#include "GUI_ObjectManipulation.hpp" #include "GUI_ObjectList.hpp" #include "I18N.hpp" #include "OptionsGroup.hpp" #include "wxExtensions.hpp" #include "PresetBundle.hpp" #include "libslic3r/Model.hpp" #include "libslic3r/Geometry.hpp" #include "Selection.hpp" #include #include "slic3r/Utils/FixModelByWin10.hpp" namespace Slic3r { namespace GUI { // Helper function to be used by drop to bed button. Returns lowest point of this // volume in world coordinate system. static double get_volume_min_z(const GLVolume* volume) { const Transform3f& world_matrix = volume->world_matrix().cast(); // need to get the ModelVolume pointer const ModelObject* mo = wxGetApp().model().objects[volume->composite_id.object_id]; const ModelVolume* mv = mo->volumes[volume->composite_id.volume_id]; const TriangleMesh& hull = mv->get_convex_hull(); float min_z = std::numeric_limits::max(); for (const stl_facet& facet : hull.stl.facet_start) { for (int i = 0; i < 3; ++ i) min_z = std::min(min_z, Vec3f::UnitZ().dot(world_matrix * facet.vertex[i])); } return min_z; } static wxBitmapComboBox* create_word_local_combo(wxWindow *parent) { wxSize size(15 * wxGetApp().em_unit(), -1); wxBitmapComboBox *temp = nullptr; #ifdef __WXOSX__ /* wxBitmapComboBox with wxCB_READONLY style return NULL for GetTextCtrl(), * so ToolTip doesn't shown. * Next workaround helps to solve this problem */ temp = new wxBitmapComboBox(); temp->SetTextCtrlStyle(wxTE_READONLY); temp->Create(parent, wxID_ANY, wxString(""), wxDefaultPosition, size, 0, nullptr); #else temp = new wxBitmapComboBox(parent, wxID_ANY, wxString(""), wxDefaultPosition, size, 0, nullptr, wxCB_READONLY); #endif //__WXOSX__ temp->SetFont(Slic3r::GUI::wxGetApp().normal_font()); temp->SetBackgroundStyle(wxBG_STYLE_PAINT); temp->Append(_(L("World coordinates"))); temp->Append(_(L("Local coordinates"))); temp->SetSelection(0); temp->SetValue(temp->GetString(0)); #ifndef __WXGTK__ /* Workaround for a correct rendering of the control without Bitmap (under MSW and OSX): * * 1. We should create small Bitmap to fill Bitmaps RefData, * ! in this case wxBitmap.IsOK() return true. * 2. But then set width to 0 value for no using of bitmap left and right spacing * 3. Set this empty bitmap to the at list one item and BitmapCombobox will be recreated correct * * Note: Set bitmap height to the Font size because of OSX rendering. */ wxBitmap empty_bmp(1, temp->GetFont().GetPixelSize().y + 2); empty_bmp.SetWidth(0); temp->SetItemBitmap(0, empty_bmp); #endif temp->SetToolTip(_(L("Select coordinate space, in which the transformation will be performed."))); return temp; } void msw_rescale_word_local_combo(wxBitmapComboBox* combo) { const wxString selection = combo->GetString(combo->GetSelection()); /* To correct scaling (set new controll size) of a wxBitmapCombobox * we need to refill control with new bitmaps. So, in our case : * 1. clear control * 2. add content * 3. add scaled "empty" bitmap to the at least one item */ combo->Clear(); wxSize size(wxDefaultSize); size.SetWidth(15 * wxGetApp().em_unit()); // Set rescaled min height to correct layout combo->SetMinSize(wxSize(-1, int(1.5f*combo->GetFont().GetPixelSize().y + 0.5f))); // Set rescaled size combo->SetSize(size); combo->Append(_(L("World coordinates"))); combo->Append(_(L("Local coordinates"))); wxBitmap empty_bmp(1, combo->GetFont().GetPixelSize().y + 2); empty_bmp.SetWidth(0); combo->SetItemBitmap(0, empty_bmp); combo->SetValue(selection); } static void set_font_and_background_style(wxWindow* win, const wxFont& font) { win->SetFont(font); win->SetBackgroundStyle(wxBG_STYLE_PAINT); } ObjectManipulation::ObjectManipulation(wxWindow* parent) : OG_Settings(parent, true) { m_manifold_warning_bmp = ScalableBitmap(parent, "exclamation"); // Load bitmaps to be used for the mirroring buttons: m_mirror_bitmap_on = ScalableBitmap(parent, "mirroring_on"); m_mirror_bitmap_off = ScalableBitmap(parent, "mirroring_off"); m_mirror_bitmap_hidden = ScalableBitmap(parent, "mirroring_transparent.png"); const int border = wxOSX ? 