindow& window, const ImVec2& pos, float size) { image_icon(window, pos, size, ImGui::LegendCOG); }); #else toggle_button(Preview::OptionType::CenterOfGravity, _u8L("Center of gravity"), [](ImGuiWindow& window, const ImVec2& pos, float size) { const ImU32 black = ImGuiWrapper::to_ImU32({ 0.0f, 0.0f, 0.0f, 1.0f }); const ImU32 white = ImGuiWrapper::to_ImU32({ 1.0f, 1.0f, 1.0f, 1.0f }); const float margin = 3.0f; const ImVec2 center(0.5f * (pos.x + pos.x + size), 0.5f * (pos.y + pos.y + size)); const float radius = 0.5f * (size - 2.0f * margin); window.DrawList->PathArcToFast(center, radius, 0, 3); window.DrawList->PathLineTo(center); window.DrawList->PathFillConvex(black); window.DrawList->PathArcToFast(center, radius, 3, 6); window.DrawList->PathLineTo(center); window.DrawList->PathFillConvex(white); window.DrawList->PathArcToFast(center, radius, 6, 9); window.DrawList->PathLineTo(center); window.DrawList->PathFillConvex(black); window.DrawList->PathArcToFast(center, radius, 9, 12); window.DrawList->PathLineTo(center); window.DrawList->PathFillConvex(white); window.DrawList->AddCircle(center, radius, black, 16); }); #endif // ENABLE_LEGEND_TOOLBAR_ICONS ImGui::SameLine(); #endif // ENABLE_SHOW_TOOLPATHS_COG #if ENABLE_LEGEND_TOOLBAR_ICONS toggle_button(Preview::OptionType::Shells, _u8L("Shells"), [image_icon](ImGuiWindow& window, const ImVec2& pos, float size) { image_icon(window, pos, size, ImGui::LegendShells); #else toggle_button(Preview::OptionType::Shells, _u8L("Shells"), [](ImGuiWindow& window, const ImVec2& pos, float size) { const ImU32 color = ImGuiWrapper::to_ImU32({ 1.0f, 1.0f, 1.0f, 1.0f }); const float margin = 3.0f; const float proj = 0.25f * size; window.DrawList->AddRect({ pos.x + margin, pos.y + size - margin }, { pos.x + size - margin - proj, pos.y + margin + proj }, color); window.DrawList->AddLine({ pos.x + margin, pos.y + margin + proj }, { pos.x + margin + proj, pos.y + margin }, color); window.DrawList->AddLine({ pos.x + size - margin - proj, pos.y + margin + proj }, { pos.x + size - margin, pos.y + margin }, color); window.DrawList->AddLine({ pos.x + size - margin - proj, pos.y + size - margin }, { pos.x + size - margin, pos.y + size - margin - proj }, color); window.DrawList->AddLine({ pos.x + margin + proj, pos.y + margin }, { pos.x + size - margin, pos.y + margin }, color); window.DrawList->AddLine({ pos.x + size - margin, pos.y + margin }, { pos.x + size - margin, pos.y + size - margin - proj }, color); #endif // ENABLE_LEGEND_TOOLBAR_ICONS }); ImGui::SameLine(); #if ENABLE_LEGEND_TOOLBAR_ICONS toggle_button(Preview::OptionType::ToolMarker, _u8L("Tool marker"), [image_icon](ImGuiWindow& window, const ImVec2& pos, float size) { image_icon(window, pos, size, ImGui::LegendToolMarker); #else toggle_button(Preview::OptionType::ToolMarker, _u8L("Tool marker"), [](ImGuiWindow& window, const ImVec2& pos, float size) { const ImU32 color = ImGuiWrapper::to_ImU32({ 1.0f, 1.0f, 1.0f, 0.8f }); const float margin = 3.0f; const ImVec2 p1(0.5f * (pos.x + pos.x + size), pos.y + size - margin); const ImVec2 p2(p1.x + 0.25f * size, p1.y - 0.25f * size); const ImVec2 p3(p1.x - 0.25f * size, p1.y - 0.25f * size); window.DrawList->AddTriangleFilled(p1, p2, p3, color); const float mid_x = 0.5f * (pos.x + pos.x + size); window.DrawList->AddRectFilled({ mid_x - 0.09375f * size, p1.y - 0.25f * size }, { mid_x + 0.09375f * size, pos.y + margin }, color); #endif // ENABLE_LEGEND_TOOLBAR_ICONS }); bool size_dirty = !ImGui::GetCurrentWindow()->ScrollbarY && ImGui::CalcWindowNextAutoFitSize(ImGui::GetCurrentWindow()).x != ImGui::GetWindowWidth(); if (m_legend_resizer.dirty || size_dirty != m_legend_resizer.dirty) { wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); wxGetApp().plater()->get_current_canvas3D()->request_extra_frame(); } m_legend_resizer.dirty = size_dirty; #endif // ENABLE_PREVIEW_LAYOUT legend_height = ImGui::GetWindowHeight(); imgui.end(); ImGui::PopStyleVar(); } #if ENABLE_GCODE_VIEWER_STATISTICS void GCodeViewer::render_statistics() { static const float offset = 275.0f; ImGuiWrapper& imgui = *wxGetApp().imgui(); auto add_time = [this, &imgui](const std::string& label, int64_t time) { imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label); ImGui::SameLine(offset); imgui.text(std::to_string(time) + " ms (" + get_time_dhms(static_cast<float>(time) * 0.001f) + ")"); }; auto add_memory = [this, &imgui](const std::string& label, int64_t memory) { auto format_string = [memory](const std::string& units, float value) { return std::to_string(memory) + " bytes (" + Slic3r::float_to_string_decimal_point(float(memory) * value, 3) + " " + units + ")"; }; static const float kb = 1024.0f; static const float inv_kb = 1.0f / kb; static const float mb = 1024.0f * kb; static const float inv_mb = 1.0f / mb; static const float gb = 1024.0f * mb; static const float inv_gb = 1.0f / gb; imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label); ImGui::SameLine(offset); if (static_cast<float>(memory) < mb) imgui.text(format_string("KB", inv_kb)); else if (static_cast<float>(memory) < gb) imgui.text(format_string("MB", inv_mb)); else imgui.text(format_string("GB", inv_gb)); }; auto add_counter = [this, &imgui](const std::string& label, int64_t counter) { imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label); ImGui::SameLine(offset); imgui.text(std::to_string(counter)); }; imgui.set_next_window_pos(0.5f * wxGetApp().plater()->get_current_canvas3D()->get_canvas_size().get_width(), 0.0f, ImGuiCond_Once, 0.5f, 0.0f); ImGui::SetNextWindowSizeConstraints({ 300.0f, 100.0f }, { 600.0f, 900.0f }); imgui.begin(std::string("GCodeViewer Statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize); ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow()); if (ImGui::CollapsingHeader("Time")) { add_time(std::string("GCodeProcessor:"), m_statistics.results_time); ImGui::Separator(); add_time(std::string("Load:"), m_statistics.load_time); add_time(std::string(" Load vertices:"), m_statistics.load_vertices); add_time(std::string(" Smooth vertices:"), m_statistics.smooth_vertices); add_time(std::string(" Load indices:"), m_statistics.load_indices); add_time(std::string("Refresh:"), m_statistics.refresh_time); add_time(std::string("Refresh paths:"), m_statistics.refresh_paths_time); } if (ImGui::CollapsingHeader("OpenGL calls")) { add_counter(std::string("Multi GL_POINTS:"), m_statistics.gl_multi_points_calls_count); add_counter(std::string("Multi GL_LINES:"), m_statistics.gl_multi_lines_calls_count); add_counter(std::string("Multi GL_TRIANGLES:"), m_statistics.gl_multi_triangles_calls_count); add_counter(std::string("GL_TRIANGLES:"), m_statistics.gl_triangles_calls_count); ImGui::Separator(); add_counter(std::string("Instanced models:"), m_statistics.gl_instanced_models_calls_count); add_counter(std::string("Batched