package Slic3r::Layer; use Moo; use Math::Clipper ':all'; use Math::Geometry::Planar; use XXX; # a sequential number of layer, starting at 0 has 'id' => ( is => 'ro', #isa => 'Int', required => 1, ); # collection of spare segments generated by slicing the original geometry; # these need to be merged in continuos (closed) polylines has 'lines' => ( is => 'rw', #isa => 'ArrayRef[Slic3r::Line]', default => sub { [] }, ); # collection of surfaces generated by slicing the original geometry has 'surfaces' => ( is => 'rw', #isa => 'ArrayRef[Slic3r::Surface]', default => sub { [] }, ); # ordered collection of extrusion paths to build all perimeters has 'perimeters' => ( is => 'rw', #isa => 'ArrayRef[Slic3r::ExtrusionPath]', default => sub { [] }, ); # ordered collection of extrusion paths to build skirt loops has 'skirts' => ( is => 'rw', #isa => 'ArrayRef[Slic3r::ExtrusionPath]', default => sub { [] }, ); # collection of surfaces generated by offsetting the innermost perimeter(s) # they represent boundaries of areas to fill has 'fill_surfaces' => ( is => 'rw', #isa => 'ArrayRef[Slic3r::Surface]', default => sub { [] }, ); # ordered collection of extrusion paths to fill surfaces has 'fills' => ( is => 'rw', #isa => 'ArrayRef[Slic3r::ExtrusionPath]', default => sub { [] }, ); sub z { my $self = shift; return $self->id * $Slic3r::layer_height / $Slic3r::resolution; } sub add_surface { my $self = shift; my (@vertices) = @_; # convert arrayref points to Point objects @vertices = map Slic3r::Point->cast($_), @vertices; my $surface = Slic3r::Surface->new( contour => Slic3r::Polyline::Closed->new(points => \@vertices), ); push @{ $self->surfaces }, $surface; # make sure our contour has its points in counter-clockwise order $surface->contour->make_counter_clockwise; return $surface; } sub add_line { my $self = shift; my ($a, $b) = @_; # we accept either a Line object or a couple of points my $line = Slic3r::Line->cast([ $a, $b ]); push @{ $self->lines }, $line; return $line; } sub remove_line { my $self = shift; my ($line) = @_; @{ $self->lines } = grep $_ ne $line, @{ $self->lines }; } sub remove_surface { my $self = shift; my ($surface) = @_; @{ $self->surfaces } = grep $_ ne $surface, @{ $self->surfaces }; } # build polylines of lines which do not already belong to a surface sub make_polylines { my $self = shift; # make a cache of line endpoints my %pointmap = (); foreach my $line (@{ $self->lines }) { for my $point (@{ $line->points }) { $pointmap{$point->id} ||= []; push @{ $pointmap{$point->id} }, $line; } } # defensive programming die "No point should be endpoint of less or more than 2 lines!" if grep @$_ != 2, values %pointmap; if (0) { # defensive programming for (keys %pointmap) { next if @{$pointmap{$_}} == 2; #use Slic3r::SVG; #Slic3r::SVG::output_points($main::print, "points.svg", [ map [split /,/], keys %pointmap ], [ [split /,/, $_ ] ]); die sprintf "No point should be endpoint of less or more than 2 lines (%d)!", scalar(@{$pointmap{$_}}); } while (my @single_line_points = grep @{$pointmap{$_}} == 1, keys %pointmap) { for my $point_id (@single_line_points) { foreach my $lines (values %pointmap) { next unless $pointmap{$point_id}->[0]; @$lines = grep $_ ne $pointmap{$point_id}->[0], @$lines; } delete $pointmap{$point_id}; } } } # make a subroutine to remove lines from pointmap my $remove_line = sub { my $line = shift; foreach my $lines ($pointmap{$line->a->id}, $pointmap{$line->b->id}) { @$lines = grep $_ ne $line, @$lines; } }; my $polylines = []; # loop while we have spare lines while (my ($first_line) = map @$_, values %pointmap) { # add first line to a new polyline my $points = [ $first_line->a, $first_line->b ]; $remove_line->($first_line); my $last_point = $first_line->b; # loop through connected lines until we return to the first point while (my $next_line = $pointmap{$last_point->id}->[0]) { # get next point ($last_point) = grep $_->id ne $last_point->id, @{$next_line->points}; # add point to polyline push @$points, $last_point; $remove_line->($next_line); } # remove last point as it coincides with first one pop @$points; die "Invalid polyline with only 2 points\n" if @$points == 2; Slic3r::debugf "Discovered polyline of %d points (%s)\n", scalar @$points, join ' - ', map $_->id, @$points; push @$polylines, Slic3r::Polyline::Closed->new(points => $points); # actually this is not needed, as Math::Clipper used in make_surfaces() also cleans contours $polylines->[-1]->merge_continuous_lines; } return $polylines; } sub make_surfaces { my $self = shift; my ($polylines) = @_; #use Slic3r::SVG; #Slic3r::SVG::output_polygons($main::print, "polylines.svg", [ map $_->p, @$polylines ]); # count how many other polylines enclose each polyline # even = contour; odd = hole my %enclosing_polylines = (); my %enclosing_polylines_count = (); my $max_depth = 0; foreach my $polyline (@$polylines) { # a polyline encloses another one if any point of it is enclosed # in the other my $point = $polyline->points->[0]; my $ordered_id = $polyline->id; # find polylines contaning $point, and thus $polyline $enclosing_polylines{$polyline} = [ grep $_->id ne $ordered_id && $_->encloses_point($point), @$polylines ]; $enclosing_polylines_count{$polyline} = scalar @{ $enclosing_polylines{$polyline} }; $max_depth = $enclosing_polylines_count{$polyline} if $enclosing_polylines_count{$polyline} > $max_depth; } # make a cache for contours and surfaces my %surfaces = (); # contour => surface # start looking at most inner polylines for (; $max_depth > -1; $max_depth--) { foreach my $polyline (@$polylines) { next unless $enclosing_polylines_count{$polyline} == $max_depth; my $surface; if ($enclosing_polylines_count{$polyline} % 2 == 0) { # this is a contour $polyline->make_counter_clockwise; $surface = Slic3r::Surface->new(contour => $polyline); } else { # this is a hole $polyline->make_clockwise; # find the enclosing polyline having immediately close depth my ($contour) = grep $enclosing_polylines_count{$_} == ($max_depth-1), @{ $enclosing_polylines{$polyline} }; if ($surfaces{$contour}) { $surface = $surfaces{$contour}; $surface->add_hole($polyline); } else { $surface = Slic3r::Surface->new( contour => $contour, holes => [$polyline], ); $surfaces{$contour} = $surface; } } # check whether we already have this surface next if grep $_->id eq $surface->id, @{ $self->surfaces }; $surface->surface_type('internal'); push @{ $self->surfaces }, $surface; Slic3r::debugf "New surface: %s (%d holes: %s)\n", $surface->id, scalar @{$surface->holes}, join(', ', map $_->id, @{$surface->holes}) || 'none' if $Slic3r::debug; } } } sub merge_contiguous_surfaces { my $self = shift; if ($Slic3r::debug) { Slic3r::debugf "Initial surfaces (%d):\n", scalar @{ $self->surfaces }; Slic3r::debugf " [%s] %s (%s with %d holes)\n", $_->surface_type, $_->id, ($_->contour->is_counter_clockwise ? 'ccw' : 'cw'), scalar @{$_->holes} for @{ $self->surfaces }; #Slic3r::SVG::output_polygons($main::print, "polygons-before.svg", [ map $_->contour->p, @{$self->surfaces} ]); } my %resulting_surfaces = (); # only merge surfaces with same type foreach my $type (qw(bottom top internal)) { my $clipper = Math::Clipper->new; my @surfaces = grep $_->surface_type eq $type, @{$self->surfaces} or next; #Slic3r::SVG::output_polygons($main::print, "polygons-$type-before.svg", [ map $_->contour->p, @surfaces ]); $clipper->add_subject_polygons([ map $_->contour->p, @surfaces ]); my $result = $clipper->ex_execute(CT_UNION, PFT_NONZERO, PFT_NONZERO); $clipper->clear; my @extra_holes = map @{$_->{holes}}, @$result; $result = [ map $_->{outer}, @$result ]; #Slic3r::SVG::output_polygons($main::print, "polygons-$type-union.svg", $result); # subtract bottom or top surfaces from internal if ($type eq 'internal') { $clipper->add_subject_polygons($result); $clipper->add_clip_polygons([ map $_->{outer}, @{$resulting_surfaces{$_}} ]) for qw(bottom top); $result = $clipper->execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO); $clipper->clear; } # apply holes $clipper->add_subject_polygons($result); $result = $clipper->execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO); $clipper->clear; $clipper->add_subject_polygons($result); $clipper->add_clip_polygons([ @extra_holes ]) if @extra_holes; $clipper->add_clip_polygons([ map $_->p, map @{$_->holes}, @surfaces ]); my $result2 = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO); $resulting_surfaces{$type} = $result2; } # save surfaces @{ $self->surfaces } = (); foreach my $type (keys %resulting_surfaces) { foreach my $p (@{ $resulting_surfaces{$type} }) { push @{ $self->surfaces }, Slic3r::Surface->new( surface_type => $type, contour => Slic3r::Polyline::Closed->cast($p->{outer}), holes => [ map Slic3r::Polyline::Closed->cast($_), @{$p->{holes}} ], ); } } if ($Slic3r::debug) { Slic3r::debugf "Final surfaces (%d):\n", scalar @{ $self->surfaces }; Slic3r::debugf " [%s] %s (%s with %d holes)\n", $_->surface_type, $_->id, ($_->contour->is_counter_clockwise ? 'ccw' : 'cw'), scalar @{$_->holes} for @{ $self->surfaces }; } } sub remove_small_features { my $self = shift; # for each perimeter, try to get an inwards offset # for a distance equal to half of the extrusion width; # if no offset is possible, then feature is not printable my @good_perimeters = (); foreach my $loop (@{$self->perimeters}) { my $p = $loop->p; @$p = reverse @$p if !is_counter_clockwise($p); my $offsets = offset([$p], -($Slic3r::flow_width / 2 / $Slic3r::resolution), 100, JT_MITER, 2); push @good_perimeters, $loop if @$offsets; } Slic3r::debugf "removed %d unprintable perimeters\n", (@{$self->perimeters} - @good_perimeters) if @good_perimeters != @{$self->perimeters}; @{$self->perimeters} = @good_perimeters; } 1;