0 : 4; const int em = wxGetApp().em_unit(); m_main_grid_sizer = new wxFlexGridSizer(2, 3, 3); // "Name/label", "String name / Editors" m_main_grid_sizer->SetFlexibleDirection(wxBOTH); // Add "Name" label with warning icon auto sizer = new wxBoxSizer(wxHORIZONTAL); m_fix_throught_netfab_bitmap = new wxStaticBitmap(parent, wxID_ANY, wxNullBitmap); if (is_windows10()) m_fix_throught_netfab_bitmap->Bind(wxEVT_CONTEXT_MENU, [this](wxCommandEvent& e) { // if object/sub-object has no errors if (m_fix_throught_netfab_bitmap->GetBitmap().GetRefData() == wxNullBitmap.GetRefData()) return; wxGetApp().obj_list()->fix_through_netfabb(); update_warning_icon_state(wxGetApp().obj_list()->get_mesh_errors_list()); }); sizer->Add(m_fix_throught_netfab_bitmap); auto name_label = new wxStaticText(m_parent, wxID_ANY, _(L("Name"))+":"); set_font_and_background_style(name_label, wxGetApp().normal_font()); name_label->SetToolTip(_(L("Object name"))); sizer->Add(name_label); m_main_grid_sizer->Add(sizer); // Add name of the item const wxSize name_size = wxSize(20 * em, wxDefaultCoord); m_item_name = new wxStaticText(m_parent, wxID_ANY, "", wxDefaultPosition, name_size, wxST_ELLIPSIZE_MIDDLE); set_font_and_background_style(m_item_name, wxGetApp().bold_font()); m_main_grid_sizer->Add(m_item_name, 0, wxEXPAND); // Add labels grid sizer m_labels_grid_sizer = new wxFlexGridSizer(1, 3, 3); // "Name/label", "String name / Editors" m_labels_grid_sizer->SetFlexibleDirection(wxBOTH); // Add world local combobox m_word_local_combo = create_word_local_combo(parent); m_word_local_combo->Bind(wxEVT_COMBOBOX, ([this](wxCommandEvent& evt) { this->set_world_coordinates(evt.GetSelection() != 1); }), m_word_local_combo->GetId()); // Small trick to correct layouting in different view_mode : // Show empty string of a same height as a m_word_local_combo, when m_word_local_combo is hidden m_word_local_combo_sizer = new wxBoxSizer(wxHORIZONTAL); m_empty_str = new wxStaticText(parent, wxID_ANY, ""); m_word_local_combo_sizer->Add(m_word_local_combo); m_word_local_combo_sizer->Add(m_empty_str); m_word_local_combo_sizer->SetMinSize(wxSize(-1, m_word_local_combo->GetBestHeight(-1))); m_labels_grid_sizer->Add(m_word_local_combo_sizer); // Text trick to grid sizer layout: // Height of labels should be equivalent to the edit boxes int height = wxTextCtrl(parent, wxID_ANY, "Br").GetBestHeight(-1); #ifdef __WXGTK__ // On Linux button with bitmap has bigger height then regular button or regular TextCtrl // It can cause a wrong alignment on show/hide of a reset buttons const int bmp_btn_height = ScalableButton(parent, wxID_ANY, "undo") .GetBestHeight(-1); if (bmp_btn_height > height) height = bmp_btn_height; #endif //__WXGTK__ auto add_label = [this, height](wxStaticText** label, const std::string& name, wxSizer* reciver = nullptr) { *label = new wxStaticText(m_parent, wxID_ANY, _(name) + ":"); set_font_and_background_style(m_move_Label, wxGetApp().normal_font()); wxBoxSizer* sizer = new wxBoxSizer(wxHORIZONTAL); sizer->SetMinSize(wxSize(-1, height)); sizer->Add(*label, 0, wxALIGN_CENTER_VERTICAL); if (reciver) reciver->Add(sizer); else m_labels_grid_sizer->Add(sizer); m_rescalable_sizers.push_back(sizer); }; // Add labels add_label(&m_move_Label, L("Position")); add_label(&m_rotate_Label, L("Rotation")); // additional sizer for lock and labels "Scale" & "Size" sizer = new wxBoxSizer(wxHORIZONTAL); m_lock_bnt = new LockButton(parent, wxID_ANY); m_lock_bnt->Bind(wxEVT_BUTTON, [this](wxCommandEvent& event) { event.Skip(); wxTheApp->CallAfter([this]() { set_uniform_scaling(m_lock_bnt->IsLocked()); }); }); sizer->Add(m_lock_bnt, 0, wxALIGN_CENTER_VERTICAL); auto v_sizer = new wxGridSizer(1, 3, 3); add_label(&m_scale_Label, L("Scale"), v_sizer); wxStaticText* size_Label {nullptr}; add_label(&size_Label, L("Size"), v_sizer); if (wxOSX) set_font_and_background_style(size_Label, wxGetApp().normal_font()); sizer->Add(v_sizer, 0, wxLEFT, border); m_labels_grid_sizer->Add(sizer); m_main_grid_sizer->Add(m_labels_grid_sizer, 0, wxEXPAND); // Add editors grid sizer wxFlexGridSizer* editors_grid_sizer = new wxFlexGridSizer(5, 3, 3); // "Name/label", "String name / Editors" editors_grid_sizer->SetFlexibleDirection(wxBOTH); // Add Axes labels with icons static const char axes[] = { 'X', 'Y', 'Z' }; for (size_t axis_idx = 0; axis_idx < sizeof(axes); axis_idx++) { const char label = axes[axis_idx]; wxStaticText* axis_name = new wxStaticText(m_parent, wxID_ANY, wxString(label)); set_font_and_background_style(axis_name, wxGetApp().bold_font()); sizer = new wxBoxSizer(wxHORIZONTAL); // Under OSX we use font, smaller than default font, so // there is a next trick for an equivalent layout of coordinates combobox and axes labels in they own sizers if (wxOSX) sizer->SetMinSize(-1, m_word_local_combo->GetBestHeight(-1)); sizer->Add(axis_name, 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, border); // We will add a button to toggle mirroring to each axis: auto btn = new ScalableButton(parent, wxID_ANY, "mirroring_off", wxEmptyString, wxDefaultSize, wxDefaultPosition, wxBU_EXACTFIT | wxNO_BORDER | wxTRANSPARENT_WINDOW); btn->SetToolTip(wxString::Format(_(L("Toggle %c axis mirroring")), (int)label)); btn->SetBitmapDisabled_(m_mirror_bitmap_hidden); m_mirror_buttons[axis_idx].first = btn; m_mirror_buttons[axis_idx].second = mbShown; sizer->AddStretchSpacer(2); sizer->Add(btn, 0, wxALIGN_CENTER_VERTICAL); btn->Bind(wxEVT_BUTTON, [this, axis_idx](wxCommandEvent&) { Axis axis = (Axis)(axis_idx + X); if (m_mirror_buttons[axis_idx].second == mbHidden) return; GLCanvas3D* canvas = wxGetApp().plater()->canvas3D(); Selection& selection = canvas->get_selection(); if (selection.is_single_volume() || selection.is_single_modifier()) { GLVolume* volume = const_cast(selection.get_volume(*selection.get_volume_idxs().begin())); volume->set_volume_mirror(axis, -volume->get_volume_mirror(axis)); } else if (selection.is_single_full_instance()) { for (unsigned int idx : selection.get_volume_idxs()) { GLVolume* volume = const_cast(selection.get_volume(idx)); volume->set_instance_mirror(axis, -volume->get_instance_mirror(axis)); } } else return; // Update mirroring at the GLVolumes. selection.synchronize_unselected_instances(Selection::SYNC_ROTATION_GENERAL); selection.synchronize_unselected_volumes(); // Copy mirroring values from GLVolumes into Model (ModelInstance / ModelVolume), trigger background processing. canvas->do_mirror(L("Set Mirror")); UpdateAndShow(true); }); editors_grid_sizer->Add(sizer, 0, wxALIGN_CENTER_HORIZONTAL); } editors_grid_sizer->AddStretchSpacer(1); editors_grid_sizer->AddStretchSpacer(1); // add EditBoxes auto add_edit_boxes = [this, editors_grid_sizer](const std::string& opt_key, int axis) { ManipulationEditor* editor = new ManipulationEditor(this, opt_key, axis); m_editors.push_back(editor); editors_grid_sizer->Add(editor, 0, wxALIGN_CENTER_VERTICAL); }; // add Units auto add_unit_text = [this, parent, editors_grid_sizer, height](std::string unit) { wxStaticText* unit_text = new wxStaticText(parent, wxID_ANY, _(unit)); set_font_and_background_style(unit_text, wxGetApp().normal_font()); // Unit text should be the same height as labels wxBoxSizer* sizer = new wxBoxSizer(wxHORIZONTAL); sizer->SetMinSize(wxSize(-1, height)); sizer->Add(unit_text, 0, wxALIGN_CENTER_VERTICAL); editors_grid_sizer->Add(sizer); m_rescalable_sizers.push_back(sizer); }; for (size_t axis_idx = 0; axis_idx < sizeof(axes); axis_idx++) add_edit_boxes("position", axis_idx); add_unit_text(L("mm")); // Add drop to bed button m_drop_to_bed_button = new ScalableButton(parent, wxID_ANY, ScalableBitmap(parent, "drop_to_bed")); m_drop_to_bed_button->SetToolTip(_(L("Drop to bed"))); m_drop_to_bed_button->Bind(wxEVT_BUTTON, [=](wxCommandEvent& e) { // ??? GLCanvas3D* canvas = wxGetApp().plater()->canvas3D(); Selection& selection = canvas->get_selection(); if (selection.is_single_volume() || selection.is_single_modifier()) { const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); const Geometry::Transformation& instance_trafo = volume->get_instance_transformation(); Vec3d diff = m_cache.position - instance_trafo.get_matrix(true).inverse() * Vec3d(0., 0., get_volume_min_z(volume)); Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Drop to bed"))); change_position_value(0, diff.x()); change_position_value(1, diff.y()); change_position_value(2, diff.z()); } }); editors_grid_sizer->Add(m_drop_to_bed_button); for (size_t axis_idx = 0; axis_idx < sizeof(axes); axis_idx++) add_edit_boxes("rotation", axis_idx); add_unit_text("°"); // Add reset rotation button m_reset_rotation_button = new ScalableButton(parent, wxID_ANY, ScalableBitmap(parent, "undo")); m_reset_rotation_button->SetToolTip(_(L("Reset rotation"))); m_reset_rotation_button->Bind(wxEVT_BUTTON, [this](wxCommandEvent& e) { GLCanvas3D* canvas = wxGetApp().plater()->canvas3D(); Selection& selection = canvas->get_selection(); if (selection.is_single_volume() || selection.is_single_modifier()) { GLVolume* volume = const_cast(selection.get_volume(*selection.get_volume_idxs().begin())); volume->set_volume_rotation(Vec3d::Zero()); } else if (selection.is_single_full_instance()) { for (unsigned int idx : selection.get_volume_idxs()) { GLVolume* volume = const_cast(selection.get_volume(idx)); volume->set_instance_rotation(Vec3d::Zero()); } } else return; // Update rotation at the GLVolumes. selection.synchronize_unselected_instances(Selection::SYNC_ROTATION_GENERAL); selection.synchronize_unselected_volumes(); // Copy rotation values from GLVolumes into Model (ModelInstance / ModelVolume), trigger background processing. canvas->do_rotate(L("Reset Rotation")); UpdateAndShow(true); }); editors_grid_sizer->Add(m_reset_rotation_button); for (size_t axis_idx = 0; axis_idx < sizeof(axes); axis_idx++) add_edit_boxes("scale", axis_idx); add_unit_text("%"); // Add reset scale button m_reset_scale_button = new ScalableButton(parent, wxID_ANY, ScalableBitmap(parent, "undo")); m_reset_scale_button->SetToolTip(_(L("Reset scale"))); m_reset_scale_button->Bind(wxEVT_BUTTON, [this](wxCommandEvent& e) { Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Reset scale"))); change_scale_value(0, 100.); change_scale_value(1, 100.); change_scale_value(2, 100.); }); editors_grid_sizer->Add(m_reset_scale_button); for (size_t axis_idx = 0; axis_idx < sizeof(axes); axis_idx++) add_edit_boxes("size", axis_idx); add_unit_text("mm"); editors_grid_sizer->AddStretchSpacer(1); m_main_grid_sizer->Add(editors_grid_sizer, 1, wxEXPAND); m_og->sizer->Clear(true); m_og->sizer->Add(m_main_grid_sizer, 1, wxEXPAND | wxALL, border); } void ObjectManipulation::Show(const bool show) { if (show != IsShown()) { // Show all lines of the panel. Some of these lines will be hidden in the lines below. m_og->Show(show); if (show && wxGetApp().get_mode() != comSimple) { // Show the label and the name of the STL in simple mode only. // Label "Name: " m_main_grid_sizer->Show(size_t(0), false); // The actual name of the STL. m_main_grid_sizer->Show(size_t(1), false); } } if (show) { // Show the "World Coordinates" / "Local Coordintes" Combo in Advanced / Expert mode only. bool show_world_local_combo = wxGetApp().plater()->canvas3D()->get_selection().is_single_full_instance() && wxGetApp().get_mode() != comSimple; m_word_local_combo->Show(show_world_local_combo); m_empty_str->Show(!show_world_local_combo); } } bool ObjectManipulation::IsShown() { return dynamic_cast(m_og->sizer)->GetStaticBox()->IsShown(); // m_og->get_grid_sizer()->IsShown(2); } void ObjectManipulation::UpdateAndShow(const bool show) { if (show) { this->set_dirty(); this->update_if_dirty(); } OG_Settings::UpdateAndShow(show); } void ObjectManipulation::update_settings_value(const Selection& selection) { m_new_move_label_string = L("Position"); m_new_rotate_label_string = L("Rotation"); m_new_scale_label_string = L("Scale factors"); if (wxGetApp().get_mode() == comSimple) m_world_coordinates = true; ObjectList* obj_list = wxGetApp().obj_list(); if (selection.is_single_full_instance()) { // all volumes in the selection belongs to the same instance, any of them contains the needed instance data, so we take the first one const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); m_new_position = volume->get_instance_offset(); // Verify whether the instance rotation is multiples of 90 degrees, so that the scaling in world coordinates is possible. if (m_world_coordinates && ! m_uniform_scale && ! Geometry::is_rotation_ninety_degrees(volume->get_instance_rotation())) { // Manipulating an instance in the world coordinate system, rotation is not multiples of ninety degrees, therefore enforce uniform scaling. m_uniform_scale = true; m_lock_bnt->SetLock(true); } if (m_world_coordinates) { m_new_rotate_label_string = L("Rotate"); m_new_rotation = Vec3d::Zero(); m_new_size = selection.get_scaled_instance_bounding_box().size(); m_new_scale = m_new_size.cwiseProduct(selection.get_unscaled_instance_bounding_box().size().cwiseInverse()) * 100.; } else { m_new_rotation = volume->get_instance_rotation() * (180. / M_PI); m_new_size = volume->get_instance_transformation().get_scaling_factor().cwiseProduct(wxGetApp().model().objects[volume->object_idx()]->raw_mesh_bounding_box().size()); m_new_scale = volume->get_instance_scaling_factor() * 100.; } m_new_enabled = true; } else if (selection.is_single_full_object() && obj_list->is_selected(itObject)) { const BoundingBoxf3& box = selection.get_bounding_box(); m_new_position = box.center(); m_new_rotation = Vec3d::Zero(); m_new_scale = Vec3d(100., 100., 100.); m_new_size = box.size(); m_new_rotate_label_string = L("Rotate"); m_new_scale_label_string = L("Scale"); m_new_enabled = true; } else if (selection.is_single_modifier() || selection.is_single_volume()) { // the selection contains a single volume const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); m_new_position = volume->get_volume_offset(); m_new_rotation = volume->get_volume_rotation() * (180. / M_PI); m_new_scale = volume->get_volume_scaling_factor() * 100.; m_new_size = volume->get_volume_transformation().get_scaling_factor().cwiseProduct(volume->bounding_box().size()); m_new_enabled = true; } else if (obj_list->multiple_selection() || obj_list->is_selected(itInstanceRoot)) { reset_settings_value(); m_new_move_label_string = L("Translate"); m_new_rotate_label_string = L("Rotate"); m_new_scale_label_string = L("Scale"); m_new_size = selection.get_bounding_box().size(); m_new_enabled = true; } else { // No selection, reset the cache. // assert(selection.is_empty()); reset_settings_value(); } } void ObjectManipulation::update_if_dirty() { if (! m_dirty) return; const Selection &selection = wxGetApp().plater()->canvas3D()->get_selection(); this->update_settings_value(selection); auto update_label = [](wxString &label_cache, const std::string &new_label, wxStaticText *widget) { wxString new_label_localized = _(new_label) + ":"; if (label_cache != new_label_localized) { label_cache = new_label_localized; widget->SetLabel(new_label_localized); if (wxOSX) set_font_and_background_style(widget, wxGetApp().normal_font()); } }; update_label(m_cache.move_label_string, m_new_move_label_string, m_move_Label); update_label(m_cache.rotate_label_string, m_new_rotate_label_string, m_rotate_Label); update_label(m_cache.scale_label_string, m_new_scale_label_string, m_scale_Label); enum ManipulationEditorKey { mePosition = 0, meRotation, meScale, meSize }; for (int i = 0; i < 3; ++ i) { auto update = [this, i](Vec3d &cached, Vec3d &cached_rounded, ManipulationEditorKey key_id, const Vec3d &new_value) { wxString new_text = double_to_string(new_value(i), 2); double new_rounded; new_text.ToDouble(&new_rounded); if (std::abs(cached_rounded(i) - new_rounded) > EPSILON) { cached_rounded(i) = new_rounded; const int id = key_id*3+i; if (id >= 0) m_editors[id]->set_value(new_text); } cached(i) = new_value(i); }; update(m_cache.position, m_cache.position_rounded, mePosition, m_new_position); update(m_cache.scale, m_cache.scale_rounded, meScale, m_new_scale); update(m_cache.size, m_cache.size_rounded, meSize, m_new_size); update(m_cache.rotation, m_cache.rotation_rounded, meRotation, m_new_rotation); } if (selection.requires_uniform_scale()) { m_lock_bnt->SetLock(true); m_lock_bnt->SetToolTip(_(L("You cannot use non-uniform scaling mode for multiple objects/parts selection"))); m_lock_bnt->disable(); } else { m_lock_bnt->SetLock(m_uniform_scale); m_lock_bnt->SetToolTip(wxEmptyString); m_lock_bnt->enable(); } { int new_selection = m_world_coordinates ? 0 : 1; if (m_word_local_combo->GetSelection() != new_selection) m_word_local_combo->SetSelection(new_selection); } if (m_new_enabled) m_og->enable(); else m_og->disable(); update_reset_buttons_visibility(); update_mirror_buttons_visibility(); m_dirty = false; } void ObjectManipulation::update_reset_buttons_visibility() { GLCanvas3D* canvas = wxGetApp().plater()->canvas3D(); if (!canvas) return; const Selection& selection = canvas->get_selection(); bool show_rotation = false; bool show_scale = false; bool show_drop_to_bed = false; if (selection.is_single_full_instance() || selection.is_single_modifier() || selection.is_single_volume()) { const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); Vec3d rotation; Vec3d scale; double min_z = 0.; if (selection.is_single_full_instance()) { rotation = volume->get_instance_rotation(); scale = volume->get_instance_scaling_factor(); } else { rotation = volume->get_volume_rotation(); scale = volume->get_volume_scaling_factor(); min_z = get_volume_min_z(volume); } show_rotation = !rotation.isApprox(Vec3d::Zero()); show_scale = !scale.isApprox(Vec3d::Ones()); show_drop_to_bed = (std::abs(min_z) > EPSILON); } wxGetApp().CallAfter([this, show_rotation, show_scale, show_drop_to_bed] { // There is a case (under OSX), when this function is called after the Manipulation panel is hidden // So, let check if Manipulation panel is still shown for this moment if (!this->IsShown()) return; m_reset_rotation_button->Show(show_rotation); m_reset_scale_button->Show(show_scale); m_drop_to_bed_button->Show(show_drop_to_bed); // Because of CallAfter we need to layout sidebar after Show/hide of reset buttons one more time Sidebar& panel = wxGetApp().sidebar(); if (!panel.IsFrozen()) { panel.Freeze(); panel.Layout(); panel.Thaw(); } }); } void ObjectManipulation::update_mirror_buttons_visibility() { GLCanvas3D* canvas = wxGetApp().plater()->canvas3D(); Selection& selection = canvas->get_selection(); std::array new_states = {mbHidden, mbHidden, mbHidden}; if (!m_world_coordinates) { if (selection.is_single_full_instance() || selection.is_single_modifier() || selection.is_single_volume()) { const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); Vec3d mirror; if (selection.is_single_full_instance()) mirror = volume->get_instance_mirror(); else mirror = volume->get_volume_mirror(); for (unsigned char i=0; i<3; ++i) new_states[i] = (mirror[i] < 0. ? mbActive : mbShown); } } else { // the mirroring buttons should be hidden in world coordinates, // unless we make it actually mirror in world coords. } // Hiding the buttons through Hide() always messed up the sizers. As a workaround, the button // is assigned a transparent bitmap. We must of course remember the actual state. wxGetApp().CallAfter([this, new_states]{ for (int i=0; i<3; ++i) { if (new_states[i] != m_mirror_buttons[i].second) { const ScalableBitmap* bmp = nullptr; switch (new_states[i]) { case mbHidden : bmp = &m_mirror_bitmap_hidden; m_mirror_buttons[i].first->Enable(false); break; case mbShown : bmp = &m_mirror_bitmap_off; m_mirror_buttons[i].first->Enable(true); break; case mbActive : bmp = &m_mirror_bitmap_on; m_mirror_buttons[i].first->Enable(true); break; } m_mirror_buttons[i].first->SetBitmap_(*bmp); m_mirror_buttons[i].second = new_states[i]; } } }); } #ifndef __APPLE__ void ObjectManipulation::emulate_kill_focus() { if (!m_focused_editor) return; m_focused_editor->kill_focus(this); } #endif // __APPLE__ void ObjectManipulation::update_item_name(const wxString& item_name) { m_item_name->SetLabel(item_name); } void ObjectManipulation::update_warning_icon_state(const wxString& tooltip) { m_fix_throught_netfab_bitmap->SetBitmap(tooltip.IsEmpty() ? wxNullBitmap : m_manifold_warning_bmp.bmp()); m_fix_throught_netfab_bitmap->SetMinSize(tooltip.IsEmpty() ? wxSize(0,0) : m_manifold_warning_bmp.bmp().GetSize()); m_fix_throught_netfab_bitmap->SetToolTip(tooltip); } void ObjectManipulation::reset_settings_value() { m_new_position = Vec3d::Zero(); m_new_rotation = Vec3d::Zero(); m_new_scale = Vec3d::Ones() * 100.; m_new_size = Vec3d::Zero(); m_new_enabled = false; // no need to set the dirty flag here as this method is called from update_settings_value(), // which is called from update_if_dirty(), which resets the dirty flag anyways. // m_dirty = true; } void ObjectManipulation::change_position_value(int axis, double value) { if (std::abs(m_cache.position_rounded(axis) - value) < EPSILON) return; Vec3d position = m_cache.position; position(axis) = value; auto canvas = wxGetApp().plater()->canvas3D(); Selection& selection = canvas->get_selection(); selection.start_dragging(); selection.translate(position - m_cache.position, selection.requires_local_axes()); canvas->do_move(L("Set Position")); m_cache.position = position; m_cache.position_rounded(axis) = DBL_MAX; this->UpdateAndShow(true); } void ObjectManipulation::change_rotation_value(int axis, double value) { if (std::abs(m_cache.rotation_rounded(axis) - value) < EPSILON) return; Vec3d rotation = m_cache.rotation; rotation(axis) = value; GLCanvas3D* canvas = wxGetApp().plater()->canvas3D(); Selection& selection = canvas->get_selection(); TransformationType transformation_type(TransformationType::World_Relative_Joint); if (selection.is_single_full_instance() || selection.requires_local_axes()) transformation_type.set_independent(); if (selection.is_single_full_instance() && ! m_world_coordinates) { //FIXME Selection::rotate() does not process absoulte rotations correctly: It does not recognize the axis index, which was changed. // transformation_type.set_absolute(); transformation_type.set_local(); } selection.start_dragging(); selection.rotate( (M_PI / 180.0) * (transformation_type.absolute() ? rotation : rotation - m_cache.rotation), transformation_type); canvas->do_rotate(L("Set Orientation")); m_cache.rotation = rotation; m_cache.rotation_rounded(axis) = DBL_MAX; this->UpdateAndShow(true); } void ObjectManipulation::change_scale_value(int axis, double value) { if (std::abs(m_cache.scale_rounded(axis) - value) < EPSILON) return; Vec3d scale = m_cache.scale; scale(axis) = value; this->do_scale(axis, scale); m_cache.scale = scale; m_cache.scale_rounded(axis) = DBL_MAX; this->UpdateAndShow(true); } void ObjectManipulation::change_size_value(int axis, double value) { if (std::abs(m_cache.size_rounded(axis) - value) < EPSILON) return; Vec3d size = m_cache.size; size(axis) = value; const Selection& selection = wxGetApp().plater()->canvas3D()->get_selection(); Vec3d ref_size = m_cache.size; if (selection.is_single_volume() || selection.is_single_modifier()) ref_size = selection.get_volume(*selection.get_volume_idxs().begin())->bounding_box().size(); else if (selection.is_single_full_instance()) ref_size = m_world_coordinates ? selection.get_unscaled_instance_bounding_box().size() : wxGetApp().model().objects[selection.get_volume(*selection.get_volume_idxs().begin())->object_idx()]->raw_mesh_bounding_box().size(); this->do_scale(axis, 100. * Vec3d(size(0) / ref_size(0), size(1) / ref_size(1), size(2) / ref_size(2))); m_cache.size = size; m_cache.size_rounded(axis) = DBL_MAX; this->UpdateAndShow(true); } void ObjectManipulation::do_scale(int axis, const Vec3d &scale) const { Selection& selection = wxGetApp().plater()->canvas3D()->get_selection(); Vec3d scaling_factor = scale; TransformationType transformation_type(TransformationType::World_Relative_Joint); if (selection.is_single_full_instance()) { transformation_type.set_absolute(); if (! m_world_coordinates) transformation_type.set_local(); } if (m_uniform_scale || selection.requires_uniform_scale()) scaling_factor = scale(axis) * Vec3d::Ones(); selection.start_dragging(); selection.scale(scaling_factor * 0.01, transformation_type); wxGetApp().plater()->canvas3D()->do_scale(L("Set Scale")); } void ObjectManipulation::on_change(const std::string& opt_key, int axis, double new_value) { if (!m_cache.is_valid()) return; if (opt_key == "position") change_position_value(axis, new_value); else if (opt_key == "rotation") change_rotation_value(axis, new_value); else if (opt_key == "scale") change_scale_value(axis, new_value); else if (opt_key == "size") change_size_value(axis, new_value); } void ObjectManipulation::set_uniform_scaling(const bool new_value) { const Selection &selection = wxGetApp().plater()->canvas3D()->get_selection(); if (selection.is_single_full_instance() && m_world_coordinates && !new_value) { // Verify whether the instance rotation is multiples of 90 degrees, so that the scaling in world coordinates is possible. // all volumes in the selection belongs to the same instance, any of them contains the needed instance data, so we take the first one const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); // Is the angle close to a multiple of 90 degrees? if (! Geometry::is_rotation_ninety_degrees(volume->get_instance_rotation())) { // Cannot apply scaling in the world coordinate system. wxMessageDialog dlg(GUI::wxGetApp().mainframe, _(L("The currently manipulated object is tilted (rotation angles are not multiples of 90°).\n" "Non-uniform scaling of tilted objects is only possible in the World coordinate system,\n" "once the rotation is embedded into the object coordinates.")) + "\n" + _(L("This operation is irreversible.\n" "Do you want to proceed?")), SLIC3R_APP_NAME, wxYES_NO | wxCANCEL | wxCANCEL_DEFAULT | wxICON_QUESTION); if (dlg.ShowModal() != wxID_YES) { // Enforce uniform scaling. m_lock_bnt->SetLock(true); return; } // Bake the rotation into the meshes of the object. wxGetApp().model().objects[volume->composite_id.object_id]->bake_xy_rotation_into_meshes(volume->composite_id.instance_id); // Update the 3D scene, selections etc. wxGetApp().plater()->update(); // Recalculate cached values at this panel, refresh the screen. this->UpdateAndShow(true); } } m_uniform_scale = new_value; } void ObjectManipulation::msw_rescale() { const int em = wxGetApp().em_unit(); m_item_name->SetMinSize(wxSize(20*em, wxDefaultCoord)); msw_rescale_word_local_combo(m_word_local_combo); m_word_local_combo_sizer->SetMinSize(wxSize(-1, m_word_local_combo->GetBestHeight(-1))); m_manifold_warning_bmp.msw_rescale(); const wxString& tooltip = m_fix_throught_netfab_bitmap->GetToolTipText(); m_fix_throught_netfab_bitmap->SetBitmap(tooltip.IsEmpty() ? wxNullBitmap : m_manifold_warning_bmp.bmp()); m_fix_throught_netfab_bitmap->SetMinSize(tooltip.IsEmpty() ? wxSize(0, 0) : m_manifold_warning_bmp.bmp().GetSize()); m_mirror_bitmap_on.msw_rescale(); m_mirror_bitmap_off.msw_rescale(); m_mirror_bitmap_hidden.msw_rescale(); m_reset_scale_button->msw_rescale(); m_reset_rotation_button->msw_rescale(); m_drop_to_bed_button->msw_rescale(); m_lock_bnt->msw_rescale(); for (int id = 0; id < 3; ++id) m_mirror_buttons[id].first->msw_rescale(); // rescale label-heights // Text trick to grid sizer layout: // Height of labels should be equivalent to the edit boxes const int height = wxTextCtrl(parent(), wxID_ANY, "Br").GetBestHeight(-1); for (wxBoxSizer* sizer : m_rescalable_sizers) sizer->SetMinSize(wxSize(-1, height)); // rescale edit-boxes for (ManipulationEditor* editor : m_editors) editor->msw_rescale(); get_og()->msw_rescale(); } static const char axes[] = { 'x', 'y', 'z' }; ManipulationEditor::ManipulationEditor(ObjectManipulation* parent, const std::string& opt_key, int axis) : wxTextCtrl(parent->parent(), wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(5*int(wxGetApp().em_unit()), wxDefaultCoord), wxTE_PROCESS_ENTER), m_opt_key(opt_key), m_axis(axis) { set_font_and_background_style(this, wxGetApp().normal_font()); #ifdef __WXOSX__ this->OSXDisableAllSmartSubstitutions(); #endif // __WXOSX__ // A name used to call handle_sidebar_focus_event() m_full_opt_name = m_opt_key+"_"+axes[axis]; // Reset m_enter_pressed flag to _false_, when value is editing this->Bind(wxEVT_TEXT, [this](wxEvent&) { m_enter_pressed = false; }, this->GetId()); this->Bind(wxEVT_TEXT_ENTER, [this, parent](wxEvent&) { m_enter_pressed = true; parent->on_change(m_opt_key, m_axis, get_value()); }, this->GetId()); this->Bind(wxEVT_KILL_FOCUS, [this, parent](wxFocusEvent& e) { parent->set_focused_editor(nullptr); if (!m_enter_pressed) kill_focus(parent); e.Skip(); }, this->GetId()); this->Bind(wxEVT_SET_FOCUS, [this, parent](wxFocusEvent& e) { parent->set_focused_editor(this); // needed to show the visual hints in 3D scene wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event(m_full_opt_name, true); e.Skip(); }, this->GetId()); this->Bind(wxEVT_CHAR, ([this](wxKeyEvent& event) { // select all text using Ctrl+A if (wxGetKeyState(wxKeyCode('A')) && wxGetKeyState(WXK_CONTROL)) this->SetSelection(-1, -1); //select all event.Skip(); })); } void ManipulationEditor::msw_rescale() { const int em = wxGetApp().em_unit(); SetMinSize(wxSize(5 * em, wxDefaultCoord)); } double ManipulationEditor::get_value() { wxString str = GetValue(); double value; // Replace the first occurence of comma in decimal number. str.Replace(",", ".", false); if (str == ".") value = 0.0; if ((str.IsEmpty() || !str.ToCDouble(&value)) && !m_valid_value.IsEmpty()) { str = m_valid_value; SetValue(str); str.ToCDouble(&value); } return value; } void ManipulationEditor::set_value(const wxString& new_value) { if (new_value.IsEmpty()) return; m_valid_value = new_value; SetValue(m_valid_value); } void ManipulationEditor::kill_focus(ObjectManipulation* parent) { parent->on_change(m_opt_key, m_axis, get_value()); // if the change does not come from the user pressing the ENTER key // we need to hide the visual hints in 3D scene wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event(m_full_opt_name, false); } } //namespace GUI } //namespace Slic3r