models:"), m_statistics.gl_batched_models_calls_count); } if (ImGui::CollapsingHeader("CPU memory")) { add_memory(std::string("GCodeProcessor results:"), m_statistics.results_size); ImGui::Separator(); add_memory(std::string("Paths:"), m_statistics.paths_size); add_memory(std::string("Render paths:"), m_statistics.render_paths_size); add_memory(std::string("Models instances:"), m_statistics.models_instances_size); } if (ImGui::CollapsingHeader("GPU memory")) { add_memory(std::string("Vertices:"), m_statistics.total_vertices_gpu_size); add_memory(std::string("Indices:"), m_statistics.total_indices_gpu_size); add_memory(std::string("Instances:"), m_statistics.total_instances_gpu_size); ImGui::Separator(); add_memory(std::string("Max VBuffer:"), m_statistics.max_vbuffer_gpu_size); add_memory(std::string("Max IBuffer:"), m_statistics.max_ibuffer_gpu_size); } if (ImGui::CollapsingHeader("Other")) { add_counter(std::string("Travel segments count:"), m_statistics.travel_segments_count); add_counter(std::string("Wipe segments count:"), m_statistics.wipe_segments_count); add_counter(std::string("Extrude segments count:"), m_statistics.extrude_segments_count); add_counter(std::string("Instances count:"), m_statistics.instances_count); add_counter(std::string("Batched count:"), m_statistics.batched_count); ImGui::Separator(); add_counter(std::string("VBuffers count:"), m_statistics.vbuffers_count); add_counter(std::string("IBuffers count:"), m_statistics.ibuffers_count); } imgui.end(); } #endif // ENABLE_GCODE_VIEWER_STATISTICS void GCodeViewer::log_memory_used(const std::string& label, int64_t additional) const { if (Slic3r::get_logging_level() >= 5) { int64_t paths_size = 0; int64_t render_paths_size = 0; for (const TBuffer& buffer : m_buffers) { paths_size += SLIC3R_STDVEC_MEMSIZE(buffer.paths, Path); render_paths_size += SLIC3R_STDUNORDEREDSET_MEMSIZE(buffer.render_paths, RenderPath); for (const RenderPath& path : buffer.render_paths) { render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.sizes, unsigned int); render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.offsets, size_t); } } int64_t layers_size = SLIC3R_STDVEC_MEMSIZE(m_layers.get_zs(), double); layers_size += SLIC3R_STDVEC_MEMSIZE(m_layers.get_ranges(), Layers::Range); BOOST_LOG_TRIVIAL(trace) << label << "(" << format_memsize_MB(additional + paths_size + render_paths_size + layers_size) << ");" << log_memory_info(); } } ColorRGBA GCodeViewer::option_color(EMoveType move_type) const { switch (move_type) { case EMoveType::Tool_change: { return Options_Colors[static_cast<unsigned int>(EOptionsColors::ToolChanges)]; } case EMoveType::Color_change: { return Options_Colors[static_cast<unsigned int>(EOptionsColors::ColorChanges)]; } case EMoveType::Pause_Print: { return Options_Colors[static_cast<unsigned int>(EOptionsColors::PausePrints)]; } case EMoveType::Custom_GCode: { return Options_Colors[static_cast<unsigned int>(EOptionsColors::CustomGCodes)]; } case EMoveType::Retract: { return Options_Colors[static_cast<unsigned int>(EOptionsColors::Retractions)]; } case EMoveType::Unretract: { return Options_Colors[static_cast<unsigned int>(EOptionsColors::Unretractions)]; } case EMoveType::Seam: { return Options_Colors[static_cast<unsigned int>(EOptionsColors::Seams)]; } default: { return { 0.0f, 0.0f, 0.0f, 1.0f }; } } } } // namespace GUI } // namespace Slic3r