# extends C++ class Slic3r::Model package Slic3r::Model; use File::Basename qw(basename); use List::Util qw(first max any); use Slic3r::Geometry qw(X Y Z move_points); sub read_from_file { my ($class, $input_file, $add_default_instances) = @_; $add_default_instances //= 1; my $model = $input_file =~ /\.stl$/i ? Slic3r::Model->load_stl(Slic3r::encode_path($input_file), basename($input_file)) : $input_file =~ /\.obj$/i ? Slic3r::Model->load_obj(Slic3r::encode_path($input_file), basename($input_file)) : $input_file =~ /\.amf(\.xml)?$/i ? Slic3r::Model->load_amf(Slic3r::encode_path($input_file)) : $input_file =~ /\.prusa$/i ? Slic3r::Model->load_prus(Slic3r::encode_path($input_file)) : die "Input file must have .stl, .obj or .amf(.xml) extension\n"; die "The supplied file couldn't be read because it's empty.\n" if $model->objects_count == 0; $_->set_input_file($input_file) for @{$model->objects}; $model->add_default_instances if $add_default_instances; return $model; } sub merge { my $class = shift; my @models = @_; my $new_model = ref($class) ? $class : $class->new; $new_model->add_object($_) for map @{$_->objects}, @models; return $new_model; } sub add_object { my $self = shift; if (@_ == 1) { # we have a Model::Object my ($object) = @_; return $self->_add_object_clone($object); } else { my (%args) = @_; my $new_object = $self->_add_object; $new_object->set_name($args{name}) if defined $args{name}; $new_object->set_input_file($args{input_file}) if defined $args{input_file}; $new_object->config->apply($args{config}) if defined $args{config}; $new_object->set_layer_height_ranges($args{layer_height_ranges}) if defined $args{layer_height_ranges}; $new_object->set_origin_translation($args{origin_translation}) if defined $args{origin_translation}; return $new_object; } } sub set_material { my $self = shift; my ($material_id, $attributes) = @_; my $material = $self->add_material($material_id); $material->apply($attributes // {}); return $material; } sub print_info { my $self = shift; $_->print_info for @{$self->objects}; } sub looks_like_multipart_object { my ($self) = @_; return 0 if $self->objects_count == 1; return 0 if any { $_->volumes_count > 1 } @{$self->objects}; return 0 if any { @{$_->config->get_keys} > 1 } @{$self->objects}; my %heights = map { $_ => 1 } map $_->mesh->bounding_box->z_min, map @{$_->volumes}, @{$self->objects}; return scalar(keys %heights) > 1; } sub convert_multipart_object { my ($self) = @_; my @objects = @{$self->objects}; my $object = $self->add_object( input_file => $objects[0]->input_file, ); foreach my $v (map @{$_->volumes}, @objects) { my $volume = $object->add_volume($v); $volume->set_name($v->object->name); } $object->add_instance($_) for map @{$_->instances}, @objects; $self->delete_object($_) for reverse 0..($self->objects_count-2); } # Extends C++ class Slic3r::ModelMaterial package Slic3r::Model::Material; sub apply { my ($self, $attributes) = @_; $self->set_attribute($_, $attributes{$_}) for keys %$attributes; } # Extends C++ class Slic3r::ModelObject package Slic3r::Model::Object; use File::Basename qw(basename); use List::Util qw(first sum); use Slic3r::Geometry qw(X Y Z rad2deg); sub add_volume { my $self = shift; my $new_volume; if (@_ == 1) { # we have a Model::Volume my ($volume) = @_; $new_volume = $self->_add_volume_clone($volume); if ($volume->material_id ne '') { # merge material attributes and config (should we rename materials in case of duplicates?) if (my $material = $volume->object->model->get_material($volume->material_id)) { my %attributes = %{ $material->attributes }; if ($self->model->has_material($volume->material_id)) { %attributes = (%attributes, %{ $self->model->get_material($volume->material_id)->attributes }) } my $new_material = $self->model->set_material($volume->material_id, {%attributes}); $new_material->config->apply($material->config); } } } else { my %args = @_; $new_volume = $self->_add_volume($args{mesh}); $new_volume->set_name($args{name}) if defined $args{name}; $new_volume->set_material_id($args{material_id}) if defined $args{material_id}; $new_volume->set_modifier($args{modifier}) if defined $args{modifier}; $new_volume->config->apply($args{config}) if defined $args{config}; } if ($new_volume->material_id ne '' && !defined $self->model->get_material($new_volume->material_id)) { # TODO: this should be a trigger on Volume::material_id $self->model->set_material($new_volume->material_id); } $self->invalidate_bounding_box; return $new_volume; } sub add_instance { my $self = shift; my %params = @_; if (@_ == 1) { # we have a Model::Instance my ($instance) = @_; return $self->_add_instance_clone($instance); } else { my (%args) = @_; my $new_instance = $self->_add_instance; $new_instance->set_rotation($args{rotation}) if defined $args{rotation}; $new_instance->set_scaling_factor($args{scaling_factor}) if defined $args{scaling_factor}; $new_instance->set_offset($args{offset}) if defined $args{offset}; return $new_instance; } } sub mesh_stats { my $self = shift; # TODO: sum values from all volumes return $self->volumes->[0]->mesh->stats; } sub print_info { my $self = shift; printf "Info about %s:\n", basename($self->input_file); printf " size: x=%.3f y=%.3f z=%.3f\n", @{$self->raw_mesh->bounding_box->size}; if (my $stats = $self->mesh_stats) { printf " number of facets: %d\n", $stats->{number_of_facets}; printf " number of shells: %d\n", $stats->{number_of_parts}; printf " volume: %.3f\n", $stats->{volume}; if ($self->needed_repair) { printf " needed repair: yes\n"; printf " degenerate facets: %d\n", $stats->{degenerate_facets}; printf " edges fixed: %d\n", $stats->{edges_fixed}; printf " facets removed: %d\n", $stats->{facets_removed}; printf " facets added: %d\n", $stats->{facets_added}; printf " facets reversed: %d\n", $stats->{facets_reversed}; printf " backwards edges: %d\n", $stats->{backwards_edges}; } else { printf " needed repair: no\n"; } } else { printf " number of facets: %d\n", scalar(map @{$_->facets}, grep !$_->modifier, @{$self->volumes}); } } 